06-23-2021, 09:09 PM
Greeting BoBCats! Today marks the start of our open applications for many high positions (HP), along with leaders, in our official groups. We hope you'll apply for any positions you're interested in and keep in mind that as always, quality over quantity. Bonus points for a fancy template too! Do remember that any actions OOCly and IC activity/actions will influence our decisions also, so keep that in mind as you work. Good luck everyone!
All users are welcome to apply and all positions they are interested in.
Positions Open
Any positions crossed out have been taken. Some positions may also have several openings.— Luminary [leader]: The highest in the hierarchy of powers, and in simplest terms, the leader. Capabilities include hosting clan-wide meetings, promotions and demotions, managing politics and raids, among other common tasks.
— Reaper: Reapers act as a vice-deputy, giving them the power to advise the Luminary and host meetings for other HPs. They keep watch over the lower ranks of the group and hold the ability to host events and raids, accept requests and member suggestions, and enforce laws. Reapers can specialize in the following: espionage, medicine, communal, military, and ambassadorship.
— Captain [leader]: The highest position in the the Typhoon; the overseer of everything in the group. They are expected to understand the basics to each division as they are the ultimate head to each one. They are in charge of every decision made within the group. Their word is the law and they are referred as "Captain Name or Surname".
— Division Leaders:
— Soothsayer: Assistant deputy / the head of the Necro Mambas and the division overseer for it. They are the top healers that focus on strengthening the group through medicine. They are allowed to hold medical events as well as accepting any alliance-based invitations or smaller ideas from crewmates. They may also hold funerals as well as weddings.
— Officer: Assistant deputy / the head of the Grim Rays and the division overseer for it. They are the top battle strategists and fighters, experienced with weaponry and war-planning. They are allowed to hold battle training events as well as accepting invitations from alliances and small ideas from crewmates. They also are generally the best blacksmiths, ensuring each crewmate has a means of protecting themselves.
— Dealer: Assistant deputy / The head of the Blackjack Rats and the division overseer for it. They are the top social event planners as well as the closest connections to the outside world. They are allowed to create events for the groups and the alliances, accepting invitations from alliances, and small ideas from crewmates. They also are the finest spies.
— Officer: Assistant deputy / the head of the Grim Rays and the division overseer for it. They are the top battle strategists and fighters, experienced with weaponry and war-planning. They are allowed to hold battle training events as well as accepting invitations from alliances and small ideas from crewmates. They also are generally the best blacksmiths, ensuring each crewmate has a means of protecting themselves.
— Dealer: Assistant deputy / The head of the Blackjack Rats and the division overseer for it. They are the top social event planners as well as the closest connections to the outside world. They are allowed to create events for the groups and the alliances, accepting invitations from alliances, and small ideas from crewmates. They also are the finest spies.
— Ardent [leader]: The glorious ardent is the brute leader of the Pitt. They are mostly in charge of the Pittian’s well-doing, deploying war, providing promotions and demotions, along with hosting the clan's main events.
— Marauder: They are known for their strength and wise battle tactics. Within reason, Marauders can lead the clan into raids and provoke their enemies as they please and their main job is to maintain order within the clan. During battle they are first in line and can be seen calling shots.
— Bonecollector: Usually extroverted free spirits, they are renowned for their charisma and, often, eerie smiles. Their main job is to maintain morale and cohesion within the clan. In war and battles, they are tasked with maintaining the security of the Pitt's home territory. Bonecollectors are more commonly seen strategizing with the Ardent and Imperator than in the battlefield, but they're no strangers to violence.
— Guru: The Guru is the group's medic. For any issues regarding a character's physical or mental health, they should visit the Guru to receive treatment. Along with this, the Guru is in charge of applying the group's tribal war paint on members.
— Espionage: The espionage is a key player in The Coalition of the Condemned's new plans. As a spy in other groups, they relay vital information to Stryker and his usurper. Any espionages found guilty of double-crossing will be executed. Even the suspicious will be punished brutally.
What does Beasts of Beyond Look for?
- Activity: A HP must be active and comply with Beasts of Beyond's activity rules on-site to lead properly. Not only this, but an active HP attracts other characters and brings a welcoming environment. Review the activity requirements (leaders only) here within the guide tab for more information.- Character: Characters with a compelling concept, rather than a bland Mary Sue, can give a clan a whole new vibe.
- Open-Minded: Having an open heart and mind is key to roleplay. With this, a user and their character can easily adapt through situations and embrace new ideas. Whether these ideas come from staff or many users, we want to see the community thrive due to the input and output of our members.
- Plotting: To keep things 'fresh' and 'new,' HPs should engage in a multitude of plotting. This includes plotting with other groups, attending monthly meetings, and discussing plots amongst your group. Group-wide plots, along with site-wide plots, also encourage activity and involvement that keeps a community going.
- Taking Charge: As a community HP, you should be able to effectively communicate and decipher your group's needs. This includes independently hosting events and recognizing the downfalls/how to improve the group as a whole.
- OOC Connection: Communicating out of roleplay is also a big factor. This not only allows the characters to get their IC opinion in, but also the true opinion of the OOC users themselves. Along with this, chatting can lead to interesting plots or opportunities for you and your group.
- Experience: While not required, HP or IC experience would be preferable. This allows staff to oversee past experience and analyze your capabilities. Nonetheless, new applicants are very much welcomed!
Application Form
Please remember to include these aspects: username, character name and bio, potential plots/ideas, and why your service as a HP would be beneficial. Here is a basic form to get you started. You may use post templates and images as you wish, but please stick to the basic format.Code:
[b]Username:[/b] Not your display name. The one you login with.
[b]Character name:[/b]
[b]Character description/bio:[/b]
[b]Position(s) you are interested in:[/b]
[b]Potential plots/ideas:[/b]
[b]Why would your character's position be beneficial for their group and what do you offer to the group as a whole?:[/b]
As of right now, there is no closing date for these positions. They may be periodically picked as applications come through.
Good luck!
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.