03-08-2021, 08:41 PM
(This post was last modified: 06-21-2021, 01:44 PM by The Golden Eye.)
THE GOLDEN EYE
[b]WELCOME —
Welcome, to the Golden Eye. They call the rocky mountains home, the river cutting straight through their territory. Often regarded as the protectors of the mountains, they reinforce their borders with tricky zipline maneuvers and reappearing and disappearing in cavernways. Emerging out of the mists, many do not know where they come from, or who leads them, carrying a mysterious aura about them.
Click for Discord!
Click for Discord!
THE STORY —
Arlo Maximus is the leader of the Golden Eye. He comes from offshore of the island, stepping onto a unclaimed patch in a swamp. In the beginning, he had little following. Arlo followed the river feeding this swamp up past a waterfall, and broke out into the rocky plains. He continued to head upland, and up in turn, soon came upon a gathering of rogues and loners banding together for some survivability. Arlo offered them a higher way of life, a way forward for themselves. They built up a stronghold within this rocky plain area, choosing to shore up in a cave sitting just off of where a creek joins in with the river. Soon, the rogues beheld Arlo as their leader, trust and reliability his qualifying features.
THE TERRITORY —
The Golden Eye resides mostly in the ravine between two mountain ranges, rocky cliffs and plains alike covering their territory. They also call a part of the swamp their own, watery beach mixed in at the very tip of their territory.
THE MOUNTAIN RANGES
- At the northern tip of their territory resides two mountain ranges, and split down the middle of it is a river. This river rages hard at the point of the thaw, and is temperate in the summer. It can be a danger to young or unexperienced adventurers, or invaders. Many of these rocky cliffs are closer to the northern tip of the territory, and are home to a number of caves and ziplines left behind by humans alike.
ROCKLANDS
- The general territory of the Golden Eyes is rocky plainlands and sheer cliff. It can be extremely windy and intense to transverse. There are very little trees, but a good amount of low bushes and brush.
CIRCLE OF EYES
- On a plateau-life cliff on the western side of the mountains, there is a circle of rocks. Interestingly enough, there's a platform of stone beneath the risen rocks, making it seem like an almost ritualistic spot. This is where a number of the Golden Eye residents come to either meditate or train, and this area is a host to one of the namely traditions of the Golden Eye.
HORN OF THE MOUNTAIN
- This is the tallest peak of the two mountain ranges. It resides on the eastern side of the river, high about river elevation. It's clear this river has cut through the range for quite a long time.
THE WATERFALL
- After the two creeks join up with the main river, there's a good sized drop in elevation, a cliff like face giving way for a waterfall. It comes down and drains into the swamp-beach mixed area, right on the coast of the island. There is a small, narrow rock set of stairs down this cliff into the swamp lands. There is no other easy way up to the rocklands.
CAMP
- The camp sits directly where the first creek meets with the river. There's a high point besides the joining of the creek and the river, home to many of the rogues. Some prefer to sleep by the river, while the rest reside inside of the cavern just to the north-east of this meeting. Inside, there's a nursery, an elder's den, numerous moss nests lining some of the ledges within the cavern, and a den close to the door for the herbs. The fleshmender is not required to sleep inside. Opposite of the herb den, on the other side of the mouth of the cavern, is the Vanguard's Point, a tall, flat stalagmite in which the Golden Eye calls meetings. The Vanguard is expected to sleep in a nest or den built where they choose.
THE MOUNTAIN RANGES
- At the northern tip of their territory resides two mountain ranges, and split down the middle of it is a river. This river rages hard at the point of the thaw, and is temperate in the summer. It can be a danger to young or unexperienced adventurers, or invaders. Many of these rocky cliffs are closer to the northern tip of the territory, and are home to a number of caves and ziplines left behind by humans alike.
ROCKLANDS
- The general territory of the Golden Eyes is rocky plainlands and sheer cliff. It can be extremely windy and intense to transverse. There are very little trees, but a good amount of low bushes and brush.
CIRCLE OF EYES
- On a plateau-life cliff on the western side of the mountains, there is a circle of rocks. Interestingly enough, there's a platform of stone beneath the risen rocks, making it seem like an almost ritualistic spot. This is where a number of the Golden Eye residents come to either meditate or train, and this area is a host to one of the namely traditions of the Golden Eye.
HORN OF THE MOUNTAIN
- This is the tallest peak of the two mountain ranges. It resides on the eastern side of the river, high about river elevation. It's clear this river has cut through the range for quite a long time.
THE WATERFALL
- After the two creeks join up with the main river, there's a good sized drop in elevation, a cliff like face giving way for a waterfall. It comes down and drains into the swamp-beach mixed area, right on the coast of the island. There is a small, narrow rock set of stairs down this cliff into the swamp lands. There is no other easy way up to the rocklands.
CAMP
- The camp sits directly where the first creek meets with the river. There's a high point besides the joining of the creek and the river, home to many of the rogues. Some prefer to sleep by the river, while the rest reside inside of the cavern just to the north-east of this meeting. Inside, there's a nursery, an elder's den, numerous moss nests lining some of the ledges within the cavern, and a den close to the door for the herbs. The fleshmender is not required to sleep inside. Opposite of the herb den, on the other side of the mouth of the cavern, is the Vanguard's Point, a tall, flat stalagmite in which the Golden Eye calls meetings. The Vanguard is expected to sleep in a nest or den built where they choose.
THE RANKS —
This is the hierarchy of the Golden Eye's ranks.
VANGUARD HP
- The leader of the group. Their word is law, but it comes with the precipice of protecting the ravine. This rank falls to the Novaculite in the event that something happens to the Vanguard.
NOVACULITE HP
- The second in command, the deputy. They have the same power of the Vanguard, and are expected to be a close advisor to the Vanguard. Their word, however, does not go as law, but carries the same weight as the Vanguard.
FLESHMENDER HP
- The healer of the group. They are expected to also participate in war, and defense, but are still protected as they are the healers. There can be up to three.
INNER CIRCLE HP
- The highest level of guard within the Golden Eye. They are highly trusted and regarded, even by the Vanguard and Novaculite.
OUTER CIRCLE HP
- The step after Talonguard, especially those who have shown initiative and are proficient in battle.
TALONGUARD SHP
- A stepping stone to a higher position. They are awarded to those who show promise.
STONEGUARD
- The general members of the Golden Eye.
PEBBLECLAW
- Apprentice aged members of the Golden Eye. This is typically classified as 5-6 months, to around 13 months. Graduation, once again, depends on how their mentor sees their progress
VANGUARD HP
- The leader of the group. Their word is law, but it comes with the precipice of protecting the ravine. This rank falls to the Novaculite in the event that something happens to the Vanguard.
NOVACULITE HP
- The second in command, the deputy. They have the same power of the Vanguard, and are expected to be a close advisor to the Vanguard. Their word, however, does not go as law, but carries the same weight as the Vanguard.
FLESHMENDER HP
- The healer of the group. They are expected to also participate in war, and defense, but are still protected as they are the healers. There can be up to three.
INNER CIRCLE HP
- The highest level of guard within the Golden Eye. They are highly trusted and regarded, even by the Vanguard and Novaculite.
OUTER CIRCLE HP
- The step after Talonguard, especially those who have shown initiative and are proficient in battle.
TALONGUARD SHP
- A stepping stone to a higher position. They are awarded to those who show promise.
STONEGUARD
- The general members of the Golden Eye.
PEBBLECLAW
- Apprentice aged members of the Golden Eye. This is typically classified as 5-6 months, to around 13 months. Graduation, once again, depends on how their mentor sees their progress
THE TRADITIONS —
The Golden Eye doesn't behold many strange traditions, but they do keep some for themselves.
TEST BENEATH EYES
- This is the test to graduate from apprentice-hood to adulthood. This test is conducted in the Circle of Eyes. It's either a physical duel, or mental battle between the Pebbleclaw and a SHP or HP. A stoneguard cannot test a Pebbleclaw. Their mentor cannot test their own Pebbleclaw. Any kind of test goes- but it must be decided upon between the mentor and the person who will be physically going against the Pebbleclaw.
CELEBRATION OF NEWLIFE
- A small celebration is thrown monthly for the new life brought into the Golden Eyes. Allies will be invited to celebrate the children coming into the world. However, if there are multiple litters brought in during the same month, there will only be one celebration. On the flip side, if no life was brought in, there will be no celebration.
BI-ANNUAL RACE
- There is a race twice a year to the top of the Horn of the Mountain. Whoever wins receives a charm or precious gem to put onto any of their possessions. It is a multiple terrain race.
ZIPLINES
- This is less of a tradition, and more-so something special to the territory. Metal cord ziplines are installed in various areas in the mountains, left behind by humans. Any stoneguard and higher can use it, however, Pebbleclaws, children, and those pregnant or caring for children are forbidden from using it.
TEST BENEATH EYES
- This is the test to graduate from apprentice-hood to adulthood. This test is conducted in the Circle of Eyes. It's either a physical duel, or mental battle between the Pebbleclaw and a SHP or HP. A stoneguard cannot test a Pebbleclaw. Their mentor cannot test their own Pebbleclaw. Any kind of test goes- but it must be decided upon between the mentor and the person who will be physically going against the Pebbleclaw.
CELEBRATION OF NEWLIFE
- A small celebration is thrown monthly for the new life brought into the Golden Eyes. Allies will be invited to celebrate the children coming into the world. However, if there are multiple litters brought in during the same month, there will only be one celebration. On the flip side, if no life was brought in, there will be no celebration.
BI-ANNUAL RACE
- There is a race twice a year to the top of the Horn of the Mountain. Whoever wins receives a charm or precious gem to put onto any of their possessions. It is a multiple terrain race.
ZIPLINES
- This is less of a tradition, and more-so something special to the territory. Metal cord ziplines are installed in various areas in the mountains, left behind by humans. Any stoneguard and higher can use it, however, Pebbleclaws, children, and those pregnant or caring for children are forbidden from using it.
THE RELATIONS —
None to speak of. The Golden Eye stands as an aggressive neutral group.