12-08-2020, 12:14 AM
THE ENIGMA ADOPTS & TRYOUTS
The Enigma is a relatively peaceful group that lived in an underwater cave system for many years. Now, they make their way to the surface in an effort to expand their diet and their territory, and better their survival chances; food is scarce now underwater, and many a member are malnourished.
Their ways are different from the other groups; they flourish under a democracy, with the leader as their figurehead but the decisions made together, as a group, in order to keep the peace inside the group and outside, too.
Their ways are different from the other groups; they flourish under a democracy, with the leader as their figurehead but the decisions made together, as a group, in order to keep the peace inside the group and outside, too.
AVAILABLE LITTERS
NPC x NPC (Siblings to Hungrydogs Carmichael) FREE HEADSHOTS OF Y/C
Slots: 2
Relations: Their brother, Hungrydogs, is the leader of The Enigma.
Age: 20 Months
Naming Theme: N/A
Rules: Keep them in The Enigma for at least one IRL month. Take the Carmichael surname.
Other Info: These will be purebred Borzois. Potentially born with Amorphous or a Mental Bond with the other siblings, may also be born with mutations such as elongated claws, teeth, horns or scales.
HUNGRYDOGS CARMICHAEL x NPC FREE HEADSHOTS OF Y/C
Slots: 2
Relations: Their father, Hungrydogs, is the leader of The Enigma.
Age: 4 Months
Naming Theme: Constellations
Rules: These will be Borzois. Keep them in The Enigma for at least one IRL month. Take the Carmichael surname.
Other Info: Potentially born with Amorphous or mutations such as elongated teeth, claws, horns or scales.
LOEY XENIAS x NPC FREE HEADSHOTS OF Y/C
Slots: 4
Age: 10 Months
Relations: Their father, Loey, had one brother known as Canis (NPC), and one adopted child called Wilma (NPC). Through Wilma he had several grandchildren, one being Tobi Xenias, a member of The Pitt.
Naming Theme: Landmarks (i.e Alcatraz)
Rules: Keep them in The Enigma for at least one IRL month. Take the Xenias surname.
Other Info: These children are hybrids of a tundra wolf and a tiger, so you will need to buy the Hybridization power. Children could potentially be born with elemental powers, particularly fire elemental.
JEZABIL PYRE x NPC
Slots: 3
Age: 2 Months
Rules: 1 word names preferable, but not required. Must carry the last name Pyre, and stay in The Enigma for at least one IRL month.
Other Info: These will be Servals. No genetic mutations from parents, but mutations are allowed.
Slots: 2
Relations: Their brother, Hungrydogs, is the leader of The Enigma.
Age: 20 Months
Naming Theme: N/A
Rules: Keep them in The Enigma for at least one IRL month. Take the Carmichael surname.
Other Info: These will be purebred Borzois. Potentially born with Amorphous or a Mental Bond with the other siblings, may also be born with mutations such as elongated claws, teeth, horns or scales.
HUNGRYDOGS CARMICHAEL x NPC FREE HEADSHOTS OF Y/C
Slots: 2
Relations: Their father, Hungrydogs, is the leader of The Enigma.
Age: 4 Months
Naming Theme: Constellations
Rules: These will be Borzois. Keep them in The Enigma for at least one IRL month. Take the Carmichael surname.
Other Info: Potentially born with Amorphous or mutations such as elongated teeth, claws, horns or scales.
LOEY XENIAS x NPC FREE HEADSHOTS OF Y/C
Slots: 4
Age: 10 Months
Relations: Their father, Loey, had one brother known as Canis (NPC), and one adopted child called Wilma (NPC). Through Wilma he had several grandchildren, one being Tobi Xenias, a member of The Pitt.
Naming Theme: Landmarks (i.e Alcatraz)
Rules: Keep them in The Enigma for at least one IRL month. Take the Xenias surname.
Other Info: These children are hybrids of a tundra wolf and a tiger, so you will need to buy the Hybridization power. Children could potentially be born with elemental powers, particularly fire elemental.
JEZABIL PYRE x NPC
Slots: 3
Age: 2 Months
Rules: 1 word names preferable, but not required. Must carry the last name Pyre, and stay in The Enigma for at least one IRL month.
Other Info: These will be Servals. No genetic mutations from parents, but mutations are allowed.
AVAILABLE RANKS
SPOKESPERSON - The figurative deputy of the group, or simply put, the member in line to take over as Foreman or Forewoman whenever the current one dies or steps down. That said, most political aspects of the group are given to the Spokesperson after decisions have been made by the group.
1 Available
AMBASSADORS - The Ambassadors are the figureheads of the job system. There are a total of three Ambassadors within the group, though any member can hold all three positions if there are not enough members in each job. Their job is to ensure that all is working well within the system, and they are to relay any mishaps to the Foreman or Forewoman, who will then call a meeting to make a decision on the matter. There can be up to two for each system.
Ambassador of Smithing - 2 Available
Ambassador of Building - 2 Available
Ambassador of Healing - 2 Available
UNDERSTUDY - These are made up of those who have passed their test, the Subordinates who were cut out for the job. As such, they are the understudies to the Ambassadors, and are taught the Ambassador's duties by the Ambassadors themselves. This is the first High Position within The Enigma, and it is a great honor, while also a great responsibility.
Unlimited
SUBORDINATE - The Subordinates are the S/HP's of The Enigma. They are members who have been noticed for their activity and inclusivity and have been offered a shot at a high position, where this is essentially their test and should they pass, they will be promoted, though should they fail they will be demoted. There can be any number of Subordinates within the group.
Unlimited
1 Available
AMBASSADORS - The Ambassadors are the figureheads of the job system. There are a total of three Ambassadors within the group, though any member can hold all three positions if there are not enough members in each job. Their job is to ensure that all is working well within the system, and they are to relay any mishaps to the Foreman or Forewoman, who will then call a meeting to make a decision on the matter. There can be up to two for each system.
Ambassador of Smithing - 2 Available
Ambassador of Building - 2 Available
Ambassador of Healing - 2 Available
UNDERSTUDY - These are made up of those who have passed their test, the Subordinates who were cut out for the job. As such, they are the understudies to the Ambassadors, and are taught the Ambassador's duties by the Ambassadors themselves. This is the first High Position within The Enigma, and it is a great honor, while also a great responsibility.
Unlimited
SUBORDINATE - The Subordinates are the S/HP's of The Enigma. They are members who have been noticed for their activity and inclusivity and have been offered a shot at a high position, where this is essentially their test and should they pass, they will be promoted, though should they fail they will be demoted. There can be any number of Subordinates within the group.
Unlimited
THE FORMS
HP TRYOUT FORM
ADOPTION FORM (Or use a tags template)
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ADOPTION FORM (Or use a tags template)
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