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    Beasts of Beyond Other Archived Roleplay The Pitt THE PITT'S GUIDE

    THE PITT'S GUIDE
    THE PITT.
    Junior Member
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    #1
    09-05-2019, 03:34 PM (This post was last modified: 01-08-2023, 12:39 AM by THE PITT..)
    A notorious tribe lives in a half-burned forest surrounded by endless dry rocks and sand. A lot of recent changes in leadership and tradition have occurred at the Pitt. They are despised across the countries, and for good cause. Their history is brutal and tainted with wickedness.

    Difficulties are never far away. People want to murder you simply because you are associated with them. Becoming a Pittian imprints a bullseye on your brow. At home, things aren't any better. Prey is scarce amid the destroyed jungle and harsh desert wastelands, but the Pitt is ever adaptable.

    This is not a place for the weak.
    TERRITORY
    The Pitt is located in a ragged and sparse jungle surrounded by barren and burned stumps that leads to a scorching desert that overwhelms its guests. Those who brave the desert's scorching heat are worthy of joining their tribe and seeking shelter in their protective forest during the storm. After all, if the desert heat doesn't get to them, the difficulties they'll face along the route would. The forest they sought refuge in was once abundant and alive. However it has been burned down and destroyed by The Typhoon and Tanglewood. What's left, deep and lush with green, nevertheless keeps up to its beauty.

    Despite this, it does not supply enough food to feed the clan as it formerly did; food is a valuable commodity among the Pitt. But don't be fooled; despite the pathways, it's easy to get lost in the lifeless woodland. And it's difficult to overlook the splash of color in the otherwise desolate landscape that is the capital.

    Three pyramid-shaped temples are located within their area, where they live. There are many sights to see, such as their blood-stained river, interweaving cave systems, and spectacular undergrowth.
    [IMAGES FOR REFERENCE : X |X | X | X | X|X ]

    THE BLACK TEMPLE —
    The Ardent of the Pitt was previously housed in the tiniest temple, which appeared to be blackened by the night. Only the shattered remnants and the steep flight of stairs up to the 'throne' remain of the masterpiece. Despite its damaged state, it nevertheless serves as a symbol of pride and determination.
    - Efforts are being made to rebuild this temple.

    THE 'THRONE'
    An elevated platform at the foot of the pyramid-shaped temple is where most gatherings take place. Its base is firm cobblestone, and the edges of each raised step are decorated with the skulls of past and present enemies - usually the ones closest to where the leader sits bear the carvings and names of the Pitt's past leaders (the skulls chosen for them often resemble the past leader's species - and in some cases are the past leader's skull).

    THE RED TEMPLE —
    The temple's interior is divided into two sections, with one enormous room at the end of a short tunnel and four dragon-like pillars defining the corners of a vast dueling arena. The facility is typically utilized for private or group-wide training sessions, as it is a large enough place to accommodate large conflicts. The other temple's conclusion leads to a tiny set of chambers with a fire, where things, weapons, and armor can be forged and crafted.

    THE WHITE TEMPLE — |X| |X| |X| |X|
    On a full moon, this pyramid, which is lighted in a silver radiance, points directly to the lunar body and is nicknamed The Moon Temple. The inside of the edifice is divided into many chambers, the largest of which has a single altar that was once used for sacrifices. The Eruidites now utilize the altar chamber as a hospital bay, and the smaller rooms as bedrooms or personal labs, occasionally even performing public autopsies on fallen highranks. This temple is primarily for individuals with medicinal knowledge.

    THE CENTRAL PLAZA — |X| |X| |X| |X|
    The Pitt's Central Plaza was created on the brink of a beautiful forest and is a true architectural marvel. The backdrop of many waterfalls that run from The Jungle and tumble into the Nile, which have helped mold the city into what it is now, adds to its awe. The materials delivered by these waterfalls are important, but they also have an impact on architectural ideas, since the vast majority of structures mimicked the gigantic trees that surrounds the waterfalls, sometimes even having their own man-made waterfalls within the homes. This cosmopolitan identity has left an indelible impression. Hundreds of traders selling silks and tiny souvenirs, concession stalls offering food and drink, and bakeries provide a wide range of culinary options, and those who aren't hungry can partake in mock battles, photography, athletic activities, or one of the many other leisure activities. The Plaza is located in the triangle formed by the three temples, and it is here that you will find the majority of the Pittians on a daily basis, whether in the jungle or in the cooler cave beneath the ground.
    - Members are free to set up shops and parties in the area.

    THE JUNGLE CANOPY — |X| |X| |X| |X|
    The forest was vast, vibrant, and varied. That is, before a big chunk of it was burned down. Bromelia, Kapok Trees, and Brazil Nut Trees dominated the canopy, allowing enough light to filter through for a jumble of sprouts to dominate the sloped and slanting ground below. Against the generally dark and green backdrop, thick limbs cling to numerous trees, and a variety of flowers claimed scraps of light. The rustling of the leaves and branches of the treetops in the wind was drowned out by a cacophony of horrible sounds, largely belonging to roaming creatures such as Jaguar, Howler Monkeys, and large bugs. In the jungle terrain outlying the area around the temples, many tree-houses of assorted shapes and designs stand tall above ground. Most members make their homes here, if they do not have the prestige and/or desire to live in a temple or outskirts of the Jungle. However, lack of trees has caused members to explore other options due to the "accidental" forest fire.
    - Measures are being taken to regrow The Jungle, though.

    THE ASHEN CITY —
    The ruins of the old city can still be found in the desert. The Typhoon, one of the Pitt's most formidable opponents, was responsible for its downfall. Though their previous area was much missed, the rainforest better suited their requirements and prevented additional fires. Many individuals who have experienced loss come here to recollect, but it is also utilized by members wishing for a private space.
    - Efforts are being made to restore this city.

    THE CAVE SYSTEM — [REDACTED]
    A magnificent subterranean cave system exists inside the Pitt, beginning within the clan's temples and ending at the desert boundary. If they don't like treehouses and can't dwell in the temples, some Pittians reside here. In addition, the cave system is a simple escape and a brilliant fighting technique that the Pitt may employ throughout their raids if they so desire. After all, the system is so large that there is at least one cave entrance and exit at every important point inside the Pitt.

    THE CRIMSON NILE — [REDACTED]
    This nile turns crimson during the September Harvest Moon for unexplained causes. It snakes through their domain, from the midst of the jungle to the clan's abandoned boundary. The water is dangerous to consume and can frequently induce sleepiness and dehydration. Instead of utilizing it as a dependable source of hydration, they frequently drop carcasses in its midst. The proof of their heinous actions will be devoured by the larger aquatic creatures. On the blood moon celebration, the Nile is ritually given blood in the Pitt's practice of 'quenching the plains.'

    THE ENDLESS WASTES -
    The deserts and barren rocks that surround the Pitt's jungle habitat are also part of its domain; though inhospitable, they are traversable and frequently witness the rites of passage of many of the new bloods. Strange and scary monsters prowl the landscape.

    THE SPIKED BORDER—
    Jervis' reign proved to be brutal, bringing new drastic traditions along with it.  One being their new border display.  Decapitated heads riddled the edge of their territory in hopes of scaring off potential invaders or wrong-doers that would bring them any harm.  Along with that laid the bodies and various body parts of their enemies.  Prized possessions, such as traditional items from other groups, also once littered the ground, such as Tanglewood masks, though efforts in the past have been made to return them.  During recent times of change, the border has become a place of more speculation than intimidation.
    TRADITIONS
    The Pitt operates on a 'survival of the fittest' law but are still a community among themselves - they help each other and ONLY each other for theirs is the hardest land to thrive in and they are proven when they thrive.  The Pitt has an extremely warlike society for they must raid for resources especially in the hardest seasons - and they themselves by proof of their lives rule this land by the law of might makes right.

    Raids, captures, and tortures are no longer common, though they are still allowed against their enemies.  While the practice of slavery was reinstated by Silent, it has been once again outlawed in the Pitt by Gael.

    Cannibalism is permitted within the Pitt, for dire circumstance or personal choice, though it may be seen as barbaric to even their own people.

    Raids happen depending on the needs of the Pitt -- and are often led by the Marauders unless the Ardent or Imperator wish to lead a larger raiding force, though the Ardent and Imperator are the ones to lead the special event raids such as the Blood Moon celebratory raid.

    Parties and events are held often and highly encouraged, jovial gatherings often accompanied with alcohol and other mind-altering substances.  These can be held by any member, though official celebrations are generally held by high positions.  Although do not expect a high attendance of non-Pittians.

    Members are often challenged to battles or other competitions.  If something can be taken, then it can be challenged for -- including high ranks below the Ardent.  There are four rules: the challenger sets the time of the battle, the challenged sets the rules of the battle, the Ardent must approve of the battle, and no one is to be killed in the battle.  In practice, this leads to challenges being rare occasions; though when one does occur, it is a highly entertaining spectacle.

    THE BLOODING
    The Blooding is a rite of passage and can also double as a coming of age for those who grew up within the Pitt.  It is a hard trial that is used to test the grit and resilience of those who experience it.  Once successful it ends with a ceremony and banquet honoring those who succeed. [note: you do not need to wait for this ceremony to consider it complete, only for the Ardent or Imperator to have replied to your thread]

    The DETAILS:

    OVERVIEW During this event they will be granted their full armor piece and welcomed as a Pittian and are not expected to take it off as long as the call themselves a Pittian.  It signifies rank, achievements, titles, age, as well as devotion to the Pitt.  The Armor piece (typically a chest, shoulder or thigh pate for this first piece) can be adorned with various etchings, items and materials although each always has a tooth signifying pittian status and gain more for a further pittian high rank.  The piece is crafted from the largest flat bone taken from the prey.  It holds “spiritual” significance to that individual and is unique.

    NIGHTS OF SOLITUDE The nights of solitude are a Pale blood's or an Acolyte's final step in their journey towards becoming a sworn Pittian.  In which they brave the wilderness of the desert and beyond alone and without assistance from anyone other than another New Blood or Acolyte doing their time of solitude for a whole week.  During this time, they must scavenge, hunt, and find their way back home.  It is a requirement that they return with a large flat bone (usually the skull) and a tooth/claw/rib or other sharp bone of their choice.  Afterwards they will be met with a banquet and a ceremony in which they receive their carved items of armor.

    THE WEAPON The tooth/claw/rib or other sharp bone taken secondarily on their nights of solitude is used in this ceremonial rite -- where a pittian creates his or her own weapon of choice, using this bone in some way -- be it a decoration or the sharp implement of choice.

    CUSTOMIZATION The Armor piece is highly customizable apart from the required teeth.  Any Pittian can choose to keep or remove any item on it apart from them.  They are allowed to add further etchings, markings and items or charms onto the armor piece.

    WHAT THE TEETH & TOOTH COLORS MEAN The colors of the teeth each have meaning, from unblemished to carved obsidian.

    Unpainted teeth Each Pale Blood and Acolyte has a tooth uncolored and yet to be forged onto armor strung on a silver cord around their neck, signifying their yet to be blooded status.
    Blood Red Pittian status, you are now a full-blooded pittian.  Everyone who has undergone the nights of solitude has this tooth on their armor piece -- gained by dipping the unpainted tooth in a cup of red blood water from the blood nile as part of the initiation rite.

    SECONDARY TOOTH Signifying higher rank status
    Chipped Skalds.  Created by chipping the tip of a tooth.
    Copper Marauders.  Created by wrapping a copper metal around a tooth.
    White Bonecollectors.  Created by dipping a tooth in white paint.
    Amber Imperator's color.  A tooth carved out of solid Amber.
    Obsidian The Ardent's color.  A Tooth carved from the obsidian found in the black temple.
    ARMOURING Following the Pitt's change to active warfare once more comes the need to protect themselves.  Every Raid each pittian seeks out trophies, prizes and scraps to bring back -- anything from bones to fabrics to metals -- anything that can be used to forge further armor for themselves the next time they go out raiding.  It is actively encouraged to keep further armoring themselves although the full set of armor (save for the blooding piece you crafted) need not be worn all the time just mostly for Raids (thus encouraged that you forge it to fit your fighting style and build so it does not hinder you).  Due to the tradition, everyone in the Pitt has some form of crash course knowledge in armoring, forging, carving and such.

    FESTIVAL OF RENEWAL - SUMMER FESTIVAL
    A time of blood and celebration.  The festival of renewal is marked by multiple events in the spirit of conquest and glory.

    Spoiler:
    BLOOD HUNT Pittians are encouraged to go out into the wastes and beyond to hunt and kill a fine specimen of the hunt, either alone or with a party; although the later are expected to bring back many fine kills or a very large difficult kill.

    BLOOD HARVEST Following the hunt, Pittians are to take the kills and precisely drain them of the lifeblood that still sits in the veins of the dead beasts before feeding it into the land around the temples and the blood nile -- thus 'replenishing the land' and quenching their home's 'thirst for blood' in the heights of the dry seasons.

    MEAT FEAST Now comes the nights of celebrations, with games and boasting of great deeds aplenty, mock fights and a great feast laid before all -- meats picked clean from their hunts and fine fruits nourished on the blood in the lands.

    BONE CARVING Now lay the bare bones of the hunt -- and nothing is to go to waste.  Here the clan spends time carving treasures, weapons, armor, trinkets and border warnings out of bone.  It is a peaceful creative activity where groups often talk amid each other whilst carving and share ideas for the bones they've brought.
    SUMMER MOON'S RAID In which a ceremonial raid led by the Ardent in the last full moon of the month involving all of the Pitt is held against one chosen clan to plunder, held usually after the summer festival activities and as a way to usher in the end of the dry period, the entire Pitt goes out to raid one group for trophies and resources -- most specifically seeking items used for crafting or prestige to make their own armor shine all the brighter -- or resources that will add to their stock and please the Ardent.  With the goal of leaving as much fire and brimstone in their wake on the way out.  This is usually held due to the Pitt largely resting on raids during summer months in part of the hard season and the festival taking up most of their time.

    RULES
    Despite the Pitt’s warbound past, they will no longer see as much blind freedom and aggression as before.  Kydobi has added newer rules and a less lax approach to ruling.  Each member is entitled to their own morals and may do whatever suits them best as long as it abides by the laws set in place.  However there are a few major ones to remember.

    — The Ardent's word is final.  Direct disobedience will be met with a death/exile or your escape.  You will also respect ranks above you.
    — All other clans are free for all unless directed otherwise.  So long as you do not harm your fellow Pittians, anyone is fair game.
    — Murder and torture is permitted within the Pitt but only towards non-Pittians.  It is forbidden to practice on fellow members of the Pitt, in which case the Ardent is expected to step in and settle punishing the aggressor.
    — Slavery is outlawed.  Disobedience will be met with harsh punishment and possible exile.
    — Cannibalism is allowed, so long as it is not your fellow Pittians.
    — Rape is forbidden.  Anyone who commits such a crime will be punished by execution.
    RELATIONS
    The Pitt has seen numerous changes in their standards on their neighboring groups.  Following both a transition to peace and return to warfare, a push towards the original founding politics is being implemented -- holding no interest in either official allies or enemies.  All are fair game to both attack, or manage deals with, assuming proper compensation.

    ALLIES — none
    NEUTRALS — The Typhoon, Tanglewood, The Frostguard, CoTC
    ENEMIES — Emerald Isles
    RANKS
    ARDENT — The glorious ardent is the brute leader of the Pitt.  They are mostly in charge of the Pittian’s well-doing, deploying war, providing promotions and demotions, along with hosting the clan's main events.  The ardent is someone who has shown a high level of dedication and hard work for their clan, ultimately leading them to gain this position.  Simply, they are the best of the best.  Their word is practically law and they are to be respected.  Any disregard towards an Ardent can and will result in punishment.
    Olalla Semenov — roleplayed by Rattlebone

    IMPERATOR — The Imperator is the Ardent's right hand man.  Their duty is to assist the Ardent in all their responsibilities and mainly help maintain the well being of the clan.  They have control over any rank under them and can host events, along with raids, at any time they wish.  Though they have plenty of power, they cannot declare all out war or promote and demote anyone without their Ardent's permission.  Imperators are next in line when the Ardent dies. They are allowed to approve and disapprove joining members and are allowed to attack joiners that have made it clear of trespassing rather than joining.
    Name — roleplayed by

    THE COUNCIL—
    The Council, which are more often than not regarded as simply Counselman, provide a wide variety of services to their municipalities and enforce various federal, and local laws for The Pitt's communities. These services include War, Wellbeing, Imports and Exports, Agriculture, and Relations. They oversee that all the needs of the people are being met, and aside from the Imperator, are the closest eyes and ears of the Ardent. They have the right to approve or deny any Bloodings or newcomers.

    Spoiler:
    COUNCILMAN OF AGRICULTURE—
    Agriculture is the practice of cultivating natural resources to sustain human life and provide economic gain. It combines the creativity, imagination, and skill involved in planting crops and raising animals with modern production methods and new technologies. It is also a business that provides the Pitt economy with commodities: basic goods used in commerce, such as grain, livestock, dairy, fiber, and raw materials. Councilman of Agri. has jurisdiction over agriculture, forestry, nutrition, water conservation, and other agriculture-related fields as well as oversees that the natural recourses The Pitt has is not being used inappropriately or too liberally.
    Name —roleplayed by

    COUNCILMAN OF AMRS—
    War creates job opportunities, particularly in weapons-producing industries. In War, additional weapons are bought, resulting in several changes. In times of War, members are united with the common goal of defeating the enemy, and they focus their attention on the sector. The Councilman of Arms has the jurisdiction of the general works at the strategic, operational and political level of war, deciding the best possible options.
    Bai Shi Lingre —roleplayed by Teef

    COUNCILMAN OF IMPORTS AND EXPORTS—
    Free trade affords benefits often overlooked. At the heart of free trade lies the law of comparative cost: an individual stands to gain by concentrating their efforts and exchanging with others rather than trying to produce all types of goods. This is why individuals of various abilities are able to trade peacefully for mutual gain. Free trade also promotes a greater awareness of the needs of others. The Councilman of Imports and Exports sees over the jurisdiction of trading, making sure that imports never exceed exports.
    Jormungand —roleplayed by Windowmemer

    COUNCILMAN OF RELATIONS—
    History has shown repeatedly that it's always easier to win a war with the strong support of allies. Allies are a group of nations, with common goals, joining to defeat their opposition. By pooling resources, allies have more of the necessary items, including machinery and labor, to win a war. It also helps create a larger network of bases for operations. The Councilman of Relations oversees that the relationships between members from The Pitt as well as other groups are steady, building and maintaining relationships with individuals and organizations that can support The Pitt's goals.
    Blackjack —roleplayed by Psy


    COUNCILMAN OF WELLBEING—
    Employee wellbeing is the idea that employers are taking into consideration in order to improve the happiness of their employees. The Pitt is only now taking its members’ well-being into consideration when making decisions. There are different ways that The Pitt's wellbeing is being taken into consideration, such as providing adequate housing and even a better variety of diet options and better food. A vital aspect of daily living is one's health and welfare. Living a happy and healthy life depends on it. The closest point of contact for citizens, The Councilman of Wellbeing may play a significant role in ensuring that The Pitt's communities are stronger, healthier, and flourishing places to live.
    Kold —roleplayed by Dio
    ERUIDITE—
    Healer lol
    Leon —roleplayed by Archy

    MARAUDERS — Underneath the Imperator, Marauders are the brute force of the clan.  They are known for their strength and wise battle tactics.  Within reason, Marauders can lead the clan into raids and provoke their enemies as they please and their main job is to maintain order within the clan.  During battle they are first in line and can be seen calling shots. They are equal in rank to Bonecollectors. They are allowed to approve and disapprove joining members and are allowed to attack joiners that have made it clear of trespassing rather than joining.
    Name —roleplayed by

    BONECOLLECTORS — Underneath the Imperator, Bonecollectors are the logistics masters of the clan.  Usually extroverted free spirits, they are renowned for their charisma and, often, eerie smiles.  Their main job is to maintain morale and cohesion within the clan. In war and battles, they are tasked with maintaining the security of the Pitt's home territory.  Bonecollectors are more commonly seen strategizing with the Ardent and Imperator than in the battlefield, but they're no strangers to violence.  They are equal in rank to Marauders. They are allowed to approve and disapprove joining members and are allowed to attack joiners that have made it clear of trespassing rather than joining.
    Yokai — roleplayed by SchizophrenicVoid

    SKALDS — Skald is a stepping-stone rank that signals someone has truly dedicated their life to the Pitt.  Skalds are the "errand boys" within the clan, assisting with anything that needs doing, and running training drills, armor carving sessions, celebrations, or otherwise.  This will help them show off their skills, often provoking the Ardent to promote them if they're worthy. They are not allowed to approve and disapprove joining members; however they are allowed to attack joiners that have made it clear of trespassing rather than joining.

    - Sub-Skald Ranks
    Spoiler:
    SOLDAT—
    Training underneath Marauders, Soldats are the soldiers of The Pitt. The brawn. They systematically patrol the borders, making sure that The Pitt is safe.
    Name —roleplayed by

    UCHITEL—
    Training underneath the Bonecollectors, Uchitels the scribes of The Pitt, taking careful note of its history as well as teahcing newcomers the ways, rules, and lifestyle of The Pitt.
    Name —roleplayed by


    TRAVA—
    Training underneath the Eruidite, Uchitels are the healers of The Pitt, both on the field and off. They are in charge of seeing that all Pittians are healthy.
    Oliver Monat —roleplayed by Dio

    PITTIAN — Makes up the bulk of the population who have completed The Blooding.  These people are just as important as everyone else considering they’re the ones that keep the group going.  Average rank. They are not allowed to approve and disapprove joining members and are not allowed to attack joiners that have made it clear of trespassing rather than joining unless a higher member has ordered them to.


    ACOLYTES — Pittians in training.  Acolytes make up the future of the Pitt and therefore are mentored by the whole group.  There is no set age for a child to be deemed ready to move up from an Pitt pup to an Acolyte.  Such a thing varies from child to child based on size, maturity, and respect. They are not allowed to approve and disapprove joining members and are not allowed to attack joiners that have made it clear of trespassing rather than joining unless a higher member has ordered them to.

    PALE BLOODS — Another new addition to the hierarchy of the Pitt.  This rank is assigned to newcomers who wish to join.  However they are not considered members, which means they will not be promoted and do not have the right to challenge s/hps for their ranks, until they’ve proven themselves worthy by completing the Blooding.  Typically adults and teens are placed under this rank. They are not allowed to approve and disapprove joining members and are not allowed to attack joiners that have made it clear of trespassing rather then joining.

    PITT PUP — Comprised of the youngest members of the Pitt.  This is a rank assigned at birth or to those young enough who’ve joined.  The treasure and pride of the group.

    FORMER RANKS:
    BLOODLESS — a nicer thing to call what is essentially the slaves rank, it imports a sense of importance to the slaves and a way to slowly indoctrinate them into joining us by making them 'one of us'.
    HISTORY
    Yes Man's Reign:
    Under the first documented reign of Yes Man, The Pitt quickly flourished and made a name for itself, attracting the attention (and dislike) of others outside of their bubble.  Much can be said of the first leader ― as unscrupulous as he was, he was also an honest man, most notably shown when he threatened justice against the miscreant who ruined The Pitt's temporary cease-fire with the neutral group of Sunhaven. While his reign lasted for a short while, with it came a conflict with The Rosebloods and their allies called The Typhoon when Esklav, the warpriest (deputy) at the time, ordered the member Dante to steal from them.  There was also the infamous takeover of Snowbound led by the member Stryker in a twisted form of revenge, where many fights took place despite the attempted note of hospitality on the part of some Pitt members.  Not long after he was removed from his position and Esklav was promoted shortly in his place.  While the days under Yes Man are long gone, The Pitt will still continue to pay homage to their founder until the day they turn to dust.
    Esklav's Reign:
    During Esklav's reign, The Pitt moved deeper into the desert.  He introduced a tradition known as THE PURGE, where members compete against each other by doing misdeeds to other groups.  Esklav soon got sick and appointed Quill Harbringer-Vantas, Valkyrie Reaver, and Benny Gecko as temporary leaders until he got better. Esklav didn't end up recovering from this illness and stepped down from his position as leader.
    Stryker's Reign:
    After Esklav decided to step down and the three temporarily leaders he appointed missing, Stryker decided to rise up and take leadership.  The Pitt became entirely aggressive during this time, unleashing mass raids and captures to their enemies.  Stryker eventually stepped down from his position and had Ninazu take his place.
    Ninazu's Reign:
    Ninazu continued Stryker's legacy by keeping The Pitt aggressive and war-hungry, but other than that, her reign was rather uneventful. She and Stryker eventually went missing - and Jervis took their place.
    Jervis' Reign:
    Jervis quickly took over upon noticing Stryker and Ninazu's disappearance, and demolished the rank of Marauder and Skalds.  Jervis lead the attack on Elysium and burned their observatory, and lead with an iron fist - when one of his members decided to attack one of their own, Jervis publicly executed them.  Jervis's reign was especially bloody as well, with tortures happening often.

    The Typhoon eventually had enough of The Pitt's antics and Goldenluxury, the Captain, decided to burn a portion of the jungle, raid The Pitt, and take them over by decapitating Jervis - thus, of course, ending his reign.
    Kydobi’s Reign:
    After the takeover, Goldenluxury named Kydobi the successor.  He outlawed slavery, as promised to Goldenluxury, and plans to introduce allies to The Pitt.  He also introduced the ranks of Debutante, Edus, and Aspirant.  Kydobi's reign was relatively peaceful, save for a known miscreant known as Caesar Cipher - after he attacked a Typhoon child multiple times, publicly and actively disobeyed Kydobi, he was exiled from The Pitt.

    During Kydobi's reign, The Typhoon experienced a meteor shower, which in turn caused there to be shooting stars in The Pitt's sky and tremors to be felt throughout the land.  Kydobi also introduced the Nights of Solitude - where a Pittian spends the week in the desert to prove their worth to The Pitt, as well as the Idaba, where the Ardent acknowledged the Nights of Solitude and accepted the trial-goer as a full Pittian.  Unfortunately, his reign ended quickly after Silent slaughtered him and took over.
    Silent's Reign:
    Silent took over by killing Kydobi, quickly installing back the tradition of slavery. Once again, The Pitt became an aggressive group, much to the dismay of some Pittians, while others seemed to enjoy the fact they were going back to their roots. Silent announced that The Pitt would no longer have allies and any exciting alliances were now null and void. He also changed the tradition of the Idaba slightly, renaming it The Blooding and requiring that the trial-goer must successfully bring back some sort of trophy and/or kill to be considered a full Pittian. He also introduced a system where Pittians wore teeth somewhere to show their status within the group.

    Silent also introduced a tradition known as the Blood Hunt and Harvest where Pittians feast after catching large prey and sharing it with their clanmates. Participating and successfully hunting down something during this feast earned you the Primoris title. Silentgrave soon left The Pitt however, believing that his time of improving the group was finished.
    Gael's Reign:
    Gael stepped up as Ardent after Silent left and is currently leading The Pitt.  Under his reign, slavery was once again outlawed in the Pitt.  Like Kydobi before him, Gael's reign has been relatively peaceful.  A new group known as the Coalition of the Condemned was created during Gael's leadership and attempted to seek an alliance from them - which failed.  The Pitt suffered through a unusually cold winter, marked by a freak blizzard, which they survived through until the thaw brought by spring.

    During Gael's reign, Dante Northwest had attacked a Tanglewood visitor and was punished, though his actions were soon followed by Jormungand, who captured and maimed a Tangler while he stayed at the Coalition of the Condemned.  Like Dante before him, Gael declared that Jormungand suffer discipline and allowed Tanglewood to take him as prisoner.
    Dante's Reign:
    After Gael and his daughter deserted The Pitt and left them without an Ardent, Dante Northwest quickly stepped up to the plate and took over. He reintroduced the rank of Skald and announced that The Pitt would go back to being completely warbound, with no neutrals and no allies. His reign ended quick after leaving, leading Vale to step in as a leader.
    Vale's Reign:
    Tba
    Olalla's Reign:
    Tba
    teef
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    #2
    09-05-2019, 08:53 PM
    (trackin)
    [Image: 85329628_M8F18uG2Cg02Jz6.gif]

    I KNEEL INTO A DREAM -
       -- artist.. senior mod .. ocs --
    WHERE I AM GOOD AND LOVED!
    [Image: 79302221_p0ULkMvNveTHm01.png]
    deersong
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    #3
    09-30-2019, 10:03 PM
    track
    [align=center][font=times new roman][b][color=#67c0e6]blood on the leaves and blood at the root
    trojan g.
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    #4
    01-04-2020, 03:31 PM
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    #5
    01-31-2020, 02:33 PM
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    LEND ME YOUR HAND AND
    WE'LL CONQUER THEM ALL

    [size=9pt]BUT LEND ME YOUR HEART AND I'LL JUST LET YOU FALL —— INFO
    THE PITT.
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    #6
    02-24-2020, 05:37 AM
    Updated as of 2/24/2020

    Let me know if I missed anyone!
    THE PITT.
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    #7
    05-26-2021, 06:06 PM
    Updated!

    - Maple
    Orion
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    #8
    01-01-2022, 09:21 PM
    Updated also! [Whew, think that's all of it?]
    "FUNNY OLD WORLD, ISN'T IT?" - Crowley
    Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)

    For info on BoB's revamp, click here! Check out the guidebook too.
    Orion
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    #9
    02-10-2022, 09:54 PM
    Updated for newest HPs accepted!
    "FUNNY OLD WORLD, ISN'T IT?" - Crowley
    Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)

    For info on BoB's revamp, click here! Check out the guidebook too.
    blackjack
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    #10
    03-15-2022, 12:31 AM
    track
    BE THE FREAK YOU WANNA SEE
    JUST DON'T FOLLOW ME
    —————「 blackjack venturo / the pitt / bio / plot / attack in #f4c430」 —————
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