01-28-2019, 01:18 AM
[align=center][div style="width: 55%; text-align: justify; font-size: 12pt; letter-spacing: -1px; font-family: times new roman;"]due to the fact that we are stretching ourselves too thin and could use some condensing, apricity and i have decided to merge sunhaven and the ascendants so that they will become one group. while we're still not sure of the ic details of the merge, we do have an idea of how we want the group to be structured. feel free to give your honest input on any of this, and we'll have a discussion!
Name: Elysium
Ranks: There’ll be two separate sides and therefore two leaders. The Helion is in charge of the community (events, development, etc) and the Magna is in charge of justice (allies and enemies, holding court, etc). Both leaders will make all the decisions together, but the Helion will carry out the 'community' tasks and the Magna will carry out the 'justice' tasks.
Second in commands will be Wardens of community/justice
Titles: were just gonna use asc current system and keep the beads
Territory: in an outer cave system that leads to central open air area. There’s a pulley system that leads to the observatory, which now functions as a court house of sorts and other important meetings, and the floating sea town which is now the center of large events, merchants, and parties.
Traditions: keep asc necklaces, keep SH merchants, a new jury type system where the Magna serves as judge to any enemies of the clan, and probably a new festival of some sort to celebrate when the clans united.
Theme: The clan is based on the idea of balance, “no one gives too much of themselves, yet always contributes for the greater good.” This is why one side of the clan is dedicated entirely to community and wellness while one is dedicated to justice.
Religion: none bc icly that wouldn’t make sense
also we were thinking of not doing auto acceptance to make joining more interesting? and characters will have to get officially sworn into the group during meetings
Name: Elysium
Ranks: There’ll be two separate sides and therefore two leaders. The Helion is in charge of the community (events, development, etc) and the Magna is in charge of justice (allies and enemies, holding court, etc). Both leaders will make all the decisions together, but the Helion will carry out the 'community' tasks and the Magna will carry out the 'justice' tasks.
Second in commands will be Wardens of community/justice
Titles: were just gonna use asc current system and keep the beads
Territory: in an outer cave system that leads to central open air area. There’s a pulley system that leads to the observatory, which now functions as a court house of sorts and other important meetings, and the floating sea town which is now the center of large events, merchants, and parties.
Traditions: keep asc necklaces, keep SH merchants, a new jury type system where the Magna serves as judge to any enemies of the clan, and probably a new festival of some sort to celebrate when the clans united.
Theme: The clan is based on the idea of balance, “no one gives too much of themselves, yet always contributes for the greater good.” This is why one side of the clan is dedicated entirely to community and wellness while one is dedicated to justice.
Religion: none bc icly that wouldn’t make sense
also we were thinking of not doing auto acceptance to make joining more interesting? and characters will have to get officially sworn into the group during meetings
[align=center]
[div style="text-align: center; font-size: 11pt; min-height: 22px; width: 450px; letter-spacing: -1px; font-family: times new roman; margin-top: -15px; color:;"]⅛ of sutsquad — ex mod — bex mack — staff vandalism — storage — join elysium!
「 ♡ ———— RUN AWAY WITH ME
SAY HELLO TO NEW YORK CITY 」
SAY HELLO TO NEW YORK CITY 」