aight well I've had many ideas for groups - and if this one gets some interest I might indeed go ahead and make a guide etc, but I thought I'd ask first - and also so staff can come n tell me if certain things would be idk not allowed? (no nothing terrible - just this group idea is much more aggressive to others so idk how that would go?) - if anyone could point that out if so because I got kinda carried away thinking this up as an idea tbh bc I REALLY love world building.
PLEASE NOTE: these lot are huge ass holes basically given their ways of life, I wanted to make a group that would stand out and be different - and maybe a little more strict for those that want something challenging perhaps - it does tackle some not so nice themes (given their bigotry and hatred of other clans etc) and wanted to give others a challenge on that and this kinda environment being much different than the norm.
basically the territory is underground and I have a whole reference of images for when I can put that together,
but I'm most interested primarily if anyone would have interest in the groups dynamics in specific, mostly because its a big yay or nay on if the group'd work.
But a basic overview is that they are aggressive to ALL OTHER GROUPS, on the basis they see them as lesser and despise having to share any resources with such lessers - and laugh at the possibility they'd be any use to them as they need not the resources and their only possible virtue would be any strength they have as an aid in battle, but they dismiss this on the grounds they see other groups as inherently weak and softhearted anyway.
They're very insular - but they do let outsiders join the ranks - beware, if you are an ex-clanner you'd best be sure to shake off that scent or be attacked on sight (as thats a policy - pure loners they'll likely act wary/aggressive in attitude but they'd hear them out) - and they do venture outside their territory for raids etc and maybe their highly secretive spies are imbedded in these lesser cmmunities to observe fr any threat - or Apocrphal above, anyone spilling their secrets
but heres some of the notes I've had on it:
- They see themselves above all - other clans are only meat and blood to sacrifice and feed to the maw of their great lord (attack on sight any other clanner - raiding/attacks etc permitted, rape is not and anyone doing so is dead, their life forfeit to Great Catamunda's jaws)
- Three vertical scars? for the blooded aka an average member can be anywhere and size does not matter as long as they're visible in some way (Unblooded - usually a rank only for loners/those not born into the clan - wear a band upon their ear/horn of pure white signifying their status, upon becoming blooded the band is removed)
- Sacrifices do happen due to their mythlogy and religion (unlike most clans being lax in religion, they DO have a system around theirs but constant praise/worship is not necessary nor true belief as long as you do not defame the gods or attempt to intrude upon the ceremonies in a negative way)
- culling : would be largely reserved for 'inactive members' and even then with permission or NPCs as the clan believes the group must be strong and thus will kill off members - yes they'll be events where you can 'prove your worth' so to speak (aka one post where you prove yourself in some fashion) but no if you can't make it or post in it, your char does NOT get the death penalty/exiled etc but other players may (if they like in the setting) notice and/or comment/disapprove/worry about absences etc.
- arena fights / exactly what it says, often a favourite sport - maybe some famed fighetsr become the 'local gladiators' and often get betted on etc - these may be held in a specific season (summer for example) or bi-monthly - I'd want to involve a chance dice etc on who wins in some way and maybe have legit 'IC betting' for precious items etc if it pans out and enough people want to participate.
- slave fights / slave trade - other clans are lesser than them and thus they delight in torturing, killing or sacrificing them - but theirs also another lucrative business to them, slaves, mostly for them to do menial tasks etc or fight for the masses entertainment if the gladiator arena is in its off season/is slow (an escaped slave often will get a KILL MARK put out on them due to having seen the inner world of the group)
- KILL MARKS / SECRECY - as mentioned they're very insular and the guard their realm jelously, anyone escaping thats seen too much will get a kill mark on their heads and exiles if they haven't escaped before the judgement will be killed upon the 'sentence' being passed (or try to since again consent is needed, i'm not about to just up and kill your character without say so, but its recommended you escape beforehand) - anyone that is of the clan and wishes to leave may do so, but must swear an oath of secrecy about they and their ways/etc on the lives of themselves, their spouse and their children - and must do so in the presence of the Emperor/Empress and 'before the gods'.
- Commerce trade between themselves mostly - or they steal from others - which is another thing I'll expand on in a bit.
- Prejudice against other clans often calling them slurs etc? Refusing to use any individuals name from that group.
- Enormous wealth due to mining/smithing trade and their hordes of gems
- Serpent/lizard companions perhaps.
- their leaders in history often attain an adjective attached to their name to remember them by usually due to a deed/demeanour/appearance or such - for Example 'Atrova the Blind' 'Titus the Fierce' and for deeds something like 'Rixus the Breaker of [CLAN]' or 'Circe of the Fire Stones' (as in she discovered fire opals or such) - and statues are commissioned to honour them (death is seen not as a sign of divinity being false but simply as the time their gds decided their 'voice/vessel' must return to them fr duties the clan only wonders about)
RELIGION: its not fully fleshed out but if this gets interest it might be, but they have three gods - Great Catamunda the red, Cunning Seerus the black and the Almighty Apocryphal the Golden and each has rituals and oversights as the clan interpreted.
- Leaders are seen as 'vessels' or 'voices' to the gods and their word is law - divine law to the clan.
AIGHT now heres some more that might interest other groups for plot,
THESE GUYS ARE HUGELY AGGRESSIVE ASSHOLES, meaning they have an open policy on raiding/killing/capturing etc on any clan because they hate all y'all - and as seen above, that can lead to more interesting plots - they CAN AND WILL try to steal stuff from other clans too - maybe just because they want to or maybe they liked that necklace they saw you wearing in the last raid.
so there might be incursions on territories, maybe they'll cause some mischief, steal something, vandalise the property, kill people and such - basically give other groups a bit of drama outside the intra-clan interactions - heck maybe it'd be interesting to have conflicting views intra clan down the line, or maybe a few seek to 'enlighten' others of the gods (though being wary of saying to much about practices they do for them due to again the jelously guarded secrecy)
possibly if theres enough interest and I make the guide and it maybe gets in, I'll likely host a try out for a co leader depending on how irl goes atm (plus my other three chars) due to some complications lately + my own anxiety about not being good enough to lead/not there enough etc - but mostly I wanted to make this to see if people are interested and also to just provide an different environment for you guys to enjoy that would contrast greatly to the others ! c:
PLEASE NOTE: these lot are huge ass holes basically given their ways of life, I wanted to make a group that would stand out and be different - and maybe a little more strict for those that want something challenging perhaps - it does tackle some not so nice themes (given their bigotry and hatred of other clans etc) and wanted to give others a challenge on that and this kinda environment being much different than the norm.
basically the territory is underground and I have a whole reference of images for when I can put that together,
but I'm most interested primarily if anyone would have interest in the groups dynamics in specific, mostly because its a big yay or nay on if the group'd work.
But a basic overview is that they are aggressive to ALL OTHER GROUPS, on the basis they see them as lesser and despise having to share any resources with such lessers - and laugh at the possibility they'd be any use to them as they need not the resources and their only possible virtue would be any strength they have as an aid in battle, but they dismiss this on the grounds they see other groups as inherently weak and softhearted anyway.
They're very insular - but they do let outsiders join the ranks - beware, if you are an ex-clanner you'd best be sure to shake off that scent or be attacked on sight (as thats a policy - pure loners they'll likely act wary/aggressive in attitude but they'd hear them out) - and they do venture outside their territory for raids etc and maybe their highly secretive spies are imbedded in these lesser cmmunities to observe fr any threat - or Apocrphal above, anyone spilling their secrets
but heres some of the notes I've had on it:
- They see themselves above all - other clans are only meat and blood to sacrifice and feed to the maw of their great lord (attack on sight any other clanner - raiding/attacks etc permitted, rape is not and anyone doing so is dead, their life forfeit to Great Catamunda's jaws)
- Three vertical scars? for the blooded aka an average member can be anywhere and size does not matter as long as they're visible in some way (Unblooded - usually a rank only for loners/those not born into the clan - wear a band upon their ear/horn of pure white signifying their status, upon becoming blooded the band is removed)
- Sacrifices do happen due to their mythlogy and religion (unlike most clans being lax in religion, they DO have a system around theirs but constant praise/worship is not necessary nor true belief as long as you do not defame the gods or attempt to intrude upon the ceremonies in a negative way)
- culling : would be largely reserved for 'inactive members' and even then with permission or NPCs as the clan believes the group must be strong and thus will kill off members - yes they'll be events where you can 'prove your worth' so to speak (aka one post where you prove yourself in some fashion) but no if you can't make it or post in it, your char does NOT get the death penalty/exiled etc but other players may (if they like in the setting) notice and/or comment/disapprove/worry about absences etc.
- arena fights / exactly what it says, often a favourite sport - maybe some famed fighetsr become the 'local gladiators' and often get betted on etc - these may be held in a specific season (summer for example) or bi-monthly - I'd want to involve a chance dice etc on who wins in some way and maybe have legit 'IC betting' for precious items etc if it pans out and enough people want to participate.
- slave fights / slave trade - other clans are lesser than them and thus they delight in torturing, killing or sacrificing them - but theirs also another lucrative business to them, slaves, mostly for them to do menial tasks etc or fight for the masses entertainment if the gladiator arena is in its off season/is slow (an escaped slave often will get a KILL MARK put out on them due to having seen the inner world of the group)
- KILL MARKS / SECRECY - as mentioned they're very insular and the guard their realm jelously, anyone escaping thats seen too much will get a kill mark on their heads and exiles if they haven't escaped before the judgement will be killed upon the 'sentence' being passed (or try to since again consent is needed, i'm not about to just up and kill your character without say so, but its recommended you escape beforehand) - anyone that is of the clan and wishes to leave may do so, but must swear an oath of secrecy about they and their ways/etc on the lives of themselves, their spouse and their children - and must do so in the presence of the Emperor/Empress and 'before the gods'.
- Commerce trade between themselves mostly - or they steal from others - which is another thing I'll expand on in a bit.
- Prejudice against other clans often calling them slurs etc? Refusing to use any individuals name from that group.
- Enormous wealth due to mining/smithing trade and their hordes of gems
- Serpent/lizard companions perhaps.
- their leaders in history often attain an adjective attached to their name to remember them by usually due to a deed/demeanour/appearance or such - for Example 'Atrova the Blind' 'Titus the Fierce' and for deeds something like 'Rixus the Breaker of [CLAN]' or 'Circe of the Fire Stones' (as in she discovered fire opals or such) - and statues are commissioned to honour them (death is seen not as a sign of divinity being false but simply as the time their gds decided their 'voice/vessel' must return to them fr duties the clan only wonders about)
RELIGION: its not fully fleshed out but if this gets interest it might be, but they have three gods - Great Catamunda the red, Cunning Seerus the black and the Almighty Apocryphal the Golden and each has rituals and oversights as the clan interpreted.
- Leaders are seen as 'vessels' or 'voices' to the gods and their word is law - divine law to the clan.
AIGHT now heres some more that might interest other groups for plot,
THESE GUYS ARE HUGELY AGGRESSIVE ASSHOLES, meaning they have an open policy on raiding/killing/capturing etc on any clan because they hate all y'all - and as seen above, that can lead to more interesting plots - they CAN AND WILL try to steal stuff from other clans too - maybe just because they want to or maybe they liked that necklace they saw you wearing in the last raid.
so there might be incursions on territories, maybe they'll cause some mischief, steal something, vandalise the property, kill people and such - basically give other groups a bit of drama outside the intra-clan interactions - heck maybe it'd be interesting to have conflicting views intra clan down the line, or maybe a few seek to 'enlighten' others of the gods (though being wary of saying to much about practices they do for them due to again the jelously guarded secrecy)
possibly if theres enough interest and I make the guide and it maybe gets in, I'll likely host a try out for a co leader depending on how irl goes atm (plus my other three chars) due to some complications lately + my own anxiety about not being good enough to lead/not there enough etc - but mostly I wanted to make this to see if people are interested and also to just provide an different environment for you guys to enjoy that would contrast greatly to the others ! c:
[align=center][align=center][table][tr][td][/td][td][/td][td][/td][/tr][/table]
[align=center][div style="font-size:20pt;line-height:.9;color:#000;font-family:impact;padding:8px;letter-spacing:1.2px"]「 NO MORE DEAD HEROES 」[div style="width:360px;font-size:8pt;line-height:1.2;color:#000;font-family:arial;margin-top:2px;margin-bottom:5px;letter-spacing:0px;margin-left:0px;text-align:justify"]WE ALL HAVE ONE FOOT IN A FAIRYTALE, ——————— AND THE OTHER IN THE ABYSS. |
[align=center][div style="font-size:20pt;line-height:.9;color:#000;font-family:impact;padding:8px;letter-spacing:1.2px"]「 NO MORE DEAD HEROES 」[div style="width:360px;font-size:8pt;line-height:1.2;color:#000;font-family:arial;margin-top:2px;margin-bottom:5px;letter-spacing:0px;margin-left:0px;text-align:justify"]WE ALL HAVE ONE FOOT IN A FAIRYTALE, ——————— AND THE OTHER IN THE ABYSS. |