07-16-2018, 07:58 PM
I'd like to say that I think a custom map would still be easier to fit in different groups, with divergences in history and territory, with what would make logical sense etc. For example, if we stick to Europe it wouldn't be feasible for a group to be in America, even if the territory makes more sense there.
As for transportation I don't think we should allow cars, maybe scooters or bicycles, even motorbikes, but not something that will take too much horsepower or electricity. This links in to limitations of technology and powers/mutations. We could go with the same post-apocalyptic scene we've put together before, with perhaps a heat wave or natural disaster wiping out most of the Earth, and now that radiation (or some other dangerous substance) has cleared out, the people who are left alive are ... different, not quite human anymore.
With the post-apocalypse, cars and electricity would be difficult to find and acquire, though more stone-age weapons like knives and bows/arrows would be easy to make once you've learned how to carve wood, make use of stone etc.
The reason why I don't like basing everything off the real world is because it's hard to decide which bits of history to include, as some people's characters might be based off one thing or the other, and if we handpick certain events we might render some characters' backstories redundant. I feel like we should come up with a a custom, post-apocalyptic universe where each group can come up with their own history as to why/how they were formed, and there's more freedom to creating characters.
Of course this limits things, such as you can't have a character that is a reincarnation of a WWII solider, but you can easily get around this by having that character be a reincarnation of a solider from another war that happened in this universe.
To accommodate those who want a more general, human roleplay we can include general human board that is separate from the boarded groups, and therefore is in a different world where everything is more free-for-all, perhaps powers/mutations are not limited to shop options in that board, though that can go up to a vote.
As for transportation I don't think we should allow cars, maybe scooters or bicycles, even motorbikes, but not something that will take too much horsepower or electricity. This links in to limitations of technology and powers/mutations. We could go with the same post-apocalyptic scene we've put together before, with perhaps a heat wave or natural disaster wiping out most of the Earth, and now that radiation (or some other dangerous substance) has cleared out, the people who are left alive are ... different, not quite human anymore.
With the post-apocalypse, cars and electricity would be difficult to find and acquire, though more stone-age weapons like knives and bows/arrows would be easy to make once you've learned how to carve wood, make use of stone etc.
The reason why I don't like basing everything off the real world is because it's hard to decide which bits of history to include, as some people's characters might be based off one thing or the other, and if we handpick certain events we might render some characters' backstories redundant. I feel like we should come up with a a custom, post-apocalyptic universe where each group can come up with their own history as to why/how they were formed, and there's more freedom to creating characters.
Of course this limits things, such as you can't have a character that is a reincarnation of a WWII solider, but you can easily get around this by having that character be a reincarnation of a solider from another war that happened in this universe.
To accommodate those who want a more general, human roleplay we can include general human board that is separate from the boarded groups, and therefore is in a different world where everything is more free-for-all, perhaps powers/mutations are not limited to shop options in that board, though that can go up to a vote.
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