— OVERVIEW
ON THE EDGE of the island, hidden behind a towering fortress of thick trees, lies the extensive land of The Palm Glades. A traditionally elusive group, The Palm Glades has been around for ages, sticking mostly to themselves and vowing to protect each other against all odds. In the past, they have been extremely strict and devoted to their traditions, being outright hostile to outsiders or those out of the ordinary. However, after having their own spirits betray them, and the outside world making itself rather forcibly known, The Palm Glades have changed.
Now, the group lies in wait, constantly becoming stronger and more vicious to the outsider world. They're more open to accepting new members, but are still diehard believers in the policy of themselves first, no matter what. The Palm Glades as a whole are still spiritual, but they now listen to the spirituality of the land itself and forces high above, unwilling to let themselves be backstabbed ever again. If one joins, it is recommended that they be ready to devote themselves fully to the group, and be willing to lay down their life for the group as a whole, if needed.
Now, the group lies in wait, constantly becoming stronger and more vicious to the outsider world. They're more open to accepting new members, but are still diehard believers in the policy of themselves first, no matter what. The Palm Glades as a whole are still spiritual, but they now listen to the spirituality of the land itself and forces high above, unwilling to let themselves be backstabbed ever again. If one joins, it is recommended that they be ready to devote themselves fully to the group, and be willing to lay down their life for the group as a whole, if needed.
— RANKINGS
LEADER — The leader is, naturally, considered to be the position with the most power within The Palm Glades. Well respected and hardworking, the leader deals with most everything related to The Palm Glades, including demotions and promotions, alliances, emergencies, and battles. Their word is law, and they are expected to make kind and just decisions for the sake of the clan. Traditionally, when a member becomes leader, they take on the suffix -star. In addition to this, it also traditionally believed that they obtain 9 lives after becoming leader.
[Color=#FC9477]DEPUTY — Next in line to take over after the leader's death, the deputy is a strong hearted and trusted warrior that has been chosen not only for their seniority, but their exploits as well. Traditionally the deputy is an older warrior who has apprenticed at least one other cat, and they hold several duties. These duties include organizing patrols, accepting invitations, leading battles, and acting as a temporary leader when the true leader is injured or absent. They also act as a part of the council to the leader, along with the senior warriors and medicine cat.
[Color=#FC9477]SENIOR WARRIORS — The senior warriors are an elite crew of experienced warriors that have been elevated above the rest in some way. Generally extremely active, friendly, and helpful, the title and position of senior warrior is given to those that have proven themselves, and are next in line for the deputy position. They can organize patrols in the absence of the deputy, lead smaller battles, and generally have authority over other warriors. They also act as a part of the council to the leader, along with the deputy and medicine cat.
[Color=#FC9477]MEDICINE CAT — The medicine cat is an extremely intelligent feline that acts as both the medic for the entire group, and their connection to Starclan. Traditionally well read and honorable, the medicine cat has trained for many moons to have a mastery over herbs and various ailment treatments. They also have a strong connection with Starclan, and are generally turned to when the clan is in need of guidance, or when a new leader must be declared. Along with all of this, they also act as a part of the council to the leader, along with the deputy and senior warriors.
[Color=#FC9477]MEDICINE CAT APPRENTICE — The medicine cat apprentice is a young feline that has shown an interest in helping others through the medical field. Tutored in the knowledge of herbs and treatments, medicine cat apprentices act as both a helper and a student to the medicine cat. They are also taught over time how to connect properly with Starclan, and how to advise the leader properly when they grow older.
[Color=#FC9477]WAVERUNNERS — The waverunners are a group of active and helpful members that have been acknowledged for their dedication to The Palm Glades as a whole. They are generally considered a stepping stone rank, and may be any age from kithood to adulthood. They are next in line to step up as senior warriors eventually, and their duties include occasionally setting up patrols and being around to welcome in new members.
[Color=#FC9477]WARRIORS — The common members of the group that make up the main workforce of The Palm Glades. They know how to hunt, fight, and care for one another, and have promised to dedicate their lives to The Palm Glades.
[Color=#FC9477]APPRENTICES — The younger members of the group, ranging from 6 moons to 12 moons. Currently in training under a warrior in order to become warriors themselves.
[Color=#FC9477]KITS — The youngest members of the group, ranging from 0 moons to 6 moons. Cared for by the queens and kept in camp until they are old enough to become apprentices.
[Color=#FC9477]QUEENS — Members of the group who are pregnant or have just recently had kits. Living within the nursery, queens take care of not only their own kits, but also help to take care of other members' kits as well.
[Color=#FC9477]ELDERS — Older members of the group who have decided to retire from being warriors. Well respected and taken care of, elders live within the elders' den, and have spent their entire lives working in service of The Palm Glades.
[ * ] indicates a warning.
☆ RHINESTONESTAR [i]played by STILLY.
[Color=#FC9477]DEPUTY — Next in line to take over after the leader's death, the deputy is a strong hearted and trusted warrior that has been chosen not only for their seniority, but their exploits as well. Traditionally the deputy is an older warrior who has apprenticed at least one other cat, and they hold several duties. These duties include organizing patrols, accepting invitations, leading battles, and acting as a temporary leader when the true leader is injured or absent. They also act as a part of the council to the leader, along with the senior warriors and medicine cat.
☆ N/A [i]played by N/A.
[Color=#FC9477]SENIOR WARRIORS — The senior warriors are an elite crew of experienced warriors that have been elevated above the rest in some way. Generally extremely active, friendly, and helpful, the title and position of senior warrior is given to those that have proven themselves, and are next in line for the deputy position. They can organize patrols in the absence of the deputy, lead smaller battles, and generally have authority over other warriors. They also act as a part of the council to the leader, along with the deputy and medicine cat.
☆ MEDUSA [i]played by ASTRAL.
[color=#FC9477]☆ N/A [i]played by N/A.
[color=#FC9477]☆ N/A [i]played by N/A.
[color=#FC9477]☆ N/A [i]played by N/A.
[color=#FC9477]☆ N/A [i]played by N/A.
[Color=#FC9477]MEDICINE CAT — The medicine cat is an extremely intelligent feline that acts as both the medic for the entire group, and their connection to Starclan. Traditionally well read and honorable, the medicine cat has trained for many moons to have a mastery over herbs and various ailment treatments. They also have a strong connection with Starclan, and are generally turned to when the clan is in need of guidance, or when a new leader must be declared. Along with all of this, they also act as a part of the council to the leader, along with the deputy and senior warriors.
☆ VAAS [i]played by WISKER.
[Color=#FC9477]MEDICINE CAT APPRENTICE — The medicine cat apprentice is a young feline that has shown an interest in helping others through the medical field. Tutored in the knowledge of herbs and treatments, medicine cat apprentices act as both a helper and a student to the medicine cat. They are also taught over time how to connect properly with Starclan, and how to advise the leader properly when they grow older.
☆ N/A [i]played by N/A.
[Color=#FC9477]WAVERUNNERS — The waverunners are a group of active and helpful members that have been acknowledged for their dedication to The Palm Glades as a whole. They are generally considered a stepping stone rank, and may be any age from kithood to adulthood. They are next in line to step up as senior warriors eventually, and their duties include occasionally setting up patrols and being around to welcome in new members.
☆ DOVAH [i]played by RHOSMARI.
[color=#FC9477]☆ QUASAR [i]played by AXIOM.
[color=#FC9477]☆ QUASAR [i]played by AXIOM.
[Color=#FC9477]WARRIORS — The common members of the group that make up the main workforce of The Palm Glades. They know how to hunt, fight, and care for one another, and have promised to dedicate their lives to The Palm Glades.
☆ UNLIMITED [i]gathered in the CENSUS.
[Color=#FC9477]APPRENTICES — The younger members of the group, ranging from 6 moons to 12 moons. Currently in training under a warrior in order to become warriors themselves.
☆ UNLIMITED [i]gathered in the CENSUS.
[Color=#FC9477]KITS — The youngest members of the group, ranging from 0 moons to 6 moons. Cared for by the queens and kept in camp until they are old enough to become apprentices.
☆ UNLIMITED [i]gathered in the CENSUS.
[Color=#FC9477]QUEENS — Members of the group who are pregnant or have just recently had kits. Living within the nursery, queens take care of not only their own kits, but also help to take care of other members' kits as well.
☆ UNLIMITED [i]gathered in the CENSUS.
[Color=#FC9477]ELDERS — Older members of the group who have decided to retire from being warriors. Well respected and taken care of, elders live within the elders' den, and have spent their entire lives working in service of The Palm Glades.
☆ UNLIMITED [i]gathered in the CENSUS.
[ * ] indicates a warning.
— TERRITORY
[Color=#FC9477]THE MAIN CAMP — The main camp that The Palm Glades call home is a shallow valley of sandy land that lays between the forest and the main beach. Surrounded by rocks, the main camp is well hidden and well protected from most on lookers, with the majority of the dens being deep tunnels dug into the sand and reinforced with wood, or tall rocks. The majority of the dens are decorated with various sea based objects, such as shells, seaweed, and different colored sand. Meetings are held by the leader from a large rock sticking out over the valley, with two slopes leading downwards into the camp on either side. The leader's den is dug out beneath this rock, and widely accessible for all that need them. The nursery, medicine cat's den, and elders' den are particularly well hidden from attackers, with doors of seaweed that also act as cover.
SPARKLING BEACH — The large beach that acts as the majority of The Palm Glades's territory, Sparkling Beach is a large, wide strip of land covered in sand, meeting the ocean on one side, and the forest on another. Named for the glittering of the waves, Sparkling Beach has had many a tunnel dug out of it by rambunctious apprentices, and also serves as the main aquatic hunting ground for The Palm Glades. It is not uncommon to find Palm Glades warriors hunting at the edge of the ocean waves for fish or crustaceans, nor is it strange to find both warriors and apprentices going out to practice their swimming skills. In addition to all of this, the long flat land of the beach is ideal for competitive events or parties, and is also where most clan members get the supplies for decorating their dens.
Sparkling Beach also includes several notable landmarks, including the clan bar. Made up from a trio of intertwined palm trees, the bar has a "roof" under the leaves, created out of pieces of wood. The actual bar is made up of several large rocks surrounding the trees, and is perfect for coconut water drinks, or events and discussions. It is one of the main gathering points for the group, and is often used as a location to bring allies in order to talk shop or trade.
HIGHWIND CLIFF — A large stone cliff dividing the land between the beach and the forest on the east side of the territory, Highwind Cliff is notable for many reasons. For one thing, because of its staggering height, the large grey cliff is where mentors take their apprentices to hunt for birds and other unusual prey. As well as this, the many thin platforms of the cliff are used for helping apprentices with a fear of height face these fears, and hopefully overcome them. Most importantly, however, Highwind Cliff is home to two very important caves. The first is at the very base of the cliff facing the ocean, deep beneath the waves. Only available to the strongest of swimmers, Legacy Cavern is a hidden away cave with its own pocket of air, well known not only for being a fantastic secret meeting spot, but also where Palm Glades hides their most important and sacred objects from outside harm. The other cave, while more accessible, is just as important. Carved into the side of one of Highwind Cliff's highest plateaus, there is a cave simply known as the Connection Cave. Within Connection Cave is the Starshell, a glittering, larger than life shell carved from the very rock of the cliffs. The Starshell was once considered the main connection between Palm Glades and Starclan, but has since been abandoned, with deep claw marks left in the surface of it.
THE TWISTED FOREST — The twisted forest is one of the main borders cutting off The Palm Glades from the rest of the uncharted territories. Laying at the southern edge of Palm Glades territory, the Twisted Forest is a towering and confusion forest of massive oak trees. It is strongly discouraged for any Palm Glades warrior to venture out beyond the Twisted Forest, and most don't want to, due to the confusing nature of it and what mysteries might lie beyond it. Despite this, the front strip of the forest is still used commonly by Palm Glades members in order to catch forest prey, such as shrews and squirrels. However, no apprentice or warrior is allowed to venture into even this strip of the forest alone.
One notable landmark of The Twisted Forest is a crumbling old stone house, hidden within the trees with only a stone pathway leading up to it. The house is abandoned and falling apart, although it remains intact, with the remains of furniture and a basic house setup within it. There are several overgrown flower boxes all over, holding flowers and herbs of many different kinds. The bottom level of the house is wide and open, with several fire pits and a towering statue of a large lion holding an orb of crystal under its paw.
THE TIGER'S BOARDWALK — Large and imposing, the Tiger's Boardwalk makes up a significant chunk of The Palm Glades's territory. Previously thought to have been occupied by twolegs, the boardwalk was eventually added onto the territory as a result of a merger between Palm Glades and the group previously living there. The wooden structure is massive, holding the remains of an abandoned twoleg town, complete with many of the old homes and structures. It is used as a sort of second home for many members of the clan, and has several notable landmarks. These landmarks include a massive ferris wheel that previously lit up in many different colors, a dark wooden pier sticking out into the sea that is perfect for fishing, and an old and decaying concrete warehouse with the inside spray painted in bright neon glow in the dark paint.
SPARKLING BEACH — The large beach that acts as the majority of The Palm Glades's territory, Sparkling Beach is a large, wide strip of land covered in sand, meeting the ocean on one side, and the forest on another. Named for the glittering of the waves, Sparkling Beach has had many a tunnel dug out of it by rambunctious apprentices, and also serves as the main aquatic hunting ground for The Palm Glades. It is not uncommon to find Palm Glades warriors hunting at the edge of the ocean waves for fish or crustaceans, nor is it strange to find both warriors and apprentices going out to practice their swimming skills. In addition to all of this, the long flat land of the beach is ideal for competitive events or parties, and is also where most clan members get the supplies for decorating their dens.
Sparkling Beach also includes several notable landmarks, including the clan bar. Made up from a trio of intertwined palm trees, the bar has a "roof" under the leaves, created out of pieces of wood. The actual bar is made up of several large rocks surrounding the trees, and is perfect for coconut water drinks, or events and discussions. It is one of the main gathering points for the group, and is often used as a location to bring allies in order to talk shop or trade.
HIGHWIND CLIFF — A large stone cliff dividing the land between the beach and the forest on the east side of the territory, Highwind Cliff is notable for many reasons. For one thing, because of its staggering height, the large grey cliff is where mentors take their apprentices to hunt for birds and other unusual prey. As well as this, the many thin platforms of the cliff are used for helping apprentices with a fear of height face these fears, and hopefully overcome them. Most importantly, however, Highwind Cliff is home to two very important caves. The first is at the very base of the cliff facing the ocean, deep beneath the waves. Only available to the strongest of swimmers, Legacy Cavern is a hidden away cave with its own pocket of air, well known not only for being a fantastic secret meeting spot, but also where Palm Glades hides their most important and sacred objects from outside harm. The other cave, while more accessible, is just as important. Carved into the side of one of Highwind Cliff's highest plateaus, there is a cave simply known as the Connection Cave. Within Connection Cave is the Starshell, a glittering, larger than life shell carved from the very rock of the cliffs. The Starshell was once considered the main connection between Palm Glades and Starclan, but has since been abandoned, with deep claw marks left in the surface of it.
THE TWISTED FOREST — The twisted forest is one of the main borders cutting off The Palm Glades from the rest of the uncharted territories. Laying at the southern edge of Palm Glades territory, the Twisted Forest is a towering and confusion forest of massive oak trees. It is strongly discouraged for any Palm Glades warrior to venture out beyond the Twisted Forest, and most don't want to, due to the confusing nature of it and what mysteries might lie beyond it. Despite this, the front strip of the forest is still used commonly by Palm Glades members in order to catch forest prey, such as shrews and squirrels. However, no apprentice or warrior is allowed to venture into even this strip of the forest alone.
One notable landmark of The Twisted Forest is a crumbling old stone house, hidden within the trees with only a stone pathway leading up to it. The house is abandoned and falling apart, although it remains intact, with the remains of furniture and a basic house setup within it. There are several overgrown flower boxes all over, holding flowers and herbs of many different kinds. The bottom level of the house is wide and open, with several fire pits and a towering statue of a large lion holding an orb of crystal under its paw.
THE TIGER'S BOARDWALK — Large and imposing, the Tiger's Boardwalk makes up a significant chunk of The Palm Glades's territory. Previously thought to have been occupied by twolegs, the boardwalk was eventually added onto the territory as a result of a merger between Palm Glades and the group previously living there. The wooden structure is massive, holding the remains of an abandoned twoleg town, complete with many of the old homes and structures. It is used as a sort of second home for many members of the clan, and has several notable landmarks. These landmarks include a massive ferris wheel that previously lit up in many different colors, a dark wooden pier sticking out into the sea that is perfect for fishing, and an old and decaying concrete warehouse with the inside spray painted in bright neon glow in the dark paint.
— TRADITIONS
WARRIOR'S PLIGHT — The Warrior's Plight is the entrance ritual of The Palm Glades, welcoming members both new and old into a more dedicated level within the group. Anyone may complete the Warrior's Plight, as long as they are above the age of six months, or accompanied by an adult. The Plight is a three step journey, with the first step being a full exploration of Palm Glades territory. The participant will then ask others to accompany them to their favorite part of the territory, explaining why they love it or holding an activity there. The second step of the ritual is for the participant to hunt the biggest piece of prey they can find within their chosen field, whether it be aquatic, forest, or airborne. They will then return to camp and share the meal with others, telling a story from their life, or the story of how they caught the piece of prey. The final step of the ritual is for the participant to receive their seashell necklace from the current leader of the group, complete with a specially colored pale blue shell and the unique title of Plighted Soul. If the participant already has a seashell necklace, they are just presented with the new shell and title at the ceremony.
TRAINING PHASES — Each apprentice within The Palm Glades goes through different phases of their training, depending on how old they are, and what their mentors believe they're ready for. From 6-8 moons, apprentices are trained on the basics of sparring, as well as how to catch aquatic prey at the beach. From 8-10 moons, apprentices are taught true fighting techniques for raids, as well as how to catch forest prey, such as squirrels, and shrews. From 10-12 moons, apprentices are taught advanced battle strategies used for defending camp and leading raids, as well as how to hunt airborne prey up in the cliffs. At the end of these phases, apprentices are required to undergo a prey hunting trial. They will be required to choose a specialty prey they wish to hunt – aquatic, forest, or airborne – and then must bring back the largest piece of it they can find to their mentor. If their mentor deems the prey satisfactory, then the apprentice shall become a warrior. In a situation where multiple apprentices are undergoing the trial at once, whichever apprentice catches the largest piece of prey earns a respected title.
SEASHELL NECKLACES — Each member of The Palm Glades has a necklace that they begin collecting charms for when they become an apprentice. These charms come in the form of various brightly colored seashells, collected for various important occasions within their life. While an apprentice, these occasions can include completing a section of their training, winning a competition, or catching the biggest piece of prey on a patrol, as well as when they ultimately become a warrior. Seashells continue to be collected into warriorhood, with special events being things such as marrying, having children, taking on an apprentice, or getting a promotion. Seashell colors are largely up to the member, but there are specific seashell colors associated with certain promotions. Pale blue for Plighted Souls, pale yellow for waverunners, seafoam green for medicine cat apprentices, herb green for medicine cats, orange for senior warriors, purple for deputy, and sea blue for leader.
CLAN COMPETITIONS — Various competitions are held often within The Palm Glades, some very meticulously planned, and some without any planning at all. While competitions may be held by anyone, the most famous Palm Glades competition is the clan sandcastle building contest, which is judged by the leader and medicine cat and takes place every 4 moons.
SAND BATTLE PAINT — Although The Palm Glades are a largely solitary group without many enemies, they are occasionally required to go out and battle. On these occasions, members of the group may choose to decorate their fur in various colored battle paint made out of a mixture of sand and water. This is meant to be an intimidation tactic, and may be done in any color or pattern that the warrior wishes, although wave patterns are most common.
MEMBER TITLES — Due to the competitive and respected nature of Palm Glades warriors, there are a wide variety of individual titles that may be given out to a member in order to signify personal growth, or victories in their life. In some cases, these titles may be a simple shout out, meant to show someone they are doing well before an official promotion is made. The titles as of right now are;
Jack Of All Trades — A member who has mastered hunting all types of prey, including aquatic, forest, and airborne.
Battle Medic — A warrior or medicine cat who has proven themselves to be adept at both fighting and treating injuries.
Architect — A member who has won the tri-annual sandcastle building contest.
Gifted — A warrior who excelled in their apprentice prey trial, catching the largest piece of prey compared to anyone else.
Admirable Apprentice — A young member of the group who is not yet a warrior, but has proven themselves over and over to be active, helpful, and impressive. They are normally already a waverunner, and are first in line to become senior warriors if they remain active.
Plighted Soul —[i] A respected member of the group that has completed the Warrior's Plight entrance ritual.
[i]Current Title Holders – Sugarspice, Rhinestonestar
TRAINING PHASES — Each apprentice within The Palm Glades goes through different phases of their training, depending on how old they are, and what their mentors believe they're ready for. From 6-8 moons, apprentices are trained on the basics of sparring, as well as how to catch aquatic prey at the beach. From 8-10 moons, apprentices are taught true fighting techniques for raids, as well as how to catch forest prey, such as squirrels, and shrews. From 10-12 moons, apprentices are taught advanced battle strategies used for defending camp and leading raids, as well as how to hunt airborne prey up in the cliffs. At the end of these phases, apprentices are required to undergo a prey hunting trial. They will be required to choose a specialty prey they wish to hunt – aquatic, forest, or airborne – and then must bring back the largest piece of it they can find to their mentor. If their mentor deems the prey satisfactory, then the apprentice shall become a warrior. In a situation where multiple apprentices are undergoing the trial at once, whichever apprentice catches the largest piece of prey earns a respected title.
SEASHELL NECKLACES — Each member of The Palm Glades has a necklace that they begin collecting charms for when they become an apprentice. These charms come in the form of various brightly colored seashells, collected for various important occasions within their life. While an apprentice, these occasions can include completing a section of their training, winning a competition, or catching the biggest piece of prey on a patrol, as well as when they ultimately become a warrior. Seashells continue to be collected into warriorhood, with special events being things such as marrying, having children, taking on an apprentice, or getting a promotion. Seashell colors are largely up to the member, but there are specific seashell colors associated with certain promotions. Pale blue for Plighted Souls, pale yellow for waverunners, seafoam green for medicine cat apprentices, herb green for medicine cats, orange for senior warriors, purple for deputy, and sea blue for leader.
CLAN COMPETITIONS — Various competitions are held often within The Palm Glades, some very meticulously planned, and some without any planning at all. While competitions may be held by anyone, the most famous Palm Glades competition is the clan sandcastle building contest, which is judged by the leader and medicine cat and takes place every 4 moons.
SAND BATTLE PAINT — Although The Palm Glades are a largely solitary group without many enemies, they are occasionally required to go out and battle. On these occasions, members of the group may choose to decorate their fur in various colored battle paint made out of a mixture of sand and water. This is meant to be an intimidation tactic, and may be done in any color or pattern that the warrior wishes, although wave patterns are most common.
MEMBER TITLES — Due to the competitive and respected nature of Palm Glades warriors, there are a wide variety of individual titles that may be given out to a member in order to signify personal growth, or victories in their life. In some cases, these titles may be a simple shout out, meant to show someone they are doing well before an official promotion is made. The titles as of right now are;
Jack Of All Trades — A member who has mastered hunting all types of prey, including aquatic, forest, and airborne.
Battle Medic — A warrior or medicine cat who has proven themselves to be adept at both fighting and treating injuries.
Architect — A member who has won the tri-annual sandcastle building contest.
Gifted — A warrior who excelled in their apprentice prey trial, catching the largest piece of prey compared to anyone else.
Admirable Apprentice — A young member of the group who is not yet a warrior, but has proven themselves over and over to be active, helpful, and impressive. They are normally already a waverunner, and are first in line to become senior warriors if they remain active.
Plighted Soul —[i] A respected member of the group that has completed the Warrior's Plight entrance ritual.
[i]Current Title Holders – Sugarspice, Rhinestonestar
THE PALM GLADES ❝WAVEBORNE❞
❝ did you ever feel the pain? did you ever feel it? did you ever rearrange? did you ever have to change? did you ever feel the same? did you ever feel it? i don't know where we're going to, with these eyes on me and these eyes on you. make-believe there's a point of view, that you'd never lose, when they come for you. ❞
— Reggan