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GENERAL
➤ beck fisher➤ nicknames: becky, becko, beckster, beckett, beckham, rebecca, becky-boy, ecto-boy, beak, beckingham, mr. beck, benk, becksy, spook, spooks, spookshit
➤ male [ he/him ]
➤ ageless. died at the age of 12, has existed for 530 years. 1488 - 1500
➤ tanglewood member [ former founder, commander + sawbone ]
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APPEARANCE
➤ domestic feline ― reference➤ maintains a constantly physical apparition + mimics a living creature as best he can
➤ brown fur the hue of a muddy bank, carries a faint auburn tint; darker freckles dusting his cheeks and nose bridge, shoulders, hips, and tail base; two spots mimicking eyebrows give him the expression of constant scowling, although his right is notably split with a thin scar; a thin wavering stripe of darker brown runs down his spine
➤ glazed honey-brown eyes, seemingly locked in a glare
➤ multitude of scars hidden by disheveled fur [ pre-mortem & post-mortem ]
➤ significantly smaller than other creatures; ribs poke out from wiry flanks; typically coated in mud and grime; terrible slouch at most times
➤ distinct black blood with a blue tint. otherwise identified as an inky, foul-tasting substance that fades into obscurity without his presence. highly acidic in large amounts
➤ accessories: black shackles around his wrists, impervious to damage; wraps his forearms in bandages to hide self-inflicted bites and scratches
➤ injuries: permanent, gained from death & current, in the process of repairing
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NOTES
➤ classified as a poltergeist; in reality, an undetermined entity➤ terribly farsighted; identifies people by their scent or voice
➤ while invisible, any object carried with him can be invisible as well in exchange for additional concentration
➤ can speak fluent romanian (his native tongue) yet prefers english
➤ lost his romanian accent after decades of never speaking or hiding it; now mimics a vague southern drawl
➤ cannot physically age and permanently trapped in the state he was in at time of death
➤ has no reflection or shadow. in harsh light, sunlight can be seen passing through his apparition
➤ carries no scent; can smell of decay during times of distress
➤ freezing body temperature, cannot retain any warmth. when upset, a chill radiates from him and when embarrassed, the air becomes boiling hot
➤ takes care of a mutated venus fly trap, named audrey III. claims the plant to be his best friend. audrey currently resides in an old bait bucket, and is around the size of a hawk
➤ cannot eat nor drink anything from the living realm
➤ can store objects within his apparition / a pocket portal to his hoard in purgatory itself
➤ often drinks alkaline chemicals such as bleach or drain cleaner for the mindless high it gives him
➤ obsessed with all things horror-related, and has a fondness towards televised shows
➤ his soul is merged with that of the entity meant to reside over purgatory itself, known as bael
➤ may experience hallucinations, sometimes of past or future events, due to bael's influence. can cause nosebleeds, catatonia, paranoia, and unconsciousness
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ABILITIES
➤ powers: invisibility, intangibility, electricity manipulation, shapeshifting, clairvoyance, mental manipulation, conjuration➤ strengths: trapping, taxidermy, sewing, intermediate medicine + anatomy, tracking, playing the flute, vocal mimicry, whittling
➤ weaknesses: burned by contact with holy objects; severely aquaphobic; easily upset by reminders of his death; will accept any game or challenge
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BELONGINGS
➤ dagger, worn cloak, flute, femur, belt w/ pouch + sheath, horror movie collection, skull mask, taxidermy tool kit, taxidermy mounts + pelts, knife collection, satchel, goldenluxury's paws➤ collects the stolen belongings of his peers and those he's previously haunted, resulting in a colorful hoard of miscellaneous trinkets, heirlooms, and novelties. he owns nearly any household article imaginable, and more
➤ resides in a landlocked houseboat, partially sunken into the boggy earth. rigged with traps defending against intruders. overgrown and decrepit exterior, surrounded by brambles and muddy puddles. cluttered and dim interior, the thin walls lined with cardboard boxes stuffed to the brim with his collected belongings. closer to the swamp than the town; isolated and away from frequented trails, thus making his dwelling difficult to stumble upon accidentally. has a makeshift basement in the form of a sloping burrow, dug through a crack in the hull of the stranded ship; larger area than the boat above.
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INTERACTION
➤ important: beck does, in fact, have a physical/visible apparition due to more power than the common spirit, but he can become intangible/invisible at will, which will be specified in a post. otherwise, he will always be both physical and visible to other characters.➤ medium physically / medium mentally
➤ attack [member=67]beck.[/member] or in underline
➤ no maim/kill/capture without permission
➤ passive actions may be powerplayed
➤ pm to plot