09-02-2018, 11:34 PM
[align=center][div style="width: 500px; text-align: justify; font-family: arial; font-size: 9.5pt; line-height: 1.4;letter-spacing:.1px"]I'm also dittoing Faux on what was said about human roleplay. While I enjoyed the option to use powers and such, the game lacks structure and I find it confusing at best. An open world is neat in concept, but it's incredibly difficult to execute when the reality is too close to ours. People assume things like Instagram and cell phones could exist, but there are other groups where they simply haven't heard about them because of how it's situated, and having those groups coexist without somehow sharing beliefs and technology at the very least is jarring. I agree heavily that it needs lore or some sort of solid foundation or concept that members can build off of on their own.
However I'm also agreeing with Jab that things shouldn't be spread too thin right now with a whole lot of games or separate boards. That could just make activity sluggish sitewide. It's nice to have a few optional areas, but I think there still needs to be a focal point for the site in terms of what the main game is or. What the main games are.
However I'm also agreeing with Jab that things shouldn't be spread too thin right now with a whole lot of games or separate boards. That could just make activity sluggish sitewide. It's nice to have a few optional areas, but I think there still needs to be a focal point for the site in terms of what the main game is or. What the main games are.
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「 YOU CAN'T KILL ME 」
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