ʜɪᴅᴅᴇɴ sᴄʀᴏʟʟɪɴɢ
it's not like argus was asleep anyway. no, the quartermaster spends too much time awake during the nightie, when monsters lurk to do exsactly that. Hunting in the shadows was a part of their deal. argus was not about to make an enemy of a tie to their past, and the demon is easily settled when argus obeys fine lines for hunting. The night is beautiful enough of an excuse even if it is not the reason. not the real reason. Power for a little sacrifice.
Infection is not a simple matter, when a wound isn't treated properly, it get's infected. It rots, and there isn't much that can be done. Some venom quicken the pace of rot in the bit area, some can make your blood silidify, some can make you rot on the inside, slowly. Until someone pushes to hard during a fight and you crumble- and don't get up. Like any other rot- you can smell it. It smells gross, but not as bad as someone dying. It's treatable as long as it isn't far along then- all you can do is dispose of the limb.
all in all- nasty. argus can do nasty, because they have done much worse than simple infections, but the smell isn't what drawls the hollow closer, but the sight. Crippled animals are easy prey- and they are still in the sense of mind that everything is food when they spotted vandal cripple to the ground, a grimace on her face. It's only nearing does she shake out of it, the blue recedes to red in their eyes but it's vivid- bright, and unlike the dull tones of the day that argus usually carries.
immediately argus is in medic mode- although they are in no ways a practitioner of it outwardly in the clan they know lots from... testing a few things. Argus comes beside vandal, looking at the would with a clear wince before probing quietly. "you think you can move your limb for me?" they make a gesture to the wounded leg. Trying to see the set of the venom. Water snakes were an unknown- their venom unknown to someone who only had pit vipers and mamba's of the desert to deal with. Hopefully someone more knowledgeable about it would be able to help. But for now all argus can do is access the damage.
Infection is not a simple matter, when a wound isn't treated properly, it get's infected. It rots, and there isn't much that can be done. Some venom quicken the pace of rot in the bit area, some can make your blood silidify, some can make you rot on the inside, slowly. Until someone pushes to hard during a fight and you crumble- and don't get up. Like any other rot- you can smell it. It smells gross, but not as bad as someone dying. It's treatable as long as it isn't far along then- all you can do is dispose of the limb.
all in all- nasty. argus can do nasty, because they have done much worse than simple infections, but the smell isn't what drawls the hollow closer, but the sight. Crippled animals are easy prey- and they are still in the sense of mind that everything is food when they spotted vandal cripple to the ground, a grimace on her face. It's only nearing does she shake out of it, the blue recedes to red in their eyes but it's vivid- bright, and unlike the dull tones of the day that argus usually carries.
immediately argus is in medic mode- although they are in no ways a practitioner of it outwardly in the clan they know lots from... testing a few things. Argus comes beside vandal, looking at the would with a clear wince before probing quietly. "you think you can move your limb for me?" they make a gesture to the wounded leg. Trying to see the set of the venom. Water snakes were an unknown- their venom unknown to someone who only had pit vipers and mamba's of the desert to deal with. Hopefully someone more knowledgeable about it would be able to help. But for now all argus can do is access the damage.
I LEARNED THE VOICES DIED WITH ME
[glow=#212121,2,300][/glow]
[glow=white,2,20] - a pity this city has ruined us [b]![/glow]
[glow=white,2,20] - a pity this city has ruined us [b]![/glow]