08-05-2018, 07:24 PM
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[align=center]Powers
Please note that limitations are subject to change and possible uses are simply suggestions.[align=center]Powers
Aesthetic Elementals
Spoiler:
This item allows the use of elementals for purely aesthetic purposes, such as foxfires, flowering pelts, gemstone bindis, etc. They cannot be used offensively and cannot cover more than 25% of their body. For offensive use or full-body coverage, one will need the corresponding elemental power- such as for foxfires to burn others or for a character's entire body to be covered in stone. If you have the correct elemental power, you do not need this one as well for appearance purposes.
Limitations:
- You may only use this power for aesthetic use.
- If you have the correct elemental power, you do not need this one as well for appearance purposes.
- They cannot be used offensively or defensively. [See coinciding elemental]
- They should not provide protection. [See coinciding elemental]
- Cannot cover up more than 25% of the body. [See coinciding elemental]
Possible Uses:
- Flowers can spawn underneath your character's feet or hands when in contact with the ground.
- Herbs used for medical purposes can be spawned.
- Minor parts of the body can be modified to have an element as an accessory. For example, a lion with a fire mane. The mane itself would not harm anyone unless you have purchased a coinciding elemental. In this case, it would be fire elementals.
Limitations:
- You may only use this power for aesthetic use.
- If you have the correct elemental power, you do not need this one as well for appearance purposes.
- They cannot be used offensively or defensively. [See coinciding elemental]
- They should not provide protection. [See coinciding elemental]
- Cannot cover up more than 25% of the body. [See coinciding elemental]
Possible Uses:
- Flowers can spawn underneath your character's feet or hands when in contact with the ground.
- Herbs used for medical purposes can be spawned.
- Minor parts of the body can be modified to have an element as an accessory. For example, a lion with a fire mane. The mane itself would not harm anyone unless you have purchased a coinciding elemental. In this case, it would be fire elementals.
Spoiler:
This elemental uses wind to control the environment around it. For example, you will be able to move light objects around like telekinesis or levitate.
Limitations:
- Cannot carry more than 50lb/22kg.
- Tornadoes are limited to a radius of 10 feet.
Possible Uses:
- Blocking attacks with a gust of wind as a 'shield'. It will reroute the attack.
- Causing small wind storms.
Limitations:
- Cannot carry more than 50lb/22kg.
- Tornadoes are limited to a radius of 10 feet.
Possible Uses:
- Blocking attacks with a gust of wind as a 'shield'. It will reroute the attack.
- Causing small wind storms.
Spoiler:
This item is similar to shapeshifting, but only allows your character to have one other form. Please note this power does not stack and if you desire more forms, you must purchase shapeshifting. Mainly, this is for human roleplay for characters who want a single animal form.
Limitations:
- You may only have one body to transform into.
- If you choose to make this body mythical/extinct/hybrid, you must purchase the item from the shop.
Possible Uses:
- Werewolf-esque transformations.
- Useful undercover co-ops missions where your character can be disguised.
Limitations:
- You may only have one body to transform into.
- If you choose to make this body mythical/extinct/hybrid, you must purchase the item from the shop.
Possible Uses:
- Werewolf-esque transformations.
- Useful undercover co-ops missions where your character can be disguised.
Spoiler:
Clairvoyance allows you to see the auras of other characters. This is useful to see who is in what body when they're shapeshifted or possessing another. You may also use this power to see minutes into the future if other characters allow it for their plot.
Limitations:
- Can only determine a character's aura if they have interacted before.
- The future part of this power should only work for a short amount of time in the future.
- Automatically know a character's aura if they don't know them.
Possible Uses:
- You may also use clairvoyance to be hyper aware of surroundings, almost Sherlock-style or eyes on the back of head.
- See more than 30 seconds into the future.
- Touching an item/corpse/being can reveal it's past in quick flashes and for small spurts of times with permission of the roleplayer.
Limitations:
- Can only determine a character's aura if they have interacted before.
- The future part of this power should only work for a short amount of time in the future.
- Automatically know a character's aura if they don't know them.
Possible Uses:
- You may also use clairvoyance to be hyper aware of surroundings, almost Sherlock-style or eyes on the back of head.
- See more than 30 seconds into the future.
- Touching an item/corpse/being can reveal it's past in quick flashes and for small spurts of times with permission of the roleplayer.
Spoiler:
Teleport owned items(or others with permission) to your character.
Limitations:
- Cannot be over 50lb/22kg.
Possible Uses:
- Teleport small items at will, including weaponry as needed.
- Quick access to herbs and medical things in the middle of battle for medics.
Limitations:
- Cannot be over 50lb/22kg.
Possible Uses:
- Teleport small items at will, including weaponry as needed.
- Quick access to herbs and medical things in the middle of battle for medics.
Spoiler:
With this power, you may modify the Earth's surface to an extent. As an example, you may move some larger boulders(wind elemental can also move objects, but not as large) or have some flowers grow near your character, as they are Earth related.
Limitations:
- Cannot be over 50lb/22kg when off the ground.
- Objects should not float off the ground when extracted from the earth unless they are under the limit.
Possible Uses:
- Anything directly from Earth and is a natural resource can be bent and destroyed accordingly.
- You may grow flowers with this power, offensively and defensively. For neither, please refer to aesthetic elementals.
Limitations:
- Cannot be over 50lb/22kg when off the ground.
- Objects should not float off the ground when extracted from the earth unless they are under the limit.
Possible Uses:
- Anything directly from Earth and is a natural resource can be bent and destroyed accordingly.
- You may grow flowers with this power, offensively and defensively. For neither, please refer to aesthetic elementals.
Spoiler:
Electricity elementals will allow you to distribute lightning, shocks, and electricity to many subjects.
Limitations:
- Storms cannot be created, as that is apart of the water elemental.
- One lightning strike at a time. Each strike will wear down your character and cause them to experience side-effects.
Possible Uses:
- Lightning strikes are entirely possible if a is near storm is upon your character. Paired with water elementals, this can be a dangerous power.
- Electrocuting enemies with quick lightning strikes.
- Quick shocks could possible cause seizures/muscle spasms, unconsciousness, burns, irregular heartbeat, and difficulty breathing, along with the other effects of electrocution.
Limitations:
- Storms cannot be created, as that is apart of the water elemental.
- One lightning strike at a time. Each strike will wear down your character and cause them to experience side-effects.
Possible Uses:
- Lightning strikes are entirely possible if a is near storm is upon your character. Paired with water elementals, this can be a dangerous power.
- Electrocuting enemies with quick lightning strikes.
- Quick shocks could possible cause seizures/muscle spasms, unconsciousness, burns, irregular heartbeat, and difficulty breathing, along with the other effects of electrocution.
Spoiler:
Enhanced senses raises your character's five senses, but you may limit it to only one or a few. The character can hear farther, see even better, and even feel the smallest of movements on their movement. If left unaddressed, a sensory overload can happen.
Limitations:
- Enhanced senses are limited to a mile / 1.5 kilometers in range.
Possible Uses:
- Seeing at a microscopic and a telescopic level.
- Hearing foot steps of incoming enemies.
- For vampires, hearing their pulse.
- Hyper aware of surroundings that could potentially cause a sensory overload.
Limitations:
- Enhanced senses are limited to a mile / 1.5 kilometers in range.
Possible Uses:
- Seeing at a microscopic and a telescopic level.
- Hearing foot steps of incoming enemies.
- For vampires, hearing their pulse.
- Hyper aware of surroundings that could potentially cause a sensory overload.
Spoiler:
The fire elemental allows you to summon fire on command, along with the heat provided from it.
Limitations:
- Fire can be of any heat, but the size should be contained to a small area of approximately ten feet. If the fire catches without being put out by other characters, it can expand further uncontrollably.
Possible Uses:
- Viking send offs for the dead
- Lighting cigarettes or matches with a thought
- Burning enemies
- Heating up objects
Limitations:
- Fire can be of any heat, but the size should be contained to a small area of approximately ten feet. If the fire catches without being put out by other characters, it can expand further uncontrollably.
Possible Uses:
- Viking send offs for the dead
- Lighting cigarettes or matches with a thought
- Burning enemies
- Heating up objects
Intangibility
Spoiler:
With intangibility, you have the power to go through solid objects, such as walls. This is also known as 'ghosting.'
Limitations:
- With intangibility, your character cannot be untouchable in battle. All characters must be able to be harmed.
Possible Uses:
- Walking through walls.
- Leaning on a wall and falling through it.
- Making a ghost character. If you would like your ghost character to be translucent, see invisibility for details.
- Creation of ethereal appendages that can touch objects and aid a character.
Limitations:
- With intangibility, your character cannot be untouchable in battle. All characters must be able to be harmed.
Possible Uses:
- Walking through walls.
- Leaning on a wall and falling through it.
- Making a ghost character. If you would like your ghost character to be translucent, see invisibility for details.
- Creation of ethereal appendages that can touch objects and aid a character.
Spoiler:
Invisibility allows your character to remain invisible. Even though your character is invisible, others can still smell the stench of your character and hear their movements.
Limitations:
- Footsteps and all actions still can be heard!
Possible Uses:
- A character can be translucent, not fully invisible, if you wish.
- Making a ghost character. If you would like your ghost character to go through objects, see intangibility for details.
- Removing parts of a body to have the appearance of a missing limb but still having it there(can be touched).
Limitations:
- Footsteps and all actions still can be heard!
Possible Uses:
- A character can be translucent, not fully invisible, if you wish.
- Making a ghost character. If you would like your ghost character to go through objects, see intangibility for details.
- Removing parts of a body to have the appearance of a missing limb but still having it there(can be touched).
Spoiler:
Two characters(or more) will form a mental and psychical bond together. They will feel similar emotions and pain at the same time together. To use this power, both characters must have the power within their inventory.
Limitations:
- Both characters involved should buy the power!
Possible Uses:
- Characters with this power can be hurt or affected by outside sources once their partner is.
- Bonded characters can communicate between themselves mentally like with telepathy.
Limitations:
- Both characters involved should buy the power!
Possible Uses:
- Characters with this power can be hurt or affected by outside sources once their partner is.
- Bonded characters can communicate between themselves mentally like with telepathy.
Spoiler:
Memories may be manipulated with this power, which can cause emotional damage or a nice form of therapy for many characters. You may also communicate telepathically, create illusions, and dream-walk or change anything mentally of another character with permission.
Limitations:
Possible Uses:
- Other characters with mental manipulation can create the illusion of a different aura to prevent clairvoyance users from seeing their aura.
- Telepathy-like communication with others
- Dream-walking
- Forcing someone to tell the truth
- Modifying / removing someone's memories
- Creating illusions
Limitations:
Possible Uses:
- Other characters with mental manipulation can create the illusion of a different aura to prevent clairvoyance users from seeing their aura.
- Telepathy-like communication with others
- Dream-walking
- Forcing someone to tell the truth
- Modifying / removing someone's memories
- Creating illusions
Spoiler:
Health transfer allows your character to transfer their health problems or take someone else's problems, such as wounds.
Limitations:
- Your character must be touching the other character to take their wounds.
- If the character that was wounded was destined to die, the character who takes their wound will die instead.
- An eye for an eye!
Possible Uses:
- A medic who takes the wounds of others to heal them.
- An enemy who transfers their wounds after harming themselves to their opponents.
Limitations:
- Your character must be touching the other character to take their wounds.
- If the character that was wounded was destined to die, the character who takes their wound will die instead.
- An eye for an eye!
Possible Uses:
- A medic who takes the wounds of others to heal them.
- An enemy who transfers their wounds after harming themselves to their opponents.
Spoiler:
With possession, your character can take on any body and overthrow it's host. This a neat alternative to shapeshifting.
Limitations:
- This is NOT shapeshifting.
Possible Uses:
- Demonic or angelic possession
- Inhabiting corpses and reanimating them
- Controlling other animals and seeing through their eyes
- Controlling someone's movements for a short amount of time / Offensively possessing someone to take control of their actions
Limitations:
- This is NOT shapeshifting.
Possible Uses:
- Demonic or angelic possession
- Inhabiting corpses and reanimating them
- Controlling other animals and seeing through their eyes
- Controlling someone's movements for a short amount of time / Offensively possessing someone to take control of their actions
Spoiler:
Your characters may reincarnate as many times as possible.
Spoiler:
This power allows your character to switch into any form they please at will. Shapeshifting, unlike possession, is within one form.
Limitations:
- Within human roleplay, you may only shift into other humans and no animals.
- If transforming into a shop-inclusive body, you must also purchase that beforehand.
Possible Uses:
- Changing the color your character quickly
- Disguising a character quickly that's undercover
- Imitating another character's voice and body with permission
Limitations:
- Within human roleplay, you may only shift into other humans and no animals.
- If transforming into a shop-inclusive body, you must also purchase that beforehand.
Possible Uses:
- Changing the color your character quickly
- Disguising a character quickly that's undercover
- Imitating another character's voice and body with permission
Spoiler:
Once apart of air elementals, telekinesis has been made into it's own power. Telekinesis allows your character to lift small objects in the air on command.
Limitations:
- Your character may only lift an accumulative total 20lbs/5kg
Possible Uses:
- Lifting small objects and hurling them throughout the area
Limitations:
- Your character may only lift an accumulative total 20lbs/5kg
Possible Uses:
- Lifting small objects and hurling them throughout the area
Spoiler:
Simply, your character can move between spots very quickly by teleportation.
Limitations:
- A character may only teleport within eyesight! If used too quickly and multiple times in a row, they may grow irritable and end up hurting themselves in the process.
Possible Uses:
- Teleporting behind someone.
Limitations:
- A character may only teleport within eyesight! If used too quickly and multiple times in a row, they may grow irritable and end up hurting themselves in the process.
Possible Uses:
- Teleporting behind someone.
Spoiler:
Your character may now walk up walls and defy gravity after making physical contact with an object they wish to scale.
Limitations:
- Your character must be touching the area to crawl up it.
Possible Uses:
- Spider-Man style wall climbing!
- Getting over walls and barriers easier
- Walking on the side of buildings and defying gravity
Limitations:
- Your character must be touching the area to crawl up it.
Possible Uses:
- Spider-Man style wall climbing!
- Getting over walls and barriers easier
- Walking on the side of buildings and defying gravity
Spoiler:
Water elemental allows your character to control any liquid they desire as long as it contains H20.
Limitations:
- Causing small rain storms is limited to a 500 foot radius.
- Hurricanes are limited to a radius of 10 feet.
Possible Uses:
- Rain storms! Paired with the electricity power this can be a dangerous power.
- Moving parts of lakes/oceans/etc to get to the bottom easily by pushing away the water and providing a small air bubble.
- Creating mist
- Freezing objects
- Blood-bending
Limitations:
- Causing small rain storms is limited to a 500 foot radius.
- Hurricanes are limited to a radius of 10 feet.
Possible Uses:
- Rain storms! Paired with the electricity power this can be a dangerous power.
- Moving parts of lakes/oceans/etc to get to the bottom easily by pushing away the water and providing a small air bubble.
- Creating mist
- Freezing objects
- Blood-bending
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.