07-27-2018, 01:43 PM
sweet ok based on what all of y'all have said here's my Thots
leader - helion
dep - warden
assistant dep - goldenblood
hp - dawnguard
shp - hearthkeeper
members - sunseeker/sunbearers (this one's my favorite)/sun(something suffix here) OR a single word like blaze/flare (i feel like it makes sense if u progress from rays to sparks to like a flare. maybe that's just my brain)(also auror is a cool word because it comes from aurora meaning dawn or aurum as in gold but it's also used in harry potter so lmao idk) need feedback on this one for sure
apprentices - sparks
kits - rays SUNS IS SO GOOD THO FGHDSFGN
and also... other stuff! for territory we're taking inspiration from ha long bay in thailand, which is a bunch of floating houses on water near a really big mountain range, but sunhaven's is gonna be more of a seatown with floating houses by a smaller mountain range (like not as tall probably, more sunny and grassy and lively). there's also sausalito and fisherman's wharf in victoria which are good refs for houses! if you have any ideas for landmarks please throw them at me. i was definitely thinking something special at the highest peak (closest to the sun) or a lake somewhere or an orchard/some cool fields (i'm just in love with lavender fields ignore me).
for religion we had thrown around a couple ideas. there's lots of solar deities out there but i think it's a good idea to go with a better-known one like apollo and then we can add aspects and lore that we like. alternatively i know i personally adore twin deities like artemis and apollo......... we could even steal a concept like that but they could worship both, but one brings the sun up and the other sets it and one is centered around art, wealth, and etc and the other around ill-fated lovers, lost souls, etc.
i think shops/merchants are a go, we can have a shop system but i think a currency system as i'm thinking is too restrictive so we could just leave it to ic (here's what i did before and kind of what i mean). for customs i have pelt and mural painting down, maybe we could also do tokens as they used to be (to quote the 2012 sunclan guide, " They were instated to form a new ritual for Sunclan. When an apprentice becomes a warrior, the Token Masters will be given a piece of freshkill by the to-be-named apprentice which is turned into a sort of trinket or token which would be carried through-out their life as a warrior. Nothing really special comes from the token. Just a sentimental item."). if you have any other ideas for traditions please let me know! i had other ideas in a list but i can't find it right now so i might edit stuff in
i was also planning on keeping guilds because it seemed like most people said yes to them? i was gonna keep them entirely separate from the ranks like little clubs where like-minded members would focus on their interests and skills together (because the clan as a whole would be more focused on social and merchant aspects). as far as i had thought there'd be three: warfare, medicine, and art, but we could rename them to whatever (i left out commune in favor of art because commune had previously been art AND social... but the whole clan would be centered on social in this case).
so yeah! that's... about everything i wanted opinions on. feel free to respond to whatever you have opinions on, i'm very open to ideas regarding pretty much everying
leader - helion
dep - warden
assistant dep - goldenblood
hp - dawnguard
shp - hearthkeeper
members - sunseeker/sunbearers (this one's my favorite)/sun(something suffix here) OR a single word like blaze/flare (i feel like it makes sense if u progress from rays to sparks to like a flare. maybe that's just my brain)(also auror is a cool word because it comes from aurora meaning dawn or aurum as in gold but it's also used in harry potter so lmao idk) need feedback on this one for sure
apprentices - sparks
kits - rays SUNS IS SO GOOD THO FGHDSFGN
and also... other stuff! for territory we're taking inspiration from ha long bay in thailand, which is a bunch of floating houses on water near a really big mountain range, but sunhaven's is gonna be more of a seatown with floating houses by a smaller mountain range (like not as tall probably, more sunny and grassy and lively). there's also sausalito and fisherman's wharf in victoria which are good refs for houses! if you have any ideas for landmarks please throw them at me. i was definitely thinking something special at the highest peak (closest to the sun) or a lake somewhere or an orchard/some cool fields (i'm just in love with lavender fields ignore me).
for religion we had thrown around a couple ideas. there's lots of solar deities out there but i think it's a good idea to go with a better-known one like apollo and then we can add aspects and lore that we like. alternatively i know i personally adore twin deities like artemis and apollo......... we could even steal a concept like that but they could worship both, but one brings the sun up and the other sets it and one is centered around art, wealth, and etc and the other around ill-fated lovers, lost souls, etc.
i think shops/merchants are a go, we can have a shop system but i think a currency system as i'm thinking is too restrictive so we could just leave it to ic (here's what i did before and kind of what i mean). for customs i have pelt and mural painting down, maybe we could also do tokens as they used to be (to quote the 2012 sunclan guide, " They were instated to form a new ritual for Sunclan. When an apprentice becomes a warrior, the Token Masters will be given a piece of freshkill by the to-be-named apprentice which is turned into a sort of trinket or token which would be carried through-out their life as a warrior. Nothing really special comes from the token. Just a sentimental item."). if you have any other ideas for traditions please let me know! i had other ideas in a list but i can't find it right now so i might edit stuff in
i was also planning on keeping guilds because it seemed like most people said yes to them? i was gonna keep them entirely separate from the ranks like little clubs where like-minded members would focus on their interests and skills together (because the clan as a whole would be more focused on social and merchant aspects). as far as i had thought there'd be three: warfare, medicine, and art, but we could rename them to whatever (i left out commune in favor of art because commune had previously been art AND social... but the whole clan would be centered on social in this case).
so yeah! that's... about everything i wanted opinions on. feel free to respond to whatever you have opinions on, i'm very open to ideas regarding pretty much everying