07-19-2018, 12:00 AM
ok NICE
so like as far as guilds go we had basically war, medicine, and art/social and when i was leader they basically functioned like clubs? you could join any or multiple or none and they had leaders but they were separate from the ranking system so that they weren’t branches. i’m 100% into shops/merchants and i guess anyone could have them or maybe there could even be a separate guild for shopkeepers? idk. the reason i also suggested a currency system is a) because sunclan has had it before and b) because of the shop system and i feel like bartering doesn’t work that well ic sometimes? the other thing about shop systems is that they’re often underutilized in open worlds such as BoB’s animal rp because you can find items icly anywhere. anything that a character could sell in-game could be found by anyone else at any point, so it’s hard to give transactions or items meaning. i’m down to try it though if that’s not an issue for anyone else, we could keep it super simple and just do bartering for ic items. in a currency situation, because you’d have to earn the money to purchase with, ic items aren’t really a good enough incentive, so with that there’d also have to be an ooc aspect or at least selling something desirable for rpers, not just characters. the other issue with that is that if we wanted them to be more merchant-y they’d just be bartering icly anyways (most likely). i can go even more in-depth with currency because i made one before and it was heavily structured but idk if anyone’s into that so! i’ll leave it for now. plus i kind of think that if we go the merchant route it's definitely better to go with ic bartering than a strict currency system (and currency systems kinda have to be strict). but... shrug emoji
as for religion old sunclan worshipped the star forest which was basically starclan lite so unless that’s interesting (and we could totally find a way to make it interesting) i’d go the worshipping sun route like florence said!! it could be as abstract as just the sun or as specific as like a god (maybe an existing one like apollo? sunclan has worshipped helios on ff but apollo is sun AND arts so like. nice). old sunclan was pretty religious and had ranks like divines and keepers for that sort of thing. other things i wanna throw out there are impressionists i.e. a rank for artsy people who would perform ceremonies like pelt painting and stuff (could just keep this to the guilds or even just a tradition, but they were also a unique thing about old sunclan so i wanted to throw it out there). there were also tokens which were lil trinkets you’d recieve as an apprentice and designers/impressionists would add onto them but characters would carry them all their lives. lil traditions and stuff like that we could work out when the big stuff is done i guess
territory wise i was lookin at old ones for insp like uhhh the school, the beach hotel, the mansion, the cathedral, the neighborhood, the island, the beach town, etc. my only potential concern with the caves is that being sunclan (or whatever their new name is fksnfnsngnd) it might seem counterintuitive to go underground? i’m actually really into grimm’s description though. another one i thought of was floating sea town, but that just kinda goes with the vibe we've been discussing. maybe something flowery or beachy? i'm trying to keep spitballing. also i was gonna talk about ranks but this is... already long.
wow i’ve already written too much so i’ll stop now but i’m uhh what i’m thinking based on what y’all have said is like artsy merchants? which is rad but yeah if this gets any traction i’ll probably make a separate thread/chat for more in-depth planning but for now i figured we could spitball here some because i still want input
so like as far as guilds go we had basically war, medicine, and art/social and when i was leader they basically functioned like clubs? you could join any or multiple or none and they had leaders but they were separate from the ranking system so that they weren’t branches. i’m 100% into shops/merchants and i guess anyone could have them or maybe there could even be a separate guild for shopkeepers? idk. the reason i also suggested a currency system is a) because sunclan has had it before and b) because of the shop system and i feel like bartering doesn’t work that well ic sometimes? the other thing about shop systems is that they’re often underutilized in open worlds such as BoB’s animal rp because you can find items icly anywhere. anything that a character could sell in-game could be found by anyone else at any point, so it’s hard to give transactions or items meaning. i’m down to try it though if that’s not an issue for anyone else, we could keep it super simple and just do bartering for ic items. in a currency situation, because you’d have to earn the money to purchase with, ic items aren’t really a good enough incentive, so with that there’d also have to be an ooc aspect or at least selling something desirable for rpers, not just characters. the other issue with that is that if we wanted them to be more merchant-y they’d just be bartering icly anyways (most likely). i can go even more in-depth with currency because i made one before and it was heavily structured but idk if anyone’s into that so! i’ll leave it for now. plus i kind of think that if we go the merchant route it's definitely better to go with ic bartering than a strict currency system (and currency systems kinda have to be strict). but... shrug emoji
as for religion old sunclan worshipped the star forest which was basically starclan lite so unless that’s interesting (and we could totally find a way to make it interesting) i’d go the worshipping sun route like florence said!! it could be as abstract as just the sun or as specific as like a god (maybe an existing one like apollo? sunclan has worshipped helios on ff but apollo is sun AND arts so like. nice). old sunclan was pretty religious and had ranks like divines and keepers for that sort of thing. other things i wanna throw out there are impressionists i.e. a rank for artsy people who would perform ceremonies like pelt painting and stuff (could just keep this to the guilds or even just a tradition, but they were also a unique thing about old sunclan so i wanted to throw it out there). there were also tokens which were lil trinkets you’d recieve as an apprentice and designers/impressionists would add onto them but characters would carry them all their lives. lil traditions and stuff like that we could work out when the big stuff is done i guess
territory wise i was lookin at old ones for insp like uhhh the school, the beach hotel, the mansion, the cathedral, the neighborhood, the island, the beach town, etc. my only potential concern with the caves is that being sunclan (or whatever their new name is fksnfnsngnd) it might seem counterintuitive to go underground? i’m actually really into grimm’s description though. another one i thought of was floating sea town, but that just kinda goes with the vibe we've been discussing. maybe something flowery or beachy? i'm trying to keep spitballing. also i was gonna talk about ranks but this is... already long.
wow i’ve already written too much so i’ll stop now but i’m uhh what i’m thinking based on what y’all have said is like artsy merchants? which is rad but yeah if this gets any traction i’ll probably make a separate thread/chat for more in-depth planning but for now i figured we could spitball here some because i still want input