07-18-2018, 07:09 PM
I agree entirely with [member=111]apricity[/member] and everything they've said.
Complicated lore breeds questions and uncertainty, and will turn people away from jumping in. We want to make human roleplay attractive, not something difficult to understand. No one wants to read paragraphs of lore, and a tl;dr wouldn't work either because you can't just summarize an entire new world within a couple of sentences.
A blank-slate universe will allow for more creativity, and also let roleplayers create their own history and lore, which is ultimately more attractive than getting told that this is what they have to do, in this specific way, and suddenly their character can't fit in because of some convoluted plot or rule.
Here is my suggestion:
It's not very eloquently written, but that's all the information I think we should give roleplayers, in order to keep the world open and allow for creative freedom, but also include some soft limits so characters don't get too powerful.
A map can be made but not until we decide our boarded groups because we don't want people to have to change their territories too drastically in order to join the universe.
Complicated lore breeds questions and uncertainty, and will turn people away from jumping in. We want to make human roleplay attractive, not something difficult to understand. No one wants to read paragraphs of lore, and a tl;dr wouldn't work either because you can't just summarize an entire new world within a couple of sentences.
A blank-slate universe will allow for more creativity, and also let roleplayers create their own history and lore, which is ultimately more attractive than getting told that this is what they have to do, in this specific way, and suddenly their character can't fit in because of some convoluted plot or rule.
Here is my suggestion:
Quote:A post-apocalyptic universe where an unnamed disaster has wiped out most of the human race, those who remain have developed abilities and mutations to help them survive in this unfamiliar universe. Modern technology has been wiped out as a result of the disaster, and humans have been reduced to stone-age weapons and what they can scavenge from the wreckage.
It's not very eloquently written, but that's all the information I think we should give roleplayers, in order to keep the world open and allow for creative freedom, but also include some soft limits so characters don't get too powerful.
A map can be made but not until we decide our boarded groups because we don't want people to have to change their territories too drastically in order to join the universe.
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darling now what you got hidden in the hive