07-17-2018, 09:15 PM
Essentially this would be adding mutated humans earlier on in the game, correct Elumina? Because honestly, if we work with a blank slate world w/ the same history and just add in that aspect + new groups, that may work... Even so, people could still be confused by these changes and get things mixed up.
I'd have to agree with Carkus, Crim. Throwing out general ideas is essential now because we need to focus on some of the bigger ideals before we get to the smaller ideas. The map is a huge part of this. It can limit culture, territory choices, and create new ideas as we progress further. See my custom map for ideas(the Cove, no man's land, trading post, etc etc).
I will be setting up ideas in clumps w/ all of your contributions, distributing them, and then allowing the polls to take the path of how human RP will roll.
I'd have to agree with Carkus, Crim. Throwing out general ideas is essential now because we need to focus on some of the bigger ideals before we get to the smaller ideas. The map is a huge part of this. It can limit culture, territory choices, and create new ideas as we progress further. See my custom map for ideas(the Cove, no man's land, trading post, etc etc).
I will be setting up ideas in clumps w/ all of your contributions, distributing them, and then allowing the polls to take the path of how human RP will roll.
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.