07-14-2018, 03:46 PM
i read through this the best i could but this thread is difficult to follow - i tried to present all my ideas in a neat fashion that were relevant but c': i have failed in some aspects
i do not think an entirely new world is needed, no, and i'd much rather have the human world stay on earth to match with the animal roleplay. having two different sections with entirely different worlds would be extremely difficult for newcomers to the site to get into. we were also looking at having a shared history between the human roleplay and the animal roleplay - basically, have them placed in the same world, so that whatever event caused the fall of humans (and their mutations, powers, etc) also caused the mutations, powers, and other strange occurrences in the human roleplay if that makes sense. we had already decided for the animal rp to take place on a (more or less) post-apocalyptic earth, so it would only be more confusing and convoluted for the human rp to take place on an entirely separate world. moving it off "earth" also strikes me as very similar to the ff rebuild that that is NOT something we want to replicate on bob.
there really isnt going to be a perfect answer for the rise of mutations/powers, if they were to be included in the human roleplay. if there arent any powers or mutations, it will feel very similar to bearbones' human roleplay, and considering we have a chunk of members from bearbones looking at the human roleplay, and we dont really want to imitate anything as much as we do create our own. but trying to explain their introduction to the world is difficult without giving it an over the top "fantasy" feel to it- this is an aspect we're currently struggling with to explain for the animal rp as well. we could take the easy route and say they're caused by "unknown sources" after the apocalyptic event, so roleplayers could choose for themselves whether they want their character to have wings because they're blessed by a deity or if they sprouted them due to radiation. however, a lot of people dont like that openness because it feels incomplete.
i DO think the map needs to change. maybe not to a completely new earth, maybe not off continental eurasia, but having such a large area of focus didnt work the first time and we dont want to repeat something that clearly failed. it wasn't the only thing that caused the human roleplay to not work out, not at all, but it was a big driving factor since the only two main groups were so far apart that any interaction between the two was just not feasible (or, at the very least, realistic). setting them in two countries, like france vs germany, would be more ideal than basically all of the west vs all of the east which was more or less what the previous map was. shrinking down the sizes also allows more room for new groups, easier conflict plots, and MUCH more convenient cross-group plotting (forbidden romance, secret friendships, etc) because the travel time would also be much more realistic.
i do not think an entirely new world is needed, no, and i'd much rather have the human world stay on earth to match with the animal roleplay. having two different sections with entirely different worlds would be extremely difficult for newcomers to the site to get into. we were also looking at having a shared history between the human roleplay and the animal roleplay - basically, have them placed in the same world, so that whatever event caused the fall of humans (and their mutations, powers, etc) also caused the mutations, powers, and other strange occurrences in the human roleplay if that makes sense. we had already decided for the animal rp to take place on a (more or less) post-apocalyptic earth, so it would only be more confusing and convoluted for the human rp to take place on an entirely separate world. moving it off "earth" also strikes me as very similar to the ff rebuild that that is NOT something we want to replicate on bob.
there really isnt going to be a perfect answer for the rise of mutations/powers, if they were to be included in the human roleplay. if there arent any powers or mutations, it will feel very similar to bearbones' human roleplay, and considering we have a chunk of members from bearbones looking at the human roleplay, and we dont really want to imitate anything as much as we do create our own. but trying to explain their introduction to the world is difficult without giving it an over the top "fantasy" feel to it- this is an aspect we're currently struggling with to explain for the animal rp as well. we could take the easy route and say they're caused by "unknown sources" after the apocalyptic event, so roleplayers could choose for themselves whether they want their character to have wings because they're blessed by a deity or if they sprouted them due to radiation. however, a lot of people dont like that openness because it feels incomplete.
i DO think the map needs to change. maybe not to a completely new earth, maybe not off continental eurasia, but having such a large area of focus didnt work the first time and we dont want to repeat something that clearly failed. it wasn't the only thing that caused the human roleplay to not work out, not at all, but it was a big driving factor since the only two main groups were so far apart that any interaction between the two was just not feasible (or, at the very least, realistic). setting them in two countries, like france vs germany, would be more ideal than basically all of the west vs all of the east which was more or less what the previous map was. shrinking down the sizes also allows more room for new groups, easier conflict plots, and MUCH more convenient cross-group plotting (forbidden romance, secret friendships, etc) because the travel time would also be much more realistic.
(07-13-2018, 05:02 AM)ANIMA link Wrote: The main issue for me is that nothing is explained? The cataclysm which caused the world to change isn't clearly stated anywhere as far as I'm aware. There's no explanation to why mutants exist, or how they were made. Are there any dangers unique to the world and the world after it's collapse? When did production of certain items? Has everything fallen into ruin, where does technology be at now? A lot of these are left extremely vague so it's really hard to work out where a character would fit in the world.i think these right here are the biggest issues. tbh, given the vagueness of everything, there isnt even a need to change a whole lot since there never really was a whole lot to begin with. i think addressing these + scaling the map down a bit is a crucial start to rebooting the human rp
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