07-13-2018, 06:37 AM
I'm very bad at reading large chunks of text, so forgive me if I'm repeating anything that has already been said, but here's what I think will help. Personally I think a redo is in need, though not so much of a scrapping and building something new, but more of an overhaul.
Worldbuilding will definitely need to be a priority, I feel like we should move away from real-world maps and more toward something more fantasy or mythical, which allows for more development of the land, and what can be found there etc. The post apocalyptic idea can still work out, maybe that's why there's no one there and these groups have slowly come together to rebuild and thrive once more. We can come together to make some sort of universe that is ideally similar to our Earth, because it's familiar to us. I think we can start with all the groups on one land mass, as that'll make things easier.
Picking groups is also important, because I think it ties directly into worldbuilding, as in once we've chosen our main, frontboard groups, we can draft up a map of the 'world' showing where everyone is and how far they are from each other, which will help with relations and inter-board plotting. The reason why I think we need to pick groups early on is that most of them will already have a territory that was contrived, so we can build off of that territory in creating the world map.
Regarding Griffingate/Blackfall, I don't think they have to be scrapped! They can easily fit into the new world, perhaps with a little change to the history and the way things have progressed. I've read the guides for both of them and it feels like a little too much was done behind-the-scenes, and they both seem like very well thought-out groups, just difficult to understand and jump into. I think once the new groups have been picked, and a little tidying up of the guides are done, Griffingate and Blackfall can stay and thrive.
Worldbuilding will definitely need to be a priority, I feel like we should move away from real-world maps and more toward something more fantasy or mythical, which allows for more development of the land, and what can be found there etc. The post apocalyptic idea can still work out, maybe that's why there's no one there and these groups have slowly come together to rebuild and thrive once more. We can come together to make some sort of universe that is ideally similar to our Earth, because it's familiar to us. I think we can start with all the groups on one land mass, as that'll make things easier.
Picking groups is also important, because I think it ties directly into worldbuilding, as in once we've chosen our main, frontboard groups, we can draft up a map of the 'world' showing where everyone is and how far they are from each other, which will help with relations and inter-board plotting. The reason why I think we need to pick groups early on is that most of them will already have a territory that was contrived, so we can build off of that territory in creating the world map.
Regarding Griffingate/Blackfall, I don't think they have to be scrapped! They can easily fit into the new world, perhaps with a little change to the history and the way things have progressed. I've read the guides for both of them and it feels like a little too much was done behind-the-scenes, and they both seem like very well thought-out groups, just difficult to understand and jump into. I think once the new groups have been picked, and a little tidying up of the guides are done, Griffingate and Blackfall can stay and thrive.
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darling now what you got hidden in the hive