07-13-2018, 05:02 AM
I'm going to agree that starting from scratch probably isn't ideal for the roleplay. A lot of high-fantasy roleplays on sites tend to ground themselves in either a familiar setting ( fandoms, D&D-style ) or use the real world, so using the real world would make it feel more tangible.
The main issue for me is that nothing is explained? The cataclysm which caused the world to change isn't clearly stated anywhere as far as I'm aware. There's no explanation to why mutants exist, or how they were made. Are there any dangers unique to the world and the world after it's collapse? When did production of certain items? Has everything fallen into ruin, where does technology be at now? A lot of these are left extremely vague so it's really hard to work out where a character would fit in the world.
Using an alternative timeline is also good because most people are familiar with european history and resources on recent history is easily available. If you'd like to have the cold war actually kick off and have that cause a nuclear winter, that would work.
If the game is going to move towards being mystics, I'd want a D&D style combat system to be implemented for balance. It would work regardless, D&D is a good system for any sort of combat. A main issue is that if left without "meaningful" restrictions, powers can easily spiral out of control. There's also the small issue that a world with powers would be very different from the one that we know, so how magic affects society would have to be addressed too.
I'm sure I have no thoughts, but a lot of my points have already been addressed and I'm bad at wording lmao
The main issue for me is that nothing is explained? The cataclysm which caused the world to change isn't clearly stated anywhere as far as I'm aware. There's no explanation to why mutants exist, or how they were made. Are there any dangers unique to the world and the world after it's collapse? When did production of certain items? Has everything fallen into ruin, where does technology be at now? A lot of these are left extremely vague so it's really hard to work out where a character would fit in the world.
Using an alternative timeline is also good because most people are familiar with european history and resources on recent history is easily available. If you'd like to have the cold war actually kick off and have that cause a nuclear winter, that would work.
If the game is going to move towards being mystics, I'd want a D&D style combat system to be implemented for balance. It would work regardless, D&D is a good system for any sort of combat. A main issue is that if left without "meaningful" restrictions, powers can easily spiral out of control. There's also the small issue that a world with powers would be very different from the one that we know, so how magic affects society would have to be addressed too.
I'm sure I have no thoughts, but a lot of my points have already been addressed and I'm bad at wording lmao
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