07-12-2018, 10:10 PM
i agree with the two responses above mine. as i've said before, worldbuilding is a process and rushing it will only lead to disastrous effects. starting a world from scratch will take so much longer than taking what we already have and improving it further with a cohesive history - and i like the current concept of postap. i don't think mystics are ever going to suit my long-term fancy. personal preferences. something more fantasy-related, to me at least, is good to read in a novel, but takes even longer to explain - not to mention fantasy in roleplay can open up a lot of plotholes that end up getting deus-ex-machina'd, which bugs me a little. evem harry potter had a lot of plotholes, much as i loved the series.
i think, with some time and effort (which will always be required anyway to build a new world), we can make the human board flourish! to me, i'd prefer we just really improve the history first - how the war came, why it came, when it was set, and how far back it happened in relation to the current rp time, taking into consideration realism. there's a really good thing we have already that holds a lot of promise and potential, we just need the time and opportunity to bring it to that potential, and we're all very willing to help bring it there!
i agree that worldbuilding needs to come first before group conception. if you build groups first that could not, for example, possibly exist in the same universe, then it's going to be a big struggle to build a world around it and have it be cohesive. it would be a turn off, to me, for a world to just magically have groups that shouldn't exist at the same time and just have it be explained by "magic" or any other similar effect. a world is as important as the groups in it. if we already have a cohesive world that works, it will set a guide for future new groups to know how to go about making their own - not to mention all groups will be following more or less the same timeline of events, and there will be a lot of opportunity here! an established world.
speaking of established world, i'm more of a fan of using the earth we have now as a guideline for locations. for example, the current map that we have is good, i like it! the two settlements are not too close nor too far. the difference between animal rp and human rp is that animal rp can have a set territory to themselves, and be happy with an established border. humans don't. humans are prone to moving constantly if the need requires it, and only those who are on fertile land will stay put - but even then, those on fertile land will have to expand their territories if their population grows and they find that the current land they have is not enough to support them. humans are also prone to claiming another plot of land as their own if they find one that has resources they want - case and point, countries being colonized. this opens up a lot of opportunity of conflict between the clans. in animal rp, fighting for territory doesn't really happen, even before i never really see it work, so i think animal rp should not be used as a guideline for how human rp should be.
if they were solely set in islands, it will provide a really big restriction to a lot of movements a nation can make (and have made in the past). additionally, it removes the possibility if neutral land between two locations - neutral land that can be used by unofficial groups, that can be fought over, and that's too many roleplaying opportunities missed. how will nations expand their borders? additionally, if all the lands are taken and a new group is introduced, how will we plop down a new island without saying it magically appeared? however, having a mix of mainland AND islands (europe) will be a good mix, providing everyone with what they might need. islands? got them. continents? got them. pre-established culture and history? google, or history books. and it's personally more interesting for me to see how humanity evolves from that culture.
additionally, providing an established map allows people to be more familiar with a location, as well as distances between them. liquid time is not that big of an issue here. i promise it won't take a year to move from blackfall to griff! it would probably take less than a month, even. also also, we have races that we are familiar with - races with established cultures and appearances, and all of those existing in europe in some form or another. if we make a new world from scratch, it'll be harder because we come up with a new world, how it works, what are its laws of gravity, physics (we can't just say earth-like because that's a big no-no in worldbuilding), and then when we'vr established the world, we start with the creatures living in it - namely, where they came from, how they got seperated, what their races are, what their cultures are, why x y and z, what's their history, and each time someone asks another question, that's another thing you have to make from scratch. worldbuilding takes years. i've been worldbuilding for months and i haven't even written the story yet, and i'm not even close to being done. making a world from scratch requires a lot of time, a lot, and frankly that's time we can't afford -
that's months if not years of creation. whereas, if you use the real world postap, you can look up what happened during the industrial revolution, world war 1, stone age, reinassance, it's all one tap away.
and personally, to me, i love the world we have now. does it need more work? definitely! does it have a lot of plotholes? yes! can it be fixed without being rewritten completely? absolutely. am i willing to give the time to help make it happen? hell yeah! i'm all for helping make the human world better! a lot of people here are too, and can already see the potential it has. we just need the go-ahead to make it happen.
hah i'm actually not sure if any of this made a lick of sense or whether or not it it even reflects what i'm trying to say. i'm not good with words and on mobile and too lazy to scroll uo and retype stuff because my keypad hates me. feel free to ask me any clarifying questions, though, i'd be happy to answer them or attempt to answer them! ❤
i think, with some time and effort (which will always be required anyway to build a new world), we can make the human board flourish! to me, i'd prefer we just really improve the history first - how the war came, why it came, when it was set, and how far back it happened in relation to the current rp time, taking into consideration realism. there's a really good thing we have already that holds a lot of promise and potential, we just need the time and opportunity to bring it to that potential, and we're all very willing to help bring it there!
i agree that worldbuilding needs to come first before group conception. if you build groups first that could not, for example, possibly exist in the same universe, then it's going to be a big struggle to build a world around it and have it be cohesive. it would be a turn off, to me, for a world to just magically have groups that shouldn't exist at the same time and just have it be explained by "magic" or any other similar effect. a world is as important as the groups in it. if we already have a cohesive world that works, it will set a guide for future new groups to know how to go about making their own - not to mention all groups will be following more or less the same timeline of events, and there will be a lot of opportunity here! an established world.
speaking of established world, i'm more of a fan of using the earth we have now as a guideline for locations. for example, the current map that we have is good, i like it! the two settlements are not too close nor too far. the difference between animal rp and human rp is that animal rp can have a set territory to themselves, and be happy with an established border. humans don't. humans are prone to moving constantly if the need requires it, and only those who are on fertile land will stay put - but even then, those on fertile land will have to expand their territories if their population grows and they find that the current land they have is not enough to support them. humans are also prone to claiming another plot of land as their own if they find one that has resources they want - case and point, countries being colonized. this opens up a lot of opportunity of conflict between the clans. in animal rp, fighting for territory doesn't really happen, even before i never really see it work, so i think animal rp should not be used as a guideline for how human rp should be.
if they were solely set in islands, it will provide a really big restriction to a lot of movements a nation can make (and have made in the past). additionally, it removes the possibility if neutral land between two locations - neutral land that can be used by unofficial groups, that can be fought over, and that's too many roleplaying opportunities missed. how will nations expand their borders? additionally, if all the lands are taken and a new group is introduced, how will we plop down a new island without saying it magically appeared? however, having a mix of mainland AND islands (europe) will be a good mix, providing everyone with what they might need. islands? got them. continents? got them. pre-established culture and history? google, or history books. and it's personally more interesting for me to see how humanity evolves from that culture.
additionally, providing an established map allows people to be more familiar with a location, as well as distances between them. liquid time is not that big of an issue here. i promise it won't take a year to move from blackfall to griff! it would probably take less than a month, even. also also, we have races that we are familiar with - races with established cultures and appearances, and all of those existing in europe in some form or another. if we make a new world from scratch, it'll be harder because we come up with a new world, how it works, what are its laws of gravity, physics (we can't just say earth-like because that's a big no-no in worldbuilding), and then when we'vr established the world, we start with the creatures living in it - namely, where they came from, how they got seperated, what their races are, what their cultures are, why x y and z, what's their history, and each time someone asks another question, that's another thing you have to make from scratch. worldbuilding takes years. i've been worldbuilding for months and i haven't even written the story yet, and i'm not even close to being done. making a world from scratch requires a lot of time, a lot, and frankly that's time we can't afford -
that's months if not years of creation. whereas, if you use the real world postap, you can look up what happened during the industrial revolution, world war 1, stone age, reinassance, it's all one tap away.
and personally, to me, i love the world we have now. does it need more work? definitely! does it have a lot of plotholes? yes! can it be fixed without being rewritten completely? absolutely. am i willing to give the time to help make it happen? hell yeah! i'm all for helping make the human world better! a lot of people here are too, and can already see the potential it has. we just need the go-ahead to make it happen.
hah i'm actually not sure if any of this made a lick of sense or whether or not it it even reflects what i'm trying to say. i'm not good with words and on mobile and too lazy to scroll uo and retype stuff because my keypad hates me. feel free to ask me any clarifying questions, though, i'd be happy to answer them or attempt to answer them! ❤
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