06-05-2018, 06:57 AM
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general
» gameover / no nicknames
» ascendants observer
» no actual gender, designed to be male - he/him
- no sexuality, unsure if he can fall in love
» ages real time but does not get older
» age unknown
» actions, [thoughts], [“speech”]
important facts
» is completely made of pixels, but in a three-dimensional matter (think of the movie “pixels”)
» gameover has no idea how he came to the real world - everything is new to him
» came from a game called “dark corridors,” (made up by me) which is a 32-bit RPG game
» gameover has never seen the world above ground until now
» was the player’s guide/pet in his game, as well as a character in the game - acted as a defense pet of sorts, helping the player track quests and fight enemies, and stays with them throughout the entire game
» attacks with fireballs and lightning zaps (which are pixelated until they come in contact with real-world objects)
» initially designed to be curious and interactive (often talking about the player’s surroundings, explaining things, giving hints, etc.), but he is a learning AI and can easily change based on his surroundings
» all programming is currently at its default
» interpreting his facial emotions can be a little difficult, but he has a tendency to express using emotes, which appear above his head
» has 3 lives - when he dies he’ll collapse into a pile of pixels and an old-school death sound will play. the words “YOU DIED!” will float above it, and he will remain stuck this way until someone presses the “continue?” button below it. when he runs out of lives, it will change to “GAME OVER.” and “new game?” instead.
»anything he touches will be turned into pixels until he moves away from it - only exception is living animals. turns ground in a small area around him into pixels. pixels will simply melt back into its original form when no longer touched.
physical
» carries the appearance of a cat [art gallery wip]
» has no voice of his own- speaks using speech bubbles that appear over his head, which makes a clicking sound remnscent of old RPGs when characters speak
» composed entirely of pixels from head to toe, but is still three-dimensional
» dark blue in color- somewhat glow-y
» paws and tail-tip fade into a brighter blue, and emits light in the dark
» back and flanks are speckled with light blue dots that glow, reminiscent of the night sky
» all flesh is a bright blue, the color of his paws/tail tip
» has unusual and vibrant orange eyes that also glow/emit light
» wears a brown pack on his back that’s strapped around his belly, which is his access to the Menu
personality
» a learning AI- somewhat easily influenced
» default programming has him set to curious and a little chatty. will often talk about surroundings
» fiercely defensive of those he cares about, to the point of dying for them without hesitation
» will not hesitate to be hostile to those he dislikes - will attack those he hates on sight, with intent to kill in extreme situations
» usually fairly cheery and open
» POWERS
- fire manipulation (only in the form of fireballs) - N/A (not yet bought)
- electricity manipulation (mastered)
» STRENGTHS
- extremely resilient in battle- seldom gives up
- learns most things easily
- fairly intelligent, and can analyze situations quickly
- built for battle, and skilled in ranged combat
» WEAKNESSES
- often misses social cues
- easily manipulated
- vulnerable to status conditions
- heals slower than normal
- practically helpless in melee combat
relations
» considers Pele his “hero,” aka player of the game
» no biological family or siblings
» no ships
interaction
» weak physically||medium magically||medium-low mentally
» reactions will vary
» nonviolent powerplay allowed
» attack in bold #5376d8
» roleplayer by cakie !
» gameover / no nicknames
» ascendants observer
» no actual gender, designed to be male - he/him
- no sexuality, unsure if he can fall in love
» ages real time but does not get older
» age unknown
» actions, [thoughts], [“speech”]
important facts
» is completely made of pixels, but in a three-dimensional matter (think of the movie “pixels”)
» gameover has no idea how he came to the real world - everything is new to him
» came from a game called “dark corridors,” (made up by me) which is a 32-bit RPG game
» gameover has never seen the world above ground until now
» was the player’s guide/pet in his game, as well as a character in the game - acted as a defense pet of sorts, helping the player track quests and fight enemies, and stays with them throughout the entire game
» attacks with fireballs and lightning zaps (which are pixelated until they come in contact with real-world objects)
» initially designed to be curious and interactive (often talking about the player’s surroundings, explaining things, giving hints, etc.), but he is a learning AI and can easily change based on his surroundings
» all programming is currently at its default
» interpreting his facial emotions can be a little difficult, but he has a tendency to express using emotes, which appear above his head
» has 3 lives - when he dies he’ll collapse into a pile of pixels and an old-school death sound will play. the words “YOU DIED!” will float above it, and he will remain stuck this way until someone presses the “continue?” button below it. when he runs out of lives, it will change to “GAME OVER.” and “new game?” instead.
»anything he touches will be turned into pixels until he moves away from it - only exception is living animals. turns ground in a small area around him into pixels. pixels will simply melt back into its original form when no longer touched.
physical
» carries the appearance of a cat [art gallery wip]
» has no voice of his own- speaks using speech bubbles that appear over his head, which makes a clicking sound remnscent of old RPGs when characters speak
» composed entirely of pixels from head to toe, but is still three-dimensional
» dark blue in color- somewhat glow-y
» paws and tail-tip fade into a brighter blue, and emits light in the dark
» back and flanks are speckled with light blue dots that glow, reminiscent of the night sky
» all flesh is a bright blue, the color of his paws/tail tip
» has unusual and vibrant orange eyes that also glow/emit light
» wears a brown pack on his back that’s strapped around his belly, which is his access to the Menu
personality
» a learning AI- somewhat easily influenced
» default programming has him set to curious and a little chatty. will often talk about surroundings
» fiercely defensive of those he cares about, to the point of dying for them without hesitation
» will not hesitate to be hostile to those he dislikes - will attack those he hates on sight, with intent to kill in extreme situations
» usually fairly cheery and open
» POWERS
- fire manipulation (only in the form of fireballs) - N/A (not yet bought)
- electricity manipulation (mastered)
» STRENGTHS
- extremely resilient in battle- seldom gives up
- learns most things easily
- fairly intelligent, and can analyze situations quickly
- built for battle, and skilled in ranged combat
» WEAKNESSES
- often misses social cues
- easily manipulated
- vulnerable to status conditions
- heals slower than normal
- practically helpless in melee combat
relations
» considers Pele his “hero,” aka player of the game
» no biological family or siblings
» no ships
interaction
» weak physically||medium magically||medium-low mentally
» reactions will vary
» nonviolent powerplay allowed
» attack in bold #5376d8
» roleplayer by cakie !
i draw sometimes