09-01-2022, 10:16 PM
[align=center][div style="background-color: TRANSPARENT; font-family: book antiqua; max-width: 460px; height: auto; overflow: auto; text-align: justify; color: lightgray; font-size: 16px;"]Username: venture. (or) adventure.
Character name: Aesior Opheles
Character description/bio: [ link ]
Position you are interested in: luminary of tanglewood
Potential plots/ideas: i've got a lot,,,, dont mind me lol
- New Beginnings ;; the town of tanglewood has fallen to the wayside and is in dire need of repair and cleanup. old and unsafe buildings will be torn down, their lumber used to fuel the fires of the swamp's tavern and homes come cold days. new buildings will be constructed and the forest will see some clearing in the northern direction as work progresses. the northern side of the forest and the more solid landmasses of the group will be deforested, the lumber from that will be used in the repair and re-construction of the town, while the new ground itself will become part of the territory, housing a greenhouse, orchard, and new silos with the potential addition of a watch station to the tallest tree in the area that was cut down. the old signs of the territory will be updated and renewed, with new signs going up where it's considered necessary.
- Farmer's Market & Revitalization of The Farm ;; the farm that tanglewood has called its own hasn't been touched for quite some time, leaving the fields to grow and grow, becoming a considerable fire risk without proper tending. the time for harvest has come, and with it, the chance to repair the broken fences and shelters, so as to bring back a sense of order to the farm. come the finish of harvest, the fields will be set to burn in a prescribed burn to free up the choked growth of the fields and the encroaching forest. when spring comes, the fields will be sowed with various seeds, adding to the rye and wheat usually grown there, adding a greater diversity to the food reserves of tanglewood. come the end of harvest and in the summer, a farmer's market would be held with invitations to friendly groups, where the members of the groups can trade or sell off their goods, including but not limited to food and fruit items. this is a good time for craftsmen to introduce their products and craft, looking for apprentices to mentor. the farm is in need of revitalizing for the group's own uses and it's ability to use the products in trade, including the trade of non-communicative and feral livestock, furthering opening job opportunities.
- Craft Hall ;; a potential new addition to the titles and jobs of the tanglers, and a branch out to those that they do trade with. the specialization in any craft would be welcomed, those who are considered to be masters would be given Master Craftsman as a title, and they would be charged with finding apprentices that they would wish to take on in apprenticeships, allowing for exchange between groups of the beyond with trades, skills, and crafts. this is not for crafts alone, but it will expand into medicines, espionage, merchantile skills, etc. a new hall would be built for those of any training to bolster their craft/trade/skill to those around them, inclusive of all.
- Wild Cards ;; there are many ranks of tanglewood that need to be filled and bolstered, with various potential faces for new ranks and greater ranks among the members. with this, there would be the introduction of the wild cards, a new stepping stone rank to higher positions where promising members are reflected, and are placed for consideration for growth into those of reapers and vassals. this is the rank for those that the higher ups deem worthy of ascending to a higher rank, similar to shaderunner but it focuses more so on the political side of things. consider this rank as a mixed bag, where the possible promotees are trained under the luminary and current high ranks, in politics, battle measures and more. (this could admittedly use more work, i'm struggling to describe with the words i want so this is good enough for real lol)
- Replacement of Pranking Tradition ;; the practice within itself is light hearted but has seen little use or attempt to use within the group and upon allying groups. a tradition to replace it with would be raid-training with an allied group, where both groups hold faux raids on each other to train the members of the group, to keep them on their toes during peacetime lest they grow too relaxed. this could also be the opportunity for sparring and battle training.
- Expansion ;; with the development of new land, therefore more land is viable to explore and new landmarks to discover. this will be given to the group as a suggestion for what new landmarks they would like to see within tanglewood, and other plots that they might like to see enacted. this expansion could do many things, but i would like to include the discovery of more waterways, perhaps a bit more remniscent of the everglades or the swamps in the carolinas for example where theres waterpaths; potentially allowing for development of a water faring portion of society where boats are involved etc. there is opportunity for many things with this.
- Weather Mishaps ;; with the beginning of winter approaching and fall arriving as we are now, it wouldn't be amiss for weather to begin to turn up the dial for chaos upon the island, and even within the swamp. with tangle's swamp being a saltwater swamp, it's basically the first to accept the damage of any typhoon, hurricane etc that sweeps its banks, and with that, i thought it might be interesting to introduce a weather plot, as minor as it may be. within the group, it would give cause for some of the other plots above to come into place following a big storm that causes damage to the territory, and for the tanglers to potentially reach out to other groups in search of alliances or aid to get through the difficult time and recover. perhaps a tropical storm could overwhelm the territory and it's denizens.
- Alliances, Trade, and Ambassadors ;; the search for groups to ally themselves with is on, and with mixed tensions and high tempers about the murder of ximen, it would be smart to reach out to either of the other two remaining groups, the typhoon and the pitt. with the potential to reach out to each group, there is room for growth of attempting to rekindle old friendships and create new ones, but with it comes the prospect of trade, a means of income and interaction that has fallen behind in recent times. as a merchant himself, aesior would wish to further improve the means of trade that the group has, and would want to see more ambassadors reaching out to the other big three, seeking to enrich the swamp with more than what they have already. such means of seeking ambassadors and trade opens other options as well of course, and brings with it new challenges for the group. for the time being he would like to see that the group stays chaotic neutral with the tendency to act against those not seen as allies. with time, he may see to push the group towards other alignments, depending on situations arisen by the other big three. this could perhaps push in a new age of trade, business and profit (if we wanted to do a site currency used IC this may be a way of introducing it. perhaps even a trade carivan)
Why I would be a beneficial candidate: i have the experience of leading what was once the rosebloods before the group's fall, as well as writing the character bai shi as previously a marauder and currently as the councilman of arms, both within the pitt before taking a break from the site. i have also written the leaderships of four unofficial groups with two being dropped for various reasons. the one detriment to my candidate position is that i am taking four classes within my first university semester and i am not sure on when i would be able to write posts. i would be looking to promote other roleplayer's characters to higher ranks so that they would be able to help carry the group's activity in the times that i'm not available, or to perhaps even try out a co-leadership with another roleplayer of staff's choice. i am fairly active on the discord otherwise, and i tend to have the most muse for aesior at any given time.
Character name: Aesior Opheles
Character description/bio: [ link ]
Position you are interested in: luminary of tanglewood
Potential plots/ideas: i've got a lot,,,, dont mind me lol
- New Beginnings ;; the town of tanglewood has fallen to the wayside and is in dire need of repair and cleanup. old and unsafe buildings will be torn down, their lumber used to fuel the fires of the swamp's tavern and homes come cold days. new buildings will be constructed and the forest will see some clearing in the northern direction as work progresses. the northern side of the forest and the more solid landmasses of the group will be deforested, the lumber from that will be used in the repair and re-construction of the town, while the new ground itself will become part of the territory, housing a greenhouse, orchard, and new silos with the potential addition of a watch station to the tallest tree in the area that was cut down. the old signs of the territory will be updated and renewed, with new signs going up where it's considered necessary.
- Farmer's Market & Revitalization of The Farm ;; the farm that tanglewood has called its own hasn't been touched for quite some time, leaving the fields to grow and grow, becoming a considerable fire risk without proper tending. the time for harvest has come, and with it, the chance to repair the broken fences and shelters, so as to bring back a sense of order to the farm. come the finish of harvest, the fields will be set to burn in a prescribed burn to free up the choked growth of the fields and the encroaching forest. when spring comes, the fields will be sowed with various seeds, adding to the rye and wheat usually grown there, adding a greater diversity to the food reserves of tanglewood. come the end of harvest and in the summer, a farmer's market would be held with invitations to friendly groups, where the members of the groups can trade or sell off their goods, including but not limited to food and fruit items. this is a good time for craftsmen to introduce their products and craft, looking for apprentices to mentor. the farm is in need of revitalizing for the group's own uses and it's ability to use the products in trade, including the trade of non-communicative and feral livestock, furthering opening job opportunities.
- Craft Hall ;; a potential new addition to the titles and jobs of the tanglers, and a branch out to those that they do trade with. the specialization in any craft would be welcomed, those who are considered to be masters would be given Master Craftsman as a title, and they would be charged with finding apprentices that they would wish to take on in apprenticeships, allowing for exchange between groups of the beyond with trades, skills, and crafts. this is not for crafts alone, but it will expand into medicines, espionage, merchantile skills, etc. a new hall would be built for those of any training to bolster their craft/trade/skill to those around them, inclusive of all.
- Wild Cards ;; there are many ranks of tanglewood that need to be filled and bolstered, with various potential faces for new ranks and greater ranks among the members. with this, there would be the introduction of the wild cards, a new stepping stone rank to higher positions where promising members are reflected, and are placed for consideration for growth into those of reapers and vassals. this is the rank for those that the higher ups deem worthy of ascending to a higher rank, similar to shaderunner but it focuses more so on the political side of things. consider this rank as a mixed bag, where the possible promotees are trained under the luminary and current high ranks, in politics, battle measures and more. (this could admittedly use more work, i'm struggling to describe with the words i want so this is good enough for real lol)
- Replacement of Pranking Tradition ;; the practice within itself is light hearted but has seen little use or attempt to use within the group and upon allying groups. a tradition to replace it with would be raid-training with an allied group, where both groups hold faux raids on each other to train the members of the group, to keep them on their toes during peacetime lest they grow too relaxed. this could also be the opportunity for sparring and battle training.
- Expansion ;; with the development of new land, therefore more land is viable to explore and new landmarks to discover. this will be given to the group as a suggestion for what new landmarks they would like to see within tanglewood, and other plots that they might like to see enacted. this expansion could do many things, but i would like to include the discovery of more waterways, perhaps a bit more remniscent of the everglades or the swamps in the carolinas for example where theres waterpaths; potentially allowing for development of a water faring portion of society where boats are involved etc. there is opportunity for many things with this.
- Weather Mishaps ;; with the beginning of winter approaching and fall arriving as we are now, it wouldn't be amiss for weather to begin to turn up the dial for chaos upon the island, and even within the swamp. with tangle's swamp being a saltwater swamp, it's basically the first to accept the damage of any typhoon, hurricane etc that sweeps its banks, and with that, i thought it might be interesting to introduce a weather plot, as minor as it may be. within the group, it would give cause for some of the other plots above to come into place following a big storm that causes damage to the territory, and for the tanglers to potentially reach out to other groups in search of alliances or aid to get through the difficult time and recover. perhaps a tropical storm could overwhelm the territory and it's denizens.
- Alliances, Trade, and Ambassadors ;; the search for groups to ally themselves with is on, and with mixed tensions and high tempers about the murder of ximen, it would be smart to reach out to either of the other two remaining groups, the typhoon and the pitt. with the potential to reach out to each group, there is room for growth of attempting to rekindle old friendships and create new ones, but with it comes the prospect of trade, a means of income and interaction that has fallen behind in recent times. as a merchant himself, aesior would wish to further improve the means of trade that the group has, and would want to see more ambassadors reaching out to the other big three, seeking to enrich the swamp with more than what they have already. such means of seeking ambassadors and trade opens other options as well of course, and brings with it new challenges for the group. for the time being he would like to see that the group stays chaotic neutral with the tendency to act against those not seen as allies. with time, he may see to push the group towards other alignments, depending on situations arisen by the other big three. this could perhaps push in a new age of trade, business and profit (if we wanted to do a site currency used IC this may be a way of introducing it. perhaps even a trade carivan)
Why I would be a beneficial candidate: i have the experience of leading what was once the rosebloods before the group's fall, as well as writing the character bai shi as previously a marauder and currently as the councilman of arms, both within the pitt before taking a break from the site. i have also written the leaderships of four unofficial groups with two being dropped for various reasons. the one detriment to my candidate position is that i am taking four classes within my first university semester and i am not sure on when i would be able to write posts. i would be looking to promote other roleplayer's characters to higher ranks so that they would be able to help carry the group's activity in the times that i'm not available, or to perhaps even try out a co-leadership with another roleplayer of staff's choice. i am fairly active on the discord otherwise, and i tend to have the most muse for aesior at any given time.