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    Beasts of Beyond Other Archived Roleplay Uncharted Territories SUNHAVEN GUIDE & HUB ☼ 01/23

    SUNHAVEN GUIDE & HUB ☼ 01/23
    SUNHAVEN
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    #1
    07-27-2018, 05:35 PM (This post was last modified: 01-23-2019, 01:03 PM by SUNHAVEN.)


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    INTRODUCTION  Sunhaven was founded by Jericho in July of 2018 as a place for merchants, shopkeepers, and socialites to call their home.  Though they specialize in trade and all things communal, they encourage individual passions through guilds presiding over the fields of art, medicine, and warfare.  Sunhaven is generally friendly towards other groups and prefer to remain neutral in conflicts so as to continue commerce, but be warned that when provoked they are willing to fight tooth and claw.

    [color=darkorange]TERRITORY
      Sunhaven makes their home in a small, floating seatown along the beach at the edge of a mountain range. Along the Mountain Pass and the outskirts of the meadow borders sits thick 8ft tall steel plated wooden barricades they each have large gates that primarily stay open with a guard watching the area for any intruders.  Click each underlined word for a visual reference!

    The Town  The floating seatown is a wide array of little, buoyant houses and shops connected by a vast stretch of boardwalk.  Though they may bob and sway gently on the waves below, the structures are connected to the ocean floor and are sturdy enough to withstand the worst of weather.  Most of the buildings are very colorful and are frequently painted over with murals by Sunhaveners, but each varies widely in both function and layout.  Albeit somewhat small and quaint and certainly unconventional, their camp contains most buildings that can be found in any typical town.  Landmarks in the town include the library, the art cafe, and the fountain.

    town landmarks:
    The Library  The library, like most places in the town, is small but chock-full of books nonetheless.  It is only one room with two stories, though each is equipped with ladders to reach the books stacked to the ceiling and are connected by a single, winding staircase.  The very top is a dome with stained glass, lined below with murals, while on the floor there are desks and comfy chairs for relaxing and reading in.

    The Art Cafe  The art cafe is a cozy little coffee shop that also doubles as an art gallery.  Hung on all the walls are paintings and drawings, and a space in the corner has been cleared for live performances.  Attached is a small art studio where painting classes were once taught, and where supplies can now be found.  This used to serve as the headquarters for the art guild.

    The Fountain  At the entrance of the sea town is a large space of boardwalk left wide open for Sunhaveners to mingle, and at its very middle lies the fountain.  Still mostly in working order, the fountain's three tiers each have crumbling statues and glittering at the very bottom are coins that have been thrown in.  Here is where meetings are held and important announcements are made, often with the leader standing on the bottom lip so as not to get too wet!
    The Beach  Where the mountains meet the sea lies the beach, the section of Sunhaven's territory that acts as about three-fourths of their border (the other quarter, of course, being deep within the mountains).  Here there are many caves and coves, rife with mystery for the curious explorer.  Landmarks on the beach include the wharf, the warship, the greenhouse, the statues, and the grotto.

    beach landmarks:
    The Wharf  Situated just next to the floating town is the wharf where old boats are docked.  Similar to the town itself it's relatively small, but there's lots to find within the anchored ships!  At the edge of the wharf is also a pier, along with an old fishing store.

    The Warship  Just beyond the pier is a beached warship.  The vessel is somewhat sunken, with one end submerged below the water, but most of the interior is still accessible.  Some sections are rusted and the ship itself no longer functions.  This used to serve as the headquarters for the warfare guild.

    The Greenhouse  Situated on the beach but still a safe distance from the shore to not be washed away is the greenhouse.  Inside there are raised beds, pots, and hanging plants aplenty.  Many are herbs or other useful plants, but others just exist to look pretty!  In the back is a small closet filled with gardening supplies, and attached at the ocean is a floating garden.  This used to serve as the headquarters for the medicine guild.

    The Statues  Dotted along the beach are various mysterious statues.  No one knows how long they've been there or who made them, but they are certainly interesting fixtures of the territory and perfectly suiting for such an artsy group.  Creative members of Sunhaven are encouraged to expand this statue collection by adding their own!

    The Grotto  At one of the furthest edges of the beach along the treeline lies a natural grotto with multiple openings to a pool below.  It's not a long drop and much of the water below is shallow, but smaller members be warned that it can prove difficult to escape!
    The Mountains  Sunhaven's mountain range is relatively shallow and springs forth with life due to its typically-warm climate.  Though not tropical by any means, most of the summits are not tall enough to be cold year-round.  The environment is a mix, dotted with forests and bushy expanses, though each colored with a wide variety of flora and fauna; additionally, nestled between the peaks meadows are often found.  Considering the only border accessible by land lies in the mountains, this is where most joiners and visitors can be found wandering.  Landmarks in the mountains include the peak, the orchard, the fjord, and the lake.

    mountains landmarks:
    The Peak  A winding staircase leads all the way from the town up the mountains to the highest point in all of Sunhaven's territory, the only mountain to ever be capped with snow: the peak.  Here, where they are closest to the sun, is a pyre where ceremonial burnings are held so that the smoke may reach the heavens.

    The Orchard  Deep within the mountains is an abandoned orchard, whose buildings are decrepit and overgrown but whose array of fruit-bearing trees continue to grow produce each year.  Additionally, its nearby fields grow berries and flowers.

    The Fjord  Flowing in from the sea is a river which cuts through the mountains to form a deep inlet of cliffs, creating a fjord.  Along this waterway is an overlook formed naturally by rocks, allowing Sunhaveners to get a lay of the ravine below.

    The Lake  In the very heart of Sunhaven's mountains lies a lake into which the fjord flows, down over a waterfall.  Here the water is tranquil and serene considering the thinness of the waterfall, but it's deep enough to get non-swimmers in trouble should they decide to take a dip; the particularly brave of heart have even been known to cannonball off the cliffside above!
    RANKS  Below is a description of all the ranks, with the current high and semi-high positions listed.  Character and roleplayer names are clickable to view accounts and subaccounts.

    HELION The leader; their word is law. Though their power is without limit, they are responsible for the success and well-being of the group.
    Bex, played by kicksie

    WARDEN The right hand, second to only the Helion. They are given a great deal of trust and are able to complete most tasks without permission.  Also responsible for stepping up the Helion's stead in their absence.
    TBA

    GOLDENBLOODS Assistant deputies and trusted council of the Helion.  Expected to contribute ideas for the group as well as keep up with all of the duties of lower ranks. They are over the Sunbearers and are enlisted to be watchful and help with what needs to be done.
    TBA

    SUNBEARERS The bulk of the clan; full-fledged members who may fulfill a variety of roles.  Unlimited and too many to list.

    SPARKS Younger members who are in training to become Sunbearers.  Unlimited and too many to list.

    RAYS The children of the group, only able to become Sparks at the age of six months old.  Unlimited and too many to list.

    RETIRED RANKS:
    DAWNGUARDS A high position tasked with enforcing rules expected to police the rules when necessary and oversee the trainings and the wellfare of the group. Are expected to be respectful of allies when needed.

    SOLBINDERS The healers of Sunhaven, often very intelligent in their herbal knowledge they are tasked with healing wounded members and hosting medical sessions with with and without allies to better everyone. They also keep up with ceremonial burnings for when Sparks graduate to full warriors, and the task of starting up the Hearth Festival.

    HEARTHKEEPERS A semi-high position and stepping stone to further achievement, considered mostly to be a welcoming committee for newcomers. They are expected to come up with fun and expressive events both for allies and their own group mates to enjoy.
    REIGNS

    JERICHO:
    wip
    QUANTUM:
    wip
    MARINA:
    wip
    BUCKINGHAM:
    wip
    RELIGION & CUSTOMS  Sunhaven worships the twin deities Apollo and Artemis.  Both are viewed as gods of the sun in a sense, because Apollo is the one to bring the sun up in the morning and Artemis is the one to set it down at night.  Additionally, Apollo is seen as reigning over the arts, health, truth, wealth, fertility, dawn, and summer.  Artemis is seen to have influence over hunting, wilderness, lost souls, ill-fated lovers, dusk, and winter.  Sunhaveners will pray to each respective god for their blessing in relation to these things.  Often when praying, they will burn offerings at the pyre at the mountain range's peak, as it is the closest one can get to the sun (and thus the gods).  When a Sunhavener dies, they will also be cremated so that their smoke may be carried up to the heavens in similar fashion.

    As a group of merchants and shopkeepers, Sunhaven has a shop system in which anyone may trade goods and services with others.  Often they will venture to other clans in group trading ventures.  To read more about shops or start your own, click here.

    Most of Sunhaven's greatest traditions involve painting — often they will paint each others pelts before events, raids, and ceremonies, and decoration and style varies wildly (and usually upon the individual!).  Art is used as a form of expression for many, and often Sunhaveners will paint murals along the walls of the homes in the sea town to ensure they leave their literal mark upon the group.  And though Sunhaven tends to host parties frequently due to their social nature, the longest day of the year — the summer solstice — is considered sacred due to their worshiping of the sun, and therefore is celebrated with the biggest party of the year: the Sun Festival.  Any and all groups that Sunhaven is friendly with are invited to a huge feast and dance, typically accompanied with games and tournaments for Haveners of all types to show their skill!

    POLITICS  Sunhaven is not passive nor warbound, and thus tend to consider themselves neutral.  Most of this has to do with the fact that Sunhaven is a merchant group; they prefer to keep their options open by involving themselves in as few conflicts as possible, but will not hesitate to start and/or finish wars if they feel that their people or trade is threatened.  Neutrals are referred to as clans being on trading terms with Sunhaven, meaning that they can still be visited for commerce (though Allies always get first pick!).

    Allies: Tanglewood, The Typhoon, The Ascendants
    Trading terms: All not listed
    Enemies: The Pitt



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    SUNHAVEN
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    #2
    07-27-2018, 05:38 PM (This post was last modified: 09-22-2018, 08:38 PM by SUNHAVEN.)


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    IMPORTANT THREADS & GUIDES[color=black]
    Discord Server
    Shop System Guide
    Chatting/Plotting Thread
    Mass Adoptions and High Position Tryouts



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    axiom
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    #3
    07-27-2018, 06:00 PM
    [align=center]
    Track
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    #4
    07-27-2018, 06:10 PM
    track; will delete if needed!
    THE POP AND FIZZ HITS YOU LIKE A HAMMER
    LEXA • SHE / HER • PREMADES 。・:*:・゚☆
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    #5
    07-27-2018, 06:13 PM
    Track!
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    #6
    07-27-2018, 09:06 PM
    track on main!
    jericho
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    #7
    07-27-2018, 09:07 PM
    ...and sub ;^)
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    tags — shop — house
    they kept comparing you to history's oldest tragedies
    but you were a modern tragedy, innocent and forgotten
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    #8
    07-27-2018, 09:39 PM
    tracking!!
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      Thomas
    #9
    07-27-2018, 10:57 PM
    [align=center][div style=" background-color: transparent; border: 0px solid black; width: 70%; min-height: 9px; font-family:; line-height: 110%; text-align: justify; padding: 20px"]tracking!
    [glow=black,10,100]THE STARS ARE BRIGHT BUT DO THEY KNOW?[/glow]
    [glow=black,1,100]THE UNIVERSE IS BEAUTIFUL BUT COLD
    dovedeparture | testing | she/her |  ⅓ of hell chat
    SUNHAVEN
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    #10
    07-27-2018, 11:23 PM
    all of the mini-guides are complete! sunhaven is pretty much ready to go :^)
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