05-14-2018, 10:30 AM
okay. I only scanned over this in a rush so excuse me if I repeat things that have already been said and stuff hehe...
So from what I've read, you guys are trying to distinguish yourselves and make threads more interesting right? Okay. I know a thing or two about storytelling. One thing I think that needs to be addressed is there is no drive in snowbound (or anywhere on site, to be honest). There is no story if there is no conflict, correct? The villain or conflict is what drives a story forward.
My first thought is to enroll an OOC role that the IC leader and secondhand (deputy??) will closely watch. I can almost imagine them writing OOC "quest" prompts for people to do IC. We can perhaps find some sort of animalistic creatures to be our conflict. Like.
"Monster overload!! Your prompt is to find a way to eliminate five (5) slimes that have overrun the town! You are allowed to carry 2 items and 1 rune to help in your journey."
And like. We can reward gold and have shops where you can get a sword or something. There's nothing stopping someone having a sword anyways, but it would be a fun ic way to get a sword. The Gamemasters would like. play as the monsters in almost a DnD sort of fashion. Like... roll dice and play though hidden stats (perhaps different artifacts have stats?) to decide how much damage a character will do to a monster.
Just some endless musing. I feel like it would work out if enrolled properly. WCARPG did something similar for their first few months and it worked out well. It wouldn't be required, but I could plan and write out some test quests for people to try out?
So from what I've read, you guys are trying to distinguish yourselves and make threads more interesting right? Okay. I know a thing or two about storytelling. One thing I think that needs to be addressed is there is no drive in snowbound (or anywhere on site, to be honest). There is no story if there is no conflict, correct? The villain or conflict is what drives a story forward.
My first thought is to enroll an OOC role that the IC leader and secondhand (deputy??) will closely watch. I can almost imagine them writing OOC "quest" prompts for people to do IC. We can perhaps find some sort of animalistic creatures to be our conflict. Like.
"Monster overload!! Your prompt is to find a way to eliminate five (5) slimes that have overrun the town! You are allowed to carry 2 items and 1 rune to help in your journey."
And like. We can reward gold and have shops where you can get a sword or something. There's nothing stopping someone having a sword anyways, but it would be a fun ic way to get a sword. The Gamemasters would like. play as the monsters in almost a DnD sort of fashion. Like... roll dice and play though hidden stats (perhaps different artifacts have stats?) to decide how much damage a character will do to a monster.
Just some endless musing. I feel like it would work out if enrolled properly. WCARPG did something similar for their first few months and it worked out well. It wouldn't be required, but I could plan and write out some test quests for people to try out?