05-14-2018, 01:22 AM
[align=center][div style="max-width: 600px; text-align: justify; font-family: verdana; font-size: 10pt;"]I am also in agreement.
In response to Velli, specifically: I think the main problem is not that people are not interested, but perhaps it's a bit too much too soon? Does that make sense? Personally, I am still learning the territory and trying to remember all the roles of the s/HPs that it will take me even longer to learn all the ancestors and stuff. I actually really want to get involved with the ancestor stuff, it's just a process of integrating Mel into it all since a major aspect of her character is that she's an outsider.
Perhaps fully introducing one idea at a time like the ancestor/totem thingies first and allowing people to learn it and incorporate it into roleplay will work better? I like making religious characters, and Mel is very superstitious herself, so as soon as she learns about the ancestors then it will be easier to incorporate it into every day stuff. Since BoB is so new, maybe starting with territory development and introducing the ancestors would be the best way to go because it's an introduction to all the things we want to incorporate later on. The whole event with seeing the ghost relatives or whatever is cool, but it's hard for characters like mel or killua whose family is outside of snowbound and the fact that they are separated from family is a big part of their backstory.
That's just my opinion, at least. Because it's hard to embrace a bunch of new stuff all at once as opposed to one or two things every couple of months. And then later on down the road, when new people join SB, the established characters will already (hopefully) incorporate the traditions and stuff and newbies can learn from watching the oldies.
Hope this helps! :^)
In response to Velli, specifically: I think the main problem is not that people are not interested, but perhaps it's a bit too much too soon? Does that make sense? Personally, I am still learning the territory and trying to remember all the roles of the s/HPs that it will take me even longer to learn all the ancestors and stuff. I actually really want to get involved with the ancestor stuff, it's just a process of integrating Mel into it all since a major aspect of her character is that she's an outsider.
Perhaps fully introducing one idea at a time like the ancestor/totem thingies first and allowing people to learn it and incorporate it into roleplay will work better? I like making religious characters, and Mel is very superstitious herself, so as soon as she learns about the ancestors then it will be easier to incorporate it into every day stuff. Since BoB is so new, maybe starting with territory development and introducing the ancestors would be the best way to go because it's an introduction to all the things we want to incorporate later on. The whole event with seeing the ghost relatives or whatever is cool, but it's hard for characters like mel or killua whose family is outside of snowbound and the fact that they are separated from family is a big part of their backstory.
That's just my opinion, at least. Because it's hard to embrace a bunch of new stuff all at once as opposed to one or two things every couple of months. And then later on down the road, when new people join SB, the established characters will already (hopefully) incorporate the traditions and stuff and newbies can learn from watching the oldies.
Hope this helps! :^)