12-08-2020, 12:33 PM
WELL- since i took the equivalent of a hibernation yesterday, i finally don't have a headache and can now give my cents
a. I say we keep the sea town, grotto, and greenhouse. The sea town can be used as housing if need be, or, if something happens to the main camp, it can be used as a backup. The grotto can definitely be a communal gathering ground for social gatherings and events. The greenhouse could be used as extra herbal storage and a backup guru housing if the main one gets too crowded or something happens to main camp.
b. I like the boreal forest idea. Adding onto that, maybe the closer one gets to the southern shore, the more of a deciduous forest it becomes.
c. Consider this -- we uproot the island and make it a center island for celebrations, meetings, and such? Either having handmade bridges or landbridges leading to the island. We could adapt it from tropical to boreal, or keep it tropical and have some snow/colder weather plots on it? :eyes:
d. For housing, I say we utilize 3 different types: Sea housing, treehousing, and cave housing. This gives a nice choice, in my eyes, as some animals may prefer the darkness and secureness of a cave in comparison to the height in a tree house or the sea housing.
e. I do like the idea of Snake Mouth being the main entry point from the main island to the new Coalition territory. One idea I had in mind while at school was having it connect to the center cotc island (if we keep it) and have it be an entrance to the main territory, full of trade, housing, or even holding places for prisoners.
As for new landmarks, maybe a mount rushmore/ egyptian carving of different kingpins of the past? A way to honor their duties. It would either be underground in a large cavern of against a rockface.
a. I say we keep the sea town, grotto, and greenhouse. The sea town can be used as housing if need be, or, if something happens to the main camp, it can be used as a backup. The grotto can definitely be a communal gathering ground for social gatherings and events. The greenhouse could be used as extra herbal storage and a backup guru housing if the main one gets too crowded or something happens to main camp.
b. I like the boreal forest idea. Adding onto that, maybe the closer one gets to the southern shore, the more of a deciduous forest it becomes.
c. Consider this -- we uproot the island and make it a center island for celebrations, meetings, and such? Either having handmade bridges or landbridges leading to the island. We could adapt it from tropical to boreal, or keep it tropical and have some snow/colder weather plots on it? :eyes:
d. For housing, I say we utilize 3 different types: Sea housing, treehousing, and cave housing. This gives a nice choice, in my eyes, as some animals may prefer the darkness and secureness of a cave in comparison to the height in a tree house or the sea housing.
e. I do like the idea of Snake Mouth being the main entry point from the main island to the new Coalition territory. One idea I had in mind while at school was having it connect to the center cotc island (if we keep it) and have it be an entrance to the main territory, full of trade, housing, or even holding places for prisoners.
As for new landmarks, maybe a mount rushmore/ egyptian carving of different kingpins of the past? A way to honor their duties. It would either be underground in a large cavern of against a rockface.
" THEY NEVER HAD IT LIKE ME, LIKE ME / THEY NEVER REALLY LIKED ME, LIKED ME! " ————————————————— ˊˎ˗