06-29-2020, 11:52 AM
TANGLEWOOD
[sup]the sanctuary for wayward souls[/sup]
[sup]the sanctuary for wayward souls[/sup]
Welcome to Tanglewood, our small old town of misfits. In a word, this place is one of progress. Not long ago, nature had a firm grip on this territory, but now we're taking it back. For the good of Tanglewood and the world at large, we're improving ourselves. Yeah, there are still gators and other dangers around, but we take care of them whenever we need to. We've been renovating the old buildings of this once-abandoned town too, and we won't stop until this place is the most comfortable, modern group on this entire island.
Anyway, enough about the town itself - we've got some really good people doing their best to run this place. The Tanglers here all came from completely different walks of life, but banded together to make a society that functions like a true family. We accept anyone; just make sure to respect our rules and respect everyone else here, and you'll find that a life in Tanglewood is one well-lived.
So, what do you say? Would you like to help make a lasting change in this small world of ours?
Anyway, enough about the town itself - we've got some really good people doing their best to run this place. The Tanglers here all came from completely different walks of life, but banded together to make a society that functions like a true family. We accept anyone; just make sure to respect our rules and respect everyone else here, and you'll find that a life in Tanglewood is one well-lived.
So, what do you say? Would you like to help make a lasting change in this small world of ours?
TRADITIONS
Titles: Titles are given to Tanglers who fulfill certain requirements or have achieved certain goals and are given by the General during meetings.
Masks: A requirement expected from Tanglers, masks are given as a reward for completing a difficult monthly task known as the Mask Vigil. This vigil is a rite of passage for those coming of age and those just joined. It consists of a night in the graveyard for participants, with older mask wearing members attempting to catch them in a very violent game of tag. These masks are not normally worn around the camp, but used during inter-group meetings and raids. A mask may be of any depiction, but must at least cover half the face.
War Paint: An intimidation strategy for raids that still remains from Tanglewood's older days is war paint. As the name suggests, members will paint frightful designs on each other's pelts, baring the dulled colors of black and rare traces of red, blue, yellow, green, and white - the more vibrant the paint, the more advanced the wearer is in combat. In addition to serving as an intimidation tactic, war paint is used for camouflaging into the surrounding foliage, and to protect skin from exposure, insects, and the sun. The paints are gathered from natural supplies; the predominant paint of black is collected from charcoal, red, blue, yellow, and green from crushed plant matter, and white from ground eggshells, and mixed with watery mud.
Tree Markers: Even for the most elite members, Tanglewood's territory is still hazardous and in most cases, deadly. To deter members from stumbling into danger, a system has been developed to forewarn wandering Tanglers of surrounding threats. Symbols are carved and scratched into tree trunks, a simplistic code that only Tanglewood inhabitants are taught, with each scratching translating to a different label. The symbols are used to mark not only possible dangers in the vicinity, but also hunting spots, directions, trap locations, and safe water supplies. If there are no trees present to carve into, a rare occasion in the dense forest, then mud is used to paint out symbols on rocks and other surfaces.
guide to the symbols: hunting, water, directions, and dangers
Laws: Simple rules are used to govern Tanglewood's general lifestyle, and are expected to be respected:
1. Whatever the General says is law.
2. Do not kill or harm fellow members without a proper reason.
3. Never betray the group or its members.
4. Do not cause trouble without another group, or be responsible for the consequences.
5. Newcomers are automatically welcomed into Tanglewood unless they are a threat and/or have intentions to harm the group.
(6. All BoB rules apply.)
Tanglers who disobey these rules or enemy spies who are caught are branded with an identifiable scar and exiled. If they were to ever return, they are executed on sight.
Masks: A requirement expected from Tanglers, masks are given as a reward for completing a difficult monthly task known as the Mask Vigil. This vigil is a rite of passage for those coming of age and those just joined. It consists of a night in the graveyard for participants, with older mask wearing members attempting to catch them in a very violent game of tag. These masks are not normally worn around the camp, but used during inter-group meetings and raids. A mask may be of any depiction, but must at least cover half the face.
War Paint: An intimidation strategy for raids that still remains from Tanglewood's older days is war paint. As the name suggests, members will paint frightful designs on each other's pelts, baring the dulled colors of black and rare traces of red, blue, yellow, green, and white - the more vibrant the paint, the more advanced the wearer is in combat. In addition to serving as an intimidation tactic, war paint is used for camouflaging into the surrounding foliage, and to protect skin from exposure, insects, and the sun. The paints are gathered from natural supplies; the predominant paint of black is collected from charcoal, red, blue, yellow, and green from crushed plant matter, and white from ground eggshells, and mixed with watery mud.
Tree Markers: Even for the most elite members, Tanglewood's territory is still hazardous and in most cases, deadly. To deter members from stumbling into danger, a system has been developed to forewarn wandering Tanglers of surrounding threats. Symbols are carved and scratched into tree trunks, a simplistic code that only Tanglewood inhabitants are taught, with each scratching translating to a different label. The symbols are used to mark not only possible dangers in the vicinity, but also hunting spots, directions, trap locations, and safe water supplies. If there are no trees present to carve into, a rare occasion in the dense forest, then mud is used to paint out symbols on rocks and other surfaces.
guide to the symbols: hunting, water, directions, and dangers
Laws: Simple rules are used to govern Tanglewood's general lifestyle, and are expected to be respected:
1. Whatever the General says is law.
2. Do not kill or harm fellow members without a proper reason.
3. Never betray the group or its members.
4. Do not cause trouble without another group, or be responsible for the consequences.
5. Newcomers are automatically welcomed into Tanglewood unless they are a threat and/or have intentions to harm the group.
(6. All BoB rules apply.)
Tanglers who disobey these rules or enemy spies who are caught are branded with an identifiable scar and exiled. If they were to ever return, they are executed on sight.
TRADE
Despite its less-than-ideal territory, Tanglewood manages to scrap up items for trade with their allies. Their main exports consist of medical herbs, livestock, freshwater fish, small metal objects, leathers and furs, and home-brewed moonshine. Bundles of both herbs and other plants are available as well, and human appliances are also abundant in the town's junkyard. Furthermore, machinery has been found in the junkyard that has been helpful in creating metal items such as badges. After discovering a storage of moonshine in their camp, Tanglers have learned to brew their own alcohol from the main ingredient, barley, which may be gifted to allies on the rare occasion.
TITLES
Berserker: A title given to Tanglers who are frequently found on the front lines during raids, participating in battles, or offering to train or spar with their peers.
Hallow: A title given to Tanglers who have put in the effort to learn medicine and help heal others despite not necessarily being medics.
Observer: A title given to Tanglers who prove themselves to be proficient at spying on others.
Emissary: A title given to Tanglers who have shown promise as ambassadors by offering to visit other groups to keep up relations.
Revenant: A title given to Tanglers who have undergone major character development since their arrival in Tanglewood.
Gatorbait: A title given to Tanglers who prove their loyalty time and time again through consistent activity and inclusion.
— Caustic, Octane, Bloodhound, Ivan
Paragon: A title given to Tanglers who complete the feat of earning all the other badges and are dedicated followers of Tanglewood.
Hallow: A title given to Tanglers who have put in the effort to learn medicine and help heal others despite not necessarily being medics.
Observer: A title given to Tanglers who prove themselves to be proficient at spying on others.
Emissary: A title given to Tanglers who have shown promise as ambassadors by offering to visit other groups to keep up relations.
Revenant: A title given to Tanglers who have undergone major character development since their arrival in Tanglewood.
Gatorbait: A title given to Tanglers who prove their loyalty time and time again through consistent activity and inclusion.
— Caustic, Octane, Bloodhound, Ivan
Paragon: A title given to Tanglers who complete the feat of earning all the other badges and are dedicated followers of Tanglewood.
POLITICS
Tanglewood is a chaotically aligned neutral group and will mercilessly mess up whoever crosses their path negatively; however, combat is usually not actively sought out. They will ally with those they deem trustworthy.
Allies: The Typhoon
Neutrals: all not listed
Enemies: The Pitt
Allies: The Typhoon
Neutrals: all not listed
Enemies: The Pitt
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.