01-05-2020, 12:50 AM
[glow=#000,1,400]WE'VE BECOMES ECHOES BUT ECHOES, THEY FADE AWAY — 。+゚.[/glow]
Kaito adjusted the way he looked, humming slightly - an old Japanese lullaby - from Oyaji. Not like he could ever forget what his father taught him, as he unboxed the games. He notes the messy bandages. "You know, if you ever need help with your wounds, let me know. I have a lot of experience." Because despite not hurting others, everyone went after me. Ugh, the life of KID, he adds on in his mind, sarcasm flowing like a waterfall.
His gaze flickers through the games. Apples to Apples? No good with two people. Would he even like that game, anyway? They could do card games, but Kuroba specifically said that he was doing a board game. Oh, ahah! Battleship. He begins to hum once more, setting it up, and bringing it in front of the lion. After all, why make the injured man move, right? He puts the pieces in order and starts to explain this. "Alrighty, then. Guess there's a time for everything, Oya- Aurum. This is called Battleship. You put each of your ships on tiles, making sure they don't intersect or interlock with each other. Then, once we've both done that, we flip a coin to see who goes first. The objective is simple: try to destroy the other person's fleet. You do this by calling out a letter-number sequence you think one of the ships may be on, for example: A3. If it isn't correct, the turn goes to the other person. If it does have a ship, then you keep going until you have guessed incorrectly."
His gaze flickers through the games. Apples to Apples? No good with two people. Would he even like that game, anyway? They could do card games, but Kuroba specifically said that he was doing a board game. Oh, ahah! Battleship. He begins to hum once more, setting it up, and bringing it in front of the lion. After all, why make the injured man move, right? He puts the pieces in order and starts to explain this. "Alrighty, then. Guess there's a time for everything, Oya- Aurum. This is called Battleship. You put each of your ships on tiles, making sure they don't intersect or interlock with each other. Then, once we've both done that, we flip a coin to see who goes first. The objective is simple: try to destroy the other person's fleet. You do this by calling out a letter-number sequence you think one of the ships may be on, for example: A3. If it isn't correct, the turn goes to the other person. If it does have a ship, then you keep going until you have guessed incorrectly."