10-04-2019, 12:34 PM
"I scorn to do anyone a mischief, when it is not for my advantage."
☠ THE TYPHOON ☠
— OVERVIEW
It's a pirate's life for ye! The Typhoon is a crew of island-dwelling, sea-sailing pirates, with a love for adventures and gold. The Typhoon is all about freedom of both the world, and themselves - rarely will you hear a proper captain give actual orders to their crewmates. There is always choice for them, and they value this deeply. Crewmates trust each and protect each other in the way a family would, faithful that their comrades will act on what is best for themselves. Along with this ideology of independence, the Typhoon make for fierce enemies, as well as powerful allies. It is not often this warbound group will make allies, but when they do, they are keen on making sure both parties benefit in their deal, and will not hesitate to cut off from bad deals.
— TERRITORY
The Typhoon lives on a secluded large tropical island known as the Paradis Archipelago. It holds a thriving rainforest jungle and an active volcano. Their base is located on Barracuda bay but the island is full of numerous other landmarks, the most notable being their entrance, the Railroad Gate, the Haven Island, the Anchored Tempest, the Capricorn Tavern, the Lighthouse, the Pier, the Jungle Temple, and the Deep Sea Dome.
THE BEACHES [ x, x ]
The Typhoon's tropical archipelago is perhaps best known for its beaches, giving it the look of a place to go for a relaxing vacation. This is where a majority of the pirates' homes will be located, choosing to pick an open hut on the beach, build their own, or even find the occasional hut built just above the shore. On their many beaches the crewmates' sailboats and sole entrance to the island from the mainland can be found.
THE JUNGLES [ x, x ]
While a large portion of the Typhoon's landmarks are located upon their beaches, in fact, their jungles cover much more of their archipelago than the sandy beaches. Thanks to the large amount of rain and sunlight that the territory receives, their rainforests thrive upon their tropical islands. The jungles they have are a great source of resources for the pirates, as well as secure choices for homes, if a crewmate decides they would rather live within the treehouses in the jungles. While filled with many more dangerous animals and plants than the beaches, the rainforests provide lush security as well as beautiful sights of the rivers between the archipelagos.
HAVEN ISLAND [ x, x ]
The Haven Island has never been a part of the territory the pirates have used for living, resources, or even events. Instead, this small set of three islands is used for one specific tradition unique to the Typhoon. It is to the most Northwest part of the territory, separated from the main archipelago and only accessible via boat. It reflects much of the main territory, with its rainforest and beaches, however is much more condensed, and remains mostly untouched, aside from the occasional night-long visit from the pirates.
[color=lightyellow]— RANKING SYSTEM
To help further this belief in freedom and expression, the Typhoon offers three different major paths, known as divisions, for ranks, each with the potential to step up into a general quartermaster, and then captain position. These three divisions are labelled as the NECRO MAMBAS, the medical and scientific group, the GRIM RAYS, those focused on physicality and strategy, and the BLACKJACK RATS, crewmates who excel in community and public relations. Each crewmate is expected to choose their division when joining the Typhoon, or when growing from a beta. There is an option to be in more than one division, but every member should have a main division they are in.
To find out more about each division and who's in them, check out the division and mentorship program.
It's a pirate's life for ye! The Typhoon is a crew of island-dwelling, sea-sailing pirates, with a love for adventures and gold. The Typhoon is all about freedom of both the world, and themselves - rarely will you hear a proper captain give actual orders to their crewmates. There is always choice for them, and they value this deeply. Crewmates trust each and protect each other in the way a family would, faithful that their comrades will act on what is best for themselves. Along with this ideology of independence, the Typhoon make for fierce enemies, as well as powerful allies. It is not often this warbound group will make allies, but when they do, they are keen on making sure both parties benefit in their deal, and will not hesitate to cut off from bad deals.
— TERRITORY
The Typhoon lives on a secluded large tropical island known as the Paradis Archipelago. It holds a thriving rainforest jungle and an active volcano. Their base is located on Barracuda bay but the island is full of numerous other landmarks, the most notable being their entrance, the Railroad Gate, the Haven Island, the Anchored Tempest, the Capricorn Tavern, the Lighthouse, the Pier, the Jungle Temple, and the Deep Sea Dome.
THE BEACHES [ x, x ]
The Typhoon's tropical archipelago is perhaps best known for its beaches, giving it the look of a place to go for a relaxing vacation. This is where a majority of the pirates' homes will be located, choosing to pick an open hut on the beach, build their own, or even find the occasional hut built just above the shore. On their many beaches the crewmates' sailboats and sole entrance to the island from the mainland can be found.
THE JUNGLES [ x, x ]
While a large portion of the Typhoon's landmarks are located upon their beaches, in fact, their jungles cover much more of their archipelago than the sandy beaches. Thanks to the large amount of rain and sunlight that the territory receives, their rainforests thrive upon their tropical islands. The jungles they have are a great source of resources for the pirates, as well as secure choices for homes, if a crewmate decides they would rather live within the treehouses in the jungles. While filled with many more dangerous animals and plants than the beaches, the rainforests provide lush security as well as beautiful sights of the rivers between the archipelagos.
HAVEN ISLAND [ x, x ]
The Haven Island has never been a part of the territory the pirates have used for living, resources, or even events. Instead, this small set of three islands is used for one specific tradition unique to the Typhoon. It is to the most Northwest part of the territory, separated from the main archipelago and only accessible via boat. It reflects much of the main territory, with its rainforest and beaches, however is much more condensed, and remains mostly untouched, aside from the occasional night-long visit from the pirates.
[color=lightyellow]— RANKING SYSTEM
To help further this belief in freedom and expression, the Typhoon offers three different major paths, known as divisions, for ranks, each with the potential to step up into a general quartermaster, and then captain position. These three divisions are labelled as the NECRO MAMBAS, the medical and scientific group, the GRIM RAYS, those focused on physicality and strategy, and the BLACKJACK RATS, crewmates who excel in community and public relations. Each crewmate is expected to choose their division when joining the Typhoon, or when growing from a beta. There is an option to be in more than one division, but every member should have a main division they are in.
To find out more about each division and who's in them, check out the division and mentorship program.
☠ THE TYPHOON ☠
— CULTURE
Much of the Typhoon's culture is shaped not only by the once popular bands of pirates that voyaged the seas, but also by the island they reside on and captains that lead them. The lives of the pirates constantly revolve around their bustling culture and traditions, quickly adopting any newcomers into such a lifestyle as well.
Following their culture and lifestyle, they have many traditions to celebrate their home and diversity.
More than anything, the pirates believe in freedom, and as a result of this, they find as many ways to express it as possible. Conquering the seas using their own sailboats is a skill unique to the crewmates of the Typhoon, an essential art used not only to their advantage when fishing or traveling, but also in order to simply get around their own archipelago.
As an extent to this, the pirates have many traditions revolving their sailing and the sea.
Much of the Typhoon's culture is shaped not only by the once popular bands of pirates that voyaged the seas, but also by the island they reside on and captains that lead them. The lives of the pirates constantly revolve around their bustling culture and traditions, quickly adopting any newcomers into such a lifestyle as well.
Following their culture and lifestyle, they have many traditions to celebrate their home and diversity.
More than anything, the pirates believe in freedom, and as a result of this, they find as many ways to express it as possible. Conquering the seas using their own sailboats is a skill unique to the crewmates of the Typhoon, an essential art used not only to their advantage when fishing or traveling, but also in order to simply get around their own archipelago.
As an extent to this, the pirates have many traditions revolving their sailing and the sea.
— PUBLIC RELATIONS
The Typhoon is aligned as a warbound group, allowing their members to go out and attack anyone they are not allied with. They are picky about who they ally, only seeking relationships where they know they will gain advantage from creating a deal with the other group. The pirates are prone to carrying grudges, and whenever they felt like they have been deal unfairly in a deal, they will retaliate until they get what they feel is fair. Any group they are not allied with is fair game to attack, however their enemy list specifically shows who their main focus is against and who they actively encourage retaliating against.
While the Typhoon is warbound, currently, they discourage captures due to their belief in freedom. Instead, they would rather either fight whatever it is that's against them, or get the job done by killing it entirely. If they wish to get specific information on enemies, then they are more likely to send out spies than to capture and torture.
ALLIES
— Tanglewood
NEUTRALS
— Elysium, anyone else not listed
ENEMIES
— The Pitt
While the Typhoon has a strong belief in freedom and allowing their members to express themselves, they still do have specific rules enforced each member is expected to follow. Members are generally held to a three-strike system, and by the third strike, they are exiled. There are exceptions, however, depending on the severity of the crimes.
— The Captain's word is law.
— Respect and obey higher positions. If there is abuse of power, it should be reported to the Captain for further investigation.
— Any harm (including: attack, capture, torture, etc.) towards members or allied groups is prohibited.
— Joiners are automatically accepted unless deemed hostile, giving freedom for members to attack and kill on sight.
— Members of the group are free to be members of allied groups but members of enemy clans are prohibited.
— Mutiny is not allowed unless with given reason.
— Do not betray or share secrets to anyone outside of the Typhoon.
— If a fight is to be commenced, contact a privateer or a higher position to supervise the fight.
— All BoB rules apply.
— LIST OF EXILED INDIVIDUALS, PERMISSION TO KILL ON SIGHT
Caesar Cipher, Argus Motem-Grimm, Stryker
The Typhoon is aligned as a warbound group, allowing their members to go out and attack anyone they are not allied with. They are picky about who they ally, only seeking relationships where they know they will gain advantage from creating a deal with the other group. The pirates are prone to carrying grudges, and whenever they felt like they have been deal unfairly in a deal, they will retaliate until they get what they feel is fair. Any group they are not allied with is fair game to attack, however their enemy list specifically shows who their main focus is against and who they actively encourage retaliating against.
While the Typhoon is warbound, currently, they discourage captures due to their belief in freedom. Instead, they would rather either fight whatever it is that's against them, or get the job done by killing it entirely. If they wish to get specific information on enemies, then they are more likely to send out spies than to capture and torture.
ALLIES
— Tanglewood
NEUTRALS
— Elysium, anyone else not listed
ENEMIES
— The Pitt
While the Typhoon has a strong belief in freedom and allowing their members to express themselves, they still do have specific rules enforced each member is expected to follow. Members are generally held to a three-strike system, and by the third strike, they are exiled. There are exceptions, however, depending on the severity of the crimes.
— The Captain's word is law.
— Respect and obey higher positions. If there is abuse of power, it should be reported to the Captain for further investigation.
— Any harm (including: attack, capture, torture, etc.) towards members or allied groups is prohibited.
— Joiners are automatically accepted unless deemed hostile, giving freedom for members to attack and kill on sight.
— Members of the group are free to be members of allied groups but members of enemy clans are prohibited.
— Mutiny is not allowed unless with given reason.
— Do not betray or share secrets to anyone outside of the Typhoon.
— If a fight is to be commenced, contact a privateer or a higher position to supervise the fight.
— All BoB rules apply.
— LIST OF EXILED INDIVIDUALS, PERMISSION TO KILL ON SIGHT
Caesar Cipher, Argus Motem-Grimm, Stryker
new guide by [member=20]Reggan[/member] - original concept by [member=64]CHEETERS[/member]
[div style="width: 70%;font-family: georgia;font-size: 14px;color: #hexcode;line-height:110%;text-align: center;;"]he / him — characters — premades — open to pm