[glow=#000,1,400]TESTING TESTING ! — 。+゚.[/glow]
THE BLACKGUARD
HARBINGER
The Harbinger is the leader of the group, they hold meetings and deal with clan politics and warfare. They make sure everything runs smoothly and is accomplished. They usually observe the sacrifices or partake in the tradition. Their word is law and to be followed.
VICAR
The Vicar is that Harbinger's second in command and usually most trusted clanmate. If the Harbinger falls ill and aren't able to hold a meeting, the Vicar will stand in their place. This applies with clan politics. They can do whatever they want (ie: hold a raid) without permission of the Harbinger although at times, permission is needed. They take the position when the Harbinger has died or retired.
COMBATANT
Beneath the Vicar, the Combatants(s) are usually seen as the two most strongest warriors of the group or most helpful throughout the community. They are the ones to mainly hold executions and sacrifices at the Sacrificial Tower. They are mainly in charge of anything warfare based though on rare occasion, a clan politics might be an assignment for them in the future. They take up the position if the current Vicar is killed, demoted, or has stepped down.
HARUSPEX AND HARUSPEX APP.
Haruspex are the medical professionals of the group taking care of those wounded and doing everything in their power to ensure the health of their clanmate. They often hold burials for those who have died or prepare those being sacrificed.
CRYPTID(S) SHP
Stepping stone for further promotions usually given to the members showing the most promise.
ROGUES
The bulk of the clan.
QUICK SUMMARY (mainly for myself since I'll probably forget it a moment later)
The Blackguard is a warbound group living in an Aztec-like civilization that is founded upon a crater in the middle of their cold tundran home. Around the home and kept away from unwanted eyes of a possible enemy is a heavy fog, surrounding the shores of this large piece of land is a frozen lake those idiotic enough to try and tread across usually end up meeting their cold demise. For the most part, the clans home consists of several trees and mountainous terrain.
Extras: Geysers, hot springs, pit with bones embedded within the soil, huts of all shape and sizes, Aztec sacrificial tower.
INTRODUCTION;
text here
TERRITORY;
Due to the destruction of the ancient civilization that had been the Blackguard home for quite some time they had decided to move elsewhere, a place that wasn't in shambles or lacked of important resources those being prey and water. Leaving the scorching desert, the group find themselves walking into the direction of mountainous terrain, unfamiliar and unknown to what would be there waiting for them. The weather was much colder than that of the desert, it would be a challenge for all of those who had once endured the scorching heat of the desert to adapt to the tundras cold which is a large difference in climate. They find themselves across an enormous, almost endless piece of ice beyond there's a an isle of more mountainous land with a plethora of greens such as trees. Journeying farther, there's a crater found with another civilization of sorts much like the one they had within the desert. There are small huts scattered around and in the center of it all, a Sacrificial tower, being the part of the civilizations most notable 'artifact'. It was an abandoned Aztec civilization, no one having lived there in several years perhaps decades that was until the Rosebloods came forth claiming the area as their new home. (Revise and possibly make this the introduction?)
MAIN CAMP
The newer home of the Blackguard is founded on a large piece of mountainous land surrounded by a frozen lake with a diversity of frozen skeleton scattered everywhere being those who had attempted the journey across said piece of ice although, the trip itself isn't impossible seeing as only a few had been able to embark forward without sinking to their cold demise. The Aztec civilization can be found within a crater in the earth far from the lake making it dry land, there are several huts, larger huts (for the higher positions), and lastly towering above this village of sorts is the Sacrificial Tower. A little ways from the tower there's a deep pit though what stands out about the pit is that there is skulls, from previous prisoners or victims of those who had lived here before, embedded in the now hardened rock. Surrounding the camp itself is a wall constructed of big pieces of wood sharpened at the top only to be laced with barbed wire and vine-like foliage. The Blackguard having reconstructed this vast wall to provide more space for larger members within their ranks.
> TRADITIONS
[glow=COLOR,1,400]♛[/glow]
major wip...