10-12-2018, 05:06 PM
[align=right]— TERRITORY
The Pitt resides within a ragged jungle surrounded by a hot desert that voids off it's visitors. Those that travel through the hottest desert are worthy enough to join their clan and seek shelter within their sheltered jungle during the harsh weather. After all, if the desert heat doesn't get to them, the Pittians will eventually. Who knows how far their brutality will go. Meanwhile, their jungle is collected and calm. Unlike the desert, the land is moist and often is well-hydrated due to the rain that passes through. This flourishes the clan life and it's enviroment. It's colorful underbrush and winding trails lead to many popular spots of the clan, but also may lead to dead ends. Someone is bound to get lost. They are bound to reach the capital eventually after adjusting.Within their territory resides three pyramid-shaped temples where they reside. There are also attractions to visit, such as their blood-stained river, the intertwining cave systems, or their fantastic underbrush.
THE LEADER'S TEMPLE — The smallest temple, but most beautiful, goes to the Ardent of the Pitt. From the ground floor, it appears to be in a pyramids shape made out of many quadrants of rectangular formations. To reach the entrance, there is a steep flight of stairs littered with moss. Going through the entrance, the temple's overgrown stalagmites rummage throughout and the jungle underbrush litters the area which may cause trouble navigating to the middle of the temple. After navigating throughout the cave-like hall, a room comes into view. With cobblestone walls and a purified watering hole in the middle, the Ardent personalizes this area to their own degree. Also included is a skylight hole on the top of the temple to provide light to the room, along with an entrance into the underground cave system.
At the base of the pyramid-shaped temple lies a stage where meetings commonly take place.
THE STRATEGIST TEMPLE —
THE EVENT TEMPLE —
THE ANCIENT CITY —
THE CAVE SYSTEM —
THE BLOODBATH RIVER — During the Harvest moon of September, this river tends to run red for unknown reasons. It snakes throughout their territory, from the middle of the jungle and throughout the clan's deserted border. The water is unsafe to drink and can often cause drowsiness, along with dehydration. Instead of using this as a reliable source for hydration, they often deposit corpses in it's midst. The larger aquatic animals will devour the evidence of their dastardly deeds.
TRADITIONS —
— RELATIONS AND RULES
— The Ardent's word is final. Direct disobedience will be met with a suitable punishment.— The Pitt has no allies or neutrals, only enemies. Everyone is fair game.
— Murder and torture is permitted within the Pitt. Whether this is on enemies or own fellow Pittians, anyone doing such things should always be ready to take a punishment.
— Rape is highly disregarded. Anyone who commits such a crime will be punished accordingly.
— Any member (even leaders) may be challenged for their position, though members are not required to accept a challenge from another member.. All fights must be regulated by a high position, rules of the battle agreed on by the opponents. Neither side is required to be fair.
ALLIES — Nonexistent.
NEUTRALS — Nonexistent.
ENEMIES — Everyone.
RANKS —
ARDENT — The glorious ardent is the brute leader of the Pitt. They are mostly in charge of deploying war, providing promotions and demotions, along with hosting the clan's main events. They ardent is someone who has shown a high level of dedication and hard work for their clan, ultimately leading them to gain this position. Simply, they are the best of the best. Their word is practically law and they are to be respected. Any disregard towards an ardent can and will result in punishment.Ardent Stryker — roleplayed by Orion
VICAR — This rank is the Ardent's right hand man. They have control over any rank under them and can host events, along with raids, at any time they wish. Though they have plenty of power, they cannot declare all out war or promote and demote anyone without their Ardent's permission. Vicars are next in line when the Ardent dies respectively.
Undecided — roleplayed by ???
MARAUDER — Underneath the Vicar, Marauders are the brute force of the clan. They are known for their strength and wise battle tactics. Within reason, Marauders can lead the clan into raids and provoke their enemies as they please. They are equal in rank to Erudites.
Undecided — roleplayed by ???
ERUDITES — Countering the Marauders, Erudites are known for their intelligence in the medical field. Their strong will and ability to maneuver around the battlefield without being seen are cherished. Plenty of passionate members will take up this position, aspiring to heal others or explore the animal body. They are equal in rank to Marauders.
Undecided — roleplayed by ???
SKALD — Skalds is a stepping-stone rank that signals someone has truly dedicated their life to the Pitt. Though they are not an Ardent or Vicar, neither a Marauder or Erudite, they are just as important. Skalds are the main event holders within the clan. This will help them show off their skills, often provoking the Ardent to promote them if they're worthy.
Undecided — roleplayed by ???
— HISTORY
guide provided by orion, information by pallid-i
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.