05-20-2024, 06:04 PM
(This post was last modified: 05-28-2024, 12:57 AM by taylor. Edited 1 time in total.)
BRAINSTORMING
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Spoiler:
little "ghost" character. insecure, timid, quiet, etc. will blink in and out of view with teleportation, or flicker visability. doesn't speak aloud, and will instead project a quiet voice in people's heads when trying to communicate. literally will run away and walk through walls if she cannot get away quick enough. non-confrontational. deciding how young i want to make her... also trying to decide if i want her to be found at the border or what. also trying to decide if i want to make her blind (originally planned on doing so, but idk, maybe i can just give her moon-eyes anyways and keep vision). also not sure what species to make them or anything like that... pretty much she's just not flushed out at all lol
POWERS
POWERS
- Mental Manipulation & Communication (500): You may talk to other characters without verbally speaking, manipulate emotions, read minds, project illusions, alter memories, and/or overwhelm the minds of other characters with this power.
- Air Elemental (1000): This elemental uses wind to control the environment around it. For example, you will be able to move light objects around like telekinesis.
- Intangibility (200):With intangibility, you have the power to go through solid objects, such as walls. This is also known as 'ghosting.'
- Invisibility (250): Invisibility allows your character to remain invisible. Even though your character is invisible, others can still smell the stench of your character and hear their movements.
- Teleportation (250): Simply, your character can move between spots very quickly by teleportation.
- Telekinesis (600): Once apart of air elementals, telekinesis has been made into it's own power. Telekinesis allows your character to lift small objects in the air on command. Your character may only lift an accumulative total 20lbs/5kg!
- Enhanced Senses (200): Enhanced senses raises your character's five senses, but you may limit it to only one or a few. The character can hear farther, see even better, and even feel the smallest of movements on their movement. If left unaddressed, a sensory overload can happen.