05-07-2024, 06:06 PM
— COALITION OF — THE CONDEMNED
In the south lay a deserted island with unknown travelers. Surrounded by the ocean's mist, their society had remained hidden for years. Unfortunately, all good things come to an end. As the meteor descended from the sky, members of the mysterious group watched with horror. The ground shook underneath their feet. Earth's tectonic plates shifted, causing their island to crack in half and create a new ravine. Not only this, but an overlooking wave cast a shadow on their home as a raging tsunami crashed down. Underlying caves flooded. Many drowned, others succumbed to the blunt force of the water. With no hope in sight, they sulked in the remains of their home. In no time though, an aspiring leader look the reigns and laid out a plan to pillage elsewhere.
During their conquest, the group found several suitable homes. While not their first choice, the group slunk off into the north western side of the mainland and began to work. Using elemental powers, the Coalition of the Condemned split part of the land away from the mainland and created their own island from Elysium's old territory. Unlike their former tropical island, this island was riddled with boreal forests and colder climates.
CONDEMNED HOMES — The tsunami dominated their island, leaving the Coalition of the Condemned to fend for themselves. The group resorted to using scraps for their new homes. Taking debris from fallen trees and caves, the group cleverly crafted temporary homes. Due to the lack of resources, homes vary. While some may live in makeshift tiki huts, kraals, shanties, or teepees, nobles may live in a luxurious, log home.
FORBIDDEN CAVERNS — The Coalition of the Condemned previously inhabited iron-rich caves, allowing them to hideaway easily. During the tsunami, these hideaways collapsed and flooded. The aftermath left many of these caves uninhabitable. Still lined with lost possessions and valuable ores, many members wish to head in. Nevertheless, exploring them is highly dangerous. With jagged rubble lining the inside, deep gaps, collapsible floors, and flood waters sunken at the bottom, returning from the trip is rare. Similarly to the ravine, their surroundings are marked with crimson skulls.
Nowadays, cleaned out caves remain unused. Their future use is unknown.
GURU'S SANCTUARY — In an untouched cave, the guru makes their home. Lined with herbs and resources fit for a doctor, the Guru uses their expertise to treat hurt wanderers here. Not only are their supplies here but many of the island's notable dyes are kept safe within the cave and created by the Guru's themselves.
CONTRABAND SHANTY — Weaponry and contraband native to the Condemned and stolen from other groups remain within this provisional hut on the island's west side. This building was made close to the Guru's Sanctuary, allowing for easy treatment of wounds and preparation of war paint. Along with this, it is common for apprentices of full-grown wanderers to train in the open fields nearby.
LEVIATHAN'S TRENCH — In the east of the island remains a devastating crack within the island's surface. Once a flourishing beach lined with tropical trees, the area has been reduced to a haunting ravine. At it's start, the ravine is short. Members of The Coalition of the Condemned often swim or bathe here. As the ravine travels west, it becomes deeper. Near it's thinning end, it's said that the bottom is unseen. Many non-aquatic animals are advised to avoid this area due to it's danger. This is indicated by the markings on nearby trees. Painted with crimson mangosteen dyes, a skull marks them. Beware of what lies beyond.
ESPIONAGE MEETING PLACE — Within Leviathan's Trench remains a hidden cave. By swimming down a few feet near the ravine's end, a small cave appears within the darkness. This is often where the Kingpin and his espionages will hold secret meetings. What is discussed within this cave shouldn't be mentioned elsewhere. Otherwise, it is treason.
FLORA AND FRUITS — Many tropical trees and flowers line the territory. Nevertheless, due to the destruction of the territory, many fallen trees and crushed plants line the territory. Even so, their assorted fruits are the group's main delicacy. As a vital food source, they provide vitamins and nutrients to the wounded. Along with this, they bring tradition. With many pigmented options, the trees' fruit/leaves and plants' petals are used as dyes. These dyes are often donned during battle, indicating rank or achievements.
TRIBAL WAR PAINT — The Coalition of the Condemned's animals often don dyes from their flora to create vibrant war paint. These simplified patterns indicate rank and powers a member has.
MARK OF THE ESPIONAGE — Espionage's remain hidden within the ranks of The Condemned's opposing groups. To identify themselves to one another, they reveal a small scarred ouroboros on the bottom of their left pawpad. This marking is inconspicuous and unknown to anyone else.
The Code of the Condemned indicates the rules and regulations of The Condemned. If a law is broken, the given character will be punished accordingly. Their fate is decided by the Kingpin.
— The Kingpin's word is law. Their demands will not be ignored, nor questioned. Any grievance towards their orders is forbidden and is severely punished.
— Newcomers into the group are automatically accepted. If there is any suspicion or obvious threat, speak up. They will be exiled/executed.
— Espionages that are suspected of betrayal will not be spared. They will be officially exiled and executed on-site.
— Any harm towards fellow members or allies is prohibited. Punishment will vary.
— Slavery, torture, murder, cannibalism, and more within the Coalition of the Condemned is permitted against enemies.
— All Beasts of Beyond rules apply ICly and OOCly.
The Coalition of the Condemned has no current relations. Due to their hidden nature, they have decided to remain loners, but with recent tragedies they look to change that. Keep an eye out for changes to their allies, enemies, and neutrals.
ALLIES — Unknown and undiscovered.
NEUTRAL — Elysium, The Pitt(?)
ENEMIES — The Typhoon
This group was once a place where everyone was equal. Every being lived in harmony. That is... until tragedy struck. Havoc reigned through their territory, ruining their hidden paradise. Beaten down and lost, they searched for someone who could lead them to a new home. With optimistic ideals and mad plans, Stryker rose to the opportunity. He brought new hope to their group. Those that follow him are willing to do whatever it takes to return to their former glory. Whatever it takes.
KINGPIN — Rising from the rubble, the Kingpin is the rightful leader. Their word is law and those that defy it will be severely punished.
Stryker, roleplayed by Orion
USURPER — Underneath the Kingpin is the Usurper. They are next in line to leadership. Similar to the Kingpin, their demands are pressing. They can lead raids, order regular members, and initiate others to join their ranks.
Currently there is no Usurper.
GURU — Unlike the brute force of the Usurper and Kingpin, the Guru is the group's medic. For any issues regarding a character's physical or mental health, they should visit the Guru to receive treatment. Along with this, the Guru is in charge of applying the group's tribal war paint on members. For their own paint, the Kingpin will apply it.
Chaz, roleplayed by Rexaraneo
Ninazu, roleplayed by Axiom
ESPIONAGE — The espionage is a key player in The Coalition of the Condemned's new plans. As a spy in other groups, they relay vital information to Stryker and his usurper. Any espionages found guilty of double-crossing will be executed. Even the suspicious will be punished brutally.
Ezrakel, roleplayed by Astral
Argus, roleplayed by Wisker
WANDERER — Wanderers are the regular members of the Coalition of the Condemned. They hold little to no power and must listen to the Kingpin's word.
SLAVE — These vile beings are the lowest members within the group. They hold no rights and will obey ANY ranks word. Slaves can be captured from other groups and can be tortured/maimed/killed as members please.
EXILED — These members are prohibited from entering the territory at all costs. Due to their betrayal or unspeakable actions, all members are ordered to KILL ON SIGHT.
Currently there are no exiled individuals.
During their conquest, the group found several suitable homes. While not their first choice, the group slunk off into the north western side of the mainland and began to work. Using elemental powers, the Coalition of the Condemned split part of the land away from the mainland and created their own island from Elysium's old territory. Unlike their former tropical island, this island was riddled with boreal forests and colder climates.
TERRITORY
CONDEMNED HOMES — The tsunami dominated their island, leaving the Coalition of the Condemned to fend for themselves. The group resorted to using scraps for their new homes. Taking debris from fallen trees and caves, the group cleverly crafted temporary homes. Due to the lack of resources, homes vary. While some may live in makeshift tiki huts, kraals, shanties, or teepees, nobles may live in a luxurious, log home.
FORBIDDEN CAVERNS — The Coalition of the Condemned previously inhabited iron-rich caves, allowing them to hideaway easily. During the tsunami, these hideaways collapsed and flooded. The aftermath left many of these caves uninhabitable. Still lined with lost possessions and valuable ores, many members wish to head in. Nevertheless, exploring them is highly dangerous. With jagged rubble lining the inside, deep gaps, collapsible floors, and flood waters sunken at the bottom, returning from the trip is rare. Similarly to the ravine, their surroundings are marked with crimson skulls.
Nowadays, cleaned out caves remain unused. Their future use is unknown.
GURU'S SANCTUARY — In an untouched cave, the guru makes their home. Lined with herbs and resources fit for a doctor, the Guru uses their expertise to treat hurt wanderers here. Not only are their supplies here but many of the island's notable dyes are kept safe within the cave and created by the Guru's themselves.
CONTRABAND SHANTY — Weaponry and contraband native to the Condemned and stolen from other groups remain within this provisional hut on the island's west side. This building was made close to the Guru's Sanctuary, allowing for easy treatment of wounds and preparation of war paint. Along with this, it is common for apprentices of full-grown wanderers to train in the open fields nearby.
LEVIATHAN'S TRENCH — In the east of the island remains a devastating crack within the island's surface. Once a flourishing beach lined with tropical trees, the area has been reduced to a haunting ravine. At it's start, the ravine is short. Members of The Coalition of the Condemned often swim or bathe here. As the ravine travels west, it becomes deeper. Near it's thinning end, it's said that the bottom is unseen. Many non-aquatic animals are advised to avoid this area due to it's danger. This is indicated by the markings on nearby trees. Painted with crimson mangosteen dyes, a skull marks them. Beware of what lies beyond.
ESPIONAGE MEETING PLACE — Within Leviathan's Trench remains a hidden cave. By swimming down a few feet near the ravine's end, a small cave appears within the darkness. This is often where the Kingpin and his espionages will hold secret meetings. What is discussed within this cave shouldn't be mentioned elsewhere. Otherwise, it is treason.
FLORA AND FRUITS — Many tropical trees and flowers line the territory. Nevertheless, due to the destruction of the territory, many fallen trees and crushed plants line the territory. Even so, their assorted fruits are the group's main delicacy. As a vital food source, they provide vitamins and nutrients to the wounded. Along with this, they bring tradition. With many pigmented options, the trees' fruit/leaves and plants' petals are used as dyes. These dyes are often donned during battle, indicating rank or achievements.
Mangosteen — The Coalition of the Condemned is the home of the Mangosteen fruit. The plant's peel is rich in tannin. This chemical can make dyes of green, brown, dark brown, purple, crimson. While it's insides are edible, the rind is highly inedible and should be avoided.
Pomegranate — As another tanning-rich fruit, pomegranates can also be found within their territory, creating a pinkish-red dye and yellow with the rind. When mixed with native iron or indigo, it can also produce several shades of green, black, and grey.
Indigofera — Indigofera, also known as indigo, is also a common flowering plant lining the territory. This plant is commonly used to produce blue dyes. Along with this, several species of indigo can be used to alleviate pain. It's purpose is mainly anti-inflammatory, useful for toothaches, insect stings, snakebites, and swelled areas.
Teak — Teak is a hardwood tree also located within the Coalition of the Condemned. Similar to the Mangosteen, it's leaves are removed, soaked, and boiled to achieve their crimson/maroon color. Due to their anthocyanin content, it can also produce purple or gray colors.
Pomegranate — As another tanning-rich fruit, pomegranates can also be found within their territory, creating a pinkish-red dye and yellow with the rind. When mixed with native iron or indigo, it can also produce several shades of green, black, and grey.
Indigofera — Indigofera, also known as indigo, is also a common flowering plant lining the territory. This plant is commonly used to produce blue dyes. Along with this, several species of indigo can be used to alleviate pain. It's purpose is mainly anti-inflammatory, useful for toothaches, insect stings, snakebites, and swelled areas.
Teak — Teak is a hardwood tree also located within the Coalition of the Condemned. Similar to the Mangosteen, it's leaves are removed, soaked, and boiled to achieve their crimson/maroon color. Due to their anthocyanin content, it can also produce purple or gray colors.
TRADITIONS
TRIBAL WAR PAINT — The Coalition of the Condemned's animals often don dyes from their flora to create vibrant war paint. These simplified patterns indicate rank and powers a member has.
Kingpin — Using teak leaves, a vibrant crimson dye is created. The crimson color indicates the Kingpin's position of power. Upon applying, they put three lines on the bottom of their maw/chin and then add thick circles around the eyes, representing a skull.
Usurper — To show their merciless reign, the Usurper receive three diagonal slash marks across their face. These three slashes use indigo to color their vibrant blue markings.
Guru — The Guru receives an upside-down lotus with five leaves on their forehead. To accompany this, a total of five dots line the middle of their face: two on each cheek and one on the bridge of their nose. Orange or yellow are the Guru's colors of choice, allowing them to be easily found in the crowd. Along with this, the Guru is in charge of applying the group's tribal war paint on members. For their own paint, the Kingpin will apply it for them.
Espionage — Spying espionages don't often participate in war, especially if they only have one form. They have no significant mark to indicate their rank while hidden. Upon being discovered or revealing their traitorous act, espionages paint on black circles around their eyes with jagged downward strokes to reveal their alliance. The black colored used for this dye is made from a mixture of pomegranate and iron oxide.
Wanderers — Full-grown members of the group are entitled to any color of dye as long as they do not indicate rank patterns. Meanwhile, elders or children often use green. Green dyes allow vulnerable members to hide within the underbrush easily, protecting them from warfare.
Usurper — To show their merciless reign, the Usurper receive three diagonal slash marks across their face. These three slashes use indigo to color their vibrant blue markings.
Guru — The Guru receives an upside-down lotus with five leaves on their forehead. To accompany this, a total of five dots line the middle of their face: two on each cheek and one on the bridge of their nose. Orange or yellow are the Guru's colors of choice, allowing them to be easily found in the crowd. Along with this, the Guru is in charge of applying the group's tribal war paint on members. For their own paint, the Kingpin will apply it for them.
Espionage — Spying espionages don't often participate in war, especially if they only have one form. They have no significant mark to indicate their rank while hidden. Upon being discovered or revealing their traitorous act, espionages paint on black circles around their eyes with jagged downward strokes to reveal their alliance. The black colored used for this dye is made from a mixture of pomegranate and iron oxide.
Wanderers — Full-grown members of the group are entitled to any color of dye as long as they do not indicate rank patterns. Meanwhile, elders or children often use green. Green dyes allow vulnerable members to hide within the underbrush easily, protecting them from warfare.
MARK OF THE ESPIONAGE — Espionage's remain hidden within the ranks of The Condemned's opposing groups. To identify themselves to one another, they reveal a small scarred ouroboros on the bottom of their left pawpad. This marking is inconspicuous and unknown to anyone else.
CODE OF THE CONDEMNED
The Code of the Condemned indicates the rules and regulations of The Condemned. If a law is broken, the given character will be punished accordingly. Their fate is decided by the Kingpin.
— The Kingpin's word is law. Their demands will not be ignored, nor questioned. Any grievance towards their orders is forbidden and is severely punished.
— Newcomers into the group are automatically accepted. If there is any suspicion or obvious threat, speak up. They will be exiled/executed.
— Espionages that are suspected of betrayal will not be spared. They will be officially exiled and executed on-site.
— Any harm towards fellow members or allies is prohibited. Punishment will vary.
— Slavery, torture, murder, cannibalism, and more within the Coalition of the Condemned is permitted against enemies.
— All Beasts of Beyond rules apply ICly and OOCly.
RELATIONS
The Coalition of the Condemned has no current relations. Due to their hidden nature, they have decided to remain loners, but with recent tragedies they look to change that. Keep an eye out for changes to their allies, enemies, and neutrals.
ALLIES — Unknown and undiscovered.
NEUTRAL — Elysium, The Pitt(?)
ENEMIES — The Typhoon
RANKS
This group was once a place where everyone was equal. Every being lived in harmony. That is... until tragedy struck. Havoc reigned through their territory, ruining their hidden paradise. Beaten down and lost, they searched for someone who could lead them to a new home. With optimistic ideals and mad plans, Stryker rose to the opportunity. He brought new hope to their group. Those that follow him are willing to do whatever it takes to return to their former glory. Whatever it takes.
KINGPIN — Rising from the rubble, the Kingpin is the rightful leader. Their word is law and those that defy it will be severely punished.
Stryker, roleplayed by Orion
USURPER — Underneath the Kingpin is the Usurper. They are next in line to leadership. Similar to the Kingpin, their demands are pressing. They can lead raids, order regular members, and initiate others to join their ranks.
Currently there is no Usurper.
GURU — Unlike the brute force of the Usurper and Kingpin, the Guru is the group's medic. For any issues regarding a character's physical or mental health, they should visit the Guru to receive treatment. Along with this, the Guru is in charge of applying the group's tribal war paint on members. For their own paint, the Kingpin will apply it.
Chaz, roleplayed by Rexaraneo
Ninazu, roleplayed by Axiom
ESPIONAGE — The espionage is a key player in The Coalition of the Condemned's new plans. As a spy in other groups, they relay vital information to Stryker and his usurper. Any espionages found guilty of double-crossing will be executed. Even the suspicious will be punished brutally.
Ezrakel, roleplayed by Astral
Argus, roleplayed by Wisker
WANDERER — Wanderers are the regular members of the Coalition of the Condemned. They hold little to no power and must listen to the Kingpin's word.
SLAVE — These vile beings are the lowest members within the group. They hold no rights and will obey ANY ranks word. Slaves can be captured from other groups and can be tortured/maimed/killed as members please.
EXILED — These members are prohibited from entering the territory at all costs. Due to their betrayal or unspeakable actions, all members are ordered to KILL ON SIGHT.
Currently there are no exiled individuals.
Code:
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TEXT HERE
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TEXT HERE
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TEXT HERE
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TEXT HERE
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TEXT HERE
[/div][div style="max-width: 460px; height: 175px; background-image: linear-gradient(to top, transparent, #ccd0d8), url('https://i.imgur.com/ODKjG0T.png'); background-size: cover; background-position: center; margin-top: -175px;"][/div][/div]
"FUNNY OLD WORLD, ISN'T IT?" - Crowley
Hiya! I'm Orion, Beasts of Beyond's administrator and owner. I play a few characters, which you can view by clicking on 'linked accounts' underneath my avatar or going to my profile. I am always open to plotting or chit-chatting with anyone who asks, so feel free to approach me at any time. Along with that, I am open to answering any questions about BoB. You can do either by sending me a message on-site or on our Discord! I look forward to roleplaying with all of you. ;^)For info on BoB's revamp, click here! Check out the guidebook too.