TRADITIONS
The Descendants of the Departed focuses on dark traditions that honor their deities. The group focuses on two deities in specific. Requiem focuses on creation, while Vayu focuses on destruction. To honor them, the cannibals preform rituals.
REQUIEM, DEITY OF CREATION — The skies and lip of the volcano are the domain of Requiem. When Requiem is appeased, the climate is stable and everyone prospers. — Reference
RANKS
PHARAOH — The leader of the Descendants of the Departed. Their word is law and is not to be ignored. They are in charge of declaring all out war, assigning raid targets, promoting/demoting members, leading traditions.
Meteor — roleplayed by Axiom
VIZIER — Viziers are directly below the leader and are the heirs to leadership. They are in charge of hosting consistent raids, managing battles, and overseeing tasks for members. If there are two and no decision made by the Pharaoh, the inquisitors will fight to the death.
n/a — roleplayed by n/a
INQUISITORS — Split into two separate ranks, one assigned to Requiem and the other to Vayu. Inquisitors are the group's direct connection to their dieties. Trained directly by the leader, the chaperones get to know the caves or the island's surface front to back depending on their assignment. They are said to have a close connection to their diety and are guides for the Departed to choose their afterlife.
Vale Malus of Requiem's Creation— roleplayed by Axiom
??? of Vayu's Destruction — roleplayed by ???
DOCTORS — Doctors are the medics, therapists, mediators, and useful noncombatans. Mainly, they heal the wounded and are expected to to be impartial. If there are too many Doctors during lean times, the least valuable of their rank might be ritually cannibalized. Viziers and Inquisitors often start as Doctors.
??? — roleplayed by ???
TEMPLARS — Templars are the senior combatants of the group. Members may be promoted to this rank after success in the fight pits, success in raids, or other demonstrations of courage, loyalty, and combat skill. Viziers and Inquisitors often start as Templars.
??? — roleplayed by ???
(unlimited number)
MILITIA — The base rank. Everyone willing and able to participate in combat and the daily struggles of staying alive are automatically part of the Militia.
unlisted, unlimited number
RANKS
PHARAOH — The leader of the Descendants of the Departed. Their word is law and is not to be ignored. They are in charge of declaring all out war, assigning raid targets, promoting/demoting members, leading traditions.
Meteor — roleplayed by Axiom
VIZIER — Viziers are directly below the leader and are the heirs to leadership. They are in charge of hosting consistent raids, managing battles, and overseeing tasks for members. If there are two and no decision made by the Pharaoh, the inquisitors will fight to the death.
n/a — roleplayed by n/a
INQUISITORS — Split into two separate ranks, one assigned to Requiem and the other to Vayu. Inquisitors are the group's direct connection to their dieties. Trained directly by the leader, the chaperones get to know the caves or the island's surface front to back depending on their assignment. They are said to have a close connection to their diety and are guides for the Departed to choose their afterlife.
Vale Malus of Requiem's Creation— roleplayed by Axiom
??? of Vayu's Destruction — roleplayed by ???
DOCTORS — Doctors are the medics, therapists, mediators, and useful noncombatans. Mainly, they heal the wounded and are expected to to be impartial. If there are too many Doctors during lean times, the least valuable of their rank might be ritually cannibalized. Viziers and Inquisitors often start as Doctors.
??? — roleplayed by ???
TEMPLARS — Templars are the senior combatants of the group. Members may be promoted to this rank after success in the fight pits, success in raids, or other demonstrations of courage, loyalty, and combat skill. Viziers and Inquisitors often start as Templars.
??? — roleplayed by ???
(unlimited number)
MILITIA — The base rank. Everyone willing and able to participate in combat and the daily struggles of staying alive are automatically part of the Militia.
unlisted, unlimited number
RIGHT OF PASSAGE — In order to go from a child to an adult, the children are required to participate in the fighting pit. Regardless of age, if they defeat an opponent in the ring, they are immediately considered a mature warrior. They are then ready to participate in raids, wars, captures, and more. While this fight is not required to be to the death, children are encouraged to aim for the kill instead of letting their opponent yield.
This tradition also goes for joiners. New members to the Descendants of the Departed do not have full member status until they complete a right of passage fight. Unlike the members born in the Descendants of the Departed, this is battle IS required to be to the death to prove their worth.
This is expected to be written as a one-shot with the opponent as a captured npc. The right of passage is considered clear once Meteor responds and approves of your character's victory. If the opponent is killed, your character has first dibs on cannibalism.
SEASONAL TOURNAMENTS — Seasonal tournaments begin sign-ups on the first day of the season and are later performed within the fighting pit. Participants are restricted to Militia and up. The tournament works in bracket style, pairing up members and ascending through the ranks as they win. These fights are not to the death, and there will be harsh ic punishments from Meteor if there are deaths or maimings. If your character manages to win the tournament, they are assigned a special rank for the season and are given privileges for the duration.
So basically some bullet points on how brutal the DoTD is:
members are not allowed to maim or kill each other, but they can do whatever they want to captured npcs and not-allies
there's an emphasis on the fight pits and the seasonal tournaments, but Meteor will be ANGRY AF if any of his cult members seriously hurt each other
cannibalism is respectful; someone is thrown to Vayu for Destruction if they are "gross" because wow what a terrible person can't even be cannibalized
emphasis on intelligence, courage, and loyalty; cannibals who do not know the difference between friend and food are not tolerated; these idiots become food
The Descendants of the Departed focuses on dark traditions that honor their deities. The group focuses on two deities in specific. Requiem focuses on creation, while Vayu focuses on destruction. To honor them, the cannibals preform rituals.
REQUIEM, DEITY OF CREATION — The skies and lip of the volcano are the domain of Requiem. When Requiem is appeased, the climate is stable and everyone prospers. — Reference
DEATH RITUAL — When a member passes away, their body is cannibalized with priority given to the family and friends of the desceased. Any bit of the desceaesd left is carried to the top of the volcano as an offering to Requiem.
SACRAFICES TO CREATION — Every creature in the Descended is expected to hold "merit:" a combination of intelligence, courage, and loyalty. When anyone demonstrates one of these three feats, they may carve themselves a reminder of this event or recieve such a carving from another Departed. This carving is left at the lip of the volcano, to prove to Requiem the worthiness of that Departed's life.
VAYU, DEITY OF DESTRUCTION — The volcano's contents and underground features of the island are controlled by Vayu. When Vayu is out of balance, earthquakes are sure to follow. — ReferenceSACRAFICES TO DESTRUCTION — Enemies unworthy of being harvested are taken to the sacrificial lava pool to satisfying the deity of the below. With no goodbyes in order, the bodies are then dumped into the lava pool. The enemies are then sent to 'the below,' what many call the underworld or hell. This destruction of an unworthy individual is thought to appease Vayu.
RANKS
PHARAOH — The leader of the Descendants of the Departed. Their word is law and is not to be ignored. They are in charge of declaring all out war, assigning raid targets, promoting/demoting members, leading traditions.
Meteor — roleplayed by Axiom
VIZIER — Viziers are directly below the leader and are the heirs to leadership. They are in charge of hosting consistent raids, managing battles, and overseeing tasks for members. If there are two and no decision made by the Pharaoh, the inquisitors will fight to the death.
n/a — roleplayed by n/a
INQUISITORS — Split into two separate ranks, one assigned to Requiem and the other to Vayu. Inquisitors are the group's direct connection to their dieties. Trained directly by the leader, the chaperones get to know the caves or the island's surface front to back depending on their assignment. They are said to have a close connection to their diety and are guides for the Departed to choose their afterlife.
Vale Malus of Requiem's Creation— roleplayed by Axiom
??? of Vayu's Destruction — roleplayed by ???
DOCTORS — Doctors are the medics, therapists, mediators, and useful noncombatans. Mainly, they heal the wounded and are expected to to be impartial. If there are too many Doctors during lean times, the least valuable of their rank might be ritually cannibalized. Viziers and Inquisitors often start as Doctors.
??? — roleplayed by ???
TEMPLARS — Templars are the senior combatants of the group. Members may be promoted to this rank after success in the fight pits, success in raids, or other demonstrations of courage, loyalty, and combat skill. Viziers and Inquisitors often start as Templars.
??? — roleplayed by ???
(unlimited number)
MILITIA — The base rank. Everyone willing and able to participate in combat and the daily struggles of staying alive are automatically part of the Militia.
unlisted, unlimited number
RANKS
PHARAOH — The leader of the Descendants of the Departed. Their word is law and is not to be ignored. They are in charge of declaring all out war, assigning raid targets, promoting/demoting members, leading traditions.
Meteor — roleplayed by Axiom
VIZIER — Viziers are directly below the leader and are the heirs to leadership. They are in charge of hosting consistent raids, managing battles, and overseeing tasks for members. If there are two and no decision made by the Pharaoh, the inquisitors will fight to the death.
n/a — roleplayed by n/a
INQUISITORS — Split into two separate ranks, one assigned to Requiem and the other to Vayu. Inquisitors are the group's direct connection to their dieties. Trained directly by the leader, the chaperones get to know the caves or the island's surface front to back depending on their assignment. They are said to have a close connection to their diety and are guides for the Departed to choose their afterlife.
Vale Malus of Requiem's Creation— roleplayed by Axiom
??? of Vayu's Destruction — roleplayed by ???
DOCTORS — Doctors are the medics, therapists, mediators, and useful noncombatans. Mainly, they heal the wounded and are expected to to be impartial. If there are too many Doctors during lean times, the least valuable of their rank might be ritually cannibalized. Viziers and Inquisitors often start as Doctors.
??? — roleplayed by ???
TEMPLARS — Templars are the senior combatants of the group. Members may be promoted to this rank after success in the fight pits, success in raids, or other demonstrations of courage, loyalty, and combat skill. Viziers and Inquisitors often start as Templars.
??? — roleplayed by ???
(unlimited number)
MILITIA — The base rank. Everyone willing and able to participate in combat and the daily struggles of staying alive are automatically part of the Militia.
unlisted, unlimited number
RIGHT OF PASSAGE — In order to go from a child to an adult, the children are required to participate in the fighting pit. Regardless of age, if they defeat an opponent in the ring, they are immediately considered a mature warrior. They are then ready to participate in raids, wars, captures, and more. While this fight is not required to be to the death, children are encouraged to aim for the kill instead of letting their opponent yield.
This tradition also goes for joiners. New members to the Descendants of the Departed do not have full member status until they complete a right of passage fight. Unlike the members born in the Descendants of the Departed, this is battle IS required to be to the death to prove their worth.
This is expected to be written as a one-shot with the opponent as a captured npc. The right of passage is considered clear once Meteor responds and approves of your character's victory. If the opponent is killed, your character has first dibs on cannibalism.
SEASONAL TOURNAMENTS — Seasonal tournaments begin sign-ups on the first day of the season and are later performed within the fighting pit. Participants are restricted to Militia and up. The tournament works in bracket style, pairing up members and ascending through the ranks as they win. These fights are not to the death, and there will be harsh ic punishments from Meteor if there are deaths or maimings. If your character manages to win the tournament, they are assigned a special rank for the season and are given privileges for the duration.
So basically some bullet points on how brutal the DoTD is:
members are not allowed to maim or kill each other, but they can do whatever they want to captured npcs and not-allies
there's an emphasis on the fight pits and the seasonal tournaments, but Meteor will be ANGRY AF if any of his cult members seriously hurt each other
cannibalism is respectful; someone is thrown to Vayu for Destruction if they are "gross" because wow what a terrible person can't even be cannibalized
emphasis on intelligence, courage, and loyalty; cannibals who do not know the difference between friend and food are not tolerated; these idiots become food