04-21-2022, 12:58 AM
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[align=center][div style="width: 540px; text-align: justify; font-family: helvetica; font-size: 9pt; line-height: 1.4;"]ALLIANCE & LOYALTY DETAILS:
— clans none. wanders to all groups, but currently resides in the typhoon.
— friendships ( difficult ) it is difficult for ephrem to develop close friendships due to his strange mannerisms. it is not that he doesn’t want friends, or actively pushes people away; he is simply an individual that many don’t understand, and who many wrongly think of as rude. his low empathy and inability to understand small nuances hinder his ability to develop meaningful relationships.
— enemies ( easy ) following that note, as a result it’s very easy for people to misconstrue ephrem’s meanings and view him in a negative light. more often than not people may dislike him rather than like him for his mannerisms, and so he unwittingly burns more bridges than he builds.
— ambiguous allegiance much like the void which spawned him, he does not see himself as loyal to any group. he much prefers to place his allegiance in the hands of individuals, and as such if new opportunities arise in new places, he is more than willing to abandon his place of residence in favor of seeking them out. he is very loyal to individuals, though, and doesn’t bind himself to location so much as people who he values and respects unwaveringly regardless where he currently is.
PHYSICAL ADJECTIVES: elegant. regal. mysterious. imposing. beautiful. inexpressive.
— main reference / voice reference
— faceclaims original faceclaim. not for public use.
— basics large, warm colored mythical dragon/wolf hybrid.
— behavior ephrem is largely very inexpressive, with a very neutral yet regal disposition. as a result he doesn’t have any outstanding physical behavioral ticks, though you could say his inability to show emotion and his oftentimes flat voice may count as one.
— there is a regal beauty to the body that ephrem currently inhabits, the only one following his shift from deity status. it is large, standing around 6 feet at the shoulder, with an imposing build that seems to be built for brute physical force, a stark contrast to the elegance it exudes. he is of warm coloring, with many markings covering his body, many resembling a clouded over night sky as a homage to his previous title as a deity of the void. he is largely inexpressive, carrying himself with a regal aloofness, both voice and expression rarely deviating from a default flatness. on top of his head he sports three pearly white horns that he uses as a conduit for his powers, as well as white flowers that grow out of his mane. though they appear to be decorations, attempting to remove them would show that they are in fact physically connected to and grow *out* of him instead of just being placed on top. in place of a tail he sports what appears to be a banner, though it is still physically a part of him and not an accessory, mimicking a warm colored starry night.
POSITIVE TRAITS: calm. courteous. dignified. disciplined. intelligent. intuitive. formal.
NEGATIVE TRAITS: authoritarian. proud. reserved. stubborn. apathetic. blunt. apathetic.
— mental divergences autism, god complex
— intj often intellectual, intjs enjoy logical reasoning and complex problem-solving. they approach life by analyzing the theory behind what they see, and are typically focused inward, on their own thoughtful study of the world around them. intjs are drawn to logical systems and are much less comfortable with the unpredictable nature of other people and their emotions. they are typically independent and selective about their relationships, preferring to associate with people who they find intellectually stimulating.
— true neutral true neutral characters are concerned with their own well-being and that of the group or organization which aids them. they may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. for the rest, they do not care. they do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. better for others to suffer the evil than the true neutral and his allies. if an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. if someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. if an enemy is in need, they will ignore him or take advantage of his misfortune.
— full description here
POWERS:
— purchased : aesthetic elementals. enhanced senses. fire elemental. hybridization. small mythical or extinct creature. telekinesis.
— planned : none at the moment
[div style="width: 540px; text-align: justify; font-family: helvetica; font-size: 9pt; line-height: 1.4;"]AESTHETICS:
— ancient books full of forgotten spells. the dangerous potential of a warm bonfire. long dead languages. chaotic entropy. brimstone. roses set on fire. a thorned crown. late night studying. untamed ambition.
OTHER NOTES:
— formerly a deity of the void under lirim break, the physical embodiment of said void. lost all god-like status during the shift to this universe.
— current head of the break family following lirim’s ascent back into their true form.
GOT THEM IN THE PALM OF YOUR HAND, YOU'RE PLAYING GOD NOW.
— EPHREM BREAK / FALLEN DEITY / PLAYLIST / / [url=http://]PINTEREST / UPDATED 4/21/22
— EPHREM BREAK / FALLEN DEITY / PLAYLIST / / [url=http://]PINTEREST / UPDATED 4/21/22
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FULL NAME: ephrem break
— NICKNAMES: eph / ephie
— NAME ORIGIN: hebrew
[/td]— NICKNAMES: eph / ephie
— NAME ORIGIN: hebrew
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PHYSICAL AGE: 6 years [ GEN 2 ]
— ACTUAL AGE: ageless / immortal
— CREATION DATE: april 3rd, 2016
[/td][/tr][/table]— ACTUAL AGE: ageless / immortal
— CREATION DATE: april 3rd, 2016
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GENDER: demi-masculine
— PRONOUNS: he/him
— ASSIGNED AS: none
[/td]— PRONOUNS: he/him
— ASSIGNED AS: none
[td]
SEXUALITY: demisexual, biromantic
— CURRENT PARTNERS: none
— PREVIOUS PARTNERS: none
[/td][/tr][/table]— CURRENT PARTNERS: none
— PREVIOUS PARTNERS: none
[align=center][div style="width: 540px; text-align: justify; font-family: helvetica; font-size: 9pt; line-height: 1.4;"]ALLIANCE & LOYALTY DETAILS:
— clans none. wanders to all groups, but currently resides in the typhoon.
— friendships ( difficult ) it is difficult for ephrem to develop close friendships due to his strange mannerisms. it is not that he doesn’t want friends, or actively pushes people away; he is simply an individual that many don’t understand, and who many wrongly think of as rude. his low empathy and inability to understand small nuances hinder his ability to develop meaningful relationships.
— enemies ( easy ) following that note, as a result it’s very easy for people to misconstrue ephrem’s meanings and view him in a negative light. more often than not people may dislike him rather than like him for his mannerisms, and so he unwittingly burns more bridges than he builds.
— ambiguous allegiance much like the void which spawned him, he does not see himself as loyal to any group. he much prefers to place his allegiance in the hands of individuals, and as such if new opportunities arise in new places, he is more than willing to abandon his place of residence in favor of seeking them out. he is very loyal to individuals, though, and doesn’t bind himself to location so much as people who he values and respects unwaveringly regardless where he currently is.
PHYSICAL ADJECTIVES: elegant. regal. mysterious. imposing. beautiful. inexpressive.
— main reference / voice reference
— faceclaims original faceclaim. not for public use.
— basics large, warm colored mythical dragon/wolf hybrid.
— behavior ephrem is largely very inexpressive, with a very neutral yet regal disposition. as a result he doesn’t have any outstanding physical behavioral ticks, though you could say his inability to show emotion and his oftentimes flat voice may count as one.
— there is a regal beauty to the body that ephrem currently inhabits, the only one following his shift from deity status. it is large, standing around 6 feet at the shoulder, with an imposing build that seems to be built for brute physical force, a stark contrast to the elegance it exudes. he is of warm coloring, with many markings covering his body, many resembling a clouded over night sky as a homage to his previous title as a deity of the void. he is largely inexpressive, carrying himself with a regal aloofness, both voice and expression rarely deviating from a default flatness. on top of his head he sports three pearly white horns that he uses as a conduit for his powers, as well as white flowers that grow out of his mane. though they appear to be decorations, attempting to remove them would show that they are in fact physically connected to and grow *out* of him instead of just being placed on top. in place of a tail he sports what appears to be a banner, though it is still physically a part of him and not an accessory, mimicking a warm colored starry night.
POSITIVE TRAITS: calm. courteous. dignified. disciplined. intelligent. intuitive. formal.
NEGATIVE TRAITS: authoritarian. proud. reserved. stubborn. apathetic. blunt. apathetic.
— mental divergences autism, god complex
— intj often intellectual, intjs enjoy logical reasoning and complex problem-solving. they approach life by analyzing the theory behind what they see, and are typically focused inward, on their own thoughtful study of the world around them. intjs are drawn to logical systems and are much less comfortable with the unpredictable nature of other people and their emotions. they are typically independent and selective about their relationships, preferring to associate with people who they find intellectually stimulating.
— true neutral true neutral characters are concerned with their own well-being and that of the group or organization which aids them. they may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. for the rest, they do not care. they do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. better for others to suffer the evil than the true neutral and his allies. if an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. if someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. if an enemy is in need, they will ignore him or take advantage of his misfortune.
— full description here
POWERS:
— purchased : aesthetic elementals. enhanced senses. fire elemental. hybridization. small mythical or extinct creature. telekinesis.
— planned : none at the moment
[div style="width: 540px; text-align: justify; font-family: helvetica; font-size: 9pt; line-height: 1.4;"]AESTHETICS:
— ancient books full of forgotten spells. the dangerous potential of a warm bonfire. long dead languages. chaotic entropy. brimstone. roses set on fire. a thorned crown. late night studying. untamed ambition.
OTHER NOTES:
— formerly a deity of the void under lirim break, the physical embodiment of said void. lost all god-like status during the shift to this universe.
— current head of the break family following lirim’s ascent back into their true form.
♔ — I want brimstone in my garden