04-06-2022, 11:27 PM
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━━━━━━━━ THE ENCLAVE ━━━━━━━━
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INTRODUCTION
Among the redwoods rests a powerful clan of soldiers, hunters, and medics whose stories all came together. The Enclave is composed of members who believe that a group can only be as strong as their weakest link — clanwide growth begins with personal growth. This is a group that seeks to embrace all that is good in the world and to terminate all that is evil, offering helping hands and muscle to all who need assistance and protection.
There is but one phrase that sings throughout the redwoods and in the mouths of all Enclavians: justice by all means necessary.
THE ENCLAVE is credited to psy and teef. All images credited to their respective photographers.
There is but one phrase that sings throughout the redwoods and in the mouths of all Enclavians: justice by all means necessary.
THE ENCLAVE is credited to psy and teef. All images credited to their respective photographers.
TERRITORY
THE FOREST — [REF / REF / REF / REF]
The Enclave resides in a forest primarily dominated by redwood trees, though other tall species are commonly found around the woodlands as well. Overgrown and well-sheltered from the sun, the forest is more than capable of rendering unfamiliar visitors lost in the group's territory, but more experienced members are able to find their way around much more easily. Ziplines, as pictured in the fourth reference, are also available, reaching out from the clan's hilltop camp to the bottom of the hill for more efficient travel.
THE CAMP — [REF / REF / REF / REF / REF]
A relatively large hill exists around the center of the forest, and at the very top of this hill rests the clan's home: an abandoned summer camp, with buildings constructed from wood and reinforced by brick and some metal. Dirt paths lead to various vital areas of the camp, such as the Mess Hall (third reference) for events, the Firepit (second reference) for meetings and important gatherings, and of course, paths to each housing clusters in which the Divisions reside in (the path leads to the housing area and then splits off into each cluster). Members and visitors are free to set up their own stands and shops along the paths. As depicted in the fifth reference, lookout towers in the trees are posted along the edges of the camp; the ziplines can be accessed on these towers.
A dirt path in the camp leads into this field, where the Enclavian Olympics are held, among other activities that require a lot more space than what the camp can offer, such as some festival events. When no other events are taking place, members may come here to relax or practice sparring.
THE LAKE — [REF / REF / REF]
Another path leads down to the Docks (first reference), where members practice swimming or simply kick back by the lake, enjoying the beautiful view of mountains and woodlands in the distance. As seen in the second image, a stack of various canoes and kayaks are made available to members and are used by Zetas and apprentices completing their Nostos across the lake. The lake itself has a great river flowing into it, with many rivers a part of the larger river as well, meaning members are able to set sail to many faraway places beyond the territory.
THE LOTUS CAVE — [REF / REF / REF]
The final destination for those completing their Nostos, the Lotus Cave is a landmark found on the outskirts of the Enclave's territory, held dear by the clan and revered as a sacred space. The cave is found along the lake and contains pools of water, various breeds of lotus flowers, and a plethora of mushrooms. This cave is thought to be haunted and rumored to drive visitors of the cave completely and utterly insane, though this rumor most likely stems from the narcotic flowers and psychedelic mushrooms that must be eaten on one's Nostos. Eerily silent and perfectly still, some come here to meditate and reflect on their lives.
The Enclave resides in a forest primarily dominated by redwood trees, though other tall species are commonly found around the woodlands as well. Overgrown and well-sheltered from the sun, the forest is more than capable of rendering unfamiliar visitors lost in the group's territory, but more experienced members are able to find their way around much more easily. Ziplines, as pictured in the fourth reference, are also available, reaching out from the clan's hilltop camp to the bottom of the hill for more efficient travel.
THE CAMP — [REF / REF / REF / REF / REF]
A relatively large hill exists around the center of the forest, and at the very top of this hill rests the clan's home: an abandoned summer camp, with buildings constructed from wood and reinforced by brick and some metal. Dirt paths lead to various vital areas of the camp, such as the Mess Hall (third reference) for events, the Firepit (second reference) for meetings and important gatherings, and of course, paths to each housing clusters in which the Divisions reside in (the path leads to the housing area and then splits off into each cluster). Members and visitors are free to set up their own stands and shops along the paths. As depicted in the fifth reference, lookout towers in the trees are posted along the edges of the camp; the ziplines can be accessed on these towers.
Division clusters contains several cabins (first reference) and one larger cabin with multiple bunk beds (fourth reference). At the center of each cluster is a tall flagpole containing the color of each Division. The Sun Division flies a red flag, the Moon Division flies a blue flag, and the Star Division flies a green flag; in addition, the Alpha and Beta cluster flies a yellow flag, and the Zeta cluster flies a white flag.
THE OLYMPIC FIELD — [REF]- Unlike the other Divisions, the Zeta cluster only contains two larger cabins with multiple bunk beds. Zetas and apprentices are not permitted to live in their own dwellings until they have completed their Nostos and become Omegas.
A dirt path in the camp leads into this field, where the Enclavian Olympics are held, among other activities that require a lot more space than what the camp can offer, such as some festival events. When no other events are taking place, members may come here to relax or practice sparring.
THE LAKE — [REF / REF / REF]
Another path leads down to the Docks (first reference), where members practice swimming or simply kick back by the lake, enjoying the beautiful view of mountains and woodlands in the distance. As seen in the second image, a stack of various canoes and kayaks are made available to members and are used by Zetas and apprentices completing their Nostos across the lake. The lake itself has a great river flowing into it, with many rivers a part of the larger river as well, meaning members are able to set sail to many faraway places beyond the territory.
THE LOTUS CAVE — [REF / REF / REF]
The final destination for those completing their Nostos, the Lotus Cave is a landmark found on the outskirts of the Enclave's territory, held dear by the clan and revered as a sacred space. The cave is found along the lake and contains pools of water, various breeds of lotus flowers, and a plethora of mushrooms. This cave is thought to be haunted and rumored to drive visitors of the cave completely and utterly insane, though this rumor most likely stems from the narcotic flowers and psychedelic mushrooms that must be eaten on one's Nostos. Eerily silent and perfectly still, some come here to meditate and reflect on their lives.
TRADITIONS
DIVISIONS.
The work of the Enclave is spread across three Divisions: Sun, Moon, and Star. Omegas are free to select the Division of their choice depending on which best correlates with their skillset, and it is possible to change one's Division by speaking to a Beta or Alpha.
THE NOSTOS.
A Zeta or apprentice can only progress to Omega if they complete their own Nostos, a perilous journey into the vast lakes and rivers by the camp.
New Alphas must also repeat the Lotus Cave vigil when they succeed the throne, but they do not have to repeat their Nostos.
MENTORS AND CEREMONIES.
When a child becomes an adolescent, they become an apprentice of the Division that best suits their skillset. Apprentices are assigned a mentor in that Division that helps them develop vital skills necessary for success in their field. When the apprentice becomes an adult, they are considered a full member of the Division and are capable of mentoring their own apprentices.
There are ceremonies that accompany the mentor system. During these ceremonies, the group is divided — new apprentices on one side, and new adults with their mentors on another, and everyone else on the other side. New apprentices are assigned a Division and a mentor, who they touch noses with and sit with after they have been assigned. New adults that have been trained as apprentices are introduced as full members of their Division and touch their mentor's nose one final time before they both join their fellow Enclavians on the other side.
THE ENCLAVIAN OLYMPICS.
The Enclavian Olympics are activities that run throughout the summer season.
SEASONAL FESTIVALS.
The Enclave has 4 festivals, one for each solstice and equinox of the year.
BANDANAS.
The Enclave uses bandanas worn around one's neck or paw to showcase one's rank and Division.
THE HELP BOARD.
The Enclave considers themselves to be a "police force" of sorts among the clans, and they wish to assist those in need to the best of their ability. Maximilian established the Help Board and the case system, which allows non-Enclavians to submit "cases" to the Help Boards throughout the Enclave's territory describing their situation. Eligible Enclavians can adopt these cases and assist the issuer of the case in any way they can. The Help Board is linked at the link menu at the top of the guide for more information.
The work of the Enclave is spread across three Divisions: Sun, Moon, and Star. Omegas are free to select the Division of their choice depending on which best correlates with their skillset, and it is possible to change one's Division by speaking to a Beta or Alpha.
SUN DIVISION. These are the soldiers of the clan, battle-hardened members with an aptitude for fighting and conquest. They fight on behalf of the Enclave and its allies and will defend the territory if the clan is under attack.
MOON DIVISION. Swift-footed and cunning, these members are the hunters of the Enclave and are often tasked with supplying food to the clan as well as taking care of the territory and making renovations/repairs as need be. In times of war, the Moon Division will stay back and defend the territory while the Sun Division goes on to fight, and members of the Moon Division may often be sent on espionage missions.
STAR DIVISION. This Division is made up of the medics and caretakers of the clan who look after the group's overall physical, mental, and social wellbeing. In addition to medicine, Star Division members also assist with events and festivals, and they may even act as ambassadors to other groups.
MOON DIVISION. Swift-footed and cunning, these members are the hunters of the Enclave and are often tasked with supplying food to the clan as well as taking care of the territory and making renovations/repairs as need be. In times of war, the Moon Division will stay back and defend the territory while the Sun Division goes on to fight, and members of the Moon Division may often be sent on espionage missions.
STAR DIVISION. This Division is made up of the medics and caretakers of the clan who look after the group's overall physical, mental, and social wellbeing. In addition to medicine, Star Division members also assist with events and festivals, and they may even act as ambassadors to other groups.
THE NOSTOS.
A Zeta or apprentice can only progress to Omega if they complete their own Nostos, a perilous journey into the vast lakes and rivers by the camp.
Spoiler:
MENTORS AND CEREMONIES.
When a child becomes an adolescent, they become an apprentice of the Division that best suits their skillset. Apprentices are assigned a mentor in that Division that helps them develop vital skills necessary for success in their field. When the apprentice becomes an adult, they are considered a full member of the Division and are capable of mentoring their own apprentices.
There are ceremonies that accompany the mentor system. During these ceremonies, the group is divided — new apprentices on one side, and new adults with their mentors on another, and everyone else on the other side. New apprentices are assigned a Division and a mentor, who they touch noses with and sit with after they have been assigned. New adults that have been trained as apprentices are introduced as full members of their Division and touch their mentor's nose one final time before they both join their fellow Enclavians on the other side.
THE ENCLAVIAN OLYMPICS.
The Enclavian Olympics are activities that run throughout the summer season.
Spoiler:
The Enclave has 4 festivals, one for each solstice and equinox of the year.
Spoiler:
The Enclave uses bandanas worn around one's neck or paw to showcase one's rank and Division.
Spoiler:
The Enclave considers themselves to be a "police force" of sorts among the clans, and they wish to assist those in need to the best of their ability. Maximilian established the Help Board and the case system, which allows non-Enclavians to submit "cases" to the Help Boards throughout the Enclave's territory describing their situation. Eligible Enclavians can adopt these cases and assist the issuer of the case in any way they can. The Help Board is linked at the link menu at the top of the guide for more information.
HIERARCHY
The Enclave uses a Greek alphabet-based hierarchy, implemented by its founder, Maximilian.
ALPHA
The Enclave's valiant leader, their word is law and can override all other jurisdiction.
Maximilian Caputo, played by psy
BETA
The Alpha's right hand in charge of overseeing operations if the Alpha cannot be present. The Beta has most of the Alpha's powers, save for promoting/demoting members and declaring allies/enemies. The Beta may accept joiners and approve the completion of a Zeta's Nostos, as well as approve any members that wish to change their Division.
open
THE TRIAS
The Trias ("The Three") are the three heads of the Divisions. They can run any activity they wish that pertains to their Division, and they are considered the council to the Alpha and Beta. The Sigma, Delta, and Epsilon are all equivalent in rank.
SIGMA
The leader of the Sun Division, the Sigma acts as the clan's general on the battlefield unless the Alpha or Beta are present. They are tasked with strategizing in times of war and leading warriors to battle, as well as leading training sessions and ensuring that warriors are prepared for anything and everything.
Sora Hoshi, played by Cobra
DELTA
The Delta leads the Moon Division and is in charge of territory maintenance as well as making sure that the clan is well-fed and well-fortified against attacks. They can host events relating to hunting, scouting, and territory cleanup, and they may execute espionage missions with the Sigma.
Destarion, played by teef
EPSILON
The Epsilon is in charge of the Star Division and oversees all medical operations as well as social events/gatherings. They may host events, parties, festivals, etc. at any time and can assign ambassadors from their Division to other groups. They often help execute any plans the Alpha and Beta may have in regards to foreign relations.
Okami Russo, played by Windowmemer
GAMMA
Considered a semi-high position, the rank of Gamma is a stepping-stone for Omegas that show great promise and excel in their chosen field. Gammas are tasked with welcoming newcomers and visitors to the Enclave and are often among the first considered for any special operations on behalf of the head of their Division.
Alex "Kaze" Kayden, played by DIO!
OMEGA
This rank is composed of all adult members of the Enclave that have completed their Nostos. Omegas are referred to as Suns in the Sun Division, Moons in the Moon Division, and Stars in the Star Division. They may mentor apprentices and participate in events and meetings.
APPRENTICE
These are the Omegas-in-training aged 6-12 months. Apprentices are assigned a mentor from the Division that best matches their skillset and train with that mentor until they turn 1 year old, when they become Zetas and must complete their Nostos before they are considered full members.
CHILD
Members of the clan aged up to 6 months old.
ELDER
Elderly or otherwise retired members of the clan.
ZETA
A newcomer to the clan or an apprentice that has not yet completed their rite of passage. Zetas must embark on their Nostos before being considered a full member — while they can partake in many events, they are not allowed in raids/attacks, meetings, or visits to other groups.
ALPHA
The Enclave's valiant leader, their word is law and can override all other jurisdiction.
Maximilian Caputo, played by psy
BETA
The Alpha's right hand in charge of overseeing operations if the Alpha cannot be present. The Beta has most of the Alpha's powers, save for promoting/demoting members and declaring allies/enemies. The Beta may accept joiners and approve the completion of a Zeta's Nostos, as well as approve any members that wish to change their Division.
open
THE TRIAS
The Trias ("The Three") are the three heads of the Divisions. They can run any activity they wish that pertains to their Division, and they are considered the council to the Alpha and Beta. The Sigma, Delta, and Epsilon are all equivalent in rank.
SIGMA
The leader of the Sun Division, the Sigma acts as the clan's general on the battlefield unless the Alpha or Beta are present. They are tasked with strategizing in times of war and leading warriors to battle, as well as leading training sessions and ensuring that warriors are prepared for anything and everything.
Sora Hoshi, played by Cobra
DELTA
The Delta leads the Moon Division and is in charge of territory maintenance as well as making sure that the clan is well-fed and well-fortified against attacks. They can host events relating to hunting, scouting, and territory cleanup, and they may execute espionage missions with the Sigma.
Destarion, played by teef
EPSILON
The Epsilon is in charge of the Star Division and oversees all medical operations as well as social events/gatherings. They may host events, parties, festivals, etc. at any time and can assign ambassadors from their Division to other groups. They often help execute any plans the Alpha and Beta may have in regards to foreign relations.
Okami Russo, played by Windowmemer
GAMMA
Considered a semi-high position, the rank of Gamma is a stepping-stone for Omegas that show great promise and excel in their chosen field. Gammas are tasked with welcoming newcomers and visitors to the Enclave and are often among the first considered for any special operations on behalf of the head of their Division.
Alex "Kaze" Kayden, played by DIO!
OMEGA
This rank is composed of all adult members of the Enclave that have completed their Nostos. Omegas are referred to as Suns in the Sun Division, Moons in the Moon Division, and Stars in the Star Division. They may mentor apprentices and participate in events and meetings.
APPRENTICE
These are the Omegas-in-training aged 6-12 months. Apprentices are assigned a mentor from the Division that best matches their skillset and train with that mentor until they turn 1 year old, when they become Zetas and must complete their Nostos before they are considered full members.
CHILD
Members of the clan aged up to 6 months old.
ELDER
Elderly or otherwise retired members of the clan.
ZETA
A newcomer to the clan or an apprentice that has not yet completed their rite of passage. Zetas must embark on their Nostos before being considered a full member — while they can partake in many events, they are not allowed in raids/attacks, meetings, or visits to other groups.
EXILES AND MORE:
LAWS
1. Joiners must be accepted by the Beta or Alpha.
2. The assault of another member is forbidden and will involve a trial.
3. Murder and similar offenses result in exile; exiled members can be attacked or killed on sight.
4. Rape is punished by execution.
5. Children and youths cannot be injured on the battlefield. Medics also cannot be targeted unless they are actively attacking you.
6. Respect and give thanks to all around you, especially your dominants.
7. Only Omegas and above can attend meetings, be promoted, etc. General meetings will be summoned by lighting a fire at the Firepit, and emergency meetings/any other meeting requiring the entire clan (including Zetas) will be summoned by lighting a fire and calling with a bugle. HP meetings are held in private.
2. The assault of another member is forbidden and will involve a trial.
3. Murder and similar offenses result in exile; exiled members can be attacked or killed on sight.
4. Rape is punished by execution.
5. Children and youths cannot be injured on the battlefield. Medics also cannot be targeted unless they are actively attacking you.
6. Respect and give thanks to all around you, especially your dominants.
7. Only Omegas and above can attend meetings, be promoted, etc. General meetings will be summoned by lighting a fire at the Firepit, and emergency meetings/any other meeting requiring the entire clan (including Zetas) will be summoned by lighting a fire and calling with a bugle. HP meetings are held in private.
RELATIONS
The Enclave is considered an extremely chaotic good group and will target those that align themselves as evil or warbound.
ALLIES
none
NEUTRALS
all not listed
ENEMIES
none
ALLIES
none
NEUTRALS
all not listed
ENEMIES
none
HISTORY
The Enclave has gone through one leader and was founded by Maximilian Caputo. View the spoilers below to read more about each reign.
Maximilian Caputo:
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#psy.
haha rip these goofs