08-01-2018, 02:21 PM
The Styx River Order is a trading-based group that is essentially a haven for merchants, medics, alchemists, blacksmiths, etc. to trade their wares in one convenient location. Although it takes no allies, the Order relies on interactions with others and encourages its members to visit neighboring groups. However, the group itself is run by a radical cult hellbent on ridding the world of "evil" people, set on bringing peace to the world no matter the cost. As such they will often use their frequent visits of others to learn more about each group, deciding who should and shouldn't be spared from their wrath.
I've been running the SRO since ~2014 off-site, and there's been many changes to it along the way. The greatest leap was a pivot to a trading/merchant clan that also doubled as a haven for cultists. I had the SRO in BearBones for some time, but it had not taken off. I would really love for the SRO to gain some traction here in BOB and have a few members to get the ball rolling and such, and I was wondering what you guys thought about the group itself and what you'd want to see implemented/removed/altered! Thank you all in advance <3
I've been running the SRO since ~2014 off-site, and there's been many changes to it along the way. The greatest leap was a pivot to a trading/merchant clan that also doubled as a haven for cultists. I had the SRO in BearBones for some time, but it had not taken off. I would really love for the SRO to gain some traction here in BOB and have a few members to get the ball rolling and such, and I was wondering what you guys thought about the group itself and what you'd want to see implemented/removed/altered! Thank you all in advance <3
jay — characters