2.0.2 Official Tanglewood Guide ∆ Updated March 2nd
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Guide Official Tanglewood Guide ∆ Updated March 2nd

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Official Tanglewood Guide ∆ Updated March 2nd
« on: March 14, 2018, 12:13:22 AM »
TANGLEWOOD

the sanctuary for wayward souls
Welcome to Tanglewood, our small old town of misfits. In a word, this place is one of progress. Not long ago, nature had a firm grip on this territory, but now we're taking it back. For the good of Tanglewood and the world at large, we're improving ourselves to become an industrial town of sorts. Yeah, there're still gators and other dangers around, but we take care of them whenever we need to. We've been renovating the old buildings of this once-abandoned town too, and we won't stop until this place is the most comfortable, modern group on this entire island.

Anyway, enough about the town itself - we've got some really good people doing their best to run this place. The Tanglers here all came from completely different walks of life, but banded together to make a society that functions like a true family. We accept anyone; just make sure to respect our rules and respect everyone else here, and you'll find that a life in Tanglewood is one well-lived.

So, what do you say? Would you like to help make a lasting change in this small world of ours?
TERRITORY
The Marsh: From the border to about a quarter of a mile in stretch perilous wetlands swarmed with every danger imaginable. Cypress roots and vines strangle the boggy earth, and it's difficult to keep oneself dry while traveling. Not an inch of sunshine manages to trickle through the dense canopy, and plenty of bramble thickets and ferns provide shelter for creatures hiding in wait. Where the swamp grows closer to the shoreline, the sea level drastically lowers, forming a murky lake home to plenty of mutated fish to catch as well as the elusive alligator or snapping turtle. The lake, despite being polluted with archaic garbage, provides the source for many of the flooded areas throughout the marsh, yet fails to be a trustworthy water source for the wildlife. The animals who drink the contaminated water either die of poisoning or produce offspring with sickly and bizarre mutations, many of which can be spotted throughout territory. However, many smaller ponds near the town have been purified by Tanglers recently, allowing for more drinkable water to be readily available. Along with the marsh's natural defenses, members of Tanglewood have been taught to rig snares and nets in the undergrowth, trapping invaders unfortunate enough to step into their traps. Occasionally, the marsh proves to be a rather scenic place, with countless lilypads, idle ponds, and willow trees found beyond the eerie groves and clustered ferns.

The Forest: The further in one travels, the steeper the ground becomes, until the marsh drains and allows the dense undergrowth to open into a boreal forest, a woodland mixed with interwoven oaks, birches, and spruces, along with dozens of other trees. The forest is not too gloomy compared to the rest of territory, yet still manages to cause bristling hackles at every warbling chirp or ominous hoot. Throughout the year, wilted grass and bracken cover the forest floor, broken only by slick moss. Decaying stumps and logs constantly block abandoned trails, creating dead ends that lead to nowhere, and after a while, the forest has grown into a pointless labyrinth. Sometimes it appears as if the forest is seemingly rearranging its clearings and features every time one turns their back, leaving strangers disorientated and even more. Small brooks and ponds uncontaminated by the marsh's pollution are often stumbled across and serve as the few landmarks to help navigate. Tanglers who have lived in the area long enough have typically learned their way around the forest, leading it to be a useful spot for hidden bases and stashes of valuables. The hollows and clearing bordering the edge of the woodland are where various herbs are most abundant, labeling Tanglewood as a hotspot for medical supplies. From here, the forest splits into a field filled with undisturbed insects and cowering prey. The grass is tall enough to engulf a grown wolf, and it too has numerous traps hidden among the waving sea of green, along with broken glass and other shards of shrapnel. On occasion, corpses stripped of any tissue can be found locked in place as if attempting to escape a rapid danger.

The Shore: Although the forest is safe from floods thanks to being nestled on a hill, the earth slopes back down into the swamp, though the water is no longer congested with mangroves and duckweed. The marsh opens up into an estuary teeming with catfish and razor grass lurking in the saline water; this is where the swamp merges with the nearby coast. Because of the sudden mix of salt and fresh water, dangerous currents are known to drag creatures under the surface and sweep them out to sea. The expanse of wading water has accumulated a shoreline of silt and dark pebbles at the delta's end, where crustaceans and water fowl are commonly hunted. Many Tanglers gather to escape from the humidity and swim for a while in the clean, clear waters. Recently, Tanglers made an effort to clean up this area to allow for a public beach to be opened; the old docks were also repaired and repainted, forming a perfect place to fish for more food.

The Junkyard: A distance away from the abandoned town Tanglewood calls home, a scrapyard has survived the ages. Rusted machinery overgrown with ivy and broken household appliances make their city here, piling up into the sky and casting long shadows on the bare soil. No trees grow in the lot, and the entire junkyard has been fenced off with barbed wire. Fortunately, portions off the fence have degraded with time, allowing for the chain-link to be lifted up and slipped under with minimal scratches. It is here where members scavenge and loot for spare parts or man-made materials, although many are irreparable. No prey ever dares to step foot in the junkyard, allowing rats and crows free reign over the garbage. Although the junkyard itself has not yet been renovated, Tanglers have used it recently to find building supplies and machinery.

The Farm: On the opposite side of town from the junkyard lies a decrepit barn encircled by a field of rye and wheat that managed to thrive even without human caretakers. In stark contrast to the scrap heap that makes up the junkyard, the farm is abundant with mice and grasshoppers, often attracting visiting birds of prey along with the competing mutated wildlife. Yet the fellow predators don't just hunt after rodents -- they're after the remaining population of livestock still clinging to the farm. Escaping the after effects of radiation thanks to an untouched watering hole, the surviving farm animals broke down their pens and stables, and now freely roam the ranch, although they seem to be too afraid to venture any further. Taking advantage of the unprotected livestock, Tanglewood has claimed the farm as a food supply as well as for possible trade goods. The remaining creatures on the farm, either incapable or unwilling to communicate, can be found throughout the farm: goats, cattle, sheep, chickens, pigs, domesticated rabbits, and turkeys. Recently, Tanglers have planted the seeds for a small fruit orchard a stone's throw from the farm, leading to a more varied food supply.

The Crater: Towards the darkest corners of territory, a massive crater has practically dented the earth from a speculated source. Whatever it was, nothing has ever grown there since, and only skeletons of charred and slanted trees still stand, nearly uprooted by the impact's blast. Fine dust is whipped into dust devils, and lone burnt bodies can be spotted on the horizon after all these years, still waiting to be rescued. It is advised to never travel to the crater alone, or at all even, for radiation is believed to still pulsated throughout the air there. Strangely enough, while one theory suggests that it was a human nuclear bomb that caused the crater, it itself is far too small and controlled to be explained by that disaster. Some delusional creatures preach that the moon was yanked down from the atmosphere and crashed into the land as punishment for mankind's sins, while others just try to forget that the crater ever existed at all. Recently, Tanglers worked to build a small mausoleum in this area to honor the dead. However, shortly afterward some angry spirits rose from cracks in the earth, leaving the shrine's fate unknown for the time being.
——————————————————————————————
The Town: Smack dab in the middle of territory and guarded by the combined barrier of the swamp and forest lies a once-barren town that was previously overgrown with age and lichen. Though previously the town was in a distinct state of disrepair, recent efforts to renovate it have proven successful, leading the entire place to appear more tidy and presentable. Many buildings have been repaired and decorated again, looking much more lively than before. A mess hall has also been prepared, allowing Tanglers to eat together with a nearby refrigerator-freezer to store food for longer. Flowers and other miscellaneous plants have been placed all around as well, adding a long-missed touch of color to the landscape. The town square is usually the center of action, mostly because the area is the least dense with flora. In the middle of the mossy square are the remains of what used to be a proud statue, now worn down to a pitiful marble blob. Due to its sheer convenience, the General uses the statue's base as a seat when giving announcements and conducting meetings. Inscribed at the statue's feet is a rusted nameplate, which reads "Tanglewood - the sanctuary for wayward souls". Finally, some small nondescript factories have formed in empty buildings, allowing for metal and cloth items to be forged by hardworking Tanglers.

The Windmill: Close to the farm's edge and shielded by picket fences and thorns looms a decaying windmill whose fabric blades no longer able to rotate with the gusty weather. The inside of the machine smells like musty wood and grain, and discarded supplies are strewn about the stone floor for rats to feast upon. Even without the strength needed to complete its original function, the windmill has been repurposed into a storage unit where members may freely stockpile belongings and materials for safe keeping or later use, along with unneeded human tools and furniture from the town. The main door is sturdy and typically barricaded to deter thieves, but a keen eye may spot broken windows or bricks at ground level to slip in through.

The Library: The lone peaceful sanctuary within territory, little has changed about the library since the years of humans claiming the town. Fancy leather-bound books line the ancient shelves, their spines almost too worn to quickly skim over the titles. An oak tree has broken through the weakened walls, hardly displacing the library at all as it grows into the ceiling. The library is small compared to others of its line, only managing two floors within its cramped space and only illuminated by opaque windows and various lanterns. Members are free to come and go as they please, making the library a popular location for idle chat and menial games or for borrowing the countless books stacked all around. Despite its originally poor condition, the library has been cleaned up by Tanglers, allowing for it to become far less of an eyesore and more of a proper building.

The Cemetery: Nestled on the outskirts of the abandoned town are the chained gates to a graveyard, a city of ivy-strangled tombstones and soot-stained mausoleums remain, filled to the brim with expensive coffins and fossilized corpses. Due to the waterlogged earth, bodies unable to afford above-ground caskets eventually float to the surface, becoming a meal for those brave and dumb enough to eat rotten flesh. In the safety of day, members can be seen lounging about and sunbathing on headstones and marble statues, and even leader gatherings are held here on rare occasions.

The Bunkers: Shelters were built beneath the town during a mass hysteria causing the previous population to believe the apocalypse was at their doorstep. The bunkers didn't save them in the end, and now remain abandoned and collecting dust. The only way to enter and escape is through a sturdy hatch hidden within the library. Unless one were to prefer a subterranean lifestyle among roaches, the bunkers serve no purpose anymore beyond holding captures and prisoners. No light is to be found down there beyond the occasional ceiling lamp, and the labyrinthine system reeks of expired rations and death itself.

HISTORY
Fifty or so years ago, the rural town was a bustling place, filled with farmhands and pleasant families. It was a quiet community, with hardly any outside communication, and functioned on its own for a while. No one can be certain of what caused the town to be abandoned and destroyed, but it is fairly obvious why. Namely the impact crater in the far ends of territory -- while far too small to the result of a nuclear bomb, it had the same properties. Creatures more acquainted with human behavior theorize that a miniature version of a nuke was being tested for battlefield use, and that the town was an accidental casualty. The exact happenings are open for debate, but the fact that the entire ecosystem was affected is undeniable. The surviving population mutated as a result of the radiation, becoming sickly and deformed creatures and most wildlife went extinct for a period of time.

Yet over time, foliage began to grow back over the decimated town, and the wildlife is slowly recovering from its mutated ancestors. Around this point in history, Tanglewood was founded out of loneliness by a poltergeist known as Beck. He gathered a number of rogues and loners under the claim of security against other rising groups, and established most of the customs and laws. After one of their founding members, Vladimir, was captured and murdered by the Typhoon, Beck denounced the fellow warbound group as enemies, and to kill any of their members on sight. Not much later, Beck agreed to an alliance with the Ascendants, considering the benefits of possessing at least one ally. After three months of work, some of Tanglewood's territory was reformed into suitable land, and the traditions of Mask Vigils and Lunar Festivals were created. Six months into Beck's rule, he was replaced suddenly by Morgan, who began to change Tanglewood for the sake of progress.

With Morgan's reign, ranks were changed to a more militaristic style, with himself being called a General. Badges and Scarves were used to identify ranks and titles. With time the town was made more livable, the lakes being purified of waste and radiation, and the farms being put in working order. Later on he had a dock built as another food source and a mausoleum to honor the dead. He and his love Vigenere discovered the flower field near the edge of the territory. With no Proxy to succeed him, Morgan named his trusted friend Crow as his heir. The witch, now a surprise leader, has big plans for the Pitt, the Crater, and all of Tanglewood.

RANKS
General: The highest in the hierarchy of powers, and in simplest terms, the leader. Capabilities include hosting clan-wide meetings, promotions and demotions, managing politics and raids,  among other common tasks. HP
Crow RouxStygian

Proxy: The second-in-command, and the next in the power hierarchy. If the General is absent, they are expected to act as a substitute in the meantime, and hold the power to accept alliance requests and member ideas, host raids, advise the General, and enforce laws. HP
---

Sawbones: The Medics and mentor to medical Chasers. They are able to host Medic training sessions and check-ups, Medical Team meetings, and influence the choosing of Medics. They also serve as a vice-Proxy, giving them the power to advise the General and host meetings for other HPs. HP
BeckTricky
KiiraMisty

Captain of the Guard: "Captain" for short. An elite Tangler who has managed to survive and thrive long enough to earn this rank. The Captain of the Guard acts as a vice-Proxy, giving them the power to advise the General and host meetings for other HPs. They keep watch over the lower ranks of the group, overseeing the rest of the Tanglewood Guard and keeping their territory safe. They hold the ability to host events and raids, accept requests and member suggestions, and enforce laws. They act as second-in-command if the Proxy and Sawbones are not around. HP
ArrowTori

Guardsman: As a part of the Tanglewood Guard's forces, the Guardsmen are Tanglers who have proven their loyalty time and time again. They are given the responsibility of accepting invitations, visiting groups as ambassadors whenever possible, welcoming newcomers, and keeping as many threads open as possible. HP
LeroyToboggan

Chaser: The stepping stone rank given to those who have shown their potential. Their role functions similarly to a Guardsman OR a Medic trainee; the role is essentially to prepare for higher ranks in the future. sHP
---


Tangler: The common member of the group, acting as the base hunters and gatherers for the population as well as a secondary defense force in case of attacks.

« Last Edit: March 02, 2019, 08:43:38 PM by -Tanglewood- »
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Offline -Tanglewood-

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Re: Official Tanglewood Guide ∆ Updated November 18th
« Reply #1 on: March 14, 2018, 12:15:33 AM »
TANGLEWOOD

the sanctuary for wayward souls
TRADITIONS
Badges and Scarves: Badges are given to Tanglers who fulfill certain requirements or have achieved certain goals, and are given by the General during meetings. When a Tangler receives their first badge, they are also given a long colored scarf to attach it to.

War Paint: An intimidation strategy for raids that still remains from Tanglewood's older days is war paint. As the name suggests, members will paint frightful designs on each other's pelts, baring the dulled colors of black and rare traces of red, blue, yellow, green, and white - the more vibrant the paint, the more advanced the wearer is in combat. In addition to serving as an intimidation tactic, war paint is used for camouflaging into the surrounding foliage, and to protect skin from exposure, insects, and the sun. The paints are gathered from natural supplies; the predominant paint of black is collected from charcoal, red, blue, yellow, and green from crushed plant matter, and white from ground eggshells, and mixed with watery mud.

Tree Markers: Even for the most elite members, Tanglewood's territory is still hazardous and in most cases, deadly. To deter members from stumbling into danger, a system has been developed to forewarn wandering Tanglers of surrounding threats. Symbols are carved and scratched into tree trunks, a simplistic code that only Tanglewood inhabitants are taught, with each scratching translating to a different label. The symbols are used to mark not only possible dangers in the vicinity, but also hunting spots, directions, trap locations, and safe water supplies. If there are no trees present to carve into, a rare occasion in the dense forest, then mud is used to paint out symbols on rocks and other surfaces.
guide to the symbols: hunting, water, directions, and dangers

Masks: A requirement expected from Tanglers, masks were are given as a reward for completing a difficult monthly task known as the Mask Vigil. This vigil is a rite of passage for those coming of age and those just joined. It consists of a night in the graveyard for participants, with older mask wearing members attempting to catch them in a very violent game of tag. These masks are not normally worn around the camp, but used during interclan meetings and raids. A mask may be of any depiction, but must at least cover half the face.

Laws: Simple rules are used to govern Tanglewood's general lifestyle, and are expected to be respected:
1. Whatever the General says is law.
2. Do not kill or harm fellow members without a proper reason.
3. Never betray the group or its members.
4. Do not cause trouble without another clan to blame, or be responsible for the consequences.
5. Newcomers are automatically welcomed into Tanglewood unless they are a threat and/or have intentions to harm the group.
(6. All BoB rules apply.)
Tanglers who disobey these rules or enemy spies who are caught are branded with an identifiable scar and exiled. If they were to ever return, they are executed on sight.

TRADE
Despite its less-than-ideal territory, Tanglewood manages to make plenty of items for trade with other groups, especially since the renovations began. Their main exports consist of medical herbs, various fruits, fish, small metal objects, simple apparel, home-brewed moonshine, and their own irradiated water. The fruits are taken fresh from Tanglewood's own farm, while the fish are caught near the relatively clean shore. Bundles of both herbs and other plants are available as well, and human appliances are also abundant in the town's junkyard. Furthermore, machinery has been found in the junkyard that has been helpful in creating articles of clothing and metal items such as badges. After discovering a storage of moonshine in their camp, Tanglers have learned to brew their own alcohol from the main ingredient, barley, which may be gifted to groups on the rare occasion. While the previous exports are offered freely, flasks of Tanglewood's highly-toxic water supply are hardly ever traded, seeing as anyone with the water could potentially poison another group's territory as a potential war strategy.
BADGES (TITLES)

Gatorbait: A grey skull-shaped badge given to Tanglers who prove their loyalty time and time again through consistent activity and inclusion.

Field Medic: A red cross-shaped badge given to Tanglers who have put in the effort to learn medicine and help heal others despite not necessarily being medics.

Firebrand: A red flame-shaped badge given to Tanglers who are frequently found on the front lines during raids, participating in battles, or offering to train or spar with their peers.

Good Noodle: A golden worm shaped badge given to Tanglers who are always on top of weekly tasks and prompts, either from handing them out or by regularly completing them.

Host: A pink heart-shaped badge given to Tanglers who frequently and amicably welcome newcomers or maintain a good first impression for Tanglewood in general.

Revenant: A blue butterfly-shaped badge given to Tanglers who have undergone major character development since their arrival in Tanglewood.

Spirit: A plain holographic button given to Tanglers who complete the feat of earning all the other badges and are dedicated followers of Tanglewood.

POLITICS
A warbound group due to their change in leadership, Tanglers will capture and raid whoever crosses their path negatively, otherwise combat is not actively engaged in. They will ally with some, but its more of a business partnership than a friendship.

Allies: The Rosebloods
Neutrals: all not listed
Enemies: The Pitt
« Last Edit: March 02, 2019, 06:43:28 PM by -Tanglewood- »
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Offline beck.

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #2 on: March 19, 2018, 04:03:02 AM »
after an eternity of wait, the guide has been finished
feel free to track for updates and what not! and im totally not gonna use this as a census to keep track of everyone
WE SWAM LIKE RATS ON FIRE RIGHT, RIGHT DOWN THE RESEVOIR
WE TOOK ALL THAT WE COULD CARRY, BUT WE TRIED TO CARRY MORE
​​​​​​​the poltergeist tanglewood​​​​​​​ sawbone info pm to plot ​@tricky

Offline VENUS

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #3 on: March 19, 2018, 04:43:24 AM »
yeet
feels like you can hear my heart
so i’m closing the windows
———— @cougar & sunhaven & info

Offline AMUNET G.

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #4 on: March 19, 2018, 08:18:23 AM »
twack owo

.。*゚+.* AND I'VE BEEN SITTING AT THE BOTTOM OF A SWIMMING POOL
FOR A WHILE NOW, DROWNING MY THOUGHTS OUT WITH THE SOUNDS
6 FT JAGUAR & AGELESS & ½ AMENRIS

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #5 on: March 19, 2018, 08:52:32 AM »
Tracking!

Offline Sky;;

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #6 on: March 19, 2018, 09:32:02 AM »
track!!
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⅛ of the suts // ex-senior mod // gone
dakot was here <3 so was orion >)

Offline BUGGEDOUT!

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #7 on: March 19, 2018, 11:37:42 AM »
angry boy track !
» BUT INSIDE
​YOU'RE JUST A LITTLE BABY

tanglewood ? / tags / professional bug lover

Offline madster

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #8 on: March 20, 2018, 12:42:44 PM »
tracks

malphas + henri + amnia

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #9 on: March 20, 2018, 09:21:19 PM »
tracking

Offline psy's tombs

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #10 on: March 21, 2018, 12:08:31 PM »
track
haha rip these mongos

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 03.19
« Reply #11 on: March 29, 2018, 11:06:54 AM »
track

*:・゚✦ BE AS STRONG AS THE SEAS ARE STORMY
female + tanglewood + member + domestic feline + tags

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 04.07
« Reply #12 on: April 14, 2018, 06:03:08 PM »
track!

☽☽☽
tags
you're pretty either way
[she/her] - currently inactive

Offline JONAH BARNES

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 04.07
« Reply #13 on: April 15, 2018, 06:48:53 PM »
track !!
WARM SUMMER FEVER !
biography ★ tanglewood ★ rookie ★ male ★ 8 months ★ played by kicksie

Offline Sky;;

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Re: OFFICIAL TANGLEWOOD GUIDE ➣ updated 04.07
« Reply #14 on: April 15, 2018, 06:57:17 PM »
track ;o;
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⅛ of the suts // ex-senior mod // gone
dakot was here <3 so was orion >)

 

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