2.0.2 THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 3/9
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Guide THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 3/9

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THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 3/9
« on: April 07, 2018, 02:39:47 PM »
.

☠️ THE TYPHOON ☠️
" HEAVE HO, THIEVES AND BEGGARS, NEVER SHALL WE DIE "

     — AN OVERVIEW
The Typhoon is an incredibly cultural group of pirates living on Paradis Island. Their members are diverse yet close-knitted, like a family, and if you dare mess with even just one member of the family, you will get the entirety of them after you. Even with their compassionate bonds, they are fierce individuals that aren't afraid of making enemies and cutting ties when they are no longer benefited. These individuals can be tough to please and, to them, allies are only people they have deals with. They won't let themselves be held back because, if nothing else, they value and enforce freedom. They are pirates and they won't back down.

     — THE IDEOLOGY
Man cannot discover new oceans unless he has the courage to lose sight of the shore. — The ideology of the Typhoon is founded on the belief of freedom. This is offered to everyone that decides to join the ranks within the crew because of the intense past that the Typhoon holds within their island, one filled with conflict and mistakes. The Typhoon may be considered a warbound and malicious group that does majorly go out and seek trouble, stealing from their enemies, but this is optional for members; one does not have to enter that sort of interest if they do not wish to. However, the main focus of the Typhoon is offering the freedom to identify who someone is as a being and allow for there to be room for development of who they are and what they represent. They are allowed to create whatever impact they wish upon the world, for better or worse, for what Typhoon thrives best in is their capability to maintain a united yet diverse group. You decide who you want to be.

     — THE TERRITORY
THE TERRITORY — The Typhoon lives on a secluded large tropical island known as Paradis Island. It holds a thriving rainforest jungle and an active volcano. Their base is located on Barracuda bay but the island is full of numerous other landmarks, the most notable being their entrance, the Railroad Gate, the Haven Island, the Anchored Tempest, the Capricorn Tavern, the Lighthouse, the Jungle Temple, and the Deep Sea Dome.

THE RAILROAD GATE — [ x. / x. / x. / x. / x. / x. / x ]
An advantage and disadvantage of the Typhoon are that they are a desolated volcanic island that only has one connection to the world. And, that connection is a long strip of land that goes one for about 3 miles before reaching the rest of the other territories. On top of the land is a railroad track that was formerly used by pirates as easy transportation back and forth to the island and the world. The old steam train that carried the humans has now quit working and instead crashed into the island, embedded into the rocks and becoming a part of the island's unusual appearance. Flowers and moss now litter the surface of the old machine and a wooden sign is placed in front of it. The only message it has is the infamous emblem of the Typhoon: a sideways skull with its jaws parted open, a snake for a tongue coming out and the eye as the eye of a typhoon. However, the border is the space between the island and the railroad, concrete with various carvings of faded names. Usually, a joiner is allowed to write their name before entering. on the concrete slate, a massive gate of two slabs of carved rock stand. one rock wall has gorgeous bells that are laced with red ribbons and gold flecks — it is used to gain attention and alert the Typhoon that they have company. On the other side is a woven basket that has a simple paper pinned to the wall that says "declarations of war" with an ink black arrow pointing down at the basket. Within the basket is a swarm of black mambas, trained to strike if one rings the bell at a constant and excessive pace. The railroad strip is known to slightly submerged in water during normal tides, grows a few inches up in high tide, and is completely dry in low tides. Depending on the moon's gravitational pull, one's feet may be wet or not from the travel to the Typhoon's entrance.

THE HAVEN ISLAND — [ x. / x. / x. / x. / x. ]
Haven Island is a much smaller island compared to Paradis Island yet is expansive enough to hold a capacity of more than a 100 living creatures. Yet, Haven Island is used only for one specific tradition which is the entrance ritual that one must partake to join the Typhoon. Once one drinks the concoction, they are to walk over the boardwalk that leads to the smaller island. Once there, one can find it to be completely empty except for a few willow trees in the far end of the island and a decorative abandoned chapel that was built many years ago. Near the chapel is a deep rich crystalline blue pool of filtered spring water for entering members to drink from. One is free to visit Haven Island when no one is using it for the entrance ritual.
   
THE RAINFOREST JUNGLE — [ x. / x. / x. / x. / x. / x. ]
The majority of the island is covered in thick lush vegetation known as the rainforest. the air within the jungle is humid and rich with moisture, allowing various plants of many families to grow including ones that are only known to be from the island. the tall trees loom overhead with long vines hanging and heavy roots carving into the rich fertile earth. in the jungle, there are various hot pools of spring crystalline water, all of them containing small lily pads or reeds. not only pools but as well as multiple waterfalls that rain down to create streams that weave through the entire island, creating life in every crevice. however, not all life is considered safe for there are poisonous dangerous plants and prey that can be a threatening force for anyone that discovers them. the ground is soft and comfortable, one can almost feel ones' paws/flippers/etc. sink into the earth below yet one should watch where they step for there are special pits of sands that no one may notice if they do not look close enough. there are also small carved wooden statues of animals and humans — which are considered good luck as long as one does not pick up (if one does pick it up, a curse is supposed to fall upon them and they are given a bone-chilling prophecy of their doom in the future) and take it in as a possession. the rainforest jungle is an ephemeral but dangerous place so adventure seekers beware.

THE BARRACUDA BAY — [ x. / x. / x. / x. / x. / x. ]
Barracuda Bay is the main area where one will find crewmates mingling and socializing. The area is popular due to its long smooth stretch of ivory white sand, soft and light to the touch. The bay has a coral reef, crystalline blue waters allowing visibility to the bottom that shows the various schools of fish that reside. In the bay, there are various colorful huts that are where Blackjack Rat members reside in due to it giving them easy accessibility to the beach that allows them to create events such as parties or celebrations with ease. Tall limber palm trees scatter the beach, providing shelter from the sweltering sun and offer a bounty of coconuts that contain delicious water and meat. There are multiple hammocks hanging as well, allowing for anyone to sit back and enjoy. At the very center of the Bay is an unusually massive statue of a turtle made out of steel and iron. It towers over many and has a black eye patch covering one of its intense eyes. She is used for small miniature meetings that are needed when the leader or anyone else tries to quickly gain the attention for announcements. If one is lucky, they might be able to find rare intricate shells and oysters that contain lovely pearls.

THE ANCHORED TEMPEST — [ x. / x. / x. / x. / x. / x. ]
The jewel of the Typhoon is the Tempest, their pirate ship. The coat of the Tempest is a rich obsidian black with various streaks of bright crimson red outlining its curves and edges. She is stationed at the end of the beach dock that is outlined with tall looming statues of nonblinking totems. Once one reaches the end of the dock, there is a shipboard that allows them to get onto the Tempest, her slow rocking form creaking by the ocean waves. Below the outside deck is the main deck where all the largest weaponry can be found in multiple barrels. One thing that the Typhoon exceeds is warfare so it is not surprising that they hold such an extensive amount of weapons such as swords, daggers, spears, etc. The ship's figurehead is a statue of a giant squid known as a Kraken, made out of pure gold that glistening in the sun.

THE HIDDEN COLOSSEUM — [ x. / x. / x. / x. / x. / x. ]
The Hidden Colosseum is hidden in plain sight, a secret part of the Typhoon that only members know of. On the nearest mountain to Barracuda Bay, there is a massive waterfall cascading down to create a deep pool. However, if one is to take a sandy pathway closer to the left side of the waterfall, they will catch sight of rock stairs ascending upwards and behind the waterfall. Once in, there will be iron doors with a moray eel skull on the center. One must tap on the skull in a specific pattern for the iron doors to open if one does not tap it correctly, a trap will be set off and above them, the spikes on the ceiling will immediately drop down and impale the imposter. If one does succeed, the doors will open and one can walk in to be within the mountain's interior. Inside, there is a stone bridge that allows one to go over a river of lava that passes through the mountain and towards the colosseum ruins that are the place where the Typhoon hold the spars, fighting, and torture sessions. The colosseum is a simple pale brown building but there are multiple glowing symbols of a forgotten language that had once been used by the tribe that inhabited the island. When one enters the colosseum, they are able to reach the arena where everything is held, finding it scattered with bones of various creatures as well as small wooden figurines of norse gods/beings. The temperature can tend to be very hot and humid which is why most events happen at night when it's cooler.

THE CAPRICORN TAVERN — [ x. / x. / x. / x. / x. / x. ]
The Capricorn Tavern is a place of business and parties are done. The building is made up of three stories, made out of faded but durable cobblestone with a sign hanging over the main door that reads "CAPRICORN TAVERN" with an iron Capricorn glinting in the sun as if the constellation had fallen onto the tavern. Inside, the main area is filled with long tables of various types of wood (stolen from locations where the pirates had looted) as well as chairs with carvings from all over the world. At the center of the tavern are the bar area, large barrels of rum and other colorful multiple drinks in stacks of bottles. On the ceiling hangs a large metal chandelier that is painted with gold. There, hangs multiple chains of necklaces from travelers and visitors that decided to deal with the Typhoon crew. At the far end of the room is a staircase that leads up to the second floor where more booths and tables can find but it's for more solitary members. At the end of the floor, there is another staircase that leads up to the third and final story where rooms can be found. These are rooms for visitors from other places that need rest or members that are new and need a place to temporarily stay in before finding a home. The rooms are cozy with multiple sets of bunker beds with windows that show the vast oceanic view of the beach.

THE LIGHTHOUSE — [ x. / x. / x. / x. / x. ]
The Lighthouse is the location that is prominent for official meetings for the higher positions in the ranking system as well as for monthly leader meetings. The Lighthouse is solar-powered, it's massive light always on and turning, a flash of intense white being known for attracting foreigners to the island. It towers over a rocky cliffside, the pale white building blended into the jagged rocks it was built upon. Once one goes inside, there is a staircase of bronze that leads them up to the top of the lighthouse, a room just below the known as the lantern room. The Lightroom holds one main long table that resembles the ocean, rich layers of blue crystal slides. The chairs are simple solid black wooden chairs that are tipped with colors of the guilds (red for warfare/yellow for commune/blue for medicine). At one end of the table are two chairs, one that is laced with silver and another one laced with gold, meant for the quartermaster and the captain. At the center of the table, there is a small cluster of skulls, long sticks of candles are melted into the skulls. All around, there are bookshelves of maps and books, full of stories from the past.

THE JUNGLE TEMPLE — [ x. / x. / x. / x.  / x. / x. ]
The Jungle Temple is a sacred location for the Necro Mambas, it's eerie home belonging to their healing and magic. A rocky pathway covered in moss and fallen leaves leads to the front entrance of the Temple, it's outline covered in massive long roots on a tree that has grown on top of it, it's figure towering above the rest of the trees and is a rainbow eucalyptus tree. The entrance outline of the door is painted a light cyan blue with faint paw prints seen placed on the surface. On each side of the door entrance, there is a painted human skull hanging on a bamboo stick, flickering candles topping the skull with former candle wax covering a lot of the skulls. Once inside, one can see hallways filled with carvings of all kinds of mythological creatures and legends, the rock sliced and formed onto the walls to resemble the tall tales. The ceiling above is bejeweled with crystals and colorful patterns that glint in the sunlight during daylight. There are rooms filled with potions, spells, and other witchcraft items. The true medicine herbs are hidden in secret chambers behind specific shrines that only the Soothsayers, Sages and close medical members know how to open (by pushing in a specific brick of rock that allows for the hidden doors to draw back and reveal the herbs), opening only when one is able to pull off the right voodoo doll that is placed on the altar.

THE CATACOMBS CELLS — [ x. / x. / x. / x. / x. ]
Behind the Jungle Temple is a forgotten cemetery, it's tombstones covered in patches of moss and vegetation, the names no longer visible. Statues of angels have mostly fallen apart, their concrete limbs and wings mostly gone by the rough conditions of weather. There is a permanent fog settled onto the cemetery, low to the ground and making it difficult for visibility. However, there are always fireflies floating around, manifesting in the rich greenery of the area due to the fertile ground. A simple path can be traced by smooth boards that lead to a dome-like mausoleum, it's pale cream-colored bricks etched with unreadable writing. Long vines hang from the outline of the building, tied with beads of multiple colors and bottles that softly clink together with the wind. Red strings with gold coins are also seen hanging with the various trinkets. Once one stepped inside the mausoleum, there is a staircase that leads down to the catacombs that are used as the area for prisoners. There is very little visibility, only a few candles lit with the cells dark, an empty room that is covered in red limestone, making it impossible for anyone to dig themselves out.

THE DEEP SEA DOME — [ x. / x. / x. / x. / x. ]
The Deep Sea Dome or DSD is an unfinished aquarium tunnel that was previously built by humans that had desired to turn the island into an amusement park but never finished. Near the Lighthouse, there is a large cave with gold paint outlining its black rocks. Once inside, one begins to descend down a pathway that leads to a tunnel that is rocky at first but begins to smoothen out when it suddenly turns into bulletproof glass, showing more rock for a few feet. However, after one passes the few feet, the rock suddenly behind the glass turns into deep ocean water, revealing the coral reef and the various schools of banks. Due to the shark-infested waters, one can see multiple types of sharks roaming around (mainly tiger sharks), dolphins and occasionally a whale if it grows close enough. The glass tunnel ends in a dome-like area where the meetings are held. Black carpet covers the smooth marble floor and in the dome, bean bag chairs and long throw pillows are seen placed on the floor for members to sit and relax on when listening to announcements/meetings. At the end of the dome, there is a throne where the leader may sit.

THE CRYSTAL MINE CAVES — [ x. / x. / x. / x. / x. / x. ]
The Crystal Caves was previously a mine cave system that humans from the past worked on but had suddenly quit working on. Near the Aquarium Tunnel is the crystal caves, a smaller cave entrance than the Aquarium Tunnel with light silver crystals poking out of the entrance. Once inside, one can see the walls are covered in various types of minerals. The volcano offers rich minerals including diamonds but those can only be found in the deeper tunnels. Torches are placed on the walls to allow lighting but not much is needed due to glowworms. Glowworms hang onto the rocky ceiling, emitting a light blue glow. There are picks embedded in the rocks and forgotten mine carts that may hold crystals, gold, or skeletons. The security of the cave tunnel system is not considered completely space, especially if the pointed crystals hanging from the ceiling may fall so one must be cautious when exploring the caves.

THE TREASURE COVE — [ x. / x. / x. / x. / x. ]
The Treasure Cove is no man's land for no one in the Typhoon has ever gone there. The Cove is on the opposite side of the island, hundreds of miles away and no one truly knows what the cove holds. Only one managed to travel there and come back alive but the traveler had died only a few days, driven to insanity for unknown reasons. The traveler had explained there was another ship stranded in the cove, the sand being a pitch black color, and skeletons that appear to have been scorched to death due to lava rivers flowing down that direction to the sea. The traveler explains that within the ship, there are massive piles of gold and treasure. Only during low tide can one see the ship entirely while in high tide, only the top of the mast can be seen pointed out, a torn pirate flag waving in the wind. The traveler had warned of the dangers there such as swarms of sirens and other sea monsters, protecting the treasure from anyone.

     — THE RANKING SYSTEM
The Captain [HP] | The highest position in the the Typhoon, the overseer of everything in the group. They hold power to hold group-wide meetings, promotions/demotions, raids, accept ideas/events from members and accepting any alliance invitation/raids/requests. Their word is the law and are referred as "Captain Name or Surname".
Captain Goldenluxury Roux — played by Spacexual

The Quartermaster [HP] | The second in command and is the equivalent of the deputy for the group. They enforce the laws and may hold raids and events as well as accepting any alliance-based invitations or ideas from members of the clan. They assist and advise the Captain. Referred to as "Quartermaster Name". Their main headquarters is wherever they may choose to be.
Quartermaster TBA — played by TBA

The Soothsayer [HP] | Assistant deputy / the head of the Necro Mambas and the division overseer for it. They are the top healers that focus on strengthening the group through medicine. They are allowed to hold medical events as well as accepting any alliance-based invitations or smaller ideas from crewmates. They also hold funerals for fallen members, depending on the traditions of the two groups. Referred to as "Soothsayer Name". They reside in the Jungle Temple.
Soothsayer Peppino — played by Alloy

The Sage [HP] | The apprentice of the Soothsayer They are the healers in training that work alongside the Soothsayer and focus on strengthening the group through medicine. They are allowed to hold medical events as well as accepting any alliance-based invitations or smaller ideas from members of the clan. They attend and offer help with funerals. Referred to as "Soothsayer Name". They reside in the treehouse closest to the Jungle Temple.
Sage TBA — played by TBA

The Officer [HP] | Assistant deputy / the head of the Grim Rays and the division overseer for it. They are the top battle strategists and fighters, experienced with weaponry and war-planning. They are allowed to hold battle training events as well as accepting invitations from alliances and small ideas from crewmates. They also ensure everyone has at least one weapon for protection and self-defense training. Referred to as ''Officer Name". They reside in the Officer's Quarters of the ship.
Officer TBA — played by TBA

The Dealer [HP] | Assistant deputy / The head of the Blackjack Rats and the division overseer for it. They are the top social event planners as well as the closest connections to the outside world. They are allowed to create events for the groups and the alliances, accepting invitations from alliances, and small ideas from crewmates. They may also are the finest spies. Referred to as "Dealer Name". They reside in the sky parlor/attic of the Tavern.
Dealer TBA — played by TBA

The Reaver [HP] | The highest role that one can achieve before deciding what their main division specialty will be to improve Typhoon as an assistant deputy. The reavers are known as members that have proven their worth many times and can be the general overseer of the lower ranks, creating mini-meetings to ensure that the lower ranks are doing their job. They may accept ally invitation for events and small ideas from crewmates as well as creating raids/attacks. They reside in wherever they choose to be.
Reaver TBA — played by TBA

The Privateer [HP] | The rank is given to those that have managed to remain active from their Striker position and have contributed enough to be considered an important part of the Typhoon. They are seen as the "senior" police/rescuers of the Typhoon. They may accept events but must seek acceptance from higher positions for raids. They may reside wherever they choose to be.
Privateer Keona — played by Misty

The Striker [Semi-HP] | The stepping stone position and are known as the "police" of the Typhoon. They ensure there is order in the clan as well as being the rescuers for anyone missing or captured. They are also the referees for any fight that is permitted. They may reside in their divisions' area or they can reside in the lifeguard towers on the bay.
Masie — played by Jiyu Simul Stamus
Séamus — played by SPEK

Crewmate | The normal ranking of the members within the Typhoon (12 months and older are considered crewmates).

Beta | The equivalent of apprentices of the crew that is not fully prepared to choose between divisions They are free to explore on what they will focus their lives on and what apprenticeships they will take. (usually, around 6-11 months are considered betas).

Minnow | The youth (child) of the crew that one must ensure remains safe from all harm. (usually, around 1 to 5 months are considered minnows).

Seadog | The elders of the group that are released from their duties and allowed complete peace and freedom to relaxation.

Sharkbait | The prisoners that the Typhoon has captured and are planning to use either as a trading chip or simply for revenge.
template made by cafuné, guide written by cheeters, edits done by spacexual
« Last Edit: March 09, 2019, 09:14:20 AM by TYPHOON. »
❝ THE TYPHOON ❞
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Re: THE TYPHOON GUIDE [⚓] 10/10
« Reply #1 on: April 07, 2018, 02:40:17 PM »
     — THE DIVISIONS
The Necro Mambas | The medicine group that is dominant in the field of healing (physically and mentally) and magic, specifically their subfield will be voodoo magic and to ensure the passing of the fallen crewmates through funerals. They can also focus on necromancy while also creating potions. This includes the creation of spells and curses. The head of the guild will be known as the Soothsayer and the protege will be known as the Sage. Members reside within the outskirts of the jungle in high treehouses that are connected by small bridges near the Jungle Temple. Their totem pole is a black mamba that has it's tail wrapped around a potion vial and a strip of sage. Their color is blue.

The Grim Rays | The warfare group that is dominant in the field of pillaging and looting other groups and defending their island. Their subfield is focused on the creation of weaponry as well as maintaining like the art of blacksmith. They also are the ones to secure the loot that the group has stolen and ensure that it is kept hidden away from anyone that is not from the Typhoon. The head of the guild will be known as the Officer and the protege can be the optional rank of Reaver/Privateer. Members reside on the Barracuda bay in the massive pirate ship known as the Tempest that is anchored to the shore. Their totem pole is a manta ray's tail wrapped around an arrow and a sword. Their color is red.

The Blackjack Rats | The commune group that is dominant in the field of planning fun social events for their allies or simply for themselves, specifically gambling/poker games. Their subfield is espionage and stealth, going into other groups to gain information and use it to their advantage for future plans as well as being merchants of trade if there are worthy allies that hold needed resources. The head of the guild will be known as the Dealer and the protege can be the optional rank of Reaver/Privateer. They live on the Barracuda Bay shore in beach huts that are near the Capricorn Tavern. Their totem pole is a rat with holding an ace of spades and it's tail holding a key. Their color is yellow.

     — THE TRADITIONS
Religion | There is freedom of religion but the Typhoon is inspired greatly by Norse mythology and the current captain does believe in it.

Entrance Ritual | Every member that joins the Typhoon must go through a ritual known as the Entrance. The requirement is that they must be offered a drink that is made up of ingredients of the island and the sea. The joiner is then sent into the Haven island where they will remain for the night filled with hallucinations and mirages, created by the drink. They are usually the joiner's deepest darkest fears or their greatest dream/desires (it's a coin flip risk) that they must face and once the sun rises, the joiner is free to escape the island and return to Barracuda Bay. There, they will find a bottle and a paper to write a confession that they will throw into the ocean and begin a new chapter of their life.

Charm Bracelets | The tradition around charms is specific to Typhoon and it's rich history. Everyone that lives alongside the crew is to have a simple blank bracelet made out of any material that the member wishes (string/metal/etc). However, it is mandatory that they have one for it will be the accessory where charms can be added to when one achieves in receiving a title. The charms that they will receive from the Captain/Quartermaster will be the ones known as skull charms. The skull charms are small and are made out of mostly crystals and other possible minerals depending on the rarity of the title that is given to the crewmate. The member is able to add their own charms as well that can range from treasure to simple natural resources that they find to help them identify what defines them as a person by what charms are on their bracelets.

Time Capsules | At the beginning of a year, current members are gathered together to offer an item that defines them and is placed in a silver and gold treasure chest that the Captain or Quartermaster later go to bury and hide for the end of the year reveal. They leave a sealed map in the submarine aka Captain's Quarters or the Lighthouse and the map will lead the crew to find the "treasure" and see what items they had in the beginning before repeating the cycle once another new year starts.

Keeper Tikis | The tikis that the Typhoon creates is for members that are going through troubled and uncertain times. Depending on what the severity of a member's problem, the tiki will be carved out of either stone (they do not wish to speak about it) or wood (they are comfortable with speaking about it). Once the tiki has been completely carved, it is given to the member to place in front of their home's entrance. If one sees a tiki in the entrance, it is a reminder to be cautious about their actions and words, to ensure that the member that is struggling to be treated with mutual respect even if they are rivals. The tiki spot is also a place where crewmates may leave notes or gifts for the member that is struggling. The member is able to ask for therapy sessions if they want/need. The member may keep the tiki forever or if they feel like they have pushed past the difficulties they are facing, they can get rid of the tiki. If it was made of stone, it is thrown into the Kraken's cenote to sink to the bottom and remain forever in it's realm. If it was made of wood, it is tossed into the monthly bonfire. This demonstrates that the member is comfortable letting go of their personal troubles and are once again ready to continue on with their life.

Monthly Bonfire | At the end of every month, the Typhoon has a massive bonfire on the center of the Barracuda Bay. It is a wild beach party that goes on for the entire night if one wishes and is seen as the time where members are free to speak of whatever had happened in the month. It is considered a vacation day where the members do not have to work or train, a day of relaxation. Long towels are kept down with bowls of piles of food and drinks and members are able to sing as loudly as they please and dance around the fire in celebration of their life.

Blood Division Ceremony | The Blood Ceremony is given to the Betas that are ready to give their lives to the Typhoon and are ready to choose with division they will join. At the rise of dawn, the Beta is given a map that shows "X" marks for three hidden treasures. The hidden treasures are small wooden figurines of the three divisions that the Beta must choose from. Once the Beta has found all of the hidden treasures, they are then to climb the volcano to reach the top. When they reach the top, the Beta must decide which two figurines to throw in and keep the one figurine of the division that they want to join. The Beta is then to go down to the totem pole of the division they have chosen. There in front of the pole is a bowl of paint with the color of the division, there the Beta can place a print of their paw/limb/etc. onto the totem pole to complete the ceremony. After this is all done, a party is created in celebration of the Beta choosing.

Calypso's Carnival | On the beginning of June, the largest event in summer is known is Calypso's Carnival. The first even is first known as the festival of colors where everyone enters the hidden colosseum to have a fight of colorful powder as well as glow in the dark paint. At the end of June and beginning of July, the second event is known as the resting period where everyone is allowed to settle down for a movie that is displayed on the ship's sail while they can paint their lanterns for the final event of the Carnival. On the final days of July, the ending event is created and it's known as the sea of Lanterns. There, everyone is allowed to place their lanterns into the sea with the wishes they have written and watch them float away before entering the Tempest and heading out into the ocean with the ship covered in lights. Once they reach a good distance, they launch fireworks into the sky and return to choose who deserves the title of Viking and Valkyrie.

Pearl Weddings | If two members (or more) of the Typhoon decide to marry, the ceremony is considered a very critical and important celebration. Everyone is allowed to volunteer and participate in creating the desired wedding of the lovers. The lovers are able to decide how they wish for it to be, jungle or beach based. While the rest of thee Typhoon works, the lovers are given a day of whatever they wish to do. Once the sun begins to set, the lovers are brought to their wedding location where they state their vows and offer each other a pearl of their choosing (black pearls/pink pearls/blue pearls/etc.) The pearls and the written vows are then placed inside bottles (the bottles are tied together by a gold band) that are then pushed into the sea as a symbol that their love is like the ocean (always changing but still being known under one word). The lovers are then given a personal flag for their union and are given the freedom to celebrate in a party or just to themselves.

Exiles | If one is declared a traitor to the Typhoon, they are sentenced to being an exile to the group forever. However, before they are able to leave the island, the traitor's tongue is cut off and then thrown into one of the catacombs cells for 30 days. The Typhoon takes the tongue and chop it up until it is nothing but mush. With the mush, they sprinkle a bit of the traitor's tongue into their food for the next 30 days — the traitor does not know that they are being fed their own tongue. Once the 30 days have passed, the traitor is branded with a shark tooth shaped mark on their body and then chased out by the Typhoon. No one is allowed to know in the Typhoon except the Captain and the Quartermaster, sworn to never reveal the cruel secret tradition.

Windchime Funerals | The death of a member is seen as a day of not sadness but to honor the life of the member. Before the death, everyone is given a chance to create a will that gives their possessions away to their loved ones or to be kept in the Treasure Cove. In the funerals, they are separated into two ways for the Crew and the House. For crewmates, they are given a death by water and fire. They are placed on a small fishing boat that is painted with silver and gold. The member is wrapped in seaweed and fishnets with bottles of messages from loved ones inside the boat. Once loved ones have given their eulogies, the boat is set on fire and pushed off the shore. For the acolytes, they are given a death by water and earth. They are placed in a cocoon made out of elephant ear leaves and hardened mud. The bottles of messages from loved ones are wrapped to the cocoon in leaves and taken to the Kraken's Cenote, there the loved ones give their eulogies and the cocoon is pushed down to the waters below where the Kraken will take the corpse to hidden tunnels beneath the surface.

Map Making | Every new quartermaster is required to go sail out to sea and visit an unexplored territory to create a map. This is done to help the Typhoon gain a deeper understanding of the world around them, thus preparing them for any travels they may have to make on their own, as well as help emphasize their strengths as pirates. They can master the seas and understand how to use them to their advantage and this is an important trait for any potential captain. They may go by themself or with the company of others. If a normal member wishes to go out and do this, or joins the quartermaster in their journey, they are given the title of cartographer.

     — THE CODES & POLITICS
The Code of Conduct | These are the laws and rules that enforce the reputation of the Typhoon and maintain order. If any rule/law is broken, there will be consequences.
— The Captain's word is law.
— Respect and obey higher positions. If there is abuse of power, it should be reported to the Captain for further investigation.
— Any harm (including: attack, capture, torture, rape, etc.) towards members or allied groups is prohibited.
— Joiners are automatically accepted unless deemed hostile, giving freedom for members to attack and kill on sight.
— Members of the group are free to be members of allied groups but members of enemy clans are prohibited.
— Mutiny is not allowed unless with given reason.
— Do not betray or share secrets to anyone outside of the Typhoon.
— If a fight is to be commenced, contact a Striker or a higher position to supervise the fight.
— Everyone is allowed a three strike plan. If they disobey orders or break any of the lesser rules, they receive a strike. Three strikes and one is executed.
— Voting is allowed for tough decisions that the clan must discuss within their group.
— There is no tolerance for any discrimination of any kind.
— All BoB rules apply.

Politics | The Typhoon is a ruthless warbound group. They are prone to pillaging and destroying any group that they desire that are outside of their alliance circle. They are active in capturing, torturing, and tormenting that they please. The Typhoon only forms alliances with outside connections that have resources they desire. If you wish to be an ambassador for allies, please look here. If you wish to mess with an enemy or neutral, go for it (just make sure that you post a raid preparation thread beforehand, if you are hosting a raid).
— Alliances: No allies
— Neutrals: Tanglewood, Rosebloods
— Enemies: Everyone not in their ally / neutral group

don't touch me
don't touch me
don't touch me
don't touch me
template made by cafuné, guide written by cheeters, edits done by spacexual
« Last Edit: March 09, 2019, 09:15:56 AM by TYPHOON. »
❝ THE TYPHOON ❞
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Offline PINCHER

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #2 on: April 07, 2018, 02:45:53 PM »
it's now open for tracking !!
took me 1 million years but i did it ;w;
the ruby sunset waters hide a resurrected lover
EX-CAPTAIN — INFORMATIONPLAYLISTMOODBOARD — DEMIGOD

Offline ARGUS

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #3 on: April 07, 2018, 06:13:44 PM »
Loud tracking!
Oml, this is beautiful! Good job cheeters! :D
lets make mortals from this ichor
let's make a miracle from this tragedy
bio . 10 eyed dragonling

Offline coldblue

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #4 on: April 17, 2018, 11:34:04 PM »
track
you deserve much better than me
[ "WISH I NEVER WOULD'VE SAID IT'S OVER" | COLDBLUE ROUX | ICE DRAGON | INFO ]

Offline Baby.

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #5 on: April 26, 2018, 11:09:50 PM »
track!
I HAD A DREAM THAT I WAS FINE ——–-
I  WASN'T  CRAZY,          I  WAS  DIVINE  ]
BABY,   A WINGED DOMESTIC FELINE OF THE ROSEBLOODS — MEMBER — 18 MONTHS

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #6 on: May 05, 2018, 10:44:23 AM »
Track!!

Offline lilyspoise

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #7 on: May 05, 2018, 04:36:59 PM »
i should prolly track this LMAO
II. THE HIGH PRIESTESS
this card in the upright position indicates quiet knowledge and wisdom of the unknowable. the high priestess’s inaction is a result of having done all that they can and knowing that the rest is in the universe’s hands. In the reversed position, this card indicates one whose judgement is clouded by stress and uncertainty, always concerned with the lives of others around them.
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Offline Ilijas

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #8 on: May 15, 2018, 09:27:04 PM »
tracking
all of my goodness is going with you now
ilijas mikaelson-valentine | sunhaven | noble stag | tags

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Re: THE TYPHOON GUIDE [⚓] 04/07
« Reply #9 on: May 16, 2018, 07:03:08 PM »
Track.

Offline ROXANNE R.

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Re: THE TYPHOON GUIDE [⚓] 05/28
« Reply #10 on: May 30, 2018, 09:45:42 PM »
track

✧*:・゚ ━ MAYBE IT'S IN THE GUTTER WHERE I LEFT MY LOVER, WHAT AN EXPENSIVE FATE
MY V IS FOR VENDATTA THOUGHT THAT I'D FEEL BETTER

SIAMESE CAT & 2 YEARS OLD & THE TYPHOON

Offline Sky;;

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Re: THE TYPHOON GUIDE [⚓] 05/28
« Reply #11 on: June 01, 2018, 12:15:36 PM »
track
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⅛ of the suts // ex-senior mod // gone
dakot was here <3 so was orion >)

Offline TYPHOON.

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Re: THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 06/12
« Reply #12 on: June 17, 2018, 04:50:17 AM »
added a new tradition known as charms and cloaks to replace the crystal skulls tradition! the tradition of windchimes is removed for now since it seemed useless.
❝ THE TYPHOON ❞
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Offline TYPHOON.

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Re: THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 06/12
« Reply #13 on: June 18, 2018, 04:21:33 PM »
guide has been updated with meeting changes !!
❝ THE TYPHOON ❞
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Offline Sky;;

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Re: THE OFFICIAL TYPHOON GUIDE [⚓] UPDATED 06/18
« Reply #14 on: June 18, 2018, 07:53:52 PM »
Track!
instagram art account - deviantart - twitter
⅛ of the suts // ex-senior mod // gone
dakot was here <3 so was orion >)

 

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