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Guide THE ASCENDANTS OFFICIAL GUIDE [1.14]

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THE ASCENDANTS OFFICIAL GUIDE [1.14]
« on: March 17, 2018, 08:58:57 PM »
THE ASCENDANTS
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WELCOME
The Ascendants are a neutral group living in an abandoned Observatory. Founded on the principles of curiosity and exploration, their customs are deeply rooted in and inspired by the stars.

☆.。.:* TERRITORY .。.:*☆
The Ascendants live in a relatively sprawling territory dominated by plains and grasslands. Their camp comprises of an old Observatory and the Bunker outpost. A detailed map of the entire territory can be found HERE.

INTERIOR
THE OBSERVATORY
The main dome where the Ascendants reside. Often the term used to refer to the entire complex as a whole. The ceiling is a massive hatch that can be opened and closed using the Control Room. Except for during times of foul weather, the ceiling is almost always open to grant sky visibility.

THE BUNKER
Just outside of the Observatory, several paces away from the front entrance, stands the Bunker. This outpost was built by Bastilleprisoner to offer additional space for larger members and provide rooms with windows. It is only two stories, with the ground floor boasting a vaulted ceiling to accommodate the height of a small dragon at least. There are a few stalls on this ground floor as well, and a general recreational area at the far end, aside from the handful of rooms. The second floor is not nearly as tall, featuring normal bedrooms with windows.

THE GRAND CIRCLE
The large, circular room within the Observatory, often referred to as the main camp. This area is a popular gathering ground for all members of the Ascendants, and it's also where they gather for meetings, weekly task handouts, and things of the like.

THE TELESCOPE
In the center of the Grand Circle is a massive telescope. A set of metal stairs leads to a platform that reaches the "eye" of the telescope, or the piece that allows you to see into the night sky. The platform is where the Astral Seraph will stand and host Clan meetings. Using the telescope is considered an honor, and permission is only granted by the Astral Seraph.

THE UNDERGROUND COMPLEX
On the far east side of the Grand Circle is a massive set of stairs that leads underground. While the winding hallways is like a labyrinth, members have taken care to hastily put up signs leading to the staircase, should anyone be lost. Corridors are each assigned a Zodiac sign, in that order; on the floors of the basement, Hazel and Pele painted the Zodiacs, their names, and constellations throughout each hallway. This not only gives each corridor segment a name, but helps members navigate the winding halls. The halls are full of abandoned rooms, leaving a multitude of places newcomers can claim as their homes and renovate.

THE PLANETARIUM
Just behind the Telescope, on the southern area of the Observatory, a small branching room behind double doors leads to a theatrical-like room with a star projector in the center. A film projector as well as a screen is on the far wall, perfect for presentations and movie nights. Plays and skits can be hosted for those who enjoy it in the large empty space at the front of the room.

THE PICTURE ROOM
A long, empty hallway that leads to a dead end. Perhaps at one point something was planned to be built at the end, but was scrapped. Regardless, the hall was put to use. The wall on the right is composed entirely of windows, and the left is an empty wall. Members have decided to put up various pictures, ranging from those they took of space, to those they drew and painted themselves. The picture room is a fantastic place to take a rest and admire the arts. It has a beautiful view of the stream branching off of Starpool, on its journey to Trickling Falls.

THE CONTROL ROOM
The room in which the Astral Seraph resides. With full access to all of the Observatory's controls and security cameras, they are tasked with watching over their members and making sure the Observatory is a safe place. The controls range from the mechanical front door to the ceiling hatch in the Grand Circle, to controlling the Telescope. The door is always locked.

THE CLERICS' HIDE
A peaceful divot in the Grand Circle, blocked off by curtains. Shelves were hastily put in place for the Clerics to put their medicines, but no one ever thought to improve the shelves, leaving them slightly crooked. Bedding and towels are strewn about, offering places for the sick and injured to rest. A closet on the side is often locked, each Cleric and the head Cleric given a key to access it. It's home to the Ascendants' medicine supply, as well as other important medical items.

THE GENERATOR ROOM
Near the center of the underground complex is a large, metal door, held closed by a sturdy lock. The Astral Seraph is the only one with the key to it. It is their duty to keep the generator up and running, as it is the only thing giving the observatory its power. Other members are forbidden from going inside, due to the potential danger and high voltage.

EXTERIOR
THE PLAINS
Spanning out for a grand majority of the territory are the gently rolling hills of the plains, where the grass ranges in height and sways gently in the breeze. Ranging from bright green grass to colorful flowers to golden, wild wheat, there's certainly no end to the colorful places to rest your eyes and mind.

THE CANOPY
On the southern border of the territory is a cluster of trees, made up of an odd combination of oak trees, beech trees, and birch trees. Occasionally a pine will be mixed into the bunch, but they're an uncommon sight. The Canopy is a very popular hunting spot, as it is home to a grand majority of the prey items such as deer, birds, rodents, boars, badgers, and more. Beware of bears and foxes!

STARPOOL
Nearly smack-dab in the middle of the territory is a large, unusually clear lake. Fairly shallow, the deepest area about seven feet deep, the water is dotted with sandbanks and small grassy islands. This lake is perfect for swimming, and fishing on the sandbanks is popular. One of the grassy islands is popular for the ancient oak that's perched on it. Fireballs will sometimes hold climbing competitions on it, but it's forbidden without a superior present due to the danger of falling. Where the lake gets its source of water is unknown- but it's believed that it's fed by an underground spring and river. The water's surface reflects the night sky almost perfectly, hence its name.

THE PEBBLE COAST
Just north of the Observatory, as well as all around the territory itself, the plains ends in a rocky cliff- but several parts have collapsed to create rubble paths that grant easy access to the shore. Spanning for as far as the eye can see, the stretch of land connecting to the sea is a pebbly, gritty expanse. Without hardened feet or tolerance, it can be somewhat painful to tread on. Regardless, the lapping waves is a popular spot to cool off and celebrate with bonfires and cookouts. The empty shore offers a beautiful view of the night sky and sunsets.

THE CITY OF STARS
To the east of the Canopy, an empty clearing is home to a broken down set of ruins, belonging to an ancient civilization. With broken statues erected all across the rubble-filled city, engravings on many of the buildings has lead the place to be called the City of Stars. It's also commonly referred to as, simply, the Ruins. Going inside the buildings is advised against, since no one knows when they might finally collapse. HPs will often hold secret meetings here.

THE FLOWER FIELD
South of the Starpool is a large field of wildflowers that grow in the early spring, ending midsummer. Coming here is the perfect place for new couples to hold dates or gather bouquets for each other in secret. Games of tag and hide-and-seek can be held between children in the expanse of flowers. It's also the perfect place for aspiring artists to be inspired.

TRICKLING FALLS
Branching off of Starpool, a river winds through the plains, stretching past the Observatory and falling over the cliff and onto the pebble coast. The falls is small, a mere trickle compared to others. It's an easy place to get a cold, refreshing drink or to have a nice, cool soak. Sometimes the setting sun will bring a rainbow to life in the falling water.

☆.。.:* TRADITIONS .。.:*☆
PENDANT NECKLACES
One of the most important traditions of the Ascendants. Members wear necklaces that denote their ranks, titles, achievements, and other facts about themselves. Although one is not required to actually wear it every day, they must have it in their possession and abide by the customs. Each necklace has an individualize pendant crafted from meteorite shards in the Starpool, as well as their various beads. A detailed guide to the pendants tradition, beads, and a list of member pendants can be found HERE.

NIGHT OF STARS
Once every two months, during the brightness of the full moon, the Astral Seraph will grant access to the Telescope for all of the Ascendants to use. The telescope must manually be activated with electricity. Warnings are often spread not to stare too long at anything bright, as it could be potentially harming to the eyes. Taking pictures of the sights in the Telescope and hanging them in the picture room or one's home is popular.

THE WINTER SOLSTICE
On the longest night of the year, an all-night celebration is held to praise the stars and the hope that they give. Snacks, games, beverages, and things of the like will be set out for others to share and enjoy. Music will be played all night long, whether sung by members or played by stereo. Allies will be invited to join them for the celebration.

THE SUMMER SOLSTICE
The summer solstice is celebrated with an all-day event involving games, competitions, food, and rewards out in the plains, ranging from fishing contests, hunting contests, climbing contests, spars, tag, kickball, and things of the like. Allies will be invited to join them.

THE EQUINOXES
An equinox is thought of as a day of relaxation and rest. Work will often slow to a halt as everyone sleeps in and rests their mind and soul. Movies will often be played all day in the Planetarium, and any of the members are welcome to join.

THE FINAL FAREWELL
When a member passes away or disappears, their meteorite necklace, if salvageable or found, will be taken back to Starpool. Here, the Astral Seraph or the next highest HP will hang the necklace on a branch of the Great Oak that stands near the center of the lake. All attending members will sit at the bank of the lake or at the root of the tree, depending on their relations to the lost character. Memories and stories will often be shared. This ritual will generally take place at night. If it rains during the funeral, it's considered a bad omen, and may cause the ritual to be cut short.

MONTHLY CEREMONIES
Every month, a Ceremony is hosted to recognize rising Fireballs and Observers, allow those who wish to publicly change their name with such changes, assign mentors, and to distribute beads or pendants. Titles might also be given in these threads.

☆.。.:* RANKS .。.:*☆
ASTRAL SERAPH [HP]
The leader of the group. Highest in command and power, this member is in charge of promotions, demotions, meetings, political affairs, hosting group celebrations, as well as a multitude of other things.
Clarence Aston - Apricity

ECLIPTIC ADMIRAL [HP]
Second-in-command, also known as the deputy. This member is given quite a bit of discretion and flexibility in aiding the Astral Seraph, and is expected to head the Cosmic Generals. They are expected to take the lead in the absence of the Astral Seraph.
TBA — TBA

OBSERVERS
Normal members of the Ascendants. These members are the warrior equivalent, having completed their Fireball training and received their pendants. Tasked with normal duties, such as attending events and completing weekly tasks. May receive promotions if their jobs are executed superbly.

FIREBALLS
Young members training under Observers, in line for future duties. These members tend to range from approximately 6 to 12 months old, though it is possible to rise to Observer later or earlier than anticipated, depending of training progression.

DWARF STARS
Children of the Ascendants, typically ranging from 0 to 6 months. Taken care of by their mother, or shared by the whole group if they lack a family.

HP EXPECTATIONS & PERMISSION: ShowHide
ASTRAL SERAPH
The leader of the Ascendants. At the head of everything. There is only one member within this rank. Must keep track of member activity, inclusiveness, and ideas. It’s important that this role is active and engaging in a regular basis. The Astral Seraph is also in charge of Clan security, i.e. managing the front door, security cameras in the complex, and ceiling hatch in the observatory. It is extremely important that they keep the generator charged, and keep members out of the generator room.
Promote and demote members.
Host meetings.
Manage alliances.
Declare war and peace.
Host traditions and ceremonies.
Host weekly tasks.
Lead skirmishes and raids on enemies.
Host and approve events.
Accept invitations to events, not raids.
Can announce event invitations, without permission.
Can make other announcements, with permission.
Must learn to blacksmith.

ECLIPTIC ADMIRAL
Second-in-command of the Ascendants, working directly below the Astral Seraph. There is only one member within this rank. This member should keep track of member activity, inclusiveness, and ideas, and share them with the Astral Seraph. It’s extremely important that this member knows how to blacksmith, but it’s not required that they do so.
Host weekly tasks.
Lead skirmishes and raids on enemies.
Host and approve events.
Accept invitations to events, not raids.
Can announce event invitations, without permission.
Can make other announcements, with permission.
Must learn to blacksmith.

OBSERVER
Regular members of the Ascendants.
Host and approve events.
PAST RANKS: ShowHide
ASTRAL SERAPH
Starrynight [death]
Bastilleprisoner [stepped down]
Moondmade [death]
Titan [captured]
Atticus [stepped down]

ECLIPITIC ADMIRAL
Suiteheart [demoted]

COSMIC GENERAL
Bastilleprisoner [promoted to Seraph]
Suiteheart [promoted to Admiral]
Margaery [stepped down]
Moonmade [promoted to Seraph]

CLERIC
Radeken [demoted to Halo]
Warringkingdoms [stepped down]
Shininglight [stepped down]
Imperia [demoted]
Radeken [demoted]

HALO
Radeken [demoted]
Moonmade [demoted]
Romantemple [stepped down]
Lessa [demoted]

LUNAR LIEUTENANT
Margaery [promoted to General]
Roy Mustang [demoted]
Agathe [promoted to Seraph]
Titan [promoted to Seraph]

KUIPER CORPORAL
Bastilleprisoner [promoted to General]
Lunafreya [disappeared]
Hazel [demoted to Guardian]
Agent Washington [demoted to Guardian]
Thea [demoted]

STARSTRUCK GUARDIAN
Bastilleprisoner [promoted to Corporal]
ImmortalHD [demoted]
Suiteheart [promoted to General]
Lunafreya [promoted to Corporal]
Maes Hughes [death]
Roy Mustang [promoted to Lieutenant]
Margaery [promoted to Lieutenant]
Hazel [promoted to Corporal]
Joel [disappeared]
Gordon Cipher [stepped down]
Agent Washington [promoted to Corporal]
Gabriel
Anzazel [stepped down]
Church [demoted]
Hazel [demoted]
Thea [promoted to Corporal]
Agent Washington [demoted]
Carolina [demoted]
Versaillespalace [demoted]
Isidore [demoted]
Feyre [demoted]
Gabriel [demoted]
Ren [demoted]
Atbash [demoted]

RETIRED RANKS: ShowHide
HALOS [SHP]
The healers who report to the Clerics. These members may be still in training, but more skilled members can also become a Halo as a stepping stone to receiving the higher rank of Cleric. They often run errands for their superiors, like herb sorting and collecting, as well as hosting checkup sessions under the supervision of their teachers. Learning to blacksmith is important.

KUIPER CORPORAL [HP]
A stepping stone above Starstruck Guardian. These members have proved they're quite out there. Their duties are the same as their lower rank, but they are expected to perform them better. Should be prepared to learn blacksmithing in case of the absence of the Cleric.

COSMIC GENERAL [HP]
The assistant-deputies of the Ascendants. These members tend to have specialized areas where they are expected to be managing tasks and overseeing expectations. They are expected to report to the Ecliptic Admiral about their areas of expertise and plan various ways to further their individual goals. Generals also commonly coordinate with one another to launch clan-wide projects and events.

CLERICS [HP]
The healers of the Ascendants. Regarded highly, these members are treated with utmost respect for what they do. They are in charge of keeping the group in good health. Clerics are also tasked with the job of blacksmithing meteorite pendants and beads.

LUNAR LIEUTENANT [HP]
A high-ranking member of the Ascendants. Having proven their loyalty time and time again, these members have no doubt earned their title. Tasked with keeping the lower ranks in line, assisting newcomers, teaching Kuiper Corporals how to smith, helping with event preparations and more, this rank is a stepping stone for further glory.

STARSTRUCK GUARDIAN [SHP]
Normal members with a spark. Often thought of as the welcoming committee, these members take charge of welcoming new members and showing them around, as well as answering any questions they might have. They are in line for future promotion.

☆.。.:* FOREIGN RELATIONS .。.:*☆
ALIGNMENT
The Ascendants is considered a peaceful group in terms of alignment. They prefer to settle all disputes peacefully except in extreme situations. 

ALLIANCES
ALLIES — The Rosebloods.
NEUTRALS — Any not listed.
ENEMIES — The Typhoon, The Pitt.

AMBASSADORS
Members are encouraged to sign up to work as ambassadors. These members take on a specific group to maintain relations with, planning events and making sure to arrange for answering gifts if the Ascendants are gifted by a neighbor. Because the Ascendants are widely peaceful, they also keep ambassadors for their neutrals. A detailed guide and list of the current ambassador positions can be found HERE.

☆.。.:* HISTORY .。.:*☆
One of the first four organized groups in this area, The Ascendants were founded by Starrynight. They have a relatively brief history thus far, primarily focused on the development of their traditions, customs, titles, and so forth. Although they have quickly settled and become a family unit, one might consider them still in their early stages of becoming a large scale group.

LEADERS
STARRYNIGHT — 3.15.18 to 5.23.18: ShowHide
Starrynight was a strange, but quite happy feline that was the first to bring the Ascendants together, turning a band of rogues that distrusted each other into a large family that cared deeply for each other. At the beginning of his reign he strove to create a colorful home that everyone would enjoy living in. He created all of the first ranks and rules. He started the tradition of turning meteorite shards into pendants based on a member's personality, which would be smithed by the Clerics. On top of that he was the head of the project that came to become the blacksmithing station east of Trickle Falls. He also created a bimonthly event called the Night of Stars, where the telescope would be activated for the entire night, allowing all members to freely view the depths of space, all the while bonding with Clanmates.

He briefly started an alliance with the Typhoon, but when it didn't work out, the two groups decided it would be best to remain neutral but friendly. Despite rising tensions between the Ascendants and Tanglewood, Starrynight very strictly and adamantly refused to allow any fighting and war to break out. The group steadily became more and more organized under his rule, steadily bonding all the while- when his life came to an untimely end.
BASTILLEPRISONER — 5.23.18 to 9.29.18: ShowHide
Thrust into leadership fairly young in the wake of Starrynight's death, Bastilleprisoner — then Bastillepaw — was not particularly prepared for the role or very excited about it. Nevertheless, he grudgingly moved forward with the position, attempting to restore some normalcy and flesh out many of the initial developments that Starrynight made. This included implementing many of the vague ideas and notes Starrynight left behind, including the tradition of hanging pendants when one passes and assigning various beads to ranked positions and other accomplishments. With his high positions, he developed the Monthly Ceremonies, zodiac and odyssey titles system, ambassadors, and character development challenge.

In early June, Bastilleprisoner accepted an alliance with Tanglewood, which was essentially grandfathered in from peace-talks initiated by Starrynight. In late August, the war between The Typhoon and the Ascendants began, and Bastilleprisoner lead the group through the events that followed.

Bastilleprisoner handed the Ascendants Leadership over to his friend and Cosmic General, Moonmade, in late September. He left the Clan alongside Hazel and Feyre, and it is believed they are living happily in a different territory. Bastilleprisoner was a just, admirable and memorable Leader of the Clan, leaving his mark on many of the members still part of the group, and he will not be forgotten.
MOONMADE — 9.28.18 to 11.02.18 : ShowHide
Moonmade's reign began just as gracefully as Bastilleprisoner's did. Informed in the middle of the night of his friend's plan to leave the Ascendants, he was handed the Leadership without forewarning. Young, brash and endlessly jesting, Moon wasn't the picture-perfect Leader, however, he had every intention to serve the Clan well. He stepped up to the position in the midst of conflict between Sunhaven and the Ascendants, and lead throughout the transition from Allies to Neutrals between the two Clans.
TITAN AND AGATHE — 11.02.18 to 11.13.18: ShowHide
Titan and Agathe were the Ascendants' first co-leaders, taking the position of Seraph together following Moon's untimely death. Together, they worked towards securing an alliance with the Rosebloods. Titan unfortunately disappeared shortly after, ending his reign.
AGATHE — 11.13.18 to 12.03.18: ShowHide
After Titan's disappearance, Agathe remained Astral Seraph by herself. She later stepped down due to a prophecy from Sybil, and the leadership turned to Atticus.
ATTICUS — 12.03.18 - 12.30.18: ShowHide
After serving as Agathe's right hand for a time, he was granted leadership after she chose to step down. He changed Sunhaven to neutral status after a long conflict with them during Agathe's reign, as well as changed titles and traditions. He stepped down and left the leadership to Clarence Aston.
CLARENCE - 12.30.18 - PRESENT: ShowHide
Clarence was asked to step up from his position as a Lunar Lieutenant following Atticus' reign.

« Last Edit: January 14, 2019, 03:59:14 PM by THE ASCENDANTS »
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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/5
« Reply #1 on: March 18, 2018, 05:21:16 AM »
TITLE GUIDE
The Ascendants have both Zodiac titles, Odyssey titles, and Quark titles. Zodiac titles recognize personality traits or significant factors of a character, while Odyssey titles can be earned through specific tasks, and Quark titles acknowledge progress in the Ascendants Characterization threads.

☆.。.:* ZODIAC TITLES .。.:*☆
Zodiac titles are assigned based on personality traits and characteristics. The titles earned can be used in-character to introduce your character. (For instance: "Exampleman, advisor of the Ascendants.") These titles can be assigned by Cosmic Generals and up, and are typically given out at meetings, though they can be given in Monthly Ceremonies as well. Those who earn these titles will denote them on their necklaces with colored beads that can be engraved to a person's liking.

PROTECTORS - (Earns Title: "Protector of the Ascendants")
Skilled combatants, war-like, active training and battle participants. These members may be short-tempered and quicker to pick a fight with their fists rather than their words, but they might also just be highly skilled in battle. Alternatively, these members have shown to be great protectors and defendants of their family and of the Ascendants, either through physical combat, or other means. They do everything in their power to ensure the safety of others. This title earns a red bead.

PROMISED - (Earns Title: "Ascendants Promised")
Promising newcomers. These members stood out in their first one to two weeks in the Ascendants, hitting the ground running and getting involved from the start. Their characters grab attention and become integrated very quickly. This title earns an orange bead.

GUIDES - (Earns Title: "Guide of the Ascendants")
Socialites and greeters. These members are quick to greet all newcomers, show them around, and are friendly and welcoming from the get-go, often found socializing with others. They are not only rather social internally, but they like to visit allies and get involved with joint events. This title earns a yellow bead.

ADVISOR - (Earns Title: "Advisor of the Ascendants")
Clever analytics and strategists. These members are smart, but not just smart -- they are schemers who always have a plan, track details, and like to be prepared. In addition to their wits, their insight and advice is well respected and heeded. This title earns a blue bead.

CLERIC - (Earns Title: "Caretaker of the Ascendants")
These members have a working knowledge of healing and medicine, and can help in the middle of battle or crisis. They are always willing to help their clanmates with medical issues, and have shown to be trustworthy in difficult situations.  This title earns a green bead.

JESTER - (Earns Title: "Jester of the Ascendants")
Jesters, morale boosters, those who don't take things too seriously. These members can be a very diverse and dynamic group -- some may come across as rays of sunshine, bringing up everyone's happiness around them, while others may be the sort with dry humor who aren't exactly bright and shining but are very casual and not too serious. They keep things light. This title earns a purple bead.

HISTORIAN - (Earns Title: "Historian of the Ascendants")
Bookworms, intellects, historians. These members are smart in the bookish sense, coming equipped with their libraries, notes, and interest in history or other sorts of Humanities. Not only do they have a love of bookish knowledge, but they perhaps have also shown an interest in keeping and maintaining Ascendants history alive and well through culture, cerememony participation, and more. This title earns a white bead.

THERAPIST - (Earns Title: "Therapist of the Ascendants")
In constrat to advisors, these memebrs have shown to be nurturing, deep conversationalists. Instead of wits and strategies, these members show genuine care and willingness to connect on a deeper level with their Clanmates. They might help them through a tough time, or always check up on others to make sure they're doing alright. They tend to be very caring and considerate of others, and these connections help strengthen the bonds of community in or out of the Ascendants. This title earns a silver bead.

VOLUNTEERS - (Earns Title: "Supervisor of the Ascendants")
Go-getters, active volunteers. These members are first to volunteer for anything and everything, whether it be hosting things, coming up with ideas, or voicing their opinions. They are everywhere; it is hard to do something without running into them, either leading the way or jumping right on board with the plan. This title earns a pink bead.

PEACEKEEPERS - (Earns Title: "Diplomat of the Ascendants")
Peacekeepers and mediators. These characters are true pacifists, trying to support the Ascendant's alignment as such, and they can often be found smoothing out conflicts and trying to refuse situations. Invaluable when it comes to ambassador discussions and inter-clan relations. This title earns a gold bead.

☆.。.:* ODYSSEY TITLES .。.:*☆
Odyssey titles are so named because they require that members quest, so to speak, to earn their title. There are five named for constellations, and in order to earn these titles members will have to complete the tasks correlated with each star in that constellation. They require much more work and effort to earn, but they also help encourage involvement and development from members. Those who earn these titles will denote them on their necklaces with obsidian beads engraved with golden constellations.

MONOCEROS
The Monoceros (Unicorn) title is meant to reward and acknowledge meaningful Clan-life milestones. It shows that a member has been an active participant in the Clan and accomplished a lot of meaningful goals that go along with being a member. One that was born into the Clan or joined young might have an easier time of achieving the Monoceros constellation, but only 3/4 stars are required to complete this constellation and earn the title.
ALPHA MONOCEROTIS: Mentor two Fireballs to Observer.
GAMMA MONOCEROTIS: Complete Fireball training under a mentor.
EPSILON MONOCEROTIS: Participant in monthly ceremonies 5 times (can be getting a rank, receiving a Fireball or mentor, getting rank/title beads, etc).
PLASKETT'S STAR: Participate in at least one traditional event (Equinox, Solstices, Night of Stars, etc).

DRACO
The Draco (Dragon) title is meant to reward and acknowledge contributions to the Clan on a daily basis. It recognizes that a member has been helpful in presenting new ideas and keeping things flowing forward. 6/7 stars are required to complete this constellation and earn the title.
ETAMIN: Plan or help plan 6 internal or allied events. (Please do not simply spam several events in one day for this task.)
ALDIBAIN: Participate in at least 2 ooc discussions regarding brainstorming, feedback, or idea generation. 
RASTABAN: Attend at least 6 internal events.
ALTAIS: Complete a weekly task 3 weeks in a row.
THUBAN: Host weekly tasks 3 times.
EDASICH: Make 3 unique open threads in one week.
ALDHIBAH: Launch or aid in planning a Clan-wide plot attempt (can be on a smaller or larger scale as long as it is pitched to the Astral Seraph for approval).

PEGASUS
The Pegasus title is meant to reward and acknowledge aid with foreign relations. It highlights members who have contributed to allied events or been involved on a site-wide basis, helping to further the Ascendants name. Only 5/6 stars are required to complete this constellation and earn the title.
ALPHERATZ: Participate in 3 raids (against others or on us).
MARKAB: Act as an ambassador for 5 occasions.
SCHEAT: Attend 6 ally or neutral hosted events.
ALGENIB: Complete a three-stage (or more) plot with character outside of the Ascendants. (Your interpretation of "three-stage" is up to you. That can mean 3 threads contributing to it or 3 different steps to complete the plot.)
MATAR: Contribute to a plot involving alliances and politics in some form (affecting an alliance status, forbidden loves, alliance litters, spying, etc).
ENIF: Seek help from or offer aid to an ally or neutral in some form.

CENTAURUS The Centaurus (Centaur) title is meant to reward and acknowledge character development and in depth plotting. It recognizes members who have worked hard to grow their characters and to get involved with others. Only 5/6 stars are required to complete this constellation and earn the title.
RIGIL KENTAURUS: Win an ic event competition of some form (clan-wide games, etc.
PROXIMA CENTAURI: Complete 5 development prompts (either archived or current).
HADAR: Complete a three-stage (or more) plot with another member. (Your interpretation of "three-stage" is up to you. That can mean 3 threads contributing to it or 3 different steps to complete the plot.)
MENKENT: Have at least 10 genuine interactions with 3 other members. (Again, "genuine interactions" up to your interpretation.)
ALNAIR: Complete and document a character arc with at least 3 contributing threads.
MA WEI: Complete at least 1 1,000+ word one-shot.

HYDRA
The Hydra (Serpent) title is meant to reward and acknowledge long-term membership and citizenry type achievements. It points out members who had made a lasting impact on the Ascendants or been well integrated into the Clan for some time. All stars are required to complete this constellation and earn the title.
GAMMA HYDRAE: Maintain activity in the Ascendants for at least 3 months.
ZETA HYDRAE: Win an ooc competition of some form (choice awards, games, etc).
BETA HYDRAE: Collect 3 titles (zodiac, odyssey, or quark).
ALPHARD: Participate in at least 10 joining threads.
MINCHIR: Attend at least 10 meetings.

☆.。.:* QUARK TITLES .。.:*☆
Quark titles are based on additions to Characterization threads and plotting. In order to receive these titles, make sure to look at the pendent tracker thread and note which ones you have completed. They're meant to encourage plotting and diving deeper into both your character and others. They're blue with gold engraving. To add to your characterization threads, take a look at the Ascendants Characterization Codes.

PHOTOGRAPHER
Complete all the characterization codes with images in them.

TRACKER
Include a thread tracker, playlist, and heart chart in your characterization thread.

BIOGRAPHICAL
Complete the in-depth biography provided on the Ascendants Characterization Codes thread.

INSTIGATOR
Post on 5 other people's characterization threads either to find plots or to discuss the content there.

PLOTTER
Complete the plotting form provided in the Ascendants Characterization Codes thread.

« Last Edit: January 14, 2019, 04:01:18 PM by THE ASCENDANTS »
OF THE STARS
✦✧✦✧✦✧✦✧✦

Offline THE ASCENDANTS

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Re: THE ASCENDANTS OFFICIAL GUIDE
« Reply #2 on: April 02, 2018, 01:22:24 PM »
The Ascendants is currently managed by APRICITY. Please refer any questions to her or another HP. Below, common links as well as all of the subguide links listed throughout the official guide can be found.

☆.。.:* RESOURCES .。.:*☆
« Last Edit: January 14, 2019, 04:08:34 PM by THE ASCENDANTS »
OF THE STARS
✦✧✦✧✦✧✦✧✦

Offline its_oliverr

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/5
« Reply #3 on: April 05, 2018, 12:02:54 AM »
updated the guide!
i draw sometimes

Offline Col. Mustang

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/5
« Reply #4 on: April 05, 2018, 02:16:08 AM »
track!
— THE SHADOWS ON MY WALL DON'T SLEEP
Roy Mustang is a 3 year and 4 months old melanistic bobcat. He has obsidian fur- light shades on his muzzle, paws, belly, chest, and tail tip and darker spots all over his body. He is an amputee, his back right leg left in an uneven cut, stump. Roy is an Alchemist who specifies in flame alchemy- he has fire and air elementals. He resides in the Ascendants, happily married to Riza Hawkeye. Roy does not trust strangers easily, they must earn it. He's also blind.
— THEY KEEP CALLING ME, BECKONING.

Offline LUCIFERR

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/5
« Reply #5 on: April 17, 2018, 12:50:36 PM »
Track
« Last Edit: April 22, 2018, 03:03:07 PM by Eternalwar »
「 NO MORE DEAD HEROES 」
WE ALL HAVE ONE FOOT IN A FAIRYTALE, ———————  AND THE OTHER IN THE ABYSS. |

Offline raygun

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/19
« Reply #6 on: April 28, 2018, 02:08:12 PM »
time for a mctrack

  ・゚:*✧ I AM A TRUE ROMANTIC
  FREE-FALLING LOVE ADDICT ✧・゚:*
  ​​​​​​​​  crewmate » ​​​​​​​​typhoon »info » art credit

Offline calliope

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/19
« Reply #7 on: April 29, 2018, 12:57:28 AM »
late track!

Xion,

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/19
« Reply #8 on: April 29, 2018, 05:12:58 PM »
Track.

Offline doppio

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Re: THE ASCENDANTS OFFICIAL GUIDE - 4/19
« Reply #9 on: May 02, 2018, 12:49:58 PM »
track
I AM PARTIALLY BLIND IN ONE EYE ATM AND CAN'T SEE BRIGHT COLORS WITHOUT SEEING DOUBLE PLS BE PATIENT

dating the lovely fool that is @egg
love ya babe <3

vandalize me staff, you cowards
ok -orion
yeet -tikki
andy is the best dad2020 - andy
fite me — maple

Offline Cutebunny50

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Re: THE ASCENDANTS OFFICIAL GUIDE - 5/18
« Reply #10 on: May 24, 2018, 08:18:02 PM »
track!

Rosegarden ✿ female ✿ domestic feline ✿ 1 year ✿ The Ascendants ✿ bio

Offline sayonarc

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Re: THE ASCENDANTS OFFICIAL GUIDE - 5/18
« Reply #11 on: May 25, 2018, 02:36:55 AM »
tracking!!


" i'm hungry for the pace of the thrill and chase "

Offline sayonarc

  • BCRF Donator
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Re: THE ASCENDANTS OFFICIAL GUIDE [6.19]
« Reply #12 on: June 24, 2018, 01:07:47 PM »
oops tracking

Offline REBECCA M.

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Re: THE ASCENDANTS OFFICIAL GUIDE [6.19]
« Reply #13 on: June 28, 2018, 12:55:00 AM »
track !!
I'M A REBEL JUST FOR KICKS
————————————————— LET ME KICK IT LIKE IT'S 1986! | TAGS

Offline LUCIFERR

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Re: THE ASCENDANTS OFFICIAL GUIDE [6.19]
« Reply #14 on: July 03, 2018, 04:24:23 PM »
Track c;
「 NO MORE DEAD HEROES 」
WE ALL HAVE ONE FOOT IN A FAIRYTALE, ———————  AND THE OTHER IN THE ABYSS. |

 

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RPG Initiative RPGfix 'SOULS-- post-apocalyptic werewolf rpg 'BEASTS OF BEYOND + an ability-based animal roleplay