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		<title><![CDATA[Beasts of Beyond - Group Guides]]></title>
		<link>https://beastsofbeyond.com/</link>
		<description><![CDATA[Beasts of Beyond - https://beastsofbeyond.com]]></description>
		<pubDate>Mon, 24 Aug 2026 07:20:23 +0000</pubDate>
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			<title><![CDATA[If you would like to move any guides to the revamp, please post here.]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=18151</link>
			<pubDate>Sun, 02 Jun 2024 20:41:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=1">Orion</a>]]></dc:creator>
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			<description><![CDATA[If you want to remake your group for the revamp, post here and I can transfer over their guide. You also have the option to just create a new post for the guide. Whatever works!]]></description>
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			<title><![CDATA[THE PINK DIAMOND GUIDE — updated 8/22]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=18062</link>
			<pubDate>Tue, 22 Aug 2023 19:45:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3842">The Pink Diamond</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 600px; height: auto;"><div style="max-width: 600px; height: 75px; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-position: 50% 30%; background-size: cover; border: 3px solid #c98585;"><span style="color: transparent;" class="mycode_color">x</span></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: center; text-transform: uppercase; font-family: arial; font-size: 30px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">THE PINK DIAMOND</span></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">It's your turn to roll the dice.</span></div>
<br />
Welcome to the Pink Diamond, the finest casino resort the Beyond has to offer! Book a room, lounge by the pool, have some drinks at the bar, listen to good music, and, of course, play some of our games. Will you be a winner tonight?<br />
<br />
Of course, there are folks behind the scenes making sure everyone is having a good time. The Pink Diamond is run by a neutral clan simply known as <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">the Pinks</span></span>. The Pinks specialize heavily in the entertainment industry while also dipping their feet into commerce and trade. Whatever your whim or vice may be, the Pinks have just what you want, when you want it. Just be sure not to get on their bad side...</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;">[div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;"]TERRITORY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">While the Pink Diamond's territory isn't particularly expansive, the Pinks have made full use of the hotel they dwell in and ensure that all of their needs can be met either on the premises or through trade with other groups in more spacious territories.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE DESERT</span> [<span style="color: pink;" class="mycode_color"><a href="https://images.pexels.com/photos/3391570/pexels-photo-3391570.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/1955134/pexels-photo-1955134.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/5865242/pexels-photo-5865242.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Pink Diamond finds her home in a rocky, arid desert full of cacti, coyotes, and cryptic secrets. A vast, long-abandoned concrete road makes its way to the Diamond. One can follow the path and make their way to forgotten gas stations, houses, and other decrepit landmarks. Members may go out to scavenge for parts and other resources at the roadside stops, but rarely would they stay in the desert for long unless it's to complete a rite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE PINK DIAMOND</span> [<span style="color: pink;" class="mycode_color"><a href="https://calisphere.org/crop/999x999/ef49e628d2b4df50e5201b880a38a725" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/1001965/pexels-photo-1001965.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Pink Diamond stands out as a true oasis in the stand, with grass and palm trees surrounding the building as its massive form penetrates the starry night sky. The resort itself stands tall at six floors, with the basement acting as the underground seventh floor. The concrete road splits off to a driveway that leads right up to the doors of the Diamond, inviting all travelers to stay and play. Past the front doors lies the lobby, where visitors can check into a room, drop off weapons, and navigate to the rest of the hotel. Spacious and well-lit the lobby can also be used as a place for traders to set up shop and peddle their wares. The three stairwells and two elevators can also be accessed from the lobby, though the elevators require physical manpower or the use of elemental powers/telekinesis for them to function.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE GAMING HALLS</span> [<span style="color: pink;" class="mycode_color"><a href="https://upload.wikimedia.org/wikipedia/commons/8/88/Red_Rock_casino_interior.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://thumbs.dreamstime.com/b/interior-view-plaza-hotel-casino-las-vegas-jan-207985802.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://i.pinimg.com/1200x/dd/ec/ac/ddecac3c246b4b678fd2506e5eddbcce.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://archello.s3.eu-central-1.amazonaws.com/images/2014/02/24/Bar-Section.1506072761.8437.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
What good is a casino without the games? Immediately to the left of the lobby can be heard the eager chattering of soon-to-be winners as they traverse from machine to table to lounge. Lanterns are used to light the place up, illuminating this well-cleaned den of vice and greed. Though many of the machines are no longer in use, some antique mechanical ones are maintained and available for playing. Dealers sit at tables, ready to man their next game of roulette, blackjack, poker, craps, and more. Members are expected to keep the casino in tip-top shape for guests while also being permitted to hang out in the gaming halls and play to their heart's content in their downtime. For those willing to pay a little extra, there are private gaming rooms that can be claimed (image 3). In the center of it all lies a circular bar where guests can grab a quick drink or rest on the lounges surrounding it (image 4).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE RESTAURANT</span> [<span style="color: pink;" class="mycode_color"><a href="https://images.pexels.com/photos/5490965/pexels-photo-5490965.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/17541187/pexels-photo-17541187/free-photo-of-interior-of-an-empty-restaurant-with-a-stage-in-the-back.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
A more lowkey affair, the restaurant and bar are where guests and Pinks alike can go to sit down for a meal or a drink. Alcohol is stored by the bar, which rests inside a restaurant with plenty of seating. A stage rests in the corner of the restaurant, with long-forgotten instruments slumbering upon it, their strings waiting to be plucked. A small kitchen is in the back where larger feasts can be prepared, and most prey and foodstuffs can be found stored safely there as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MEETING HALL</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.vintage-hotels.com/wp-content/uploads/2020/06/VHP-Hotel-Meetings-Large-Hero-scaled.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
To the right of the lobby lies the meeting hall, which can only be unlocked by Enforcers and above. This large room is used for meetings and any private events for the clan. A small stage at the end acts as a podium for the speaker as they address those in the room.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CONFERENCE HALLS</span> [<span style="color: pink;" class="mycode_color"><a href="https://wrkspace.co.uk/wp-content/uploads/2019/10/boardroom2.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
For more private conversations, there are a few conference halls on right-hand side of the lobby that may be stepped into. The Board often makes use of these rooms for their discussions, but anyone can reserve a room if they would like.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE ROOMS</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.onlyinyourstate.com/wp-content/uploads/2019/01/pexels-photo-573552.jpeg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://img.peerspace.com/image/upload/c_crop,g_custom/g_auto,c_fill,q_auto,f_auto,fl_progressive:steep,w_1200,ar_1.6/yvwlfu1v6cmipv5eoorp" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The rooms of the hotel have been cleaned up and properly maintained in order to house guests and the Pinks' force alike. Each room has two lights, a bed, a television (that does not work), closets and drawers for storage, and a small connected bathroom with a tub and toilet (which may not function on their own). More amenities can be requested at a higher cost. The first two room floors of the Diamond are reserved for guests, whereas the next three are reserved for Pinks. Guests may not alter the rooms in any way, but Pinks have free reign over the layout and design of their room. Some of these rooms are said to house spectral guests that are, for lack of better words, unable to check out. See the "Hauntings" piece of the Traditions section for more details.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BOARD ROOMS</span> [<span style="color: pink;" class="mycode_color"><a href="https://media.cnn.com/api/v1/images/stellar/prod/190611103859-egypt-vintage-hotels-windsor-palace-in-alexandria.jpg?q=w_1600,h_900,x_0,y_0,c_fill/w_1280" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://www.oyster.com/wp-content/uploads/sites/35/2019/05/the-edwardian-suite-v11169409-1440-1024x683.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://imageio.forbes.com/specials-images/imageserve/5dfbda4625ab5d0007ced8b2/The-Burj-Al-Arab-Jumeirah--suite/0x0.jpg?format=jpg&amp;crop=5182,3103,x0,y186,safe&amp;height=3103&amp;width=5182" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Board, the HPs that manage the Pink Diamond, have their own dedicated floors in the hotel. The three Caporegimes share half of a floor between each other, with each Capo taking up their own suite (image 1). Across the hall from the Capos' rooms is the Underboss' suite (image 2), which takes up the rest of the floor entirely. On the floor above the Board rooms is the Boss' penthouse (image 3), which spans across the entire floor. Each of the Board's rooms has their own balcony overlooking the desert. There is a much higher level of quality and extravagance in these rooms when compared to the standard guest rooms; they are considered more apartments than rooms.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BASEMENT</span> [<span style="color: pink;" class="mycode_color"><a href="https://i.ytimg.com/vi/oZ2FUklgSus/maxresdefault.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://sephlawless.com/wp-content/uploads/2016/09/untitled-17.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
In comparison to the rest of the hotel, the Pinks-only basement is much less lavish and well-kept, though it serves its purpose for the clan. The basement is used for the storage of building materials and non-perishable supplies. The medics and nurses also perform operations here that cannot be done in a guest or Pink's room otherwise. Prisoners as well as clowns also may make their home in the basement, locked into some of the long-abandoned rooms that reside underground (image 2).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE POOL</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.dorchestercollection.com/wp-content/uploads/The-Beverly-Hills-Hotel-Pool-Dior-Pop-Up-Dorchester-Collection-1920x840.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
Accessible from the back of the lobby is the Pink Diamond's pool. Members are often tasked with cleaning and maintaining the water level in the pool, which stood abandoned and dry for decades before. As such, the pool is not always filled with water. Nonetheless, this area is surrounded by small cabanas, chairs, and umbrellas, all of which don the signature pink color. Traders can sell their products outside in this area as well. Palm trees provide a background to this cool oasis, acting as a barrier between the pool area and the garden.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE GARDEN AND GREENHOUSE</span> [<span style="color: pink;" class="mycode_color"><a href="https://cmsmedia.remodelista.com/wp-content/uploads/2015/04/fields/Janet-Hall-Huntington-Desert-Garden--path.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://i.pinimg.com/originals/6b/72/55/6b7255e7b5a1dd99af6a81ade7a45f6e.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
A concrete path snakes its way through the small desert garden the Pink Diamond maintains. Local flora can be found here flourishing and blooming, and many of the medics' herbs can also be discovered between the bushes and flowers of the garden. Just beyond the garden lies the Pink Diamond's greenhouse, which houses the herbs and plants that cannot naturally grow in the desert.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">NOTE:</span> While the reference images used show lights and the like everywhere, it is important to note that the Pink Diamond does not have any access to electricity. As such, civilians have utilized alternate sources of light and power in order to facilitate different services.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>ALTERNATIVES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Lighting:</span> As there is no power in the resort, the use of lanterns and candles is widespread in most areas of the resort, and they are routinely lit by civilians. Colored lighting, such as pink lights outside of the resort, are provided by lighting lanterns with containers made of stained glass. There are lanterns in the individual hotel rooms that guests and members can light themselves.<br />
<span style="font-weight: bold;" class="mycode_b">Gaming Halls:</span> Many of the slot machines and electronic games in the casino will not work because there is no electricity to power them; they are merely a decoration of sorts. There are a handful of vintage slot machines that are mechanically-operated which can be used for games and are regularly maintained. Table-based games like roulette, blackjack, poker, etc. can be freely played as they do not require any power.<br />
<span style="font-weight: bold;" class="mycode_b">Elevators:</span> There are two elevators in the hotel (regular and service), but they cannot be used the "normal" way due to the lack of power. A pulley system has been implemented for those needing access to the elevator, and they must be manually cranked in order to move up or down (often operated by clowns or punished individuals). Those with telekinesis or powerful wind-manipulating abilities can use their powers to move the elevators by themselves as well. There are three stairways that members can also use to get between floors: two at the ends of each hall and one in the center of the hall.	</div></div></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">TRADITIONS</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">Initiation Rite</span><br />
You really wanna be a Pink? Get ready to prove it. The medics tend to a garden of peyote, a plant known to have psychoactive properties due to its mescaline contents. It can be consumed raw or in a hot tea. The newblood is blindfolded and escorted through the desert by another member, where they are given the peyote via their method of choice. The newblood is left alone in the desert to experience their wild psychedelic journey. If the newblood makes it back to the Pink Diamond after their trip, they are considered an official member of the clan. A small “P” will be carved into their body (usually at a less noticeable location), and the rite will be complete.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rite of Passage</span><br />
Officers complete a Rite of Passage in order to prove their competence in a given field. In order to gain access to a specialization, they must earn the approval of an Enforcer. This can be a high position they work with or maybe a previous mentor from their adolescence. The Enforcer and the officer must spend a night together in the desert, where the officer must prove their worth to the Enforcer in some way - the specifications of this task is up to the Enforcer themself. Once that task is complete, the Enforcer may decide whether or not to accept the officer’s granting of a specialized title (nurse, guard). To show the Enforcer’s approval, the two will then return to the Pink Diamond and use pink dye to draw a stripe across the bridge of their nose. The Boss officializes the new title at the next meeting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Chip System</span><br />
Guests and Pinks alike utilize a currency system on the premises of the Pink Diamond. The countless stacks of chips found in the hotel have monetary value assigned to them, and they can be acquired by playing the games and winning, winning contests, or being promoted. Guests and Pinks alike use chips to acquire goods and services at the resort, and indirect trade is done through chips. Chips never expire unless otherwise announced - so hold onto those spare ones!<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>GUIDE TO CHIPS:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Chips are different colors depending on the value of the chip itself, as described below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">White:</span> 1 chip<br />
<span style="font-weight: bold;" class="mycode_b">Red:</span> 5 chips<br />
<span style="font-weight: bold;" class="mycode_b">Blue:</span> 10 chips<br />
<span style="font-weight: bold;" class="mycode_b">Green:</span> 25 chips<br />
<span style="font-weight: bold;" class="mycode_b">Black:</span> 100 chips<br />
<br />
All chips have an emblem of pink dice etched into their center, a symbol of the Pink Diamond.<br />
<br />
Chips can be "purchased" at the lobby or in the gaming hall by trading an item or two for a certain amount of chips. From there, they are used to play games in the gaming hall, buy food and drink from the restaurant/bar, rent rooms in the hotel, and more. They are also the primary form of currency for shops set up in the Pink Diamond. All traders and vendors at the casino must be willing to accept chips as valid payment, regardless of if they are a Pink or not, and they too can use any acquired chips from sales made to spend at other shops tax-free.<br />
<br />
A one-bed room can be rented at a rate of 25 chips per day, though one can pay a bit more if they would like a larger, cleaner room or one with more amenities.<br />
<br />
With enough of them on hand, chips can also be used to solicit more questionable services, such as escorts, hard drugs, spies, or even hitmen. Some may even pay extra to skirt around Pink Diamond rules altogether. For example, all guests must have any weapons confiscated for the duration of their stay, but with enough chips, some Pinks can be persuaded to give you a special pass out of the rule as long as you don’t cause any trouble…<br />
<br />
At the end of the day, any unused chips are collected from the gaming halls and other public parts of the casino and taken back to storage for distribution another day.	</div></div><span style="font-weight: bold;" class="mycode_b">Hauntings</span><br />
In what world would an old casino originally run by the mob not be haunted? With the number of mysterious disappearances that occurred on the Diamond’s grounds, there’s a good chance that you’re bound to run into a lost spirit. Though most are not vengeful and generally do not bother civilians or visitors, there are some that can turn quite violent. Most of these specters have been “quarantined” in their rooms, and they are left vacant in order to diminish the risk of attack. The ghosts of the Pink Diamond typically come out in rooms that are empty and often keep to themselves if a room is occupied. It is highly advised not to try to provoke any spirit, violent or otherwise, and to have respect for them and their deaths.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>SPECIFIC INSTANCES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Room 101:</span> guests have witnessed the shape of a little human girl that mysteriously disappeared after being taken to the Pink Diamond; though not necessarily violent, she often kept guests up at night with her songs, crying, and moving around personal belongings<br />
<span style="font-weight: bold;" class="mycode_b">Room 228:</span> the room of a former mobster that had murdered two of his colleagues and committed suicide in the room; some can see his spectral figure in the room, and he has a tendency to throw objects at guests and even scratch them<br />
<span style="font-weight: bold;" class="mycode_b">Room 307:</span> a demon-worshiping cultist had sacrificed himself here; this room was the first to be permanently quarantined as its full-time ghostly resident would frequently “take control” of guests in the room and make them perform disturbing acts on themselves and other people<br />
<span style="font-weight: bold;" class="mycode_b">Restaurant/Bar:</span> the drum kit will play a rhythm if no one is in the room; plates and glasses are said to shift around at the bar as a sort of “prank” on the bartender on shift<br />
<span style="font-weight: bold;" class="mycode_b">Casino:</span> slot machines have been witnessed spinning themselves; cards may float at tables	</div></div><span style="font-weight: bold;" class="mycode_b">Halloween</span><br />
At the Pink Diamond, Halloween is both a huge party and a way to honor the dead. The Pinks fast for the entirety of October 30th, abstaining from everything except non-alcoholic grain-based products and water. When the clock turns midnight and it becomes October 31, the clan holds a candlelit vigil in the lobby or in the garden to commemorate the departed. The candles are left ablaze where they are lit and are not blown out until the end of the celebration. To celebrate Halloween, the Pinks create elaborate costumes and invite all of their friends, guests, and allies to an immense party full of good food, alcohol, drugs, and betting (you’re in a casino, after all!). A bonfire is raised in the evening, where members can give treats and other offerings to their deceased friends, loved ones, and the ghosts that dwell in the Pink Diamond. When the party’s over, those tasked with cleaning up will extinguish the candles that were lit at midnight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weddings</span><br />
The Pinks love a good wedding - it’s the perfect excuse to party! A couple need only reach out to a member of the Board in order to reserve their dream location for a wedding, from a conference room to the restaurant to the poolside garden. Unless otherwise requested by the couple, everyone is invited and expected to show in their best attire. Even allies of the Pinks are allowed to make such requests, proving once again that the Pink Diamond is the perfect destination to tie the knot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Funerals</span><br />
The Pinks take the send-offs of their dead very seriously. Though not inherently a religious group, they make their residence with many ghosts and do not wish to add more to the spectral population. All members are expected to attend funerals in proper formalwear if possible (or at least get cleaned up first!). Pink dye is used to draw a cross on the deceased member’s face before they are dressed in a thick fabric, the color depending on their tier in the clan (red for a Board member, yellow for an Enforcer, pink for an associate). They are then gingerly placed in their handcrafted wooden casket and buried in the desert or in another location depending on their or their loved ones’ demands. Those that knew the person are expected to speak at their funeral about their life and experiences.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ties</span><br />
Wearing a tie is a symbol of power in the Pink Diamond. Once you become a member of the Board, you’re expected to wear one whenever you’re out in public, from meeting with other clans to just strolling around the casino. Board members have lots of creative freedom with this and can choose whatever tie they would like provided that it is worn neatly, is kept clean, and is not torn or blemished in any visible way.</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">HIERARCHY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">The Pinks are a mafia-esque organization and divide their workforce into three tiers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE BOARD</span></span> (LEADERS + HPS)<br />
<span style="font-style: italic;" class="mycode_i">The people that run the whole damn show.</span><br />
<span style="font-weight: bold;" class="mycode_b">Boss:</span> The leader of the Pinks. Whatever the Boss says goes. The Boss is expected to make the most important decisions, choose friends and foes carefully, and secure the future of the Pink Diamond for generations to come.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">Archangel Barone, played by psy</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Underboss:</span> The second-in-command, answering only to the Boss. The Underboss is the heir to the throne and is expected to pick up the Boss' slack when they are absent. They assist the Boss with crucial choices and help direct the Caporegimes. The Underboss can host their own events and can conduct meetings as well as promotions and demotions if the Boss is gone (with permission).<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Caporegimes (Capos):</span> The masterminds that manage different aspects of the group under the guidance and instructions of the Boss and Underboss. Caporegimes, or Capos for short, host events pertaining to the sector they control and are heavily specialized in their duties. They will interact directly with the Enforcers below them the most.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>THE CAPOS:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Caporegime of Life:</span> The head of the medics. This Capo makes decisions regarding medicine, and they also play a major role in internal events and affairs. Their main goal is to ensure that the Pinks are happy and healthy. They may host or approve training sessions for medics and checkups for the Pinks as well as come up with social events for the clan.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Caporegime of Industry:</span> The Caporegime of Industry holds power over the Pink Diamond's trading information and entertainment business. They are responsible for maintaining good trade routes and relations with other groups, and they additionally tasked with overseeing the Pinks' entertainment industry. If the guests ain't happy, the Boss won't be. This Capo may find themselves organizing events with other clans, creating and managing trade routes, and hosting events for visitors.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Caporegime of War:</span> The "general" of the Pinks. This Capo controls the soldiers and shades of the clan with the objective of collecting intel from other clans while ensuring the proper defense of the Pink Diamond and its assets. They may host or approve training/sparring sessions for members, inflict punishments, and execute espionage operations.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span>	</div></div><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE ENFORCERS</span></span> (HPS)<br />
<span style="font-style: italic;" class="mycode_i">The good ol’ fellas that the Board send out to make sure everything’s a-okay.</span><br />
<span style="font-weight: bold;" class="mycode_b">Medics:</span> The esteemed healers of the clan that tend to the physical and mental health of the clan. They may also be tasked with training up-and-coming nurses and directing them to heal guests, though medics typically focus on healing actual Pinks instead.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soldiers:</span> The barbaric, brute force of the clan. Soldiers are on the front lines if the Pink Diamond is under attack or needs to take up arms in any way. They may be appointed to train with guards, craft weapons, protect ambassadors during inter-clan visits, and otherwise ensure the safety of the Diamond.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shades:</span> Shades are a multi-purpose tool for the Pinks. They may be sent on scouting expeditions, espionage missions to other clans, or to spy on suspicious characters in the Diamond itself. Some shades may even act as assassins if they have the skills for it. Shades also gather resources and can get involved with trade as ambassadors if they desire, depending on how introverted or extroverted they may be.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE ASSOCIATES</span></span><br />
<span style="font-style: italic;" class="mycode_i">And we couldn’t have done it without YOU!</span><br />
<span style="font-weight: bold;" class="mycode_b">Officers (sHP):</span> A stepping-stone rank dedicated to those that have proven their worth to the Pinks and are qualified to take on a high position in the future. Officers act as a welcoming force for newcomers and visitors alike, assisting them and answering questions in any way they can. After completing their Rite of Passage, officers can choose a more specialized role depending on their skills. <span style="text-decoration: underline;" class="mycode_u">Nurses</span> study the art of healing under the medics, performing chores for them and tending to the injured and sick guests of the Diamond. <span style="text-decoration: underline;" class="mycode_u">Guards</span> train themselves for the rigorous lifestyle of a soldier or shade, acting as a bouncer on the Pink Diamond's grounds and dealing with anyone too rowdy or offensive. Those interested in pursuing the shade title could take on more espionage-related pursuits as a guard.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilians:</span> The bulk of the clan that completed their Initiation Rite. Civilians do their part by cleaning up the Pink Diamond, gathering resources, helping guests around, serving food and drinks, facilitating trade with other groups, and taking up arms if need be.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Newbloods:</span> Any member that has not completed their Initiation Rite yet. Newbloods have free will around the hotel, but they may be restricted from accessing certain areas or attending some events and meetings. They also cannot be promoted to a high position.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Clowns:</span> The title for prisoners of war, severely punished Pinks, and anyone else not having a good day, the clowns are essentially "slaves" to the Pinks. Clowns are subjected to public humiliation and often perform the least desirable of tasks. They can be spoken to or dealt with in whatever way by anyone above them for whatever reason.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">RULES</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">GUEST GUIDELINES</span><br />
1. Any and all weapons must be turned in for safekeeping. You will receive your weapon when your stay is complete.<br />
2. All traders and shopkeepers, Pink or guest, must accept chips as a valid form of payment.<br />
3. Violence of any kind is not permitted on the premises.<br />
4. Chip forgery is a bannable and otherwise punishable offense.<br />
5. Any guests attempting to break into Pink-only parts of the hotel will be dealt with accordingly.<br />
6. The Pink Diamond reserves the right to ban or evict any guests from the resort at any time.<br />
7. What happens in the Diamond stays in the Diamond.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PINK LAWS</span><br />
1. The Boss' word is law. Treat the directions of higher positions with respect. Any dissidents will be handled appropriately.<br />
2. Do not intentionally harm another member or guest. Proven murder and sexual assault are executable offenses.<br />
3. Clowns are that and that only. They are targets for anyone.<br />
4. Respect your fellow Pinks and their beliefs. The Pink Diamond is a haven for all that are willing to chip in and play by the rules.<br />
5. <span style="font-style: italic;" class="mycode_i">Never</span> cross the Pinks. Make bad decisions, face bad consequences.</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">HISTORY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">Before the Pinks lived in the Pink Diamond, the Barone gang made its home here. Led by mercenary Salvatore Barone, he took care of the resort with his gang and used it as a base of operations. They were successful in turning the forgotten hotel into something very similar to what it once was without the use of power or anything else they couldn't have access to. In a dispute, Salvatore Barone was executed, and the gang was forced to disperse from the Pink Diamond.<br />
<br />
But soon enough, the hotel would be in good hands once more. Salvatore's nephew, Luca "Archangel" Barone, never abandoned the resort, chasing off squatters and those who attempted to encroach upon their uncle's rightful land. In time, they would let visitors come through the Pink Diamond again, eventually employing some promising members to keep the lights on, tend to guests, and act as a protective force. From then on, the Pink Diamond was back in business.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Archangel Barone:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Archangel was the first leader of the Pinks. They helped the group restore the Pink Diamond as best as they could without human intervention. They saw the resort as a means of dipping into the Beyond's trade routes and a way to develop an entertainment industry for all of the clans.	</div></div></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">POLITICS &amp; TRADE</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">POLITICS</span></span><br />
The Pink Diamond is a neutral group with socially progressive beliefs; a person can come from any walk of life and live comfortably with the Pinks so long as they follow the rules and play nice with the higher-ups. The Pink Diamond is heavily trade-focused and seeks to create and maintain as many commerce-based relationships with other clans as possible, especially because it would promote tourism to the casino. Though an outwardly peaceful-looking group, the Pinks do like to stick their noses into other clans’ politics and will act accordingly to shift the odds in their favor whenever possible. The use of shades as spies and even assassins can be seen as controversial to some, and rightfully so. To the Pinks, the number one goal is to get all the best deals, all the trade flowing their way, and all of the limelight on them.<br />
<span style="font-weight: bold;" class="mycode_b">Allies:</span> none<br />
<span style="font-weight: bold;" class="mycode_b">Neutral:</span> all not listed<br />
<span style="font-weight: bold;" class="mycode_b">Enemies:</span> none<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TRADE</span></span><br />
The desert has little to offer, so the Pink Diamond makes do with what it has. The Pinks mostly trade in food (primarily vegetables, fruits, and grains) and medical supplies, with most of the ingredients coming from their outdoor garden or the greenhouse. Alcohol is also a common export, as are tobacco products and drugs — primarily psychedelic ones like ayahuasca and mescaline extract from peyote. Access to more features of the casino itself is a commodity of its own that the Pinks offer to their trading partners — private conference rooms, lounges, gaming rooms, even escorts and other amenities usually offered at an extremely high cost to other guests. The Pinks’ preferred imports are wood, building materials, meat and animal products, dyes (especially red, yellow, and pink ones), and fabric. Chips may also be involved in trading items; the chip system is further described in the Traditions section.</div>
<div style="max-width: 600px; height: auto;">[div style="max-width: 600px; height: 75px; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-position: 50% 70%; background-size: cover; border: 3px solid #c98585;"]<span style="color: transparent;" class="mycode_color">x</span></div>
<span style="font-size: 8pt;" class="mycode_size"><a href="https://beastsofbeyond.com/index.php?topic=255.0" target="_blank" rel="noopener" class="mycode_url">#psy.</a></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 600px; height: auto;"><div style="max-width: 600px; height: 75px; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-position: 50% 30%; background-size: cover; border: 3px solid #c98585;"><span style="color: transparent;" class="mycode_color">x</span></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: center; text-transform: uppercase; font-family: arial; font-size: 30px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">THE PINK DIAMOND</span></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">It's your turn to roll the dice.</span></div>
<br />
Welcome to the Pink Diamond, the finest casino resort the Beyond has to offer! Book a room, lounge by the pool, have some drinks at the bar, listen to good music, and, of course, play some of our games. Will you be a winner tonight?<br />
<br />
Of course, there are folks behind the scenes making sure everyone is having a good time. The Pink Diamond is run by a neutral clan simply known as <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">the Pinks</span></span>. The Pinks specialize heavily in the entertainment industry while also dipping their feet into commerce and trade. Whatever your whim or vice may be, the Pinks have just what you want, when you want it. Just be sure not to get on their bad side...</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;">[div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;"]TERRITORY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">While the Pink Diamond's territory isn't particularly expansive, the Pinks have made full use of the hotel they dwell in and ensure that all of their needs can be met either on the premises or through trade with other groups in more spacious territories.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE DESERT</span> [<span style="color: pink;" class="mycode_color"><a href="https://images.pexels.com/photos/3391570/pexels-photo-3391570.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/1955134/pexels-photo-1955134.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/5865242/pexels-photo-5865242.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Pink Diamond finds her home in a rocky, arid desert full of cacti, coyotes, and cryptic secrets. A vast, long-abandoned concrete road makes its way to the Diamond. One can follow the path and make their way to forgotten gas stations, houses, and other decrepit landmarks. Members may go out to scavenge for parts and other resources at the roadside stops, but rarely would they stay in the desert for long unless it's to complete a rite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE PINK DIAMOND</span> [<span style="color: pink;" class="mycode_color"><a href="https://calisphere.org/crop/999x999/ef49e628d2b4df50e5201b880a38a725" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/1001965/pexels-photo-1001965.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Pink Diamond stands out as a true oasis in the stand, with grass and palm trees surrounding the building as its massive form penetrates the starry night sky. The resort itself stands tall at six floors, with the basement acting as the underground seventh floor. The concrete road splits off to a driveway that leads right up to the doors of the Diamond, inviting all travelers to stay and play. Past the front doors lies the lobby, where visitors can check into a room, drop off weapons, and navigate to the rest of the hotel. Spacious and well-lit the lobby can also be used as a place for traders to set up shop and peddle their wares. The three stairwells and two elevators can also be accessed from the lobby, though the elevators require physical manpower or the use of elemental powers/telekinesis for them to function.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE GAMING HALLS</span> [<span style="color: pink;" class="mycode_color"><a href="https://upload.wikimedia.org/wikipedia/commons/8/88/Red_Rock_casino_interior.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://thumbs.dreamstime.com/b/interior-view-plaza-hotel-casino-las-vegas-jan-207985802.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://i.pinimg.com/1200x/dd/ec/ac/ddecac3c246b4b678fd2506e5eddbcce.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://archello.s3.eu-central-1.amazonaws.com/images/2014/02/24/Bar-Section.1506072761.8437.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
What good is a casino without the games? Immediately to the left of the lobby can be heard the eager chattering of soon-to-be winners as they traverse from machine to table to lounge. Lanterns are used to light the place up, illuminating this well-cleaned den of vice and greed. Though many of the machines are no longer in use, some antique mechanical ones are maintained and available for playing. Dealers sit at tables, ready to man their next game of roulette, blackjack, poker, craps, and more. Members are expected to keep the casino in tip-top shape for guests while also being permitted to hang out in the gaming halls and play to their heart's content in their downtime. For those willing to pay a little extra, there are private gaming rooms that can be claimed (image 3). In the center of it all lies a circular bar where guests can grab a quick drink or rest on the lounges surrounding it (image 4).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE RESTAURANT</span> [<span style="color: pink;" class="mycode_color"><a href="https://images.pexels.com/photos/5490965/pexels-photo-5490965.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://images.pexels.com/photos/17541187/pexels-photo-17541187/free-photo-of-interior-of-an-empty-restaurant-with-a-stage-in-the-back.jpeg?auto=compress&amp;cs=tinysrgb&amp;w=1260&amp;h=750&amp;dpr=1" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
A more lowkey affair, the restaurant and bar are where guests and Pinks alike can go to sit down for a meal or a drink. Alcohol is stored by the bar, which rests inside a restaurant with plenty of seating. A stage rests in the corner of the restaurant, with long-forgotten instruments slumbering upon it, their strings waiting to be plucked. A small kitchen is in the back where larger feasts can be prepared, and most prey and foodstuffs can be found stored safely there as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MEETING HALL</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.vintage-hotels.com/wp-content/uploads/2020/06/VHP-Hotel-Meetings-Large-Hero-scaled.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
To the right of the lobby lies the meeting hall, which can only be unlocked by Enforcers and above. This large room is used for meetings and any private events for the clan. A small stage at the end acts as a podium for the speaker as they address those in the room.<br />
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<span style="font-weight: bold;" class="mycode_b">CONFERENCE HALLS</span> [<span style="color: pink;" class="mycode_color"><a href="https://wrkspace.co.uk/wp-content/uploads/2019/10/boardroom2.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
For more private conversations, there are a few conference halls on right-hand side of the lobby that may be stepped into. The Board often makes use of these rooms for their discussions, but anyone can reserve a room if they would like.<br />
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<span style="font-weight: bold;" class="mycode_b">THE ROOMS</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.onlyinyourstate.com/wp-content/uploads/2019/01/pexels-photo-573552.jpeg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://img.peerspace.com/image/upload/c_crop,g_custom/g_auto,c_fill,q_auto,f_auto,fl_progressive:steep,w_1200,ar_1.6/yvwlfu1v6cmipv5eoorp" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The rooms of the hotel have been cleaned up and properly maintained in order to house guests and the Pinks' force alike. Each room has two lights, a bed, a television (that does not work), closets and drawers for storage, and a small connected bathroom with a tub and toilet (which may not function on their own). More amenities can be requested at a higher cost. The first two room floors of the Diamond are reserved for guests, whereas the next three are reserved for Pinks. Guests may not alter the rooms in any way, but Pinks have free reign over the layout and design of their room. Some of these rooms are said to house spectral guests that are, for lack of better words, unable to check out. See the "Hauntings" piece of the Traditions section for more details.<br />
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<span style="font-weight: bold;" class="mycode_b">BOARD ROOMS</span> [<span style="color: pink;" class="mycode_color"><a href="https://media.cnn.com/api/v1/images/stellar/prod/190611103859-egypt-vintage-hotels-windsor-palace-in-alexandria.jpg?q=w_1600,h_900,x_0,y_0,c_fill/w_1280" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://www.oyster.com/wp-content/uploads/sites/35/2019/05/the-edwardian-suite-v11169409-1440-1024x683.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://imageio.forbes.com/specials-images/imageserve/5dfbda4625ab5d0007ced8b2/The-Burj-Al-Arab-Jumeirah--suite/0x0.jpg?format=jpg&amp;crop=5182,3103,x0,y186,safe&amp;height=3103&amp;width=5182" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
The Board, the HPs that manage the Pink Diamond, have their own dedicated floors in the hotel. The three Caporegimes share half of a floor between each other, with each Capo taking up their own suite (image 1). Across the hall from the Capos' rooms is the Underboss' suite (image 2), which takes up the rest of the floor entirely. On the floor above the Board rooms is the Boss' penthouse (image 3), which spans across the entire floor. Each of the Board's rooms has their own balcony overlooking the desert. There is a much higher level of quality and extravagance in these rooms when compared to the standard guest rooms; they are considered more apartments than rooms.<br />
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<span style="font-weight: bold;" class="mycode_b">BASEMENT</span> [<span style="color: pink;" class="mycode_color"><a href="https://i.ytimg.com/vi/oZ2FUklgSus/maxresdefault.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://sephlawless.com/wp-content/uploads/2016/09/untitled-17.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
In comparison to the rest of the hotel, the Pinks-only basement is much less lavish and well-kept, though it serves its purpose for the clan. The basement is used for the storage of building materials and non-perishable supplies. The medics and nurses also perform operations here that cannot be done in a guest or Pink's room otherwise. Prisoners as well as clowns also may make their home in the basement, locked into some of the long-abandoned rooms that reside underground (image 2).<br />
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<span style="font-weight: bold;" class="mycode_b">THE POOL</span> [<span style="color: pink;" class="mycode_color"><a href="https://www.dorchestercollection.com/wp-content/uploads/The-Beverly-Hills-Hotel-Pool-Dior-Pop-Up-Dorchester-Collection-1920x840.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
Accessible from the back of the lobby is the Pink Diamond's pool. Members are often tasked with cleaning and maintaining the water level in the pool, which stood abandoned and dry for decades before. As such, the pool is not always filled with water. Nonetheless, this area is surrounded by small cabanas, chairs, and umbrellas, all of which don the signature pink color. Traders can sell their products outside in this area as well. Palm trees provide a background to this cool oasis, acting as a barrier between the pool area and the garden.<br />
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<span style="font-weight: bold;" class="mycode_b">THE GARDEN AND GREENHOUSE</span> [<span style="color: pink;" class="mycode_color"><a href="https://cmsmedia.remodelista.com/wp-content/uploads/2015/04/fields/Janet-Hall-Huntington-Desert-Garden--path.jpg" target="_blank" rel="noopener" class="mycode_url">x</a> / <a href="https://i.pinimg.com/originals/6b/72/55/6b7255e7b5a1dd99af6a81ade7a45f6e.jpg" target="_blank" rel="noopener" class="mycode_url">x</a></span>]<br />
A concrete path snakes its way through the small desert garden the Pink Diamond maintains. Local flora can be found here flourishing and blooming, and many of the medics' herbs can also be discovered between the bushes and flowers of the garden. Just beyond the garden lies the Pink Diamond's greenhouse, which houses the herbs and plants that cannot naturally grow in the desert.<br />
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<span style="text-decoration: underline;" class="mycode_u">NOTE:</span> While the reference images used show lights and the like everywhere, it is important to note that the Pink Diamond does not have any access to electricity. As such, civilians have utilized alternate sources of light and power in order to facilitate different services.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>ALTERNATIVES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Lighting:</span> As there is no power in the resort, the use of lanterns and candles is widespread in most areas of the resort, and they are routinely lit by civilians. Colored lighting, such as pink lights outside of the resort, are provided by lighting lanterns with containers made of stained glass. There are lanterns in the individual hotel rooms that guests and members can light themselves.<br />
<span style="font-weight: bold;" class="mycode_b">Gaming Halls:</span> Many of the slot machines and electronic games in the casino will not work because there is no electricity to power them; they are merely a decoration of sorts. There are a handful of vintage slot machines that are mechanically-operated which can be used for games and are regularly maintained. Table-based games like roulette, blackjack, poker, etc. can be freely played as they do not require any power.<br />
<span style="font-weight: bold;" class="mycode_b">Elevators:</span> There are two elevators in the hotel (regular and service), but they cannot be used the "normal" way due to the lack of power. A pulley system has been implemented for those needing access to the elevator, and they must be manually cranked in order to move up or down (often operated by clowns or punished individuals). Those with telekinesis or powerful wind-manipulating abilities can use their powers to move the elevators by themselves as well. There are three stairways that members can also use to get between floors: two at the ends of each hall and one in the center of the hall.	</div></div></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">TRADITIONS</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">Initiation Rite</span><br />
You really wanna be a Pink? Get ready to prove it. The medics tend to a garden of peyote, a plant known to have psychoactive properties due to its mescaline contents. It can be consumed raw or in a hot tea. The newblood is blindfolded and escorted through the desert by another member, where they are given the peyote via their method of choice. The newblood is left alone in the desert to experience their wild psychedelic journey. If the newblood makes it back to the Pink Diamond after their trip, they are considered an official member of the clan. A small “P” will be carved into their body (usually at a less noticeable location), and the rite will be complete.<br />
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<span style="font-weight: bold;" class="mycode_b">Rite of Passage</span><br />
Officers complete a Rite of Passage in order to prove their competence in a given field. In order to gain access to a specialization, they must earn the approval of an Enforcer. This can be a high position they work with or maybe a previous mentor from their adolescence. The Enforcer and the officer must spend a night together in the desert, where the officer must prove their worth to the Enforcer in some way - the specifications of this task is up to the Enforcer themself. Once that task is complete, the Enforcer may decide whether or not to accept the officer’s granting of a specialized title (nurse, guard). To show the Enforcer’s approval, the two will then return to the Pink Diamond and use pink dye to draw a stripe across the bridge of their nose. The Boss officializes the new title at the next meeting.<br />
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<span style="font-weight: bold;" class="mycode_b">The Chip System</span><br />
Guests and Pinks alike utilize a currency system on the premises of the Pink Diamond. The countless stacks of chips found in the hotel have monetary value assigned to them, and they can be acquired by playing the games and winning, winning contests, or being promoted. Guests and Pinks alike use chips to acquire goods and services at the resort, and indirect trade is done through chips. Chips never expire unless otherwise announced - so hold onto those spare ones!<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>GUIDE TO CHIPS:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Chips are different colors depending on the value of the chip itself, as described below:<br />
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<span style="font-weight: bold;" class="mycode_b">White:</span> 1 chip<br />
<span style="font-weight: bold;" class="mycode_b">Red:</span> 5 chips<br />
<span style="font-weight: bold;" class="mycode_b">Blue:</span> 10 chips<br />
<span style="font-weight: bold;" class="mycode_b">Green:</span> 25 chips<br />
<span style="font-weight: bold;" class="mycode_b">Black:</span> 100 chips<br />
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All chips have an emblem of pink dice etched into their center, a symbol of the Pink Diamond.<br />
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Chips can be "purchased" at the lobby or in the gaming hall by trading an item or two for a certain amount of chips. From there, they are used to play games in the gaming hall, buy food and drink from the restaurant/bar, rent rooms in the hotel, and more. They are also the primary form of currency for shops set up in the Pink Diamond. All traders and vendors at the casino must be willing to accept chips as valid payment, regardless of if they are a Pink or not, and they too can use any acquired chips from sales made to spend at other shops tax-free.<br />
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A one-bed room can be rented at a rate of 25 chips per day, though one can pay a bit more if they would like a larger, cleaner room or one with more amenities.<br />
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With enough of them on hand, chips can also be used to solicit more questionable services, such as escorts, hard drugs, spies, or even hitmen. Some may even pay extra to skirt around Pink Diamond rules altogether. For example, all guests must have any weapons confiscated for the duration of their stay, but with enough chips, some Pinks can be persuaded to give you a special pass out of the rule as long as you don’t cause any trouble…<br />
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At the end of the day, any unused chips are collected from the gaming halls and other public parts of the casino and taken back to storage for distribution another day.	</div></div><span style="font-weight: bold;" class="mycode_b">Hauntings</span><br />
In what world would an old casino originally run by the mob not be haunted? With the number of mysterious disappearances that occurred on the Diamond’s grounds, there’s a good chance that you’re bound to run into a lost spirit. Though most are not vengeful and generally do not bother civilians or visitors, there are some that can turn quite violent. Most of these specters have been “quarantined” in their rooms, and they are left vacant in order to diminish the risk of attack. The ghosts of the Pink Diamond typically come out in rooms that are empty and often keep to themselves if a room is occupied. It is highly advised not to try to provoke any spirit, violent or otherwise, and to have respect for them and their deaths.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>SPECIFIC INSTANCES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Room 101:</span> guests have witnessed the shape of a little human girl that mysteriously disappeared after being taken to the Pink Diamond; though not necessarily violent, she often kept guests up at night with her songs, crying, and moving around personal belongings<br />
<span style="font-weight: bold;" class="mycode_b">Room 228:</span> the room of a former mobster that had murdered two of his colleagues and committed suicide in the room; some can see his spectral figure in the room, and he has a tendency to throw objects at guests and even scratch them<br />
<span style="font-weight: bold;" class="mycode_b">Room 307:</span> a demon-worshiping cultist had sacrificed himself here; this room was the first to be permanently quarantined as its full-time ghostly resident would frequently “take control” of guests in the room and make them perform disturbing acts on themselves and other people<br />
<span style="font-weight: bold;" class="mycode_b">Restaurant/Bar:</span> the drum kit will play a rhythm if no one is in the room; plates and glasses are said to shift around at the bar as a sort of “prank” on the bartender on shift<br />
<span style="font-weight: bold;" class="mycode_b">Casino:</span> slot machines have been witnessed spinning themselves; cards may float at tables	</div></div><span style="font-weight: bold;" class="mycode_b">Halloween</span><br />
At the Pink Diamond, Halloween is both a huge party and a way to honor the dead. The Pinks fast for the entirety of October 30th, abstaining from everything except non-alcoholic grain-based products and water. When the clock turns midnight and it becomes October 31, the clan holds a candlelit vigil in the lobby or in the garden to commemorate the departed. The candles are left ablaze where they are lit and are not blown out until the end of the celebration. To celebrate Halloween, the Pinks create elaborate costumes and invite all of their friends, guests, and allies to an immense party full of good food, alcohol, drugs, and betting (you’re in a casino, after all!). A bonfire is raised in the evening, where members can give treats and other offerings to their deceased friends, loved ones, and the ghosts that dwell in the Pink Diamond. When the party’s over, those tasked with cleaning up will extinguish the candles that were lit at midnight.<br />
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<span style="font-weight: bold;" class="mycode_b">Weddings</span><br />
The Pinks love a good wedding - it’s the perfect excuse to party! A couple need only reach out to a member of the Board in order to reserve their dream location for a wedding, from a conference room to the restaurant to the poolside garden. Unless otherwise requested by the couple, everyone is invited and expected to show in their best attire. Even allies of the Pinks are allowed to make such requests, proving once again that the Pink Diamond is the perfect destination to tie the knot.<br />
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<span style="font-weight: bold;" class="mycode_b">Funerals</span><br />
The Pinks take the send-offs of their dead very seriously. Though not inherently a religious group, they make their residence with many ghosts and do not wish to add more to the spectral population. All members are expected to attend funerals in proper formalwear if possible (or at least get cleaned up first!). Pink dye is used to draw a cross on the deceased member’s face before they are dressed in a thick fabric, the color depending on their tier in the clan (red for a Board member, yellow for an Enforcer, pink for an associate). They are then gingerly placed in their handcrafted wooden casket and buried in the desert or in another location depending on their or their loved ones’ demands. Those that knew the person are expected to speak at their funeral about their life and experiences.<br />
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<span style="font-weight: bold;" class="mycode_b">Ties</span><br />
Wearing a tie is a symbol of power in the Pink Diamond. Once you become a member of the Board, you’re expected to wear one whenever you’re out in public, from meeting with other clans to just strolling around the casino. Board members have lots of creative freedom with this and can choose whatever tie they would like provided that it is worn neatly, is kept clean, and is not torn or blemished in any visible way.</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">HIERARCHY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">The Pinks are a mafia-esque organization and divide their workforce into three tiers.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE BOARD</span></span> (LEADERS + HPS)<br />
<span style="font-style: italic;" class="mycode_i">The people that run the whole damn show.</span><br />
<span style="font-weight: bold;" class="mycode_b">Boss:</span> The leader of the Pinks. Whatever the Boss says goes. The Boss is expected to make the most important decisions, choose friends and foes carefully, and secure the future of the Pink Diamond for generations to come.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">Archangel Barone, played by psy</span><br />
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<span style="font-weight: bold;" class="mycode_b">Underboss:</span> The second-in-command, answering only to the Boss. The Underboss is the heir to the throne and is expected to pick up the Boss' slack when they are absent. They assist the Boss with crucial choices and help direct the Caporegimes. The Underboss can host their own events and can conduct meetings as well as promotions and demotions if the Boss is gone (with permission).<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b">Caporegimes (Capos):</span> The masterminds that manage different aspects of the group under the guidance and instructions of the Boss and Underboss. Caporegimes, or Capos for short, host events pertaining to the sector they control and are heavily specialized in their duties. They will interact directly with the Enforcers below them the most.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>THE CAPOS:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Caporegime of Life:</span> The head of the medics. This Capo makes decisions regarding medicine, and they also play a major role in internal events and affairs. Their main goal is to ensure that the Pinks are happy and healthy. They may host or approve training sessions for medics and checkups for the Pinks as well as come up with social events for the clan.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b">Caporegime of Industry:</span> The Caporegime of Industry holds power over the Pink Diamond's trading information and entertainment business. They are responsible for maintaining good trade routes and relations with other groups, and they additionally tasked with overseeing the Pinks' entertainment industry. If the guests ain't happy, the Boss won't be. This Capo may find themselves organizing events with other clans, creating and managing trade routes, and hosting events for visitors.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b">Caporegime of War:</span> The "general" of the Pinks. This Capo controls the soldiers and shades of the clan with the objective of collecting intel from other clans while ensuring the proper defense of the Pink Diamond and its assets. They may host or approve training/sparring sessions for members, inflict punishments, and execute espionage operations.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span>	</div></div><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE ENFORCERS</span></span> (HPS)<br />
<span style="font-style: italic;" class="mycode_i">The good ol’ fellas that the Board send out to make sure everything’s a-okay.</span><br />
<span style="font-weight: bold;" class="mycode_b">Medics:</span> The esteemed healers of the clan that tend to the physical and mental health of the clan. They may also be tasked with training up-and-coming nurses and directing them to heal guests, though medics typically focus on healing actual Pinks instead.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b">Soldiers:</span> The barbaric, brute force of the clan. Soldiers are on the front lines if the Pink Diamond is under attack or needs to take up arms in any way. They may be appointed to train with guards, craft weapons, protect ambassadors during inter-clan visits, and otherwise ensure the safety of the Diamond.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b">Shades:</span> Shades are a multi-purpose tool for the Pinks. They may be sent on scouting expeditions, espionage missions to other clans, or to spy on suspicious characters in the Diamond itself. Some shades may even act as assassins if they have the skills for it. Shades also gather resources and can get involved with trade as ambassadors if they desire, depending on how introverted or extroverted they may be.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">THE ASSOCIATES</span></span><br />
<span style="font-style: italic;" class="mycode_i">And we couldn’t have done it without YOU!</span><br />
<span style="font-weight: bold;" class="mycode_b">Officers (sHP):</span> A stepping-stone rank dedicated to those that have proven their worth to the Pinks and are qualified to take on a high position in the future. Officers act as a welcoming force for newcomers and visitors alike, assisting them and answering questions in any way they can. After completing their Rite of Passage, officers can choose a more specialized role depending on their skills. <span style="text-decoration: underline;" class="mycode_u">Nurses</span> study the art of healing under the medics, performing chores for them and tending to the injured and sick guests of the Diamond. <span style="text-decoration: underline;" class="mycode_u">Guards</span> train themselves for the rigorous lifestyle of a soldier or shade, acting as a bouncer on the Pink Diamond's grounds and dealing with anyone too rowdy or offensive. Those interested in pursuing the shade title could take on more espionage-related pursuits as a guard.<br />
<span style="text-decoration: underline;" class="mycode_u">Currently:</span> <span style="font-style: italic;" class="mycode_i">none</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilians:</span> The bulk of the clan that completed their Initiation Rite. Civilians do their part by cleaning up the Pink Diamond, gathering resources, helping guests around, serving food and drinks, facilitating trade with other groups, and taking up arms if need be.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Newbloods:</span> Any member that has not completed their Initiation Rite yet. Newbloods have free will around the hotel, but they may be restricted from accessing certain areas or attending some events and meetings. They also cannot be promoted to a high position.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Clowns:</span> The title for prisoners of war, severely punished Pinks, and anyone else not having a good day, the clowns are essentially "slaves" to the Pinks. Clowns are subjected to public humiliation and often perform the least desirable of tasks. They can be spoken to or dealt with in whatever way by anyone above them for whatever reason.<br />
<span style="font-style: italic;" class="mycode_i">infinite number of slots</span></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">RULES</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b">GUEST GUIDELINES</span><br />
1. Any and all weapons must be turned in for safekeeping. You will receive your weapon when your stay is complete.<br />
2. All traders and shopkeepers, Pink or guest, must accept chips as a valid form of payment.<br />
3. Violence of any kind is not permitted on the premises.<br />
4. Chip forgery is a bannable and otherwise punishable offense.<br />
5. Any guests attempting to break into Pink-only parts of the hotel will be dealt with accordingly.<br />
6. The Pink Diamond reserves the right to ban or evict any guests from the resort at any time.<br />
7. What happens in the Diamond stays in the Diamond.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PINK LAWS</span><br />
1. The Boss' word is law. Treat the directions of higher positions with respect. Any dissidents will be handled appropriately.<br />
2. Do not intentionally harm another member or guest. Proven murder and sexual assault are executable offenses.<br />
3. Clowns are that and that only. They are targets for anyone.<br />
4. Respect your fellow Pinks and their beliefs. The Pink Diamond is a haven for all that are willing to chip in and play by the rules.<br />
5. <span style="font-style: italic;" class="mycode_i">Never</span> cross the Pinks. Make bad decisions, face bad consequences.</div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; background:linear-gradient(to right, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">HISTORY</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;">Before the Pinks lived in the Pink Diamond, the Barone gang made its home here. Led by mercenary Salvatore Barone, he took care of the resort with his gang and used it as a base of operations. They were successful in turning the forgotten hotel into something very similar to what it once was without the use of power or anything else they couldn't have access to. In a dispute, Salvatore Barone was executed, and the gang was forced to disperse from the Pink Diamond.<br />
<br />
But soon enough, the hotel would be in good hands once more. Salvatore's nephew, Luca "Archangel" Barone, never abandoned the resort, chasing off squatters and those who attempted to encroach upon their uncle's rightful land. In time, they would let visitors come through the Pink Diamond again, eventually employing some promising members to keep the lights on, tend to guests, and act as a protective force. From then on, the Pink Diamond was back in business.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Archangel Barone:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Archangel was the first leader of the Pinks. They helped the group restore the Pink Diamond as best as they could without human intervention. They saw the resort as a means of dipping into the Beyond's trade routes and a way to develop an entertainment industry for all of the clans.	</div></div></div>
<div style="max-width: 600px; height: auto; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-size: cover; background-position: 50% 60%; border-left: 3px solid #c98585; border-right: 3px solid #c98585; border-bottom: 3px solid #c98585;"><div style="max-width: 600px; height: auto; background:linear-gradient(to left, #4d2222 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: #f1a9a9;">POLITICS &amp; TRADE</div></div>
<div style="max-width: 600px; height: auto; background-color: #4d2222; border-left: 3px solid #c98585; border-right: 3px solid #c98585; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: #f1a9a9;"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">POLITICS</span></span><br />
The Pink Diamond is a neutral group with socially progressive beliefs; a person can come from any walk of life and live comfortably with the Pinks so long as they follow the rules and play nice with the higher-ups. The Pink Diamond is heavily trade-focused and seeks to create and maintain as many commerce-based relationships with other clans as possible, especially because it would promote tourism to the casino. Though an outwardly peaceful-looking group, the Pinks do like to stick their noses into other clans’ politics and will act accordingly to shift the odds in their favor whenever possible. The use of shades as spies and even assassins can be seen as controversial to some, and rightfully so. To the Pinks, the number one goal is to get all the best deals, all the trade flowing their way, and all of the limelight on them.<br />
<span style="font-weight: bold;" class="mycode_b">Allies:</span> none<br />
<span style="font-weight: bold;" class="mycode_b">Neutral:</span> all not listed<br />
<span style="font-weight: bold;" class="mycode_b">Enemies:</span> none<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TRADE</span></span><br />
The desert has little to offer, so the Pink Diamond makes do with what it has. The Pinks mostly trade in food (primarily vegetables, fruits, and grains) and medical supplies, with most of the ingredients coming from their outdoor garden or the greenhouse. Alcohol is also a common export, as are tobacco products and drugs — primarily psychedelic ones like ayahuasca and mescaline extract from peyote. Access to more features of the casino itself is a commodity of its own that the Pinks offer to their trading partners — private conference rooms, lounges, gaming rooms, even escorts and other amenities usually offered at an extremely high cost to other guests. The Pinks’ preferred imports are wood, building materials, meat and animal products, dyes (especially red, yellow, and pink ones), and fabric. Chips may also be involved in trading items; the chip system is further described in the Traditions section.</div>
<div style="max-width: 600px; height: auto;">[div style="max-width: 600px; height: 75px; background:url('https://i.pinimg.com/564x/68/e5/3e/68e53e6f83d0ebe0da2a104266293403.jpg'); background-position: 50% 70%; background-size: cover; border: 3px solid #c98585;"]<span style="color: transparent;" class="mycode_color">x</span></div>
<span style="font-size: 8pt;" class="mycode_size"><a href="https://beastsofbeyond.com/index.php?topic=255.0" target="_blank" rel="noopener" class="mycode_url">#psy.</a></span></div>]]></content:encoded>
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			<title><![CDATA[NOCTIS IMPERIUM GUIDE // 1/25/2023]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17734</link>
			<pubDate>Wed, 25 Jan 2023 23:28:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3747">NOTCIS IMPERIUM</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17734</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: #262626;"><div style="max-width: 599px; height: 150px; background-image: url(https://i.pinimg.com/564x/93/3a/73/933a737e1622306ab7cc54d2d38456fd.jpg); background-size: 100%; background-position: center; border-bottom: 2px solid WHITE; border-left: 1px white solid; border-right: 1px white solid; border-top: 1px white solid;"></div>[table][tr][td]<div style="background-image: url(https://i.pinimg.com/564x/dd/2c/46/dd2c46d147950de1d74f36eb3c5d52fa.jpg); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: black 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">NOCTIS IMPERIUM</span></span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">Noctis Imperium, latin for "Night's Empire", is a kingdom located within a deep and often misty forest of Oak, Ash, and Thorn trees. The members of this group are no less than eerie, with many of them, including the Lord and Lady, being rumored to be Vampires of legend. The group is only heard of through whispers of wary travelers and hearty traders, as the group itself has yet to step into the light. With nothing more than rumor and myth to go around, it is no wonder that the group has gone unseen in the eyes of the larger clans. <br />
<br />
We start soon, and soon all will know of their power.</div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color:#c5000a ; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: White; font-size: 12px;">The group had started as a simple cluster of individuals residing in an abandoned town and cathedral. By day, the group was lively and loud, and by night it was dead silent. After some time it had come to the first leader's attention that someone, or something, was hunting down group members in the dead of night, leaving nothing but drained bodies and blood in their wake. Group members were terrified of the surrounding forests that made them so secure, and the leader knew something had to be done. And he struck a deal with the beast rampaging across his home. Markus Wolfsbane, a vampire. <br />
<br />
The lion had little need for alliances or deals, but his family, consisting of his wife, biological children, and two blood children, were starving and were resorting to feeding raids upon the villagers. Almost immediately after Markus and his family were integrated, Markus took the leader's life, and the responsibilities of leadership fell upon him. He threatened the group with fury if they refused to listen. And as the group became known as Noctis Imperium, one of the Blood Brothers watched with silent jealousy. His wife, through arranged marriage, noticed this and, one night, the entire Wolfsbane family, all except Elvira and Julius, were found dead.<br />
<br />
Fear overrode doubt and Julius and Elvira became the new Lord and Lady. Under their rule, the group surges into a new stance.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>JULIUS' AND ELVIRA'S REIGN:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Julius and Elvira take over as Lord and Lady after the rest of the Wolfsbane family is taken out. More will be added as events happen.	</div></div></div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px; padding-bottom: 20px;"> The territory consists of mainly woodland, comprising of Oak, Ash, and Thorn trees. Pathways are carved out and lanterns hang from a few trees to help light the way to specific areas in the territory. Fallen signs litter the floor at forks in the path. There are three main parts to the territory itself: The Farmhouse, The Graveyard, The Town, and The Castle. Pictures will be added soon.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE FARMHOUSE</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The Farmhouse is a gothic-style building with a vineyard to one side and an old pig sty to the other. The surrounding land is covered in farmland, and a large oak tree provides shelter from the sun during the warm months. Lots of the Empire's herbs are grown here, and non-sentient animals are raised here for non-vampire consumption.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE GRAVEYARD</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
With no path to lead to it, the graveyard is an open patch of land. The graves of the fallen are placed here, and individuals who have died for the group are buried here as well. Many come here to contemplate or to visit the graves of loved ones. It's not rare to find someone here in the dead of night, talking or even singing.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE TOWN</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The Town is rather large and is comprised of gothic-style houses and shop buildings. The roads are laid with stones and sprawl and branch off in all sorts of directions. In the center of town is "The Morning Star", a Tavern that doubles as a meeting hall. The Morning Star has housing for newcomers who have yet to find a place to stay. The tavern mostly caters to vampires, so be wary of what they call "The Bloody Mary" -- it's not what you think.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE CASTLE</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
As you follow the road past the tavern, it continues into the forest for at least a mile. Then, the trees become sparse and you can see the gigantic, cathedral-like Castle. Years of animal development have made it more suited for smaller, four-legged residents. Perhaps it was a Cathedral at one point. The interior would suggest so, with a large central hall and several branching hallways leading up and down levels. Each room is decorated to the wants and needs of the current Lord and/or Lady. <br />
<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The ranks of Noctis Imperium are derived off of English Nobility, without the use of King and Queen. Instead, Lord and Lady are the leading ranks, followed by Duke and Duchess. At any given point, there can be two of each rank. Most of the time, they are married couples. <br />
<br />
LORD/LADY -- <span style="font-style: italic;" class="mycode_i">[2/2] (HP)</span><br />
The highest rank within the kingdom, they handle political matters and raids. Can be overthrown, but usually are usurped by the Duke and Duchess.<br />
<span style="text-decoration: underline;" class="mycode_u">JULIUS WOLFSBANE played by DIO</span><br />
<span style="text-decoration: underline;" class="mycode_u">ELVIRA WOLFSBANE played by COBRA</span><br />
<br />
DUKE/DUCHESS -- <span style="font-style: italic;" class="mycode_i">[0/2] (HP)</span><br />
The second in command, underneath Lord and Lady. They are often responsible for handling domestic matters. Can be overthrown or demoted.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
CLERGY -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The healer of the group, tasked with training their Scribe and any others who seek medical knowledge. Vampiric Clergies are hard to come by, but do occasionally rise up. Clergies are often considered the wisest of the group.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
SCRIBE -- <span style="font-style: italic;" class="mycode_i">[0/1] (sHP)</span><br />
The apprentice to the Clergy. There can officially only be one scribe, to lessen the stress of the Clergy. But unofficial scribes can occur. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
DAY GUARD -- <span style="font-style: italic;" class="mycode_i">[0/5] (sHP)</span><br />
Despite no need for guards during the day, Day Guards are assigned posts along five outposts in the forest. They are trusted to ensure news is given to Lords and Ladies safely. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
NOBLES AND SMITHS -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Nobles and Smiths are the merchants of the group. They have the same rights and powers, and thus are often referred to as one rank. Smiths deal out weapons and armor, and Nobles deal out aesthetically pleasing items like robes and articles of clothing.<br />
<br />
<br />
COMMONER -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The main bulk of the group, comprised of elders, adults, and youths. They are able to set up shops and buy items, and can attend monthly meetings only if a Duke/Duchess or Lord/Lady accompanies them.<br />
<br />
BLOOD MEAL -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The rank for prisoners of War, slaves, and Exiled individuals. Exiled are marked with three X's along their left forearm. By all means, they are disposable. Often times, vampires will feed on them, but will not turn them. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">BLOODSTONE</span> - Title given to those who have caught the eyes of the Lord and/or Lady. Often will be given special treatment. (Silver necklace)<br />
<span style="font-weight: bold;" class="mycode_b">SWORD BEARER</span> - Title given to those who have fought valiantly in raids and defensive attacks. Are the first to be called into battle. (Copper stake)<br />
<span style="font-weight: bold;" class="mycode_b">SLEUTH</span> - Title given to spies, though not officially a rank, the Lord and/or Lady can call a meeting for only the Sleuths. (Silver earring)<br />
<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-weight: bold;" class="mycode_b">TRADITIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">BLOOD FAMILIES AND BLOOD BONDS</span> --<br />
An alternative to adoption, and a tactic used by infertile vampires, Blood Families consist of Blood Parents and Blood Children. Blood Children are those who are turned into vampires by the Blood Parents, and usually take on the family name.<br />
<br />
Blood Bonds are for two (or more) vampires grow close enough to occasionally feed off one another. It builds strength and trust. Not all vampire couples/vampires in relationships participate in this.<br />
<br />
<span style="font-style: italic;" class="mycode_i">APPRENTICESHIP</span> --<br />
While children are mostly taught by family or close friends, at any point can a child choose to be mentored by the Clergy, Duke/Duchess, or Lord/Lady. There is no real advantage other than bragging rights.<br />
<br />
<span style="font-style: italic;" class="mycode_i">EXILEMENT AND BRANDING</span> --<br />
Upon becoming Exiled, the Exiled being must be branded with three X's along their arm. Exiled individuals are to be killed on sight if they are to ever return. If the individual joins a group Noctis Imperium is allied to, the Lord and/or Lady are to tell the leader of said group of the crime the individual has committed.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Miracle's Festivals</span> -- <br />
Named after a founding figure of the original group, this festival is held twice every year. Once during the summer, and once during the Winter. Preparations start a week before the true festivities, and the festival lasts for seven days. The Summer Festival is held for seven days while The Winter Festival is held for seven nights. Markus's addition to the festival was a Masquerade Ball.<br />
<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-weight: bold;" class="mycode_b">RELATIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">ALLIES - None<br />
<br />
NEUTRALS -- All Groups<br />
<br />
ENEMIES -- None<br />
<br />
NOCTIS IMPERIUM ALIGNS AS A <span style="font-weight: bold;" class="mycode_b">NEUTRAL</span> GROUP LEANING ON WARBOUND. THEY ARE OPEN TO ALLIANCES AND DEALS.</div>
<br />
<br />
</div>
<div style="max-width: 600px; height: 150px; background-image: url(https://i.pinimg.com/564x/93/3a/73/933a737e1622306ab7cc54d2d38456fd.jpg); background-size: 100%; background-position: center; border-top: 2px solid WHITE; border-left: 1px solid white; border-right: 1px solid white; border-bottom: 1px white solid;">[table][tr][td]<div style="background-image: url(https://i.pinimg.com/564x/dd/2c/46/dd2c46d147950de1d74f36eb3c5d52fa.jpg); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: black 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: #262626;"><div style="max-width: 599px; height: 150px; background-image: url(https://i.pinimg.com/564x/93/3a/73/933a737e1622306ab7cc54d2d38456fd.jpg); background-size: 100%; background-position: center; border-bottom: 2px solid WHITE; border-left: 1px white solid; border-right: 1px white solid; border-top: 1px white solid;"></div>[table][tr][td]<div style="background-image: url(https://i.pinimg.com/564x/dd/2c/46/dd2c46d147950de1d74f36eb3c5d52fa.jpg); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: black 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">NOCTIS IMPERIUM</span></span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">Noctis Imperium, latin for "Night's Empire", is a kingdom located within a deep and often misty forest of Oak, Ash, and Thorn trees. The members of this group are no less than eerie, with many of them, including the Lord and Lady, being rumored to be Vampires of legend. The group is only heard of through whispers of wary travelers and hearty traders, as the group itself has yet to step into the light. With nothing more than rumor and myth to go around, it is no wonder that the group has gone unseen in the eyes of the larger clans. <br />
<br />
We start soon, and soon all will know of their power.</div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color:#c5000a ; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: White; font-size: 12px;">The group had started as a simple cluster of individuals residing in an abandoned town and cathedral. By day, the group was lively and loud, and by night it was dead silent. After some time it had come to the first leader's attention that someone, or something, was hunting down group members in the dead of night, leaving nothing but drained bodies and blood in their wake. Group members were terrified of the surrounding forests that made them so secure, and the leader knew something had to be done. And he struck a deal with the beast rampaging across his home. Markus Wolfsbane, a vampire. <br />
<br />
The lion had little need for alliances or deals, but his family, consisting of his wife, biological children, and two blood children, were starving and were resorting to feeding raids upon the villagers. Almost immediately after Markus and his family were integrated, Markus took the leader's life, and the responsibilities of leadership fell upon him. He threatened the group with fury if they refused to listen. And as the group became known as Noctis Imperium, one of the Blood Brothers watched with silent jealousy. His wife, through arranged marriage, noticed this and, one night, the entire Wolfsbane family, all except Elvira and Julius, were found dead.<br />
<br />
Fear overrode doubt and Julius and Elvira became the new Lord and Lady. Under their rule, the group surges into a new stance.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>JULIUS' AND ELVIRA'S REIGN:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Julius and Elvira take over as Lord and Lady after the rest of the Wolfsbane family is taken out. More will be added as events happen.	</div></div></div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px; padding-bottom: 20px;"> The territory consists of mainly woodland, comprising of Oak, Ash, and Thorn trees. Pathways are carved out and lanterns hang from a few trees to help light the way to specific areas in the territory. Fallen signs litter the floor at forks in the path. There are three main parts to the territory itself: The Farmhouse, The Graveyard, The Town, and The Castle. Pictures will be added soon.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE FARMHOUSE</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The Farmhouse is a gothic-style building with a vineyard to one side and an old pig sty to the other. The surrounding land is covered in farmland, and a large oak tree provides shelter from the sun during the warm months. Lots of the Empire's herbs are grown here, and non-sentient animals are raised here for non-vampire consumption.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE GRAVEYARD</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
With no path to lead to it, the graveyard is an open patch of land. The graves of the fallen are placed here, and individuals who have died for the group are buried here as well. Many come here to contemplate or to visit the graves of loved ones. It's not rare to find someone here in the dead of night, talking or even singing.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE TOWN</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The Town is rather large and is comprised of gothic-style houses and shop buildings. The roads are laid with stones and sprawl and branch off in all sorts of directions. In the center of town is "The Morning Star", a Tavern that doubles as a meeting hall. The Morning Star has housing for newcomers who have yet to find a place to stay. The tavern mostly caters to vampires, so be wary of what they call "The Bloody Mary" -- it's not what you think.<br />
<br />
<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE CASTLE</span> -- <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="http://URLHERE" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
As you follow the road past the tavern, it continues into the forest for at least a mile. Then, the trees become sparse and you can see the gigantic, cathedral-like Castle. Years of animal development have made it more suited for smaller, four-legged residents. Perhaps it was a Cathedral at one point. The interior would suggest so, with a large central hall and several branching hallways leading up and down levels. Each room is decorated to the wants and needs of the current Lord and/or Lady. <br />
<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The ranks of Noctis Imperium are derived off of English Nobility, without the use of King and Queen. Instead, Lord and Lady are the leading ranks, followed by Duke and Duchess. At any given point, there can be two of each rank. Most of the time, they are married couples. <br />
<br />
LORD/LADY -- <span style="font-style: italic;" class="mycode_i">[2/2] (HP)</span><br />
The highest rank within the kingdom, they handle political matters and raids. Can be overthrown, but usually are usurped by the Duke and Duchess.<br />
<span style="text-decoration: underline;" class="mycode_u">JULIUS WOLFSBANE played by DIO</span><br />
<span style="text-decoration: underline;" class="mycode_u">ELVIRA WOLFSBANE played by COBRA</span><br />
<br />
DUKE/DUCHESS -- <span style="font-style: italic;" class="mycode_i">[0/2] (HP)</span><br />
The second in command, underneath Lord and Lady. They are often responsible for handling domestic matters. Can be overthrown or demoted.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
CLERGY -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The healer of the group, tasked with training their Scribe and any others who seek medical knowledge. Vampiric Clergies are hard to come by, but do occasionally rise up. Clergies are often considered the wisest of the group.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
SCRIBE -- <span style="font-style: italic;" class="mycode_i">[0/1] (sHP)</span><br />
The apprentice to the Clergy. There can officially only be one scribe, to lessen the stress of the Clergy. But unofficial scribes can occur. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
DAY GUARD -- <span style="font-style: italic;" class="mycode_i">[0/5] (sHP)</span><br />
Despite no need for guards during the day, Day Guards are assigned posts along five outposts in the forest. They are trusted to ensure news is given to Lords and Ladies safely. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
NOBLES AND SMITHS -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Nobles and Smiths are the merchants of the group. They have the same rights and powers, and thus are often referred to as one rank. Smiths deal out weapons and armor, and Nobles deal out aesthetically pleasing items like robes and articles of clothing.<br />
<br />
<br />
COMMONER -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The main bulk of the group, comprised of elders, adults, and youths. They are able to set up shops and buy items, and can attend monthly meetings only if a Duke/Duchess or Lord/Lady accompanies them.<br />
<br />
BLOOD MEAL -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The rank for prisoners of War, slaves, and Exiled individuals. Exiled are marked with three X's along their left forearm. By all means, they are disposable. Often times, vampires will feed on them, but will not turn them. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">BLOODSTONE</span> - Title given to those who have caught the eyes of the Lord and/or Lady. Often will be given special treatment. (Silver necklace)<br />
<span style="font-weight: bold;" class="mycode_b">SWORD BEARER</span> - Title given to those who have fought valiantly in raids and defensive attacks. Are the first to be called into battle. (Copper stake)<br />
<span style="font-weight: bold;" class="mycode_b">SLEUTH</span> - Title given to spies, though not officially a rank, the Lord and/or Lady can call a meeting for only the Sleuths. (Silver earring)<br />
<br />
</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-weight: bold;" class="mycode_b">TRADITIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">BLOOD FAMILIES AND BLOOD BONDS</span> --<br />
An alternative to adoption, and a tactic used by infertile vampires, Blood Families consist of Blood Parents and Blood Children. Blood Children are those who are turned into vampires by the Blood Parents, and usually take on the family name.<br />
<br />
Blood Bonds are for two (or more) vampires grow close enough to occasionally feed off one another. It builds strength and trust. Not all vampire couples/vampires in relationships participate in this.<br />
<br />
<span style="font-style: italic;" class="mycode_i">APPRENTICESHIP</span> --<br />
While children are mostly taught by family or close friends, at any point can a child choose to be mentored by the Clergy, Duke/Duchess, or Lord/Lady. There is no real advantage other than bragging rights.<br />
<br />
<span style="font-style: italic;" class="mycode_i">EXILEMENT AND BRANDING</span> --<br />
Upon becoming Exiled, the Exiled being must be branded with three X's along their arm. Exiled individuals are to be killed on sight if they are to ever return. If the individual joins a group Noctis Imperium is allied to, the Lord and/or Lady are to tell the leader of said group of the crime the individual has committed.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Miracle's Festivals</span> -- <br />
Named after a founding figure of the original group, this festival is held twice every year. Once during the summer, and once during the Winter. Preparations start a week before the true festivities, and the festival lasts for seven days. The Summer Festival is held for seven days while The Winter Festival is held for seven nights. Markus's addition to the festival was a Masquerade Ball.<br />
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</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: #c5000a;"><span style="font-weight: bold;" class="mycode_b">RELATIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">ALLIES - None<br />
<br />
NEUTRALS -- All Groups<br />
<br />
ENEMIES -- None<br />
<br />
NOCTIS IMPERIUM ALIGNS AS A <span style="font-weight: bold;" class="mycode_b">NEUTRAL</span> GROUP LEANING ON WARBOUND. THEY ARE OPEN TO ALLIANCES AND DEALS.</div>
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<div style="max-width: 600px; height: 150px; background-image: url(https://i.pinimg.com/564x/93/3a/73/933a737e1622306ab7cc54d2d38456fd.jpg); background-size: 100%; background-position: center; border-top: 2px solid WHITE; border-left: 1px solid white; border-right: 1px solid white; border-bottom: 1px white solid;">[table][tr][td]<div style="background-image: url(https://i.pinimg.com/564x/dd/2c/46/dd2c46d147950de1d74f36eb3c5d52fa.jpg); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: black 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></content:encoded>
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			<title><![CDATA[KEYS OF THE COAST ☾ OFFICIAL GUIDE ☾ 01/21]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17722</link>
			<pubDate>Sat, 21 Jan 2023 21:01:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=161">sykes</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17722</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: #acb4ac;"><div style="max-width: 599px; height: 150px; background-image: url(https://i.pinimg.com/originals/e1/3b/b2/e13bb2346209a7b3fc149831d837f90d.gif); background-size: 100%; background-position: center; border-bottom: 2px solid #acb4ac; border-left: 1px #acb4ac solid; border-right: 1px #acb4ac solid; border-top: 1px #acb4ac solid;"></div>[table][tr][td]<div style="background-image: url(https://i.pinimg.com/originals/be/14/b7/be14b740df2463e92b4ac8391ffb9ac4.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">KEYS OF THE COAST</span></span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The Keys of the Coast, a distinguished, if simple-living, group that have come to live off the ocean and all that it is home to. The Keys of the Coast are a peaceful group who avoid the primitive wars of the other, bordering groups, and frown upon it. They operate most notably on a diplomatic vote-style system to ensure peace and happiness within the group, and seem to have an affinity for celebrating.</div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">All that is known of The Keys' history thus far has been lost to ruin at the bottom of the ocean. Across the cave walls that they call their home are various inscriptions detailing the past, though written in an old language that none can understand. <br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>CHAMINADE'S COUNCIL:</strong>	</div>	<div style="display: none;" class="spoiler_content">		INFO ON REIGN GOES HERE	</div></div></div>
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<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px; padding-bottom: 20px;">The Keys own a small portion of land at the very edge of the mainland, the coast, and a large portion of the ocean just off the mainland. A majority of their territory is underwater, with caves dug into the cliff-faces that they call their homes, with various crystal-lined hollows across the expanse of the shoreline, and vast, white sand beaches. Not much grows here in the way of plants, sugarcane, hydrangea, and juniper trees seen dotting the beaches that make up the territory, and rarely will yarrow, lavendar and geraniums be found. The Keys live off the sea and what it has to offer, which means that their diet consists mainly of fish and shellfish.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>mainland landmarks:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The HMS Oracle</span> -- <a href="https://media.discordapp.net/attachments/1065454982352076810/1065454982515662878/IMG_8433.jpg" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The HMS Oracle is the main meetingplace for the Keys. All gatherings, announcements, and votes are taken place inside. It takes the form of an old, worn, faded orange submarine; it was left there by humans years and years ago, left to rot and sink to the bottom of the abyss, but has since been taken over by the Keys, who call it their home.<br />
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<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Cliffs</span> -- <a href="https://i.pinimg.com/564x/8c/97/9a/8c979a28ac2b4181625d9b5e233957d3.jpg" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The Cliffs are huge, as the name would suggest, cliff-faces at the edge of the mainland, the very border of the Keys' mainland territory, overlooking some of the beach, and the waterway into the caves. This is often a spot that members choose to meet up and hang out, perhaps because of the magnificent view of the ocean, or because of the thrill-seeking opportunities some see in cliff-diving.  Though the Keys are a particularly peaceful group, this is sometimes used in the most extreme cases as a sacrificial point for those who have committed the most heinous crimes.<br />
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<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Reflection Pool</span> -- <a href="https://media.discordapp.net/attachments/1065454982352076810/1065454983002193920/IMG_8431.webp?width=911&amp;height=606" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The Reflection Pool is the most sacred part of the Keys' territory. it's a large hovel in the ground at the top of the cliffs with man-made stairs leading down inside, and a large pool of water at the bottom. Here is where the Reverend performs rituals and blessings on the old, sick, and young, by lowering them into the pool and performing a prayer to the Man in the Moon.<br />
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<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Crystal Caves</span> -- <a href="https://i.pinimg.com/564x/5b/52/ce/5b52ce56873f0cd0a6c7a67288901a59.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/b9/4e/32/b94e324d6e57331c1c1fcf91309a3ac5.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
The Crystal Caves are some of the most beautiful part of the land. Into the side of the cliff-faces are various different hovels that lead into dark, twisting caves. It's easy to get lost in here, which is why venturing them is seen as a rite of passage to the young. If you can find your way out of the other side, facing whatever hardships you may find, then you become an honourable member of the Keys of the Coast.<br />
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<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ivory Sands</span> -- <a href="https://i.pinimg.com/564x/ed/e8/52/ede85243dd33925edc0066806f447fbb.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/5c/7e/b3/5c7eb371025bc37bcbe4966a037085d2.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
Ivory Sands is the largest beach owned by the Keys. As the name might suggest, it is covered top to bottom in colourless, white sand, so bright to some it might even be painful to look upon. Despite this, it is a common hang-out spot for the young, and is usually where festivals and feasts are held.	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>ocean landmarks:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prophet Point Lighthouse</span> -- <a href="https://i.pinimg.com/564x/5a/bc/57/5abc57182b46cdba8c72c6421c75c3bf.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/dc/54/35/dc5435df9eb24f2206766a16d8879d20.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
Prophet Point Lighthouse is situated on a small island far out to see, a symbol of strength to the Keys. It stands tall, holding fast against the ever-raging waves that beat against its sides; though it seems dangerous, the Lighthouse is where many make their homes due to the many rooms inside, with the Governor usually at the top, beside the broken lamp once used to guide sailor's ways home.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Leviathan's Drop</span> -- <a href="https://media.discordapp.net/attachments/1066466654961274890/1066763048695644270/underwater.png?width=604&amp;height=606" target="_blank" rel="noopener" class="mycode_url">︵</a> ‿</span><br />
Leviathan's Drop is one of the most mystical, and yet most terrifying, parts of the Keys' territory. Located further out to sea than it is advised to swim out to is a large underwater waterfall, both beautiful and dangerous in its own right. It isn't forbidden, but is ill-advised to wager too close to the edge of the cliffs below the surface, as the current could drag you down if it so wished to; and who are you to stop the ocean?</div>
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Statues in the Water</span> -- <a href="https://media.discordapp.net/attachments/1066466654961274890/1066761892086956202/underwater-sculpture-park-lanzarote-canary-islands-playa-blanca-spain-july-crossing-rubicon-artist-jason-decaires-taylor-194609253.png" target="_blank" rel="noopener" class="mycode_url">︵</a> ‿</span><br />
The statues in the water are a frightening sight to behold, though beautiful, and don't pose a danger to the Keys at all, really. The statues are remnants of a time when humans walked the islands; nobody quite knows how or why they got where they are now, but they're a part of Keys' territory, a popular attraction in fact, and they're there to stay.</div>	</div></div>[/div]<br />
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The Hierarchy of the Keys of the Coast is more convoluted than one would think, particularly as they operate on a diplomacy based system. The Governor, though technically the leader, is more a figurehead than a leader at all; simply there to maintain order and have the very last say in all that goes on within the Keys. The next Governor is almost always one of the Council, selected by the current Governor themselves, and if the Council deems them unfit to play the figurehead they may hold a vote to replace them at any time.<br />
<br />
Governor -- <span style="font-style: italic;" class="mycode_i">[1/1] (HP)</span><br />
The Governor is, for all intents and purposes, the highest rank within the group, and though they do hold the most power, they are not at liberty to use it without first discussing with the entire group during a meeting or gathering. That said, they do have the last say at all times, and are always the last to cast their votes during an election. The only power they do not have to discuss first is the ability to choose the next Governor, as this is entirely their own choice.<br />
<span style="text-decoration: underline;" class="mycode_u">CHAMINADE played by Sykes</span><br />
<br />
The Cabinet -- <span style="font-style: italic;" class="mycode_i">[0/4] (HP)</span><br />
The Cabinet is made up of four different members who are always elected via an election. It is made up of the Minister, the head of Defense, the Secretary, head of Commerce, Chancellor, head of Agriculture, and the Reverend, head of healing and spiritual learning. These members have risen through the ranks and have been specifically selected by the group to represent and lead them. <br />
The Cabinet members can accept and deny invitations without discussion, and can accept or deny a joiner, can accept or deny alliance requests, may accept or decline requests of assistance, and may banish a member from the group after discussing with other Cabinet members.<br />
<span style="text-decoration: underline;" class="mycode_u">Minister CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">Secretary CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">Chancellor Velveteen, played by Cobra</span><br />
<span style="text-decoration: underline;" class="mycode_u">Reverend Moe Wiseman, played by Axiom</span><br />
<br />
Priests -- <span style="font-style: italic;" class="mycode_i">[0/2] (HP)</span><br />
Priests are the Healers and Diving Leaders of the group, who translate the will of the Man in the Moon unto us. They are considered a high-position because of their religious authority, and have the ability to accept and deny invitations without consulting the Cabinet, can accept joiners, and may do anything that those below them can do.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Officers -- <span style="font-style: italic;" class="mycode_i">[unlimited] (HP)</span><br />
Officers are the highest sHP rank within the group. These are noble members that have been assigned to guard the laws of the Keys and maintain the peace. They may accept joiners and hold mini-events outside of regular traditions.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Assistant -- <span style="font-style: italic;" class="mycode_i">[unlimited] (sHP)</span><br />
Assistants are a stepping-stone rank for those who have shown promise and have been recognised for their activity, kindness, and their willingness to uphold the peace within the group. They have little power and are more of a recognition title than anything, though they can accept joiners.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Keys -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Keys are the stronghold of the group and the heart of the memberbase. These are adult members who have gone through their personal rites of passage and have passed; they are expected to uphold the peace within and outside of the group, which means that engaging in fights with other clans is strictly prohibited and can be punished accordingly.<br />
<br />
Locks -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Locks are the apprentices of the group. These are members who have passed the newcomer stage or were born into the group and who have not yet had their rite of passage and thus are still undergoing training. They may be assigned a mentor at any point, be it a Key or any higher position. Despite still being trained for their branch, they are held to the same degree and standard as Keys.<br />
<br />
Bolts -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Bolts are the newcomers of the group, those who were not born into the clan and have not had their rite of passage. They may request a rite from any priest or the reverend personally and after doing so, become a Key. They can pass the Key stage and be promoted to a higher position at any point, though will still be expected to perform a rite.<br />
<br />
Chains -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Chains are those that have broken laws and have been removed of their rank. This is unusual and thus considered highly frowned upon. These members are considered dangerous though may not have committed a dangerous crime. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Guardian of the Deep</span> - For those who have shown their devotion to the group.<br />
- Take part in three defence training sessions, or two raids.<br />
<span style="font-weight: bold;" class="mycode_b">Master of the Waves</span> - For those who have shown to be friendly and outgoing, and have been recognised for their kindness.<br />
- Have participated in four joining threads and two events.<br />
<span style="font-weight: bold;" class="mycode_b">Heart of the Ocean</span> - For those who are proficient in the art of healing or have been seen to have a connection to the Man in the Moon.<br />
- Successfully heal or help to heal those that are sick or injured, three times.<br />
OR<br />
- Have participated in two events relating to the Man in the Moon.<br />
<span style="font-weight: bold;" class="mycode_b">White Horse</span> - For those who have shown to be talented in the arts and social parts of ocean life.<br />
- Participate in two communal events.<br />
<span style="font-weight: bold;" class="mycode_b">Seapup</span> - For those below six months who have shown dedication and potential.<br />
<span style="font-weight: bold;" class="mycode_b">Neptune's Child</span> - For those who have earned all of Keys of the Coast's titles.<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-weight: bold;" class="mycode_b">TRADITIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">RITE OF PASSAGE</span> --<br />
As mentioned, the rite of passage is a task given to you by a Priest or Reverend in which the chosen are sent into the treacherous crystal caves. The objective is to make it out of the other side within two nights, which can be hard, as the paths are long and winding, the crystals are large and will block your ways, and every path appears to look the same. Some say there are monsters lurking in the deep stationed there to hinder you, though nobody except those who have performed this know for sure, and it is forbidden to speak to anybody about your rite other than the Reverend.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Ritual Blessings</span> --<br />
Ritual Blessings are performed on the young, sick, and old, by the Reverend only. It takes place within The Reflection Pool, and the blessed are to be lowered into the sacred water by the Reverend, to which they will pray over their floating body that the Man in the Moon should accept you unto his arms. There are two versions of the ritual, one for those who wish to take the healing path, and one for those whom need healing.<br />
<br />
<span style="font-style: italic;" class="mycode_i">New Moon Feast</span> --<br />
The New Moon Feast takes place during the night when the moon would usually be high over our heads. The new moon is when it is believed that the Man in the Moon has gone to sleep, tired from a month of watching over the ocean-dwellers; the Keys of the Ocean take this time to celebrate the Man in the Moon and to remind Him that he is loved and appreciated for the blessings He gives to us. The Keys of the Ocean will sing and dance all night, and when the feast is ready, will sit down to eat, burning their left-overs to give to the Man in the Moon.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Full Moon Festival</span> --<br />
The Full Moon Festival is much the same as the New Moon Feast, rather that instead of sitting down to eat and say your prayers, the Keys invite their allies to celebrate with them under the bright light of the Man in the Moon in His most wakened hour. There are many activities during this time, singing, dancing, competitions of all kinds with prizes to be won. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Weddings &amp; Funerals</span> --<br />
Weddings and Funerals are an important part of the Keys' life. Weddings take place at the top of the cliffs, overlooking the Ivory Sands and the ocean, where the Reverend and the Man in the Moon will bless the couple's union and wish them happy years together. They are usually given many gifts by other members of the group.<br />
<br />
Funerals are less happy. These take place on the Ivory Sands, where a Key will be laid to rest upon a funeral pyre which will be lifted onto a raft, set alight, and sent out into the sea. The intention of this is for the fire to drive the Kraken from the deceased's body and let them pass over into the arms of the Man in the Moon.<br />
<br />
Weddings and Funerals are the only time when Enemies are permitted entrance into the territory, to celebrate or to grieve their relatives or friends.</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-weight: bold;" class="mycode_b">RELATIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">ALLIES - listed here<br />
NEUTRALS -- listed here<br />
ENEMIES -- listed here<br />
<span style="font-style: italic;" class="mycode_i">any groups unlisted are considered neutral.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">RULES &amp; LAWS</span></span><br />
i. the governor has the last say in everything.<br />
ii. attacking another group unprovoked is punishable by banishment.<br />
iii. violence towards groupmates is punishable up to the cabinet's discretion.<br />
iv. any kind of sexual violence towards anyone is strictly prohibited and will be punished as the cabinet see fit, which may include death or castration.<br />
v. the capture and torture of other groups members is prohibited and whichever actions you inflict unto them will be allowed to be returned unto your own body or mind.</div>
<br />
<br />
[/div]<br />
<div style="max-width: 598px; height: 150px; background-image: url(https://i.pinimg.com/originals/4c/46/03/4c46032b31ed98f95c33e585e7bf69e8.gif); background-size: 100%; background-position: center; border-top: 1px solid #acb4ac; border-left: 1px solid #acb4ac; border-right: 1px solid #acb4ac; border-bottom: 1px #acb4ac solid;">[table][tr][td]<div style="background-image: url(https://i.pinimg.com/originals/86/c1/b4/86c1b47b11eb5c35b87ed7fea710fd48.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: WHITE 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: #acb4ac;"><div style="max-width: 599px; height: 150px; background-image: url(https://i.pinimg.com/originals/e1/3b/b2/e13bb2346209a7b3fc149831d837f90d.gif); background-size: 100%; background-position: center; border-bottom: 2px solid #acb4ac; border-left: 1px #acb4ac solid; border-right: 1px #acb4ac solid; border-top: 1px #acb4ac solid;"></div>[table][tr][td]<div style="background-image: url(https://i.pinimg.com/originals/be/14/b7/be14b740df2463e92b4ac8391ffb9ac4.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">KEYS OF THE COAST</span></span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The Keys of the Coast, a distinguished, if simple-living, group that have come to live off the ocean and all that it is home to. The Keys of the Coast are a peaceful group who avoid the primitive wars of the other, bordering groups, and frown upon it. They operate most notably on a diplomatic vote-style system to ensure peace and happiness within the group, and seem to have an affinity for celebrating.</div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">All that is known of The Keys' history thus far has been lost to ruin at the bottom of the ocean. Across the cave walls that they call their home are various inscriptions detailing the past, though written in an old language that none can understand. <br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>CHAMINADE'S COUNCIL:</strong>	</div>	<div style="display: none;" class="spoiler_content">		INFO ON REIGN GOES HERE	</div></div></div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px; padding-bottom: 20px;">The Keys own a small portion of land at the very edge of the mainland, the coast, and a large portion of the ocean just off the mainland. A majority of their territory is underwater, with caves dug into the cliff-faces that they call their homes, with various crystal-lined hollows across the expanse of the shoreline, and vast, white sand beaches. Not much grows here in the way of plants, sugarcane, hydrangea, and juniper trees seen dotting the beaches that make up the territory, and rarely will yarrow, lavendar and geraniums be found. The Keys live off the sea and what it has to offer, which means that their diet consists mainly of fish and shellfish.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>mainland landmarks:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The HMS Oracle</span> -- <a href="https://media.discordapp.net/attachments/1065454982352076810/1065454982515662878/IMG_8433.jpg" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The HMS Oracle is the main meetingplace for the Keys. All gatherings, announcements, and votes are taken place inside. It takes the form of an old, worn, faded orange submarine; it was left there by humans years and years ago, left to rot and sink to the bottom of the abyss, but has since been taken over by the Keys, who call it their home.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Cliffs</span> -- <a href="https://i.pinimg.com/564x/8c/97/9a/8c979a28ac2b4181625d9b5e233957d3.jpg" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The Cliffs are huge, as the name would suggest, cliff-faces at the edge of the mainland, the very border of the Keys' mainland territory, overlooking some of the beach, and the waterway into the caves. This is often a spot that members choose to meet up and hang out, perhaps because of the magnificent view of the ocean, or because of the thrill-seeking opportunities some see in cliff-diving.  Though the Keys are a particularly peaceful group, this is sometimes used in the most extreme cases as a sacrificial point for those who have committed the most heinous crimes.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Reflection Pool</span> -- <a href="https://media.discordapp.net/attachments/1065454982352076810/1065454983002193920/IMG_8431.webp?width=911&amp;height=606" target="_blank" rel="noopener" class="mycode_url">︵‿</a></span><br />
The Reflection Pool is the most sacred part of the Keys' territory. it's a large hovel in the ground at the top of the cliffs with man-made stairs leading down inside, and a large pool of water at the bottom. Here is where the Reverend performs rituals and blessings on the old, sick, and young, by lowering them into the pool and performing a prayer to the Man in the Moon.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Crystal Caves</span> -- <a href="https://i.pinimg.com/564x/5b/52/ce/5b52ce56873f0cd0a6c7a67288901a59.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/b9/4e/32/b94e324d6e57331c1c1fcf91309a3ac5.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
The Crystal Caves are some of the most beautiful part of the land. Into the side of the cliff-faces are various different hovels that lead into dark, twisting caves. It's easy to get lost in here, which is why venturing them is seen as a rite of passage to the young. If you can find your way out of the other side, facing whatever hardships you may find, then you become an honourable member of the Keys of the Coast.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ivory Sands</span> -- <a href="https://i.pinimg.com/564x/ed/e8/52/ede85243dd33925edc0066806f447fbb.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/5c/7e/b3/5c7eb371025bc37bcbe4966a037085d2.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
Ivory Sands is the largest beach owned by the Keys. As the name might suggest, it is covered top to bottom in colourless, white sand, so bright to some it might even be painful to look upon. Despite this, it is a common hang-out spot for the young, and is usually where festivals and feasts are held.	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>ocean landmarks:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prophet Point Lighthouse</span> -- <a href="https://i.pinimg.com/564x/5a/bc/57/5abc57182b46cdba8c72c6421c75c3bf.jpg" target="_blank" rel="noopener" class="mycode_url">︵</a> <a href="https://i.pinimg.com/564x/dc/54/35/dc5435df9eb24f2206766a16d8879d20.jpg" target="_blank" rel="noopener" class="mycode_url">‿</a></span><br />
Prophet Point Lighthouse is situated on a small island far out to see, a symbol of strength to the Keys. It stands tall, holding fast against the ever-raging waves that beat against its sides; though it seems dangerous, the Lighthouse is where many make their homes due to the many rooms inside, with the Governor usually at the top, beside the broken lamp once used to guide sailor's ways home.<br />
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Leviathan's Drop</span> -- <a href="https://media.discordapp.net/attachments/1066466654961274890/1066763048695644270/underwater.png?width=604&amp;height=606" target="_blank" rel="noopener" class="mycode_url">︵</a> ‿</span><br />
Leviathan's Drop is one of the most mystical, and yet most terrifying, parts of the Keys' territory. Located further out to sea than it is advised to swim out to is a large underwater waterfall, both beautiful and dangerous in its own right. It isn't forbidden, but is ill-advised to wager too close to the edge of the cliffs below the surface, as the current could drag you down if it so wished to; and who are you to stop the ocean?</div>
<br />
<span style="color: white;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Statues in the Water</span> -- <a href="https://media.discordapp.net/attachments/1066466654961274890/1066761892086956202/underwater-sculpture-park-lanzarote-canary-islands-playa-blanca-spain-july-crossing-rubicon-artist-jason-decaires-taylor-194609253.png" target="_blank" rel="noopener" class="mycode_url">︵</a> ‿</span><br />
The statues in the water are a frightening sight to behold, though beautiful, and don't pose a danger to the Keys at all, really. The statues are remnants of a time when humans walked the islands; nobody quite knows how or why they got where they are now, but they're a part of Keys' territory, a popular attraction in fact, and they're there to stay.</div>	</div></div>[/div]<br />
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">The Hierarchy of the Keys of the Coast is more convoluted than one would think, particularly as they operate on a diplomacy based system. The Governor, though technically the leader, is more a figurehead than a leader at all; simply there to maintain order and have the very last say in all that goes on within the Keys. The next Governor is almost always one of the Council, selected by the current Governor themselves, and if the Council deems them unfit to play the figurehead they may hold a vote to replace them at any time.<br />
<br />
Governor -- <span style="font-style: italic;" class="mycode_i">[1/1] (HP)</span><br />
The Governor is, for all intents and purposes, the highest rank within the group, and though they do hold the most power, they are not at liberty to use it without first discussing with the entire group during a meeting or gathering. That said, they do have the last say at all times, and are always the last to cast their votes during an election. The only power they do not have to discuss first is the ability to choose the next Governor, as this is entirely their own choice.<br />
<span style="text-decoration: underline;" class="mycode_u">CHAMINADE played by Sykes</span><br />
<br />
The Cabinet -- <span style="font-style: italic;" class="mycode_i">[0/4] (HP)</span><br />
The Cabinet is made up of four different members who are always elected via an election. It is made up of the Minister, the head of Defense, the Secretary, head of Commerce, Chancellor, head of Agriculture, and the Reverend, head of healing and spiritual learning. These members have risen through the ranks and have been specifically selected by the group to represent and lead them. <br />
The Cabinet members can accept and deny invitations without discussion, and can accept or deny a joiner, can accept or deny alliance requests, may accept or decline requests of assistance, and may banish a member from the group after discussing with other Cabinet members.<br />
<span style="text-decoration: underline;" class="mycode_u">Minister CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">Secretary CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">Chancellor Velveteen, played by Cobra</span><br />
<span style="text-decoration: underline;" class="mycode_u">Reverend Moe Wiseman, played by Axiom</span><br />
<br />
Priests -- <span style="font-style: italic;" class="mycode_i">[0/2] (HP)</span><br />
Priests are the Healers and Diving Leaders of the group, who translate the will of the Man in the Moon unto us. They are considered a high-position because of their religious authority, and have the ability to accept and deny invitations without consulting the Cabinet, can accept joiners, and may do anything that those below them can do.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Officers -- <span style="font-style: italic;" class="mycode_i">[unlimited] (HP)</span><br />
Officers are the highest sHP rank within the group. These are noble members that have been assigned to guard the laws of the Keys and maintain the peace. They may accept joiners and hold mini-events outside of regular traditions.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Assistant -- <span style="font-style: italic;" class="mycode_i">[unlimited] (sHP)</span><br />
Assistants are a stepping-stone rank for those who have shown promise and have been recognised for their activity, kindness, and their willingness to uphold the peace within the group. They have little power and are more of a recognition title than anything, though they can accept joiners.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
Keys -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Keys are the stronghold of the group and the heart of the memberbase. These are adult members who have gone through their personal rites of passage and have passed; they are expected to uphold the peace within and outside of the group, which means that engaging in fights with other clans is strictly prohibited and can be punished accordingly.<br />
<br />
Locks -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Locks are the apprentices of the group. These are members who have passed the newcomer stage or were born into the group and who have not yet had their rite of passage and thus are still undergoing training. They may be assigned a mentor at any point, be it a Key or any higher position. Despite still being trained for their branch, they are held to the same degree and standard as Keys.<br />
<br />
Bolts -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Bolts are the newcomers of the group, those who were not born into the clan and have not had their rite of passage. They may request a rite from any priest or the reverend personally and after doing so, become a Key. They can pass the Key stage and be promoted to a higher position at any point, though will still be expected to perform a rite.<br />
<br />
Chains -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Chains are those that have broken laws and have been removed of their rank. This is unusual and thus considered highly frowned upon. These members are considered dangerous though may not have committed a dangerous crime. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Guardian of the Deep</span> - For those who have shown their devotion to the group.<br />
- Take part in three defence training sessions, or two raids.<br />
<span style="font-weight: bold;" class="mycode_b">Master of the Waves</span> - For those who have shown to be friendly and outgoing, and have been recognised for their kindness.<br />
- Have participated in four joining threads and two events.<br />
<span style="font-weight: bold;" class="mycode_b">Heart of the Ocean</span> - For those who are proficient in the art of healing or have been seen to have a connection to the Man in the Moon.<br />
- Successfully heal or help to heal those that are sick or injured, three times.<br />
OR<br />
- Have participated in two events relating to the Man in the Moon.<br />
<span style="font-weight: bold;" class="mycode_b">White Horse</span> - For those who have shown to be talented in the arts and social parts of ocean life.<br />
- Participate in two communal events.<br />
<span style="font-weight: bold;" class="mycode_b">Seapup</span> - For those below six months who have shown dedication and potential.<br />
<span style="font-weight: bold;" class="mycode_b">Neptune's Child</span> - For those who have earned all of Keys of the Coast's titles.<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-weight: bold;" class="mycode_b">TRADITIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">RITE OF PASSAGE</span> --<br />
As mentioned, the rite of passage is a task given to you by a Priest or Reverend in which the chosen are sent into the treacherous crystal caves. The objective is to make it out of the other side within two nights, which can be hard, as the paths are long and winding, the crystals are large and will block your ways, and every path appears to look the same. Some say there are monsters lurking in the deep stationed there to hinder you, though nobody except those who have performed this know for sure, and it is forbidden to speak to anybody about your rite other than the Reverend.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Ritual Blessings</span> --<br />
Ritual Blessings are performed on the young, sick, and old, by the Reverend only. It takes place within The Reflection Pool, and the blessed are to be lowered into the sacred water by the Reverend, to which they will pray over their floating body that the Man in the Moon should accept you unto his arms. There are two versions of the ritual, one for those who wish to take the healing path, and one for those whom need healing.<br />
<br />
<span style="font-style: italic;" class="mycode_i">New Moon Feast</span> --<br />
The New Moon Feast takes place during the night when the moon would usually be high over our heads. The new moon is when it is believed that the Man in the Moon has gone to sleep, tired from a month of watching over the ocean-dwellers; the Keys of the Ocean take this time to celebrate the Man in the Moon and to remind Him that he is loved and appreciated for the blessings He gives to us. The Keys of the Ocean will sing and dance all night, and when the feast is ready, will sit down to eat, burning their left-overs to give to the Man in the Moon.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Full Moon Festival</span> --<br />
The Full Moon Festival is much the same as the New Moon Feast, rather that instead of sitting down to eat and say your prayers, the Keys invite their allies to celebrate with them under the bright light of the Man in the Moon in His most wakened hour. There are many activities during this time, singing, dancing, competitions of all kinds with prizes to be won. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Weddings &amp; Funerals</span> --<br />
Weddings and Funerals are an important part of the Keys' life. Weddings take place at the top of the cliffs, overlooking the Ivory Sands and the ocean, where the Reverend and the Man in the Moon will bless the couple's union and wish them happy years together. They are usually given many gifts by other members of the group.<br />
<br />
Funerals are less happy. These take place on the Ivory Sands, where a Key will be laid to rest upon a funeral pyre which will be lifted onto a raft, set alight, and sent out into the sea. The intention of this is for the fire to drive the Kraken from the deceased's body and let them pass over into the arms of the Man in the Moon.<br />
<br />
Weddings and Funerals are the only time when Enemies are permitted entrance into the territory, to celebrate or to grieve their relatives or friends.</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: white;"><span style="font-weight: bold;" class="mycode_b">RELATIONS</span></div><div style="background-color: transparent; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: white; font-size: 12px;">ALLIES - listed here<br />
NEUTRALS -- listed here<br />
ENEMIES -- listed here<br />
<span style="font-style: italic;" class="mycode_i">any groups unlisted are considered neutral.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">RULES &amp; LAWS</span></span><br />
i. the governor has the last say in everything.<br />
ii. attacking another group unprovoked is punishable by banishment.<br />
iii. violence towards groupmates is punishable up to the cabinet's discretion.<br />
iv. any kind of sexual violence towards anyone is strictly prohibited and will be punished as the cabinet see fit, which may include death or castration.<br />
v. the capture and torture of other groups members is prohibited and whichever actions you inflict unto them will be allowed to be returned unto your own body or mind.</div>
<br />
<br />
[/div]<br />
<div style="max-width: 598px; height: 150px; background-image: url(https://i.pinimg.com/originals/4c/46/03/4c46032b31ed98f95c33e585e7bf69e8.gif); background-size: 100%; background-position: center; border-top: 1px solid #acb4ac; border-left: 1px solid #acb4ac; border-right: 1px solid #acb4ac; border-bottom: 1px #acb4ac solid;">[table][tr][td]<div style="background-image: url(https://i.pinimg.com/originals/86/c1/b4/86c1b47b11eb5c35b87ed7fea710fd48.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: WHITE 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></content:encoded>
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			<title><![CDATA[DESCENDANTS OF THE DEPARTED — deity-worshipping cannibals on a volcanic island ]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17712</link>
			<pubDate>Thu, 19 Jan 2023 19:23:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=1">Orion</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17712</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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			<title><![CDATA[THE BLOOD TIDES || GUIDE (WIP)]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17678</link>
			<pubDate>Wed, 11 Jan 2023 15:55:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=1593">THE BLOOD TIDES</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17678</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="background-color: white; width: 520px;"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">⚕ BLOOD TIDES ⚔</span></span><div style="width:400px; height: 200px;background:url(https://i.imgur.com/JPTvaA4.jpg)"></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 4px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: justify; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  INTRODUCTION:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 4px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 4px; overflow: auto;">You stumble across the Canyons, lost in both direction and thought and so throat so parched you feel like you could pass out and die. You are an advanced and intelligent feline, but even you can't do anything about the summer's heat beating down on your pelt, causing you to sweat relentlessly, everything in your visual range to seeming blurry.<br />
<br />
All of a sudden you catch a glimpse of a small pool of water near dying shrubs and you accelerate towards the pool eagerly and dive in, greedily gulping down masses of water and sighing in relief as the liquid washed over your pelt. You didn't mind the water. Feeling hydrated once more, you settle in the pool, closing your eyes in the slight bubbling to redeem your strength, when out of nowhere you hear a snarl, an ear piercing whine and another rumbling of growls, your head whips around instantly, to see a blurred out, muscular, black male lion, releasing his last fatal blow to a fat male coyote.<br />
You duck back underwater immediately, terrified of being seen by the unfamiliar creature. As the need to breathe and curiosity drives you out of the pool towards the coyote that lays motionless on the ground, the male lion catches a such glimpse of you and maliciously bolts forwards, pinning you to the ground in a swift and sudden movement that leaves you slightly stunned.<br />
"Who are you?" His voice comes out low, guttural, his claws inching towards your trachea, a sadistic smile on his face. <br />
<span style="font-weight: bold;" class="mycode_b">"I'm-, ah," </span><br />
Lying isn't an option in front of him, and a voice in your head reminds you cautiously. <span style="font-weight: bold;" class="mycode_b">"I'm Raven and I'm in need of a clan. And I'm hungry."</span><br />
The sick and twisted feline crouching on top of you grins and shrugs. <span style="font-weight: bold;" class="mycode_b">"And that has something to do with me because...?"</span> A small whimper bursts from your throat and you blurt out the only thing you can think of. <span style="font-weight: bold;" class="mycode_b">"I'd like to know your name, please." </span><br />
A chuckle slips from the male's maw, as if even the thought of someone questioning him was humorful. <span style="font-weight: bold;" class="mycode_b">"Unholy. Blood Tides. Not a pleasure to meet you."</span> A rapid firing of bullet words that makes you flatten your ears against your skull. "Great, now that we know each other, I'm going to kill you for trespassing on our territory." You shiver and try to think of an excuse but come up with none, then remember why you came here.<br />
<span style="font-weight: bold;" class="mycode_b">"I have heard of you guys actually,"</span> His optics darken and narrow at your informality, but he said nothing. <span style="font-weight: bold;" class="mycode_b">"and I came here in hopes to find a Blood Tides feline to ask to join your, uh, clan." </span>Your voice speedens up further as he begins cutting off your air circulation. After a long time of taunting consideration that causes sweat to bead down your forehead and spittle to land on your muzzle, he finally responds.<br />
<span style="font-weight: bold;" class="mycode_b">"I will bring you to the other two Carnages and see what fate you will meet there."<br />
</span><br />
You nod gratefully and get up to follow behind him, simply grateful that you could breathe once again. He notices your reactions as you enter a deeper world, a larger cavern. Stops in front of two other beasts, glowing slightly with a mythical aura. One a really large crocodile, optics glowing bloodred, the other the most beautiful serval, lilac eyes looking at you in a curious yet friendly manner. You bow with a tremor running through your body, in respect and slight fear, not seeing the other dozen of black-pelted felines that sit in the darkness. As you watch Unholy join them, they sit, waiting, and a brief conversation ensues between the other two Carnages as they wait for Unholy to settle down. You hear a snarl from the beast before he goes quiet. <br />
<span style="font-weight: bold;" class="mycode_b">"Welcome to the Blood Tides. We are the three Carnages, aka the people who run this thing. Listen to us if you don't want to die."</span><br />
An Italian voice speaks up, coming out a slow drawl.<span style="font-weight: bold;" class="mycode_b"> "You won't get into that much trouble, but please, do be careful around us."</span> It seemed lazy enough, but the harsh gleam in the panther's cold optics warns you darkly. You nod quickly and cast your gaze to the ground. Then the softest tone reaches your ears. <span style="font-weight: bold;" class="mycode_b">"Darling, would you kindly follow us? We'll give you a tour. I am Seraphic. The Italian is Tempest, and I am sure you and Unholy have already met."</span> The angelic girl stands up with a small smile, her paws brushing the floor.<br />
</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TERRITORY:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">The Tides are near-nonexistent on the map, almost completely wiped off after the most brutal battle that had occured in centuries. Everything had gone and been ruined so the original founders of the Tides went underground and brought the entire thing with them. What remains of the battle is a searing hot desert that burns fur and has stone weapons sticking out of the ground. One visible landmark, however, is a very thin piece of stone that juts out of the ground as if a giant were trying to claw his way out.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Chamber of Meetings:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You rise to your paws as well, and cast your gaze around for the first time. Seraphic makes a strange movement with her tail that is too quick for you to catch and the darkness clears slightly, allowing you the most beautiful view by far. <span style="font-weight: bold;" class="mycode_b">"This is currently where we are, in the Chamber of Meetings, where we welcome new animals and accept arrivals."</span><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/0dce719a-cfab-4cbd-b5f0-6305626028e6/d6wo418-9f6f57d0-260c-4750-adc4-851f225ab640.jpg" loading="lazy"  alt="[Image: d6wo418-9f6f57d0-260c-4750-adc4-851f225ab640.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Outcrop Views:</strong>	</div>	<div style="display: none;" class="spoiler_content">		She leads you to one of the balconies overlooking something. You follow her, cast one gaze outside, and gasp immediately. She looks at your expression and laughs softly. <span style="font-weight: bold;" class="mycode_b">"We are not savages, you know. We have artistic members here who are good at decorating."</span><br />
Before you lies a vast, spread out <span style="font-style: italic;" class="mycode_i">something</span> with more trees that you can count, wired towers can be seen in the distance. <span style="font-weight: bold;" class="mycode_b">"We don't go there.</span>Unholy looks at the reflection of the temples in your bright optics and chuckles. <span style="font-weight: bold;" class="mycode_b">"This is the Views from the Outcrops, shortened Outcrop Views."</span><img src="https://wallpapercave.com/wp/wp5685787.jpg" loading="lazy"  alt="[Image: wp5685787.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Temple of Madness:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You make your way back through the halls and down the steps, following Seraphic with an expression of awe on your face. And it isn't play-pretend. You really were stunned by the beauty of this foreign place.<br />
You stop by the foot of the stairs. Seraphic stops and nods to Tempest, allowing him to guide you further. You do not notice, your eyes were fixed on the pyramid-shaped temple with bright light shooting from the top.<br />
Tempest notices and laughs. <span style="font-weight: bold;" class="mycode_b">"That, darling, is the Temple of Madness."</span> He says. Your ears flatten. Madness? He smiles at you and Unholy shoves him to the side with a grunt. <span style="font-weight: bold;" class="mycode_b">"Not for the mad, do not worry."</span> He says in a tone that really worries you.<br />
<img src="http://db4sgowjqfwig.cloudfront.net/campaigns/128144/assets/535375/beacon.jpg?1449894734" loading="lazy"  alt="[Image: beacon.jpg?1449894734]" class="mycode_img" /><br />
	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Healer's Hut:</strong>	</div>	<div style="display: none;" class="spoiler_content">		A smile graces Seraphic's maw as she leads you on, moving down the thin steps until you finally come to a marshy area. <span style="font-weight: bold;" class="mycode_b">"This is the Healer's Hut. If you get injured you can go there. Do not worry, she does not hurt anybody, only heal."</span> She notices you feel a bit weary and giggles softly. It was beautiful, like every part of her.<br />
<span style="font-weight: bold;" class="mycode_b">"Do not fret, there is a temple much closer to the Outcrop View and the Temple of Madness. We passed it on the way here. I will show you once we get back."</span><br />
<img src="https://greenwalledtower.files.wordpress.com/2014/01/swamp-by-polyraspad.jpg" loading="lazy"  alt="[Image: swamp-by-polyraspad.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Market Clearing:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You continue walking, Seraphic leading the way once again. You realise that she is the main leader and Tempest and Unholy are higher Seconds. Very high Seconds. You reach a rather large clearing, where Seraphic stops. You take the opportunity to glance around, turning your body in a whole. <span style="font-weight: bold;" class="mycode_b">"This is the Market Clearing. The paths each lead to various locations of our territory. During Summertime we host festivals here and other Clans occasionally join us to sell items. Rogues are welcome. Other animals that are not in this clan have a special path they have to cross to come to this clearing."</span> It is cluttered but looks neat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">"If you will excuse me,"</span> Unholy speaks up, dipping his head to Seraphic and Tempest and giving you a glare. <span style="font-weight: bold;" class="mycode_b">"I have duties elsewhere."</span> His tail flicked and the two hundred pound of sheer muscle lumbered away, to a direction you did not notice.<br />
<span style="font-weight: bold;" class="mycode_b">"Let us continue."</span> Tempest says, jolting you from your thought. You nod and walk on, no sense of direction whatsoever but willing to follow Seraphic.<br />
<img src="https://i.pinimg.com/originals/52/89/2a/52892a083c4090148a88296826c46932.jpg" loading="lazy"  alt="[Image: 52892a083c4090148a88296826c46932.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>The Path That Leads to Other Places:</strong>	</div>	<div style="display: none;" class="spoiler_content">		She laughs and Tempest bumps your shoulder with his. <span style="font-weight: bold;" class="mycode_b">"Follow her."</span> He murmured, tail flicking out behind him. You study him and find him to be a very handsome animal. Taller than you, as muscular as Unholy. Piercing green optics. Those cast on you, slightly narrowed, piercing, and you look away in a rush and hurry to catch up with Seraphic. You follow her across a nature-overflowing path that leads through an arch. <span style="font-weight: bold;" class="mycode_b">"This we have no name for, but it is simply a path that leads to other places."</span><br />
<img src="https://www.worldanvil.com/uploads/images/c42fccd3012a97614fab641ec88d56ef.jpg" loading="lazy"  alt="[Image: c42fccd3012a97614fab641ec88d56ef.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Clearing of Tranquility:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">"Do you wish to go left or right?"</span> She asks you. You consider for a moment, then choose left. She smiles at you, as if you had made the correct choice. <span style="font-weight: bold;" class="mycode_b">"This is the Moonwatcher Clearing, or also known as the Clearing of Tranquility. The hole in the roof allows the moonlight to shine on whoever goes into it, and there is a stairway that leads upstairs. We will visit that next."<br />
"One can also come here just to get away from stress and take some time to themselves. This place is a no-nonsense, no-disturbance location, and one should not speak louder than a murmur here."</span> Tempest adds. <span style="font-weight: bold;" class="mycode_b">"Let us go up the stairs."</span><br />
<img src="http://www.ellatha.com/Aoc/images/Concepts/000368_the_temple_crocodile_pool.JPG" loading="lazy"  alt="[Image: 000368_the_temple_crocodile_pool.JPG]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Fallen Ruins:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You hesitate, head turning to another direction past the clearing, you can't see much. <span style="font-weight: bold;" class="mycode_b">"What is over there?"</span> You ask, looking back at Seraphic. A small smile slips onto her face. <span style="font-weight: bold;" class="mycode_b">"We can also go there if you wish."</span><br />
You come out from the left and you look up, awe settling slowly into your features. A winding path leads up a gigantic tree and crystals glow inside of them, giving them almost a eerie sheen. Tempest grins, baring criss-crossed teeth. <span style="font-weight: bold;" class="mycode_b">"This is simply known as the Fallen Ruins. If you look to the right, opposite the river right there, you can see an ancient crumbled statue. It is unclear where it is from but we think it might have fallen from a bit further on. The statue, being so old, has broken in several places."</span><br />
Seraphic breaks in. <span style="font-weight: bold;" class="mycode_b">"Now, return and we will go up the step."</span><br />
<img src="https://lparchive.org/Dreamfall/Update%2020/dpcity3b.jpg" loading="lazy"  alt="[Image: dpcity3b.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Path to Inside:</strong>	</div>	<div style="display: none;" class="spoiler_content">		As you come up the slope, a little out of breath due to lack of exercise, you are faced with a spooky-looking doorway. It does not seem as exciting as the other places, or as beautiful, but a smile exchanged between Seraphic and Tempest makes you think different. <span style="font-weight: bold;" class="mycode_b">"There is something special about this place, right?"</span> You guess. Seraphic nods, her long tail  tapping into the grooves in the floor. Her glowing fur stays clean despite the mud and nature you have trekked though. You, on the other hand, seem like a dead rat in comparison to her beauty. You quickly shake out your fur, lap at your chest in attempts to clear it.<br />
<span style="font-weight: bold;" class="mycode_b">"Do not judge a book by it's cover." </span>Seraphic simply says. <span style="font-weight: bold;" class="mycode_b">"Follow me and I will show you the inside. This is called the Path to Inside. Very boring, I know, but the view will make up for it, I promise."</span><br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b3010b4e-6a23-4983-824c-9521d8b55ba6/d86joa7-6708fb45-ba2d-4ea0-af9d-5411ca8cc177.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYjMwMTBiNGUtNmEyMy00OTgzLTgyNGMtOTUyMWQ4YjU1YmE2XC9kODZqb2E3LTY3MDhmYjQ1LWJhMmQtNGVhMC1hZjlkLTU0MTFjYThjYzE3Ny5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.OkLrdBRengBFyE53W_U1dKcEMZP9rXudg8-Vx9lTxa4" loading="lazy"  alt="[Image: d86joa7-6708fb45-ba2d-4ea0-af9d-5411ca8c...8-Vx9lTxa4]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Emerald Caverns:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You seem tired and Tempest chuckles, the glow of the water reflecting through his now emeraldy green optics. <span style="font-weight: bold;" class="mycode_b">"It is only a barrier your mind is creating."</span> You can only nod at him and smile at the croc weakly before turning your attention to the serval in front of you, then turning to look at the Caverns. If you thought the Outcrop Views were beautiful the thought was immediately chased out of your head. <span style="font-weight: bold;" class="mycode_b">"These are the Emerald Caverns."</span> Seraphic explains, her clear voice ringing around the clearing and vibrating off the walls. <span style="font-weight: bold;" class="mycode_b">"The water is drinkable, but we strongly advise against it. This hall is practically sacred to us, and the markings on the walls?"</span> She points with a paw and your gaze swivels to them. <span style="font-weight: bold;" class="mycode_b">"Were thought to be drawn out by the Ancients, who created this place aeons ago. Let's go further, across the bridge."<br />
<img src="https://media.moddb.com/images/games/1/64/63805/ruins_v4.jpg" loading="lazy"  alt="[Image: ruins_v4.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Blue Fissures:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You look down, careful not to break anything and wary of anything that might come loose if you apply too much pressure. Tempest and Seraphic were in front of you and you didn't notice until you crash into Seraphic. She skitters to the side with a small laugh and you look up, stumbling to your paws. [b]"Wow."</span> The word leaves your maw and rings throughout the place. You pad closer to the edge and look down to find a glowing blue fissure.<span style="font-weight: bold;" class="mycode_b"><br />
"Do not fall into it."</span> Tempest warns. You look back at him and notice the glow matches the color of his icy optics. Seraphic grins at you playfully and leap at you as if meaning to push you. You yelp in terror, trying to move to the side but end up slipping and falling onto the cold stone bridge. She bursts into laughter and Tempest shoves to the side her with his head, an amused noise bursting from his throat. <span style="font-weight: bold;" class="mycode_b">"Your reaction was priceless, though!" </span>Seraphic exclaims, covering her maw with a dainty golden paw. You quickly get up, fur burning in embarrassment, and try to brush it off with a <span style="font-weight: bold;" class="mycode_b">"Let's continue the tour."</span><br />
Seraphic shakes her head, still laughing her face off, and Tempest picks her up and throws her on his back, still giggling, and glances back at you.<span style="font-weight: bold;" class="mycode_b"> "Come on, follow me. This is the Blue Fissure."</span><br />
<img src="https://i.pinimg.com/originals/73/91/c7/7391c7256b5da0023095bacad931ae08.jpg" loading="lazy"  alt="[Image: 7391c7256b5da0023095bacad931ae08.jpg]" class="mycode_img" /><br />
	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Refuge:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You walk through the archway, Seraphic still laughing but the noise muted, still lying on Tempest's back. In front of you looms an ancient, ruined building. You tilt your head quizzically and look at Tempest. <span style="font-weight: bold;" class="mycode_b">"There was a war here a long time ago when the Ancients still walked the Dimension, and this was a refuge for the animals back then. The sand has been falling for centuries, coming from an unknown source above. It is strongly advised... <span style="font-style: italic;" class="mycode_i">not</span> to look for the source."</span> He explains with a solemn look, the laughing animal gone. He shakes his body and Seraphic gets up, hops off and lands on the floor gracefully. A giggle still escapes her but it dies down quickly. <span style="font-weight: bold;" class="mycode_b">"This is called the Refuge."</span> Seraphic says, blinking at you through silvery optics.<br />
<img src="https://t00.deviantart.net/v0QDR-i4VPlnGrgjwCRl800V0i8=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/7106/th/pre/i/2016/030/a/f/ruins_underground_by_asahisuperdry-d9puru6.jpg" loading="lazy"  alt="[Image: ruins_underground_by_asahisuperdry-d9puru6.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Blue Temple:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You continue along the edge, eyes wide open, taking in everything around you. <span style="font-weight: bold;" class="mycode_b">"How is it possible to remember the whole territory?"</span> You ask in wonder, having already forgotten the places you had just seen. Seraphic chuckles. <span style="font-weight: bold;" class="mycode_b">"We have maps placed in a few different locations so the animals on patrol can see where they need to go."</span> Tempest blinks at you and shakes his head but says nothing. You three stop at the foot of a temple, having walked past the previous arch. You look up and sigh at the beauty. <span style="font-weight: bold;" class="mycode_b">"How did you even manage to find this place?"</span> You ask, your tail twitching in excitement.<br />
<span style="font-weight: bold;" class="mycode_b">"Well, it was built, as I mentioned earlier, by the Ancients, or those who have lived at the time the Ancients ruled the Dimension." </span>Seraphic explains with a patient smile.<br />
A small yell and you duck as an animal comes torpedoing out one of the windows, closely followed by another. You can't tell what they are but can only make out their massive wingspan. They shoot away into the darkness, their calls echoing. You turn to Seraphic with a quizzical look on your face. She chuckles softly. <span style="font-weight: bold;" class="mycode_b">"Don't mind them, they're patrollers. You see, there are other animals that also patrol the area, and the call allows them to know that places are all clear." </span>You nod in understanding, this place must be really big for winged animals to patrol it.<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/2d596493-bf5d-4c59-aa49-43a0a3562f45/db4m06a-163df4b5-65c7-48a8-8306-a3a4de93dc22.jpg/v1/fill/w_1018,h_785,q_70,strp/uncharted_golden_abyss_quiviran_underground_temple_by_jvizual_db4m06a-pre.jpg" loading="lazy"  alt="[Image: uncharted_golden_abyss_quiviran_undergro...6a-pre.jpg]" class="mycode_img" />	</div></div>
</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  RANKS:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">
<br />
<span style="font-style: italic;" class="mycode_i">→ CARNAGE: </span>leader<br />
<span style="font-style: italic;" class="mycode_i">→ EMPEROR: </span>second on  command<br />
<span style="font-style: italic;" class="mycode_i">→ PURIFIER: </span>assassins, sent to do dirty work<br />
<span style="font-style: italic;" class="mycode_i">→ HEALER: </span>heals shit<br />
<span style="font-style: italic;" class="mycode_i">→ WAR-GENERAL: </span>war arrgh<br />
<span style="font-style: italic;" class="mycode_i">→ ADEPT: </span>sometimes known as specialist<br />
<span style="font-style: italic;" class="mycode_i">→ ASSISTANT: </span>apprentice<br />
<span style="font-style: italic;" class="mycode_i">→ MOTHER: </span>knows best<br />
<span style="font-style: italic;" class="mycode_i">→ CHILD: </span>useless baby<br />
- carnage, emperor, purifier, healer('s assistant), wargeneral, adept someimes known as specialist(each have specific skillset like art, warrior etc), assistant, mother, child<br />
</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  HISTORY:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">battle, they all went underground</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TRADITIONS AND RULES:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">
<span style="font-weight: bold;" class="mycode_b">THE MOST IMPORTANT RULE: </span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla.<br />
<br />
<span style="font-style: italic;" class="mycode_i">→ RULE ONE:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ RULE TWO:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ RULE THREE:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRADITIONS: </span>[INTRO HERE] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla. Suspendisse vitae neque commodo, pellentesque ligula tristique, viverra diam. Aliquam a finibus erat, at elementum odio.<br />
<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRADITIONS:</span> [OUTRO HERE] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla. Suspendisse vitae neque commodo, pellentesque ligula tristique, viverra diam. Aliquam a finibus erat, at elementum odio.</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TIMELINE:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;"><span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link</div></div>
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<span style="font-size: 8pt;" class="mycode_size"><span style="font-family: times new roman;"><span style="color: black;" class="mycode_color">template © <a href="https://beastsofbeyond.com/index.php?action=profile;u=9" target="_blank" rel="noopener" class="mycode_url">kicksie</a></span></span></span><br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="background-color: white; width: 520px;"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">⚕ BLOOD TIDES ⚔</span></span><div style="width:400px; height: 200px;background:url(https://i.imgur.com/JPTvaA4.jpg)"></div>
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<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 4px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: justify; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  INTRODUCTION:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 4px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 4px; overflow: auto;">You stumble across the Canyons, lost in both direction and thought and so throat so parched you feel like you could pass out and die. You are an advanced and intelligent feline, but even you can't do anything about the summer's heat beating down on your pelt, causing you to sweat relentlessly, everything in your visual range to seeming blurry.<br />
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All of a sudden you catch a glimpse of a small pool of water near dying shrubs and you accelerate towards the pool eagerly and dive in, greedily gulping down masses of water and sighing in relief as the liquid washed over your pelt. You didn't mind the water. Feeling hydrated once more, you settle in the pool, closing your eyes in the slight bubbling to redeem your strength, when out of nowhere you hear a snarl, an ear piercing whine and another rumbling of growls, your head whips around instantly, to see a blurred out, muscular, black male lion, releasing his last fatal blow to a fat male coyote.<br />
You duck back underwater immediately, terrified of being seen by the unfamiliar creature. As the need to breathe and curiosity drives you out of the pool towards the coyote that lays motionless on the ground, the male lion catches a such glimpse of you and maliciously bolts forwards, pinning you to the ground in a swift and sudden movement that leaves you slightly stunned.<br />
"Who are you?" His voice comes out low, guttural, his claws inching towards your trachea, a sadistic smile on his face. <br />
<span style="font-weight: bold;" class="mycode_b">"I'm-, ah," </span><br />
Lying isn't an option in front of him, and a voice in your head reminds you cautiously. <span style="font-weight: bold;" class="mycode_b">"I'm Raven and I'm in need of a clan. And I'm hungry."</span><br />
The sick and twisted feline crouching on top of you grins and shrugs. <span style="font-weight: bold;" class="mycode_b">"And that has something to do with me because...?"</span> A small whimper bursts from your throat and you blurt out the only thing you can think of. <span style="font-weight: bold;" class="mycode_b">"I'd like to know your name, please." </span><br />
A chuckle slips from the male's maw, as if even the thought of someone questioning him was humorful. <span style="font-weight: bold;" class="mycode_b">"Unholy. Blood Tides. Not a pleasure to meet you."</span> A rapid firing of bullet words that makes you flatten your ears against your skull. "Great, now that we know each other, I'm going to kill you for trespassing on our territory." You shiver and try to think of an excuse but come up with none, then remember why you came here.<br />
<span style="font-weight: bold;" class="mycode_b">"I have heard of you guys actually,"</span> His optics darken and narrow at your informality, but he said nothing. <span style="font-weight: bold;" class="mycode_b">"and I came here in hopes to find a Blood Tides feline to ask to join your, uh, clan." </span>Your voice speedens up further as he begins cutting off your air circulation. After a long time of taunting consideration that causes sweat to bead down your forehead and spittle to land on your muzzle, he finally responds.<br />
<span style="font-weight: bold;" class="mycode_b">"I will bring you to the other two Carnages and see what fate you will meet there."<br />
</span><br />
You nod gratefully and get up to follow behind him, simply grateful that you could breathe once again. He notices your reactions as you enter a deeper world, a larger cavern. Stops in front of two other beasts, glowing slightly with a mythical aura. One a really large crocodile, optics glowing bloodred, the other the most beautiful serval, lilac eyes looking at you in a curious yet friendly manner. You bow with a tremor running through your body, in respect and slight fear, not seeing the other dozen of black-pelted felines that sit in the darkness. As you watch Unholy join them, they sit, waiting, and a brief conversation ensues between the other two Carnages as they wait for Unholy to settle down. You hear a snarl from the beast before he goes quiet. <br />
<span style="font-weight: bold;" class="mycode_b">"Welcome to the Blood Tides. We are the three Carnages, aka the people who run this thing. Listen to us if you don't want to die."</span><br />
An Italian voice speaks up, coming out a slow drawl.<span style="font-weight: bold;" class="mycode_b"> "You won't get into that much trouble, but please, do be careful around us."</span> It seemed lazy enough, but the harsh gleam in the panther's cold optics warns you darkly. You nod quickly and cast your gaze to the ground. Then the softest tone reaches your ears. <span style="font-weight: bold;" class="mycode_b">"Darling, would you kindly follow us? We'll give you a tour. I am Seraphic. The Italian is Tempest, and I am sure you and Unholy have already met."</span> The angelic girl stands up with a small smile, her paws brushing the floor.<br />
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<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TERRITORY:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">The Tides are near-nonexistent on the map, almost completely wiped off after the most brutal battle that had occured in centuries. Everything had gone and been ruined so the original founders of the Tides went underground and brought the entire thing with them. What remains of the battle is a searing hot desert that burns fur and has stone weapons sticking out of the ground. One visible landmark, however, is a very thin piece of stone that juts out of the ground as if a giant were trying to claw his way out.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Chamber of Meetings:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You rise to your paws as well, and cast your gaze around for the first time. Seraphic makes a strange movement with her tail that is too quick for you to catch and the darkness clears slightly, allowing you the most beautiful view by far. <span style="font-weight: bold;" class="mycode_b">"This is currently where we are, in the Chamber of Meetings, where we welcome new animals and accept arrivals."</span><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/0dce719a-cfab-4cbd-b5f0-6305626028e6/d6wo418-9f6f57d0-260c-4750-adc4-851f225ab640.jpg" loading="lazy"  alt="[Image: d6wo418-9f6f57d0-260c-4750-adc4-851f225ab640.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Outcrop Views:</strong>	</div>	<div style="display: none;" class="spoiler_content">		She leads you to one of the balconies overlooking something. You follow her, cast one gaze outside, and gasp immediately. She looks at your expression and laughs softly. <span style="font-weight: bold;" class="mycode_b">"We are not savages, you know. We have artistic members here who are good at decorating."</span><br />
Before you lies a vast, spread out <span style="font-style: italic;" class="mycode_i">something</span> with more trees that you can count, wired towers can be seen in the distance. <span style="font-weight: bold;" class="mycode_b">"We don't go there.</span>Unholy looks at the reflection of the temples in your bright optics and chuckles. <span style="font-weight: bold;" class="mycode_b">"This is the Views from the Outcrops, shortened Outcrop Views."</span><img src="https://wallpapercave.com/wp/wp5685787.jpg" loading="lazy"  alt="[Image: wp5685787.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Temple of Madness:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You make your way back through the halls and down the steps, following Seraphic with an expression of awe on your face. And it isn't play-pretend. You really were stunned by the beauty of this foreign place.<br />
You stop by the foot of the stairs. Seraphic stops and nods to Tempest, allowing him to guide you further. You do not notice, your eyes were fixed on the pyramid-shaped temple with bright light shooting from the top.<br />
Tempest notices and laughs. <span style="font-weight: bold;" class="mycode_b">"That, darling, is the Temple of Madness."</span> He says. Your ears flatten. Madness? He smiles at you and Unholy shoves him to the side with a grunt. <span style="font-weight: bold;" class="mycode_b">"Not for the mad, do not worry."</span> He says in a tone that really worries you.<br />
<img src="http://db4sgowjqfwig.cloudfront.net/campaigns/128144/assets/535375/beacon.jpg?1449894734" loading="lazy"  alt="[Image: beacon.jpg?1449894734]" class="mycode_img" /><br />
	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Healer's Hut:</strong>	</div>	<div style="display: none;" class="spoiler_content">		A smile graces Seraphic's maw as she leads you on, moving down the thin steps until you finally come to a marshy area. <span style="font-weight: bold;" class="mycode_b">"This is the Healer's Hut. If you get injured you can go there. Do not worry, she does not hurt anybody, only heal."</span> She notices you feel a bit weary and giggles softly. It was beautiful, like every part of her.<br />
<span style="font-weight: bold;" class="mycode_b">"Do not fret, there is a temple much closer to the Outcrop View and the Temple of Madness. We passed it on the way here. I will show you once we get back."</span><br />
<img src="https://greenwalledtower.files.wordpress.com/2014/01/swamp-by-polyraspad.jpg" loading="lazy"  alt="[Image: swamp-by-polyraspad.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Market Clearing:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You continue walking, Seraphic leading the way once again. You realise that she is the main leader and Tempest and Unholy are higher Seconds. Very high Seconds. You reach a rather large clearing, where Seraphic stops. You take the opportunity to glance around, turning your body in a whole. <span style="font-weight: bold;" class="mycode_b">"This is the Market Clearing. The paths each lead to various locations of our territory. During Summertime we host festivals here and other Clans occasionally join us to sell items. Rogues are welcome. Other animals that are not in this clan have a special path they have to cross to come to this clearing."</span> It is cluttered but looks neat.<br />
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<span style="font-weight: bold;" class="mycode_b">"If you will excuse me,"</span> Unholy speaks up, dipping his head to Seraphic and Tempest and giving you a glare. <span style="font-weight: bold;" class="mycode_b">"I have duties elsewhere."</span> His tail flicked and the two hundred pound of sheer muscle lumbered away, to a direction you did not notice.<br />
<span style="font-weight: bold;" class="mycode_b">"Let us continue."</span> Tempest says, jolting you from your thought. You nod and walk on, no sense of direction whatsoever but willing to follow Seraphic.<br />
<img src="https://i.pinimg.com/originals/52/89/2a/52892a083c4090148a88296826c46932.jpg" loading="lazy"  alt="[Image: 52892a083c4090148a88296826c46932.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>The Path That Leads to Other Places:</strong>	</div>	<div style="display: none;" class="spoiler_content">		She laughs and Tempest bumps your shoulder with his. <span style="font-weight: bold;" class="mycode_b">"Follow her."</span> He murmured, tail flicking out behind him. You study him and find him to be a very handsome animal. Taller than you, as muscular as Unholy. Piercing green optics. Those cast on you, slightly narrowed, piercing, and you look away in a rush and hurry to catch up with Seraphic. You follow her across a nature-overflowing path that leads through an arch. <span style="font-weight: bold;" class="mycode_b">"This we have no name for, but it is simply a path that leads to other places."</span><br />
<img src="https://www.worldanvil.com/uploads/images/c42fccd3012a97614fab641ec88d56ef.jpg" loading="lazy"  alt="[Image: c42fccd3012a97614fab641ec88d56ef.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Clearing of Tranquility:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">"Do you wish to go left or right?"</span> She asks you. You consider for a moment, then choose left. She smiles at you, as if you had made the correct choice. <span style="font-weight: bold;" class="mycode_b">"This is the Moonwatcher Clearing, or also known as the Clearing of Tranquility. The hole in the roof allows the moonlight to shine on whoever goes into it, and there is a stairway that leads upstairs. We will visit that next."<br />
"One can also come here just to get away from stress and take some time to themselves. This place is a no-nonsense, no-disturbance location, and one should not speak louder than a murmur here."</span> Tempest adds. <span style="font-weight: bold;" class="mycode_b">"Let us go up the stairs."</span><br />
<img src="http://www.ellatha.com/Aoc/images/Concepts/000368_the_temple_crocodile_pool.JPG" loading="lazy"  alt="[Image: 000368_the_temple_crocodile_pool.JPG]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Fallen Ruins:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You hesitate, head turning to another direction past the clearing, you can't see much. <span style="font-weight: bold;" class="mycode_b">"What is over there?"</span> You ask, looking back at Seraphic. A small smile slips onto her face. <span style="font-weight: bold;" class="mycode_b">"We can also go there if you wish."</span><br />
You come out from the left and you look up, awe settling slowly into your features. A winding path leads up a gigantic tree and crystals glow inside of them, giving them almost a eerie sheen. Tempest grins, baring criss-crossed teeth. <span style="font-weight: bold;" class="mycode_b">"This is simply known as the Fallen Ruins. If you look to the right, opposite the river right there, you can see an ancient crumbled statue. It is unclear where it is from but we think it might have fallen from a bit further on. The statue, being so old, has broken in several places."</span><br />
Seraphic breaks in. <span style="font-weight: bold;" class="mycode_b">"Now, return and we will go up the step."</span><br />
<img src="https://lparchive.org/Dreamfall/Update%2020/dpcity3b.jpg" loading="lazy"  alt="[Image: dpcity3b.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Path to Inside:</strong>	</div>	<div style="display: none;" class="spoiler_content">		As you come up the slope, a little out of breath due to lack of exercise, you are faced with a spooky-looking doorway. It does not seem as exciting as the other places, or as beautiful, but a smile exchanged between Seraphic and Tempest makes you think different. <span style="font-weight: bold;" class="mycode_b">"There is something special about this place, right?"</span> You guess. Seraphic nods, her long tail  tapping into the grooves in the floor. Her glowing fur stays clean despite the mud and nature you have trekked though. You, on the other hand, seem like a dead rat in comparison to her beauty. You quickly shake out your fur, lap at your chest in attempts to clear it.<br />
<span style="font-weight: bold;" class="mycode_b">"Do not judge a book by it's cover." </span>Seraphic simply says. <span style="font-weight: bold;" class="mycode_b">"Follow me and I will show you the inside. This is called the Path to Inside. Very boring, I know, but the view will make up for it, I promise."</span><br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b3010b4e-6a23-4983-824c-9521d8b55ba6/d86joa7-6708fb45-ba2d-4ea0-af9d-5411ca8cc177.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYjMwMTBiNGUtNmEyMy00OTgzLTgyNGMtOTUyMWQ4YjU1YmE2XC9kODZqb2E3LTY3MDhmYjQ1LWJhMmQtNGVhMC1hZjlkLTU0MTFjYThjYzE3Ny5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.OkLrdBRengBFyE53W_U1dKcEMZP9rXudg8-Vx9lTxa4" loading="lazy"  alt="[Image: d86joa7-6708fb45-ba2d-4ea0-af9d-5411ca8c...8-Vx9lTxa4]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Emerald Caverns:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You seem tired and Tempest chuckles, the glow of the water reflecting through his now emeraldy green optics. <span style="font-weight: bold;" class="mycode_b">"It is only a barrier your mind is creating."</span> You can only nod at him and smile at the croc weakly before turning your attention to the serval in front of you, then turning to look at the Caverns. If you thought the Outcrop Views were beautiful the thought was immediately chased out of your head. <span style="font-weight: bold;" class="mycode_b">"These are the Emerald Caverns."</span> Seraphic explains, her clear voice ringing around the clearing and vibrating off the walls. <span style="font-weight: bold;" class="mycode_b">"The water is drinkable, but we strongly advise against it. This hall is practically sacred to us, and the markings on the walls?"</span> She points with a paw and your gaze swivels to them. <span style="font-weight: bold;" class="mycode_b">"Were thought to be drawn out by the Ancients, who created this place aeons ago. Let's go further, across the bridge."<br />
<img src="https://media.moddb.com/images/games/1/64/63805/ruins_v4.jpg" loading="lazy"  alt="[Image: ruins_v4.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Blue Fissures:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You look down, careful not to break anything and wary of anything that might come loose if you apply too much pressure. Tempest and Seraphic were in front of you and you didn't notice until you crash into Seraphic. She skitters to the side with a small laugh and you look up, stumbling to your paws. [b]"Wow."</span> The word leaves your maw and rings throughout the place. You pad closer to the edge and look down to find a glowing blue fissure.<span style="font-weight: bold;" class="mycode_b"><br />
"Do not fall into it."</span> Tempest warns. You look back at him and notice the glow matches the color of his icy optics. Seraphic grins at you playfully and leap at you as if meaning to push you. You yelp in terror, trying to move to the side but end up slipping and falling onto the cold stone bridge. She bursts into laughter and Tempest shoves to the side her with his head, an amused noise bursting from his throat. <span style="font-weight: bold;" class="mycode_b">"Your reaction was priceless, though!" </span>Seraphic exclaims, covering her maw with a dainty golden paw. You quickly get up, fur burning in embarrassment, and try to brush it off with a <span style="font-weight: bold;" class="mycode_b">"Let's continue the tour."</span><br />
Seraphic shakes her head, still laughing her face off, and Tempest picks her up and throws her on his back, still giggling, and glances back at you.<span style="font-weight: bold;" class="mycode_b"> "Come on, follow me. This is the Blue Fissure."</span><br />
<img src="https://i.pinimg.com/originals/73/91/c7/7391c7256b5da0023095bacad931ae08.jpg" loading="lazy"  alt="[Image: 7391c7256b5da0023095bacad931ae08.jpg]" class="mycode_img" /><br />
	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Refuge:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You walk through the archway, Seraphic still laughing but the noise muted, still lying on Tempest's back. In front of you looms an ancient, ruined building. You tilt your head quizzically and look at Tempest. <span style="font-weight: bold;" class="mycode_b">"There was a war here a long time ago when the Ancients still walked the Dimension, and this was a refuge for the animals back then. The sand has been falling for centuries, coming from an unknown source above. It is strongly advised... <span style="font-style: italic;" class="mycode_i">not</span> to look for the source."</span> He explains with a solemn look, the laughing animal gone. He shakes his body and Seraphic gets up, hops off and lands on the floor gracefully. A giggle still escapes her but it dies down quickly. <span style="font-weight: bold;" class="mycode_b">"This is called the Refuge."</span> Seraphic says, blinking at you through silvery optics.<br />
<img src="https://t00.deviantart.net/v0QDR-i4VPlnGrgjwCRl800V0i8=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/7106/th/pre/i/2016/030/a/f/ruins_underground_by_asahisuperdry-d9puru6.jpg" loading="lazy"  alt="[Image: ruins_underground_by_asahisuperdry-d9puru6.jpg]" class="mycode_img" />	</div></div><div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Blue Temple:</strong>	</div>	<div style="display: none;" class="spoiler_content">		You continue along the edge, eyes wide open, taking in everything around you. <span style="font-weight: bold;" class="mycode_b">"How is it possible to remember the whole territory?"</span> You ask in wonder, having already forgotten the places you had just seen. Seraphic chuckles. <span style="font-weight: bold;" class="mycode_b">"We have maps placed in a few different locations so the animals on patrol can see where they need to go."</span> Tempest blinks at you and shakes his head but says nothing. You three stop at the foot of a temple, having walked past the previous arch. You look up and sigh at the beauty. <span style="font-weight: bold;" class="mycode_b">"How did you even manage to find this place?"</span> You ask, your tail twitching in excitement.<br />
<span style="font-weight: bold;" class="mycode_b">"Well, it was built, as I mentioned earlier, by the Ancients, or those who have lived at the time the Ancients ruled the Dimension." </span>Seraphic explains with a patient smile.<br />
A small yell and you duck as an animal comes torpedoing out one of the windows, closely followed by another. You can't tell what they are but can only make out their massive wingspan. They shoot away into the darkness, their calls echoing. You turn to Seraphic with a quizzical look on your face. She chuckles softly. <span style="font-weight: bold;" class="mycode_b">"Don't mind them, they're patrollers. You see, there are other animals that also patrol the area, and the call allows them to know that places are all clear." </span>You nod in understanding, this place must be really big for winged animals to patrol it.<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/2d596493-bf5d-4c59-aa49-43a0a3562f45/db4m06a-163df4b5-65c7-48a8-8306-a3a4de93dc22.jpg/v1/fill/w_1018,h_785,q_70,strp/uncharted_golden_abyss_quiviran_underground_temple_by_jvizual_db4m06a-pre.jpg" loading="lazy"  alt="[Image: uncharted_golden_abyss_quiviran_undergro...6a-pre.jpg]" class="mycode_img" />	</div></div>
</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  RANKS:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">
<br />
<span style="font-style: italic;" class="mycode_i">→ CARNAGE: </span>leader<br />
<span style="font-style: italic;" class="mycode_i">→ EMPEROR: </span>second on  command<br />
<span style="font-style: italic;" class="mycode_i">→ PURIFIER: </span>assassins, sent to do dirty work<br />
<span style="font-style: italic;" class="mycode_i">→ HEALER: </span>heals shit<br />
<span style="font-style: italic;" class="mycode_i">→ WAR-GENERAL: </span>war arrgh<br />
<span style="font-style: italic;" class="mycode_i">→ ADEPT: </span>sometimes known as specialist<br />
<span style="font-style: italic;" class="mycode_i">→ ASSISTANT: </span>apprentice<br />
<span style="font-style: italic;" class="mycode_i">→ MOTHER: </span>knows best<br />
<span style="font-style: italic;" class="mycode_i">→ CHILD: </span>useless baby<br />
- carnage, emperor, purifier, healer('s assistant), wargeneral, adept someimes known as specialist(each have specific skillset like art, warrior etc), assistant, mother, child<br />
</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  HISTORY:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">battle, they all went underground</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TRADITIONS AND RULES:</span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;">
<span style="font-weight: bold;" class="mycode_b">THE MOST IMPORTANT RULE: </span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla.<br />
<br />
<span style="font-style: italic;" class="mycode_i">→ RULE ONE:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ RULE TWO:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ RULE THREE:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRADITIONS: </span>[INTRO HERE] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla. Suspendisse vitae neque commodo, pellentesque ligula tristique, viverra diam. Aliquam a finibus erat, at elementum odio.<br />
<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<span style="font-style: italic;" class="mycode_i">→ TRADITION:</span> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRADITIONS:</span> [OUTRO HERE] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam pellentesque a diam ut dapibus. Ut a dolor ligula. Etiam a accumsan massa. Praesent sed lectus odio. Nullam ut ipsum non tellus feugiat aliquet a eu nulla. Suspendisse vitae neque commodo, pellentesque ligula tristique, viverra diam. Aliquam a finibus erat, at elementum odio.</div></div>
<br />
<div style="background-color: #89919e; height: 25px; width: 490px; padding-left: 5px; padding-top: 3px; color: #141414; font-family: times new roman; letter-spacing: -2px; font-size: 15pt; text-align: right; opacity: 0.6;"><span style="font-weight: bold;" class="mycode_b">—  TIMELINE:  </span></div>
<div style="background-color: #89919e; width: 490px; height: 300px; color: #1f2530; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; margin-left: 3px; overflow: hidden;"><div style="background-color: #89919e; width: 501px; height: 300px; color: white; font-size: 11pt; font-family: times new roman; letter-spacing: -1px; text-align: justify; padding-bottom: 5px; padding-top: 5px; padding-left: 4px; padding-right: 8px; overflow: auto;"><span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MM/DD/YYYY</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">— EVENT:</span></span> link</div></div>
<br />
<span style="font-size: 8pt;" class="mycode_size"><span style="font-family: times new roman;"><span style="color: black;" class="mycode_color">template © <a href="https://beastsofbeyond.com/index.php?action=profile;u=9" target="_blank" rel="noopener" class="mycode_url">kicksie</a></span></span></span><br />
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			<title><![CDATA[The Frozen Dynasty Guide || 01/09]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17667</link>
			<pubDate>Fri, 06 Jan 2023 09:27:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3736">The Frozen Dynasty</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17667</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="margin: auto; max-width: 600px; background: #fff; padding: 8px; border-radius: 15px; border: #D8D3E3 2px solid;">[div style="background: transparent; padding: 8px; padding-left: 8px; text-align: center; color: #02CBA7; padding: 8px; font-family: timesnewroman; font-size: 20pt; letter-spacing: 2px; border-radius: 30px;"]<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Frozen Dynasty</span></span> </div>
<div style="margin: auto; float: left; padding: 10px; padding-top: 10px; background: url(https://i.pinimg.com/564x/92/ad/b0/92adb01329f83ecaaf320aaabfc67472.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">ABOUT</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
Deep within the harsh cold tundra lays a small anti-group, their hearts just as cold as the icy wasteland, surrounded by high mountainous lands that kept them well hidden from others. This group is quite isolated from other and only show themselves when they come to wreak havoc across the lands. Known for painting the snow with the blood of their enemies this group is not for the kind and has been known to be harsh to any outsiders, forcing anyone who wishes to join to prove their worth and show they are able to survive within the harsh lands of the tundra. Are you able to survive these harsh conditions and have what it takes?<br />
<br />
</div><div style="margin: auto; float: right; padding: 10px; background: url(https://i.pinimg.com/564x/48/83/ef/4883ef33274c18f1bebfc485762180c0.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"></div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
The Dynasty was a group lost from history, anything known about them had disappeared when their last leader had up and left, leaving them leaderless and none within the clan had the guts to step into the former's paws, and slowly the clan began to grow less and less with members until an outlander came in and decided to rebuild the group from which its ashes laid, burning any scrolls dealing with the leaders of the past to make the group anew, and starting a new scroll with their own name<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Nyria's Reign:</strong>	</div>	<div style="display: none;" class="spoiler_content">		nothing here yet	</div></div></div>
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<div style="margin: auto; float: left; padding: 10px; background: url(https://i.pinimg.com/564x/8a/0e/ff/8a0eff7bdcc608cff19fa465ba1437b2.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY &amp; TRADITIONS</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
The group lives deep in a wasted icy tundra surrounded by a frozen lake as well as rigid mountains that provide them protection from dangers and keeps them well hidden from other groups. They use this to their advantage, teaching their young to learn the rigid paths of the mountains and how to use the frozen lake as another way to fight. Using the treacherous land to their advantage in any possible way they can.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Castle</span>- This is the place that the sovereign, their lieutenant, and outcasts stay, placed high within the village and even known to be where they hold meetings and even gatherings for balls or parties<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Villages</span> - Rows of small houses built to surround the castle, this is where members of the Dynasty stay each having their own homes<br />
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<span style="font-weight: bold;" class="mycode_b">Mirage Cave</span> - This cave leads healers deep within its home to a pool of water which they use to meditate and teach apprentices the ways of healing within the clan, this place is considered sacred to the group and even newly-made sovereigns are taken here to meditate until the sun hits the highest peak of the mountains<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mirage Pool</span> - The pool that lies deep within the cave, a pool that is believed to show you what you desire deeming it the pool of mirages within the group<br />
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<span style="font-weight: bold;" class="mycode_b">The Watchtowers</span> - Where guards are stationed and take turns taking watch over the territory, alerting the group if there is an attack and normally the first line of defense<br />
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<span style="font-weight: bold;" class="mycode_b">The Frozen Lake</span> - Another line of defense for the clan is the frozen lake that borders them. Frozen over by the harsh weather. Despite this the clan has found ways to use it as fishing grounds, small holes can be found near the edge of the lake, where the dynasty has dug to get to the icy depths of the waters meant for fishing the fish living deep within the cold waters, also can be used for ambush during times of needs<br />
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<span style="font-weight: bold;" class="mycode_b">The Peaks</span> - The mountains that surround the frozen dynasty, a line of defense for the clan and only those who are trained to survive to know their way in and out of the peaks' treacherous labyrinth. Normally this is used as a sort of trial for outlanders to prove their worth to the clan to become a noble, sometimes outcasts are able to take the trial to become a noble as well if they so choose to wish.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Traditions:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-weight: bold;" class="mycode_b">Trials</span> - This is something younglings, outcasts and outsiders take to prove their worth to the group, and is something that is required to take to be promoted through out the ranks<br />
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<span style="font-weight: bold;" class="mycode_b">Bloodbath</span> - This is normally something that happens when two or more hostsges are pitted up against each other in a fight to near death, staining the snow red. Sometimes a member can even participate if they so wish<br />
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<span style="font-weight: bold;" class="mycode_b">Meditation</span> - This is something a sovereign to be or a voice apprentice will do on the eve of their promotions. This is to prep them for what is to come, and sometimes it is believed they will see through the mirage pool what their rule will be like<br />
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<span style="font-weight: bold;" class="mycode_b">Marking</span> - Typically a celebration where younglings and newly promoted member recieve their paints on the fur, typically random designs that the Sovereign themselves choose. Whites, Blacks and Golds are typically used for Semi-Hps whole Blues, Whites (or black), and Gold are use for high positions, blacks and white adourn nobles. Others are markless 	</div></div></div>
<div style="margin: auto; float: right; padding: 10px; background: url(https://i.pinimg.com/564x/91/ec/b0/91ecb082145e7835d306ea73cb3160db.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"></div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
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<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>High Powers:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Sovereign</span> - The leader of the clan, their word is law and must be followed, those considered below the sovereign are prohibited to call their leader by their name but by "Sovereign" unless stated otherwise<br />
Nyria Stark, Penned by [member=16310]Archy![/member] <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sovereign's Lieutenant</span> - The second in command, and next in line of leadership if the current leader cannot perform their duties, or goes missing, can also step in temporarily if the current sovereign is too sick to perform their duties<br />
Character Name, Penned by ___<br />
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<span style="font-weight: bold;" class="mycode_b">The Voice</span> - The healer of the group, they are the ones to make sure the sick or injured are being taken care of as well as having the duty to train another in its place. They are usually not allowed outside of The Dynastian's wall unless with a guard.<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Counselors</span> - The advisors of the Sovereign and Lieutenant, normally chosen for their leadership skills and tend to be the next in line for lieutenant if the current one takes over, or the other is not fit to perform duties. They are the trusted members of the dynasty<br />
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<span style="font-weight: bold;" class="mycode_b">Guard's Headsman</span>, head of the guards<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FIghter's Headsman</span>, head of the fighters<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thrifter's Headsman</span>, head of the thrifters<br />
Character name, Penned by ___ 	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Semi-High Position:</strong>	</div>	<div style="display: none;" class="spoiler_content">
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<span style="font-weight: bold;" class="mycode_b">The Voice's Apprentice</span>, these are two members chosen by the voice themselves to be trained in the ways of healing. They stay away from fights and are the next in line of becoming The Voice of the clan, a sHP<br />
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Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Worksmen</span> - A stepping stone to higher positions, and a semi-hp. Each member is divided into their own divisions and has a chance to step into a higher position if they prove themselves worthy of such. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighters</span>, the warriors of the group are better adapted to fighting and ambushing, also known to be the dynasty's second line of defense. They tend to be leaner and have lighter armor.<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guards</span>, these are the guards of the group and are the dynasty's first line of defense. They tend to be much bulkier and wear heavier armor for better defense, one is always assigned to keep watch over The Voice at all times<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thrifters</span>, These are the traders of the groups, they tend to be the peacemakers and sell or buy off of allying groups. They are armorless and tend to be the ones who are heavily guarded by others.<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Members:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Nobles</span>, these are the members of the group and have a higher chance of stepping up within the ranks<br />
<span style="font-weight: bold;" class="mycode_b">Outlanders</span>, these are the outsiders of the groups and have yet to go through any trials needed to become an official member of the group<br />
<span style="font-weight: bold;" class="mycode_b">Outcasts</span>, these are the slaves of the group, normally used for personal needs such as cleaning or getting ready for special events. Despite them being low in rankings they are treated fairly well depending on who they are serving. Normally these can be hostages from other groups or randoms taken in and have failed to prove themselves worthy. They have less of a chance to become a noble and yet still are allowed to take trials in hopes to climb through the ranks<br />
<span style="font-weight: bold;" class="mycode_b">Soulless</span>, these are members who have done wrong by sovereign law and have proven they cannot trust themselves within the group. They are exiled and cast off to find a new home	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Titles:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-weight: bold;" class="mycode_b">Oracle</span> - Given to those who are spiritually gifted, and have high knowledge of herbs<br />
Members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Destroyer</span> - Given to those who have a thirst for battles<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strategist</span> - Given to those who use their smarts and planned successful raids<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Light</span>- Kids under the age of 12 months who show great potential within the clan<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Butterfly</span>- Given to those who are social and welcoming within the clan<br />
members who have the role:	</div></div></div>
<div style="margin: auto; float: left; padding: 10px; background: url(https://i.pinimg.com/564x/df/5e/88/df5e88c3a2bc34f5e141c4403d2f918f.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">RULES &amp; ALEGIANCE</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">
Sovereign's words are law<br />
Sexual Violence is prohibited, being caught doing so will lead to exile and severe consequences<br />
Tortures &amp; Captures are allowed on any group except allying groups, if found guilty, members will be demoted and will serve harsh punishment<br />
Cannibalism is not allowed, if found, harsh punishment will be served.<br />
	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Alliegance:</strong>	</div>	<div style="display: none;" class="spoiler_content">
Allies: N/A<br />
Neutrals: N/A<br />
Enemies: N/A<br />
<br />
Anyone not listed as ally are open game to raids, kidnapping and torture!	</div></div>
[div style="margin: auto; float: right; padding: 10px; background: url(<a href="https://i.pinimg.com/564x/8f/54/ae/8f54ae7180bb71b9fdfeab99e2e7efc9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.pinimg.com/564x/8f/54/ae/8f54a...e7efc9.jpg</a>); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"]</div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">IMPORTANT LINKS</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
Discord Link: <a href="https://discord.gg/aR2qvYDe27" target="_blank" rel="noopener" class="mycode_url">Here</a><br />
Current Meeting: Here<br />
Mass Adopts &amp; HP Tryouts: Here<br />
</div></div>
<div style="text-align: center;" class="mycode_align"><span style="color: transparent;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">template credit @ <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="margin: auto; max-width: 600px; background: #fff; padding: 8px; border-radius: 15px; border: #D8D3E3 2px solid;">[div style="background: transparent; padding: 8px; padding-left: 8px; text-align: center; color: #02CBA7; padding: 8px; font-family: timesnewroman; font-size: 20pt; letter-spacing: 2px; border-radius: 30px;"]<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The Frozen Dynasty</span></span> </div>
<div style="margin: auto; float: left; padding: 10px; padding-top: 10px; background: url(https://i.pinimg.com/564x/92/ad/b0/92adb01329f83ecaaf320aaabfc67472.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">ABOUT</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
Deep within the harsh cold tundra lays a small anti-group, their hearts just as cold as the icy wasteland, surrounded by high mountainous lands that kept them well hidden from others. This group is quite isolated from other and only show themselves when they come to wreak havoc across the lands. Known for painting the snow with the blood of their enemies this group is not for the kind and has been known to be harsh to any outsiders, forcing anyone who wishes to join to prove their worth and show they are able to survive within the harsh lands of the tundra. Are you able to survive these harsh conditions and have what it takes?<br />
<br />
</div><div style="margin: auto; float: right; padding: 10px; background: url(https://i.pinimg.com/564x/48/83/ef/4883ef33274c18f1bebfc485762180c0.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"></div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">HISTORY</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
The Dynasty was a group lost from history, anything known about them had disappeared when their last leader had up and left, leaving them leaderless and none within the clan had the guts to step into the former's paws, and slowly the clan began to grow less and less with members until an outlander came in and decided to rebuild the group from which its ashes laid, burning any scrolls dealing with the leaders of the past to make the group anew, and starting a new scroll with their own name<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Nyria's Reign:</strong>	</div>	<div style="display: none;" class="spoiler_content">		nothing here yet	</div></div></div>
<br />
<div style="margin: auto; float: left; padding: 10px; background: url(https://i.pinimg.com/564x/8a/0e/ff/8a0eff7bdcc608cff19fa465ba1437b2.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">TERRITORY &amp; TRADITIONS</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
The group lives deep in a wasted icy tundra surrounded by a frozen lake as well as rigid mountains that provide them protection from dangers and keeps them well hidden from other groups. They use this to their advantage, teaching their young to learn the rigid paths of the mountains and how to use the frozen lake as another way to fight. Using the treacherous land to their advantage in any possible way they can.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Castle</span>- This is the place that the sovereign, their lieutenant, and outcasts stay, placed high within the village and even known to be where they hold meetings and even gatherings for balls or parties<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Villages</span> - Rows of small houses built to surround the castle, this is where members of the Dynasty stay each having their own homes<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mirage Cave</span> - This cave leads healers deep within its home to a pool of water which they use to meditate and teach apprentices the ways of healing within the clan, this place is considered sacred to the group and even newly-made sovereigns are taken here to meditate until the sun hits the highest peak of the mountains<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mirage Pool</span> - The pool that lies deep within the cave, a pool that is believed to show you what you desire deeming it the pool of mirages within the group<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Watchtowers</span> - Where guards are stationed and take turns taking watch over the territory, alerting the group if there is an attack and normally the first line of defense<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Frozen Lake</span> - Another line of defense for the clan is the frozen lake that borders them. Frozen over by the harsh weather. Despite this the clan has found ways to use it as fishing grounds, small holes can be found near the edge of the lake, where the dynasty has dug to get to the icy depths of the waters meant for fishing the fish living deep within the cold waters, also can be used for ambush during times of needs<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Peaks</span> - The mountains that surround the frozen dynasty, a line of defense for the clan and only those who are trained to survive to know their way in and out of the peaks' treacherous labyrinth. Normally this is used as a sort of trial for outlanders to prove their worth to the clan to become a noble, sometimes outcasts are able to take the trial to become a noble as well if they so choose to wish.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Traditions:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-weight: bold;" class="mycode_b">Trials</span> - This is something younglings, outcasts and outsiders take to prove their worth to the group, and is something that is required to take to be promoted through out the ranks<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bloodbath</span> - This is normally something that happens when two or more hostsges are pitted up against each other in a fight to near death, staining the snow red. Sometimes a member can even participate if they so wish<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Meditation</span> - This is something a sovereign to be or a voice apprentice will do on the eve of their promotions. This is to prep them for what is to come, and sometimes it is believed they will see through the mirage pool what their rule will be like<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Marking</span> - Typically a celebration where younglings and newly promoted member recieve their paints on the fur, typically random designs that the Sovereign themselves choose. Whites, Blacks and Golds are typically used for Semi-Hps whole Blues, Whites (or black), and Gold are use for high positions, blacks and white adourn nobles. Others are markless 	</div></div></div>
<div style="margin: auto; float: right; padding: 10px; background: url(https://i.pinimg.com/564x/91/ec/b0/91ecb082145e7835d306ea73cb3160db.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"></div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">RANKS &amp; TITLES</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>High Powers:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Sovereign</span> - The leader of the clan, their word is law and must be followed, those considered below the sovereign are prohibited to call their leader by their name but by "Sovereign" unless stated otherwise<br />
Nyria Stark, Penned by [member=16310]Archy![/member] <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sovereign's Lieutenant</span> - The second in command, and next in line of leadership if the current leader cannot perform their duties, or goes missing, can also step in temporarily if the current sovereign is too sick to perform their duties<br />
Character Name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Voice</span> - The healer of the group, they are the ones to make sure the sick or injured are being taken care of as well as having the duty to train another in its place. They are usually not allowed outside of The Dynastian's wall unless with a guard.<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Counselors</span> - The advisors of the Sovereign and Lieutenant, normally chosen for their leadership skills and tend to be the next in line for lieutenant if the current one takes over, or the other is not fit to perform duties. They are the trusted members of the dynasty<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guard's Headsman</span>, head of the guards<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FIghter's Headsman</span>, head of the fighters<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thrifter's Headsman</span>, head of the thrifters<br />
Character name, Penned by ___ 	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Semi-High Position:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<br />
<span style="font-weight: bold;" class="mycode_b">The Voice's Apprentice</span>, these are two members chosen by the voice themselves to be trained in the ways of healing. They stay away from fights and are the next in line of becoming The Voice of the clan, a sHP<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Worksmen</span> - A stepping stone to higher positions, and a semi-hp. Each member is divided into their own divisions and has a chance to step into a higher position if they prove themselves worthy of such. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighters</span>, the warriors of the group are better adapted to fighting and ambushing, also known to be the dynasty's second line of defense. They tend to be leaner and have lighter armor.<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guards</span>, these are the guards of the group and are the dynasty's first line of defense. They tend to be much bulkier and wear heavier armor for better defense, one is always assigned to keep watch over The Voice at all times<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thrifters</span>, These are the traders of the groups, they tend to be the peacemakers and sell or buy off of allying groups. They are armorless and tend to be the ones who are heavily guarded by others.<br />
<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
Character name, Penned by ___<br />
	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Members:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">Nobles</span>, these are the members of the group and have a higher chance of stepping up within the ranks<br />
<span style="font-weight: bold;" class="mycode_b">Outlanders</span>, these are the outsiders of the groups and have yet to go through any trials needed to become an official member of the group<br />
<span style="font-weight: bold;" class="mycode_b">Outcasts</span>, these are the slaves of the group, normally used for personal needs such as cleaning or getting ready for special events. Despite them being low in rankings they are treated fairly well depending on who they are serving. Normally these can be hostages from other groups or randoms taken in and have failed to prove themselves worthy. They have less of a chance to become a noble and yet still are allowed to take trials in hopes to climb through the ranks<br />
<span style="font-weight: bold;" class="mycode_b">Soulless</span>, these are members who have done wrong by sovereign law and have proven they cannot trust themselves within the group. They are exiled and cast off to find a new home	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Titles:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-weight: bold;" class="mycode_b">Oracle</span> - Given to those who are spiritually gifted, and have high knowledge of herbs<br />
Members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Destroyer</span> - Given to those who have a thirst for battles<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strategist</span> - Given to those who use their smarts and planned successful raids<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Light</span>- Kids under the age of 12 months who show great potential within the clan<br />
members who have the role:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Butterfly</span>- Given to those who are social and welcoming within the clan<br />
members who have the role:	</div></div></div>
<div style="margin: auto; float: left; padding: 10px; background: url(https://i.pinimg.com/564x/df/5e/88/df5e88c3a2bc34f5e141c4403d2f918f.jpg); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-right: 15px;"></div><div style="background: linear-gradient(to right, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: justify; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 2px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">RULES &amp; ALEGIANCE</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Rules:</strong>	</div>	<div style="display: none;" class="spoiler_content">
Sovereign's words are law<br />
Sexual Violence is prohibited, being caught doing so will lead to exile and severe consequences<br />
Tortures &amp; Captures are allowed on any group except allying groups, if found guilty, members will be demoted and will serve harsh punishment<br />
Cannibalism is not allowed, if found, harsh punishment will be served.<br />
	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Alliegance:</strong>	</div>	<div style="display: none;" class="spoiler_content">
Allies: N/A<br />
Neutrals: N/A<br />
Enemies: N/A<br />
<br />
Anyone not listed as ally are open game to raids, kidnapping and torture!	</div></div>
[div style="margin: auto; float: right; padding: 10px; background: url(<a href="https://i.pinimg.com/564x/8f/54/ae/8f54ae7180bb71b9fdfeab99e2e7efc9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.pinimg.com/564x/8f/54/ae/8f54a...e7efc9.jpg</a>); border-radius: 15px; border: #C1E0D5 1px solid; background-position: center; background-size: 100%; width: 80px; height: 80px; margin-left: 15px;"]</div><div style="background: linear-gradient(to left, transparent, #CAC1E0, #C1E0DF); padding: 8px; padding-left: 8px; text-align: right; color: #898EBD; padding: 8px; font-family: timesnewroman; letter-spacing: 3px; border-radius: 30px;"><span style="font-weight: bold;" class="mycode_b">IMPORTANT LINKS</span> </div><div style="margin: auto; max-width: 600px; text-align: justify; color: #8DB5E1; padding: 8px; font-family: timesnewroman;">
Discord Link: <a href="https://discord.gg/aR2qvYDe27" target="_blank" rel="noopener" class="mycode_url">Here</a><br />
Current Meeting: Here<br />
Mass Adopts &amp; HP Tryouts: Here<br />
</div></div>
<div style="text-align: center;" class="mycode_align"><span style="color: transparent;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">template credit @ <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[THE COVENANT GUIDE // Updated 10/13/22]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=17517</link>
			<pubDate>Fri, 14 Oct 2022 00:04:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3720">THE COVENANT</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=17517</guid>
			<description><![CDATA[<div style="margin: auto; background: url(https://i.pinimg.com/564x/e2/62/9d/e2629dce9432ecf4322f5c0d18de88f1.jpg); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">Hidden deep in the earth, where the only light available is that of torch and candle and lamp, The Covenant thrives. A truly warbound and vicious group, they take what they want and kill whoever they please. By day their territory is silent, by night it comes alive with the sounds and sights of patrols and hunting. They fear no one and bow to no one. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Here, only the strong survive.</span></span></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The lands that The Covenant calls home is a wide land of grasses. Sparse trees dot the landscape. An ancient stone city sits atop the grasses, seemingly empty. It's abandoned houses surround a wide circular dip in the earth, paved with red-stained stone, with seating surrounding it and a circular stairway up. <br />
<br />
Underneath this city is where the group truly resides. It consists of a sprawling cave system stretching several hundred miles in every direction. Some caves are unused, some have collapsed, but the majority of them are used by the Covenant for housing, travel, and sparse hunting. Directly under the city is the main cavern, known as The Hold.<br />
<br />
Presumed to be carved by ancient humans thousands of years ago, The Hold is lit by torches and lamps. Columns of stone support the 100-foot-high cavern, with intricate carvings scrawled into them. Inlets in the stone act as storefronts or temporary housing. A stairway leads up to a separate housing for the Sentinel. It is 50 feet above the floor. The housing for the Templar is housed 10 feet from the floor, with a wider balcony in order to assist patients and prevent falls.<br />
<br />
Even further below The Hold is the third and final layer of The Covenant's home - simply called "The Lower Level", it acts as a holding place for Slaves, Captives of War, and those awaiting punishment. Lit only by candle and lamp, it is cold and damp.<br />
</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RITUALS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The group has two rituals: Blood Rock Trial and Initiation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mentorship</span>- Mentors and Apprentices are decided when the Apprentice turns 5 months, they will train for some time (varies between Mentors and Apprentices) and the end goal is for the Mentor and Apprentice to have a parent/child or sibling-like bond by the time the apprentice begins the Blood Rock Trials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blood Rock Trials</span>- Blood Rock Trials take place in the center of the city above the main camp. The whole of the group is to watch the apprentices as they spar against their mentor and then the sentinel. After this, a feast is held in the main cave for the Apprentice(s).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Initiation Ritual</span>- Initiation Ritual - Held every now and then, this ritual is insinuated by a Slave or Captive becoming a Commoner through voluntary want or being proven worthy. The Sentinel gifts the former slave a necklace that holds a single ember stone. It signifies the start of their new lives. Former slaves are given respect and are treated as Commoners. Should they break any rules, they are given three warnings before being demoted to Slave yet again.<br />
<br />
Raids are commonplace here, often led by The Council, Centurion, or Sentinel.<br />
</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">Despite their warbound nature, this group has a set of laws in place to ensure The Covenant runs smoothly and does not drive itself into the ground. <br />
<br />
- Sentinel's word is LAW, failure to respect it and follow it will result in punishment. Severity depends on how severe the crime against the word is.<br />
- Cannibalism and other such crimes are not permitted on group members and allies. Breaking this law will result in severe punishment.<br />
- When raiding, whatever you find is now yours. <br />
- Deliberately disobeying the Sentinel, Centurion, Council, or Templar will result in punishment.<br />
- Aiding enemy groups will result in exile or death.</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The Covenant is strictly Warbound. They may have one or two alliances, but these are with like-minded groups. However, with their tenacity and willingness to kill any and all who trespass on their home, those who do know of this group will steer clear until they are sure an agreement can be made.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Allies</span>: Tribe of The Fallen<br />
<span style="font-weight: bold;" class="mycode_b">Neutrals</span>: No one<br />
<span style="font-weight: bold;" class="mycode_b">Enemies</span>: All currently listed groups.</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">
<span style="font-weight: bold;" class="mycode_b">Sentinel</span> - The Leader and Law of The Covenant. Their power is supreme, and they are capable of calling meetings and raids on other groups. They are renowned for their violence and viciousness, as well as their strategy and battle planning.<br />
<span style="font-style: italic;" class="mycode_i">Josiah Fauls, played by Dio.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Centurion</span> - The Deputy and Right Hand Man of the Sentinel. Acting as an Enforcer, they are the one who executes Punishments. They can also lead raids on other groups.<br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Council</span> - Made up of 5 trusted individuals, the Council aids in the decision-making of The Sentinel. Their propositions can be Vetoed. <br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Templar</span> - The Healer of The Covenant. They have a say in the Council. They are allowed to have up to two apprentices to help ease the work load.<br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Commoners</span> - The general populace of The Covenant. They can set up jobs and stores within The Hold. Commoners can confide with the Council to help come up with decisions at times.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bone Meal</span> - The Slaves and Captives of War. They have no rights as long as they are considered Bone Meal, but can prove their worth and become Commoners. From there, it's up or down.<br />
<span style="font-style: italic;" class="mycode_i">Currently there are no Bone Meal.</span></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">
<span style="font-weight: bold;" class="mycode_b">Josiah Fauls</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		 Our first documented rule is that of Josiah. Following a brutal revolt and the slaughter of all former HP's, the distant relative of the late Sentinel steps up. He starts a new age of violence while also opening the borders to newcomers. More is to be added as events happen.	</div></div></div>]]></description>
			<content:encoded><![CDATA[<div style="margin: auto; background: url(https://i.pinimg.com/564x/e2/62/9d/e2629dce9432ecf4322f5c0d18de88f1.jpg); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">Hidden deep in the earth, where the only light available is that of torch and candle and lamp, The Covenant thrives. A truly warbound and vicious group, they take what they want and kill whoever they please. By day their territory is silent, by night it comes alive with the sounds and sights of patrols and hunting. They fear no one and bow to no one. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Here, only the strong survive.</span></span></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The lands that The Covenant calls home is a wide land of grasses. Sparse trees dot the landscape. An ancient stone city sits atop the grasses, seemingly empty. It's abandoned houses surround a wide circular dip in the earth, paved with red-stained stone, with seating surrounding it and a circular stairway up. <br />
<br />
Underneath this city is where the group truly resides. It consists of a sprawling cave system stretching several hundred miles in every direction. Some caves are unused, some have collapsed, but the majority of them are used by the Covenant for housing, travel, and sparse hunting. Directly under the city is the main cavern, known as The Hold.<br />
<br />
Presumed to be carved by ancient humans thousands of years ago, The Hold is lit by torches and lamps. Columns of stone support the 100-foot-high cavern, with intricate carvings scrawled into them. Inlets in the stone act as storefronts or temporary housing. A stairway leads up to a separate housing for the Sentinel. It is 50 feet above the floor. The housing for the Templar is housed 10 feet from the floor, with a wider balcony in order to assist patients and prevent falls.<br />
<br />
Even further below The Hold is the third and final layer of The Covenant's home - simply called "The Lower Level", it acts as a holding place for Slaves, Captives of War, and those awaiting punishment. Lit only by candle and lamp, it is cold and damp.<br />
</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RITUALS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The group has two rituals: Blood Rock Trial and Initiation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mentorship</span>- Mentors and Apprentices are decided when the Apprentice turns 5 months, they will train for some time (varies between Mentors and Apprentices) and the end goal is for the Mentor and Apprentice to have a parent/child or sibling-like bond by the time the apprentice begins the Blood Rock Trials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blood Rock Trials</span>- Blood Rock Trials take place in the center of the city above the main camp. The whole of the group is to watch the apprentices as they spar against their mentor and then the sentinel. After this, a feast is held in the main cave for the Apprentice(s).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Initiation Ritual</span>- Initiation Ritual - Held every now and then, this ritual is insinuated by a Slave or Captive becoming a Commoner through voluntary want or being proven worthy. The Sentinel gifts the former slave a necklace that holds a single ember stone. It signifies the start of their new lives. Former slaves are given respect and are treated as Commoners. Should they break any rules, they are given three warnings before being demoted to Slave yet again.<br />
<br />
Raids are commonplace here, often led by The Council, Centurion, or Sentinel.<br />
</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">Despite their warbound nature, this group has a set of laws in place to ensure The Covenant runs smoothly and does not drive itself into the ground. <br />
<br />
- Sentinel's word is LAW, failure to respect it and follow it will result in punishment. Severity depends on how severe the crime against the word is.<br />
- Cannibalism and other such crimes are not permitted on group members and allies. Breaking this law will result in severe punishment.<br />
- When raiding, whatever you find is now yours. <br />
- Deliberately disobeying the Sentinel, Centurion, Council, or Templar will result in punishment.<br />
- Aiding enemy groups will result in exile or death.</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">The Covenant is strictly Warbound. They may have one or two alliances, but these are with like-minded groups. However, with their tenacity and willingness to kill any and all who trespass on their home, those who do know of this group will steer clear until they are sure an agreement can be made.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Allies</span>: Tribe of The Fallen<br />
<span style="font-weight: bold;" class="mycode_b">Neutrals</span>: No one<br />
<span style="font-weight: bold;" class="mycode_b">Enemies</span>: All currently listed groups.</div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">
<span style="font-weight: bold;" class="mycode_b">Sentinel</span> - The Leader and Law of The Covenant. Their power is supreme, and they are capable of calling meetings and raids on other groups. They are renowned for their violence and viciousness, as well as their strategy and battle planning.<br />
<span style="font-style: italic;" class="mycode_i">Josiah Fauls, played by Dio.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Centurion</span> - The Deputy and Right Hand Man of the Sentinel. Acting as an Enforcer, they are the one who executes Punishments. They can also lead raids on other groups.<br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Council</span> - Made up of 5 trusted individuals, the Council aids in the decision-making of The Sentinel. Their propositions can be Vetoed. <br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.<br />
Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Templar</span> - The Healer of The Covenant. They have a say in the Council. They are allowed to have up to two apprentices to help ease the work load.<br />
<span style="font-style: italic;" class="mycode_i">Character, played by Player.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Commoners</span> - The general populace of The Covenant. They can set up jobs and stores within The Hold. Commoners can confide with the Council to help come up with decisions at times.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bone Meal</span> - The Slaves and Captives of War. They have no rights as long as they are considered Bone Meal, but can prove their worth and become Commoners. From there, it's up or down.<br />
<span style="font-style: italic;" class="mycode_i">Currently there are no Bone Meal.</span></div>
<div style="margin: auto; background-color: #434433; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #420000;">
<span style="font-weight: bold;" class="mycode_b">Josiah Fauls</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		 Our first documented rule is that of Josiah. Following a brutal revolt and the slaughter of all former HP's, the distant relative of the late Sentinel steps up. He starts a new age of violence while also opening the borders to newcomers. More is to be added as events happen.	</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[THE VIKINGS OF ARRICK ᛪ GUIDE ᛪ 07/20]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=16684</link>
			<pubDate>Wed, 20 Jul 2022 06:51:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3698">THE BAND OF ARRICK</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=16684</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: silver;"><div style="max-width: 599px; height: 150px; background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452060037070948/ab972e0e30b460b4a8ba1ce3c27b4b1a.gif); background-size: 100%; background-position: center; border-bottom: 2px solid white; border-left: 1px black solid; border-right: 1px black solid; border-top: 1px black solid;"></div>[table][tr][td]<div style="background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452070711558195/2e5310f836d77b2839e12e97c369852a.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">ᛟ THE BAND OF ARRICK ᛟ</span></span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The Band of Arrick, a group of indviduals that are bound together in their goal of survival in a land of cruelty and hardships. The land is sworn to protection by it's settlers, an oath held in blood. Those who call the land of Arrick their home, are those labeled as savages by the other groups around them, their raids leading to the downfall of many smaller groups in their surrounds. The Band of Arrick found their roots long ago as settlers escaping a land in which they could not thrive, in search of a new home. Their homeland is found on the coastal scape of the Uncharted Territories, surrounded by the open waters and fjords that they sail upon. Nestled around their settlement upon a cliff, they are protected from the land by thick forests, islands making up a majority of their non-main land habitats. Stories of the <span style="font-weight: bold;" class="mycode_b">Warbound</span> raiders scare off most who would seek them out, the rumors of their berserk rage scaring away the weak-hearted and cowardly. Only those who have the will and strength to survive will thrive in the lands and seas they call home.</div>
<br />
<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b"> ᛟ HISTORY ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The Vikings of Arrick's first encounter with some of the citizens of the Beyond was when a group of their own, thought to be bandits, invaded and tried to live within the lands of a group called Alithis Evgenis, the group falling not long after an inevitable battle with the bandits. Taking over the land when it was disbanded, The Vikings were quick to expand their borders and alert their home fleet. Coming to land, the Vikings were quick to set up camp and begin their new lives in their newly conquered lands. The leader of the bandits that had caused the downfall, was a Viking by the name of Avanti Sihlmahria, glory and bounty arriving to their group under the raiders' lead. This itself was a merit allowed to her to lead this Band, until she was taken down in an assassination by her own brother, Felix Sihlmahria. Under his rule, the Band struggled with bad harvest, battles in which they lost numbers, and general distaste for the Drotten. Soon to their surprise, would once again arise the fallen woman Drotten, returning to put an end to his horrid reign and to lead the Band back to prosperity.<br />
<br />
The Band of Arrick has always followed the Norse and Pagan Gods. These gods have become their Patron Gods whom they worship throughout their lives, and dedicate sacrifices to. More than one individual may worship or follow a God. The marks of the God are carved into a wooden pillar within each individual's home, or into a shield that is hung on display within or outside of their home. Runes of the God's name or symbols of the God, is carved into an aspen bark tag that is worn into battle, where they may smear blood into the runes and speak a prayer to their God to keep them safe. In marriage, a couple will respect the God that their spouse worships and may also offer dedications to their spouse's God. Below is a list of Gods and Goddesses. (The list is not a comprehensive list, feel free to worship Norse God/esses that are not yet listed!<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>LIST OF GODS &amp; GODDESSES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">THE ÆSIR</span></span><br />
<span style="font-style: italic;" class="mycode_i">Thor </span>- lightning, thunder, storms, sacred groves and trees, strength, the protection of mankind, hallowing, and fertility<br />
<span style="font-style: italic;" class="mycode_i">Baldur </span>- light, wisdom, and courage<br />
<span style="font-style: italic;" class="mycode_i">Týr </span>- war, treaties, and justice (lost a hand to Fenrir)<br />
<span style="font-style: italic;" class="mycode_i">Bragi </span>- poetry<br />
<span style="font-style: italic;" class="mycode_i">Heimdallr/Heimdall </span>- foreknowledge and protection<br />
<span style="font-style: italic;" class="mycode_i">Hodr </span>- darkness<br />
<span style="font-style: italic;" class="mycode_i">Vidarr </span>- Vengeance, Space, Silence and Footwear<br />
<span style="font-style: italic;" class="mycode_i">Vali </span>- vengeance<br />
<span style="font-style: italic;" class="mycode_i">Ullr </span>- winter, skiing and snow sports<br />
<span style="font-style: italic;" class="mycode_i">Forseti </span>- justice and reconciliation<br />
<span style="font-style: italic;" class="mycode_i">Loki </span>- trickster, mischief, thieves<br />
<span style="font-style: italic;" class="mycode_i">Frigg </span>- marriage, motherhood, fertility<br />
<span style="font-style: italic;" class="mycode_i">Saga </span>- prophecy and wisdom<br />
<span style="font-style: italic;" class="mycode_i">Eir </span>- protection, help, mercy, medical skill<br />
<span style="font-style: italic;" class="mycode_i">Gefjon </span>- ploughing, foreknowledge, virginity<br />
<span style="font-style: italic;" class="mycode_i">Fulla </span>- fertility and harvest<br />
<span style="font-style: italic;" class="mycode_i">Sjofn </span>- guardian of betrothal, love<br />
<span style="font-style: italic;" class="mycode_i">Lofn </span>- forbidden love<br />
<span style="font-style: italic;" class="mycode_i">Var </span>- oath, agreements<br />
<span style="font-style: italic;" class="mycode_i">Vor </span>- wisdom<br />
<span style="font-style: italic;" class="mycode_i">Syn </span>- defensive refusal<br />
<span style="font-style: italic;" class="mycode_i">Hlin </span>- protection, solace from mourning<br />
<span style="font-style: italic;" class="mycode_i">Snotra </span>- wisdom<br />
<span style="font-style: italic;" class="mycode_i">Gna </span>- wind, fullness<br />
<span style="font-style: italic;" class="mycode_i">Sol </span>- sun (eaten by Skoll)<br />
<span style="font-style: italic;" class="mycode_i">Mani </span>- moon (eaten by Hati)<br />
<span style="font-style: italic;" class="mycode_i">Odin </span>- war, the dead (rides the eight legged horse, Sleipnir)<br />
<span style="font-style: italic;" class="mycode_i">Jord </span>- earth, oak<br />
<span style="font-style: italic;" class="mycode_i">Skadi </span>-  bowhunting, skiing, winter, and mountains<br />
<span style="font-style: italic;" class="mycode_i">Sif </span>- fertilty<br />
<span style="font-style: italic;" class="mycode_i">Idun </span>- spring, rejuvenation<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">THE VANIR</span></span><br />
<span style="font-style: italic;" class="mycode_i">Nerthus </span>- fertility, Earth, and harvest<br />
<span style="font-style: italic;" class="mycode_i">Odr </span>- divine madness - odin form?<br />
<span style="font-style: italic;" class="mycode_i">Hnoss </span>- desire<br />
<span style="font-style: italic;" class="mycode_i">Gersemi </span>- beauty and of personal adoration &amp; possessions<br />
<span style="font-style: italic;" class="mycode_i">Skirnir</span> - "bright one" (messenger?)<br />
<span style="font-style: italic;" class="mycode_i">Kvasir</span> - wisdom, an unknown god<br />
<span style="font-style: italic;" class="mycode_i">Vana/Nanna</span> - joy, peace, moon<br />
<span style="font-style: italic;" class="mycode_i">Gullveig </span>- gold<br />
<span style="font-style: italic;" class="mycode_i">Njord </span>- god of the sea, seafaring, wind, fishing, wealth, and crop fertility (captured by the Æsir)<br />
<span style="font-style: italic;" class="mycode_i">Freyr</span> - god of peace and fertility, rain, and sunshine (captured by the Æsir)<br />
<span style="font-style: italic;" class="mycode_i">Freyja/Freya</span> - god of love, fertility, battle, and death (captured by the Æsir)	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>AVANTI SIHLMARIA'S REIGN:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Avanti Sihlmahria of the Sihlmahria Clan is the first Drotten of the Band of Arrick within the lands of The Beyond, where she drove a group to disband itself. This group was named Alithis Evgenis, led by it's dragon Kingpin, Bai Shi of the Lingré Family. In the two years following it's fall, Avanti led her group to strengthen itself after reaching out to the main fleet of the Band, bringing them ashore and settling their conquered land. Her brother, Felix Sihlmahria, wanted her husband and her position as Drotten, and raised a small force before taking her by surprise and assassinating his twin sister by beheading. This was the end of her reign temporarily, leaving her brother to wile away the strength and prestige of the Band. Avanti would return from the lands of Valhalla two years hence, rising up to retake the position of Drotten, enslaving her brother as punishment for his sins.	</div></div></div>
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<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">ᛟ TERRITORY ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px; padding-bottom: 20px;">The land that the Band calls home is a landscape of thick forests and steep cliffs that fall down unto the starving seas. At the base of these cliffs are rocky formations caused by long ago storms, structures that have wrecked many a ship caught in treacherous currents and winds, driving them to smash up against the cliffs and rocks. The land itself is sliced through by many water ways, with bogs and wetlands spreading far and wide. The only solid ground is found in meadows, heathlands, and heavily forested ground where the trees reach unto the skies, deposits of minerals found deepest inland where the coast and forests give way to mountainsides. The forests are wild and mixed, the meadows and heathlands often filled with the grazing livestock that the Band raises for food and fur, many an herb found in the forest and grasses of the Band's land. Below is a list of what the Band has to trade, and what grows within their territory as well as the livestock they care for. <br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">JORMUNGANDR'S THROAT</span> -- <a href="https://thumbs.dreamstime.com/b/three-sharp-rocks-along-coast-reykjanes-iceland-peninsula-40451174.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://images.unsplash.com/photo-1588453905570-008e878b0851?ixlib=rb-1.2.1&amp;ixid=MnwxMjA3fDB8MHxwaG90by1yZWxhdGVkfDE0fHx8ZW58MHx8fHw%3D&amp;w=1000&amp;q=80" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://images.unsplash.com/photo-1601538918608-8e9f76e3accb?ixlib=rb-1.2.1&amp;ixid=MnwxMjA3fDB8MHxzZWFyY2h8Mnx8c2VhJTIwY2xpZmZ8ZW58MHx8MHx8&amp;w=1000&amp;q=80" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://forum.world-machine.com/uploads/default/original/2X/9/95e434a519be95e99fcba802c8f810ff246bbb58.jpeg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The tallest and steepest cliffside within the acknowledged territory of the Band of Arrick, where upon the cliff itself is a carving of The World Serpent, Jormungandr. Upon this clifftop, lies an altar where the Band comes to make sacrifices and hold executions. At the base of this cliff lies a fearsome rock formation in the shape of a serepent's open jaws. It is believed that throwing sacrifices into the maw of the "Serpent" allows their bodies to be given to the Gods and their spirits freed to Valhalla. It is considered a good sign if the sacrifice is to land on the fangs of Jormungandr, and bad if they land outside of the jaws.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NJORD'S BEACH</span> -- <a href="https://norwaytravelguide.imgix.net/195197/x/0/3-beautiful-beaches-in-northern-norway-2?auto=compress%2Cformat&amp;ch=Width%2CDPR&amp;dpr=1&amp;ixlib=php-3.3.0&amp;w=883&amp;s=18c8af220ed945fcf0201dce5391ccab" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://img.freepik.com/premium-photo/seascape-rocky-beach-atlantic-shore-beautiful-wilderness-norway_416511-2212.jpg?w=2000" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.ststworld.com/wp-content/uploads/2019/08/Reynisfjara_black_sand-300x400.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The lowest point of the land of the Band along the cliffs, where the longships of the Band are docked, the broadest opening to the sea. Along this stretch of land lays a stone and sand beach, where the Vikings can come down to shore for any matter of things. Few brave the water's edge and live upon the beach, the location in which many of the ravens of the territory come to roost. The coming of age celebration of the young men and women of the Band is held here, where they are to climb the cliffs and befriend a raven of any age.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FORSETI'S HALL</span> -- <a href="https://upload.wikimedia.org/wikipedia/commons/1/17/Midgard_vikingsenter_Viking_Age_centre_Borre_Horten_Norway_GILDEHALLEN_Rekonstruert_festhall_trebygning_2013_vikingstil_Reconstructed_Viking_inspired_medieval_banquet_hall_Utskj%C3%A6ringer_Ornamental_wood_carvings_Takspon_Wood_shingle.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.visitdenmark.com/sites/visitdenmark.com/files/styles/content/public/2020-06/Kongehal%2C%20indvielsen%2017%20juni%2023.jpg?h=9994641b&amp;itok=jJZgd3ys" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://andrewkarlsen.files.wordpress.com/2015/10/viking-long-house-3.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made from the lumber of the birch trees that grow within the Band's lands. This is where most celebrations and events are held, where rewards are given following a raid, where oaths of loyalty are sworn to the Drotten, and meetings are contained. Following raids, feasts will be eaten in this hall, and this is also where legal proceedings occur. Known as the Drotten's Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IDUN'S HALL</span> -- <a href="https://en.natmus.dk/typo3temp/assets/images/csm_Langhus_Fyrkat_Credit_Anne_Pedersen_9016c27467_9b8bd45080.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://i.pinimg.com/originals/eb/f2/24/ebf224f3bde4d4f13ace35cf0416338c.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made of oak, the place where most if not all banquets and feasts are held, with other uses being made by the public. trading and such can be found within the doors of this hall, where when winter comes, there are attempts to grow crops, and the tools of the farms are stored away safely. Known as a Feasting Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HEIMDALL'S HALL</span> -- <a href="https://www.medieval.eu/wp-content/uploads/royal-Hall-Lejre-WEB.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://i.pinimg.com/originals/fa/e4/59/fae459c3af734d41bbb88a022aa5622b.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made of alder lumber, a place otherwise known as the guildhall, where the Vikings of the Band may post jobs within the group, where slaves are traded and sold between members. This hall is home to the weapons-makers and keepers of the Band, where repairs are made and weapons are crafted. This place is known to be the bustling hub of trades-skilled folk, and where merchants may be found if they are not within Idun's Hall's walls. Also known as the Guildhall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE HORN OF SKADI</span> -- <a href="https://chrisvogler.files.wordpress.com/2013/07/viking-horn.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://cdna.artstation.com/p/assets/images/images/023/006/820/large/batuhan-tugrul-rendertel3.jpg?1577692783" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A giant horn that is blown once to signal meetings and feasts. It is blown twice in the event of a raiding party being sent out and a blown thrice when danger has come upon the Band. It stands beside Forseti's Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RUNESTONES</span> -- <a href="https://www.science.org/do/10.1126/science.aaw9748/abs/carnac_16x9.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.science.org/do/10.1126/science.aaw9748/full/brodgar_16x9.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://upload.wikimedia.org/wikipedia/commons/b/b0/Stoplesteinan.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://thumbs.dreamstime.com/b/closeup-ancient-runestone-sweden-closeup-rune-stone-time-vikings-red-cross-symbol-located-104332999.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
An encirclement of stones inscribed with red-filled runes of many kinds, with many pillars of smaller stone being settled in by families. Bonfires are held within this circle, and where death rites are recited, where the body is buried until a ship can be readied for the dead to be sent out. The dead will always be given a ship, regardless of if rich or poor, the only exception would be that of the death of a slave.</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">ᛟ RANKS &amp; TITLES ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The hierarchy of The Band of Arrick is as follows, with ranks and standing as easily as the day. The Drotten is that of similar standing to a European king, but there is no passing through blood. They are more or less accepted as Drotten through their merits and capability to lead, defend, and fight. They may be killed by any of those within group if they grow discontent with the Drotten. It is encouraged to compete amongst one's selves to see if there are any potential folc to raise up the ranks. <br />
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DROTTEN -- <span style="font-style: italic;" class="mycode_i">[1/1] (HP)</span><br />
The leader of the group. Head of political matters, internal and external. Considered like a warlord, can be replaced by a challenger that kills them. <br />
<span style="text-decoration: underline;" class="mycode_u">Avanti Sihlmahria played by teef</span><br />
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SKEPPARE -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The second in command, or chief of the fleet. They are more or less responsible for preparing the Band for harsh seasons and for training their members to fight in raids. They may raise up to Drotten, but they may also be unable to take the rank, depending on if they lose in a competition to the Drotten or to others seeking the position.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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FREA -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The wisest of The Band, responsible for the health of the Band, and ensuring their injuries are tended to. The Frea are the practiced and trusted doctors of the Band, sometimes called witches or warlocks by those who are afraid of them. They are privy to commune with the Gods. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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FREA HIMTHIKI -- <span style="font-style: italic;" class="mycode_i">[0/1] (sHP)</span><br />
The Frea in training, taken in under their master's wing and living with them until they step down, retire, or die. The Frea Himthiki may under special circumstance, also take the title of Frea before their Master passes on. The Frea Himthiki may travel once they have been acknowledged by their master.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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THEGNAR -- <span style="font-style: italic;" class="mycode_i">[0/2] (sHP)</span><br />
The senior-most warriors of The Band. These are the two most proven combatants of The Band, known as berserkers who give in to feral animal rage and fury. They are most often the individuals that lead The Band into battle. Singular individuals are known as Thegn. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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DROENGIAR -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The basic warrior, a rank belonging to the warrior-class of The Band, those that have chosen to leave the common rank of Folc, to fight for and defend their Band. Singular individuals are known as Drang or Dreng.<br />
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HIMTHIKI -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The apprentices of the Band, in training to be Droengiar. These are Folc children and young adults, seeking a different purpose or career. <br />
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FOLC -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The basic rank of the Band, known as the commoners, and the rank one receives when they are sworn in. These people are considered the farmers, merchants and common-folk of The Band. <br />
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THRALL -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Those known as traitors, slaves, and spoils of war. Thralls are owned by any who can afford them, and are usually of aid in battle or agriculture. They can be made of traitors, and are able to be sold and traded for other goods. They are considered disposable, but may win their freedom by killing an enemy if they follow their masters into battle. Their children for up to four generations are seen as of impure ancestry.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Jotnar</span> - the elite, proven warriors, often found leaping headfirst into battle (dagger)<br />
<span style="font-weight: bold;" class="mycode_b">Heathguard</span> - those who protect their homeland or defend their groupmates in battle (oxen drinking horn)<br />
<span style="font-weight: bold;" class="mycode_b">Shepherd </span>- those who tend the land and are caretakers (scythe)<br />
<span style="font-weight: bold;" class="mycode_b">Berserkers </span>- those with aptitude for battle and often spearhead raids (bear fur)<br />
<span style="font-weight: bold;" class="mycode_b">Ulfhednar </span>- those who are skilled in espionage (wolf fur)<br />
<span style="font-weight: bold;" class="mycode_b">Hirdman </span>- those who show promise to gain further ranking within the group. prominent or active individuals<br />
</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-weight: bold;" class="mycode_b">ᛟ TRADITIONS ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">WEDDINGS &amp; DIVORCES</span> --<br />
Weddings are held on Fridays as they are Frigg's Day. The ceremony is held within Forseti's Hall, where the Drotten approves the marriage before the couples' patron god(s) with either the sacrifice of an animal or dedication. The groom is to give the bride his ancestral sword, and she is to give him a sword, thereafter are rings and vows exchanged. The bride's first piece of jewelry is kept to be given to the first-born girl and the groom's ancestral sword is kept for the first-born son. Following the ceremony, the couple heads to Idun's Hall, where the groom would help the bride over the threshold before plunging his sword into a wooden pillar. The deeper the blade goes, the more luck and children would the couple receive. In the case of divorce, both parties were brought before the Drotten and would express their cases or desire for the divorce, where the Drotten would divide the belongings of the couple and express that they were now separate.<br />
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<span style="font-style: italic;" class="mycode_i">RAIDS &amp; WAR PAINT</span> --<br />
Raids are held whenever the group desires, and the head of the raid need only confirm with the Drotten where they are going to raid. The only groups not allowed to be raided are those listed as Allies. A raid is a good way to earn honor and merit, wherein the Drotten will share the spoils of victory with their Band, usually handled within Forseti's Hall. It is encouraged to take any treasure found, and to capture those who could not escape. Raids may be held at any time, for most any reason, though the most common is to secure food and medicines. Raids will vary between groups, as it is not wise to strike a group twice so quickly. War paint is applied for raids, and reflects a line for each rank. The lowest rank is that of Thrall and they are given a small line of blood smeared over their face. The highest rank is Drotten and they are given 3 lines upon each shoulder with 2 lines over their face. The other ranks are given lines in accordance across their face or shoulders as they desire. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Current Targets:</span> group, group, group<br />
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<span style="font-style: italic;" class="mycode_i">OATH SWEARING</span> --<br />
Oaths are how one joins the ranks of The Band of Arrick; one is to kneel before the Drotten in Forseti's Hall, where they are to swear their oath of fealty to the Drotten. Upon the acceptance of the oath, a feast is held to welcome the newest member to the Band, where the Drotten bestows upon them the rank of Folc, where the one to join may further request the ranks of Dreng or Himthiki.<br />
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<span style="font-style: italic;" class="mycode_i">RAVEN'S NEST</span> --<br />
A coming-of-age ceremony where the youngsters at the age of eight months must climb the hills around Njord's Beach up to where the ravens and other birds nest. Here, they must make friends with the raven chicks and once they've earned the chick's trust, they are to take the chick back to the main settlement of the Band where they introduce their chick to the others with a name they feel fits it. The raven chick will be raised by the youngster, taking the chick everywhere they go and creating a tight bond with it. This raven will become their companion in life.<br />
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<span style="font-style: italic;" class="mycode_i">SEASONAL CELEBRATIONS</span> --<br />
[b]Dísablót</span> - celebrated in February. Honors all female figures, a celebration of new beginnings and preparing the land for planting.<br />
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<span style="font-weight: bold;" class="mycode_b">May Eve</span> - celebrated on the 30th of April. Celebration of love, fertility, and the coming of spring. Mothers and Fathers will be celebrated on this day as well as Husbands and Wives.<br />
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<span style="font-weight: bold;" class="mycode_b">Midsummer</span> - celebrated on the Summer Solstice. Celebration of the brightest time of the year with bonfires, feasting, music and dancing with the burning of corn dolls.<br />
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<span style="font-weight: bold;" class="mycode_b">Freya's Feast </span>- celebrated in August. A thanksgiving feast for the first harvest. Loaves of bread are baked as an offering to Freya<br />
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<span style="font-weight: bold;" class="mycode_b">Fall Feast</span> - celebrated on the Autumn Equinox. Honors the second harvest, a secondary type of thanksgiving. Frey's Feast may be ignored in favor of hosting the feast at this time. The winter preparations begin.<br />
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<span style="font-weight: bold;" class="mycode_b">Samhain </span>- celebrated in the last week of October with a big feast on the night of the 31st. This is the end of harvest, and hunting is to start. Offer prayers to the deceased and celebrate.<br />
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<span style="font-weight: bold;" class="mycode_b">Yule </span>- celebrated from December 20th to the first day of January. It is the darkest time of the year, and for twelve nights, feasts are held. It is not uncommon to believe to have seen the gods and goddesses during this time as they are close to Midgard, or the Middle Earth. A grand hunt is held in the last day of the feast, reminiscent of The Wild Hunt. Sun wheels are made, set fire, and rolled down a hill in an effort to coax the sun to return. Yule logs are made from large pieces of oak and decorated with carved runes as well as yew, holly, or fir. The night of January 1st, the log will be lit as the first fire of the new year.</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-weight: bold;" class="mycode_b">ᛟ RELATIONS ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">ALLIES - none<br />
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NEUTRALS -- none<br />
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ENEMIES -- all groups<br />
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ANY GROUPS NOT LISTED ARE CONSIDERED NEUTRAL/ENEMIES. FEEL FREE TO ATTACK THOSE THAT ARE NOT LISTED AS ALLIES.</div>
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<div style="max-width: 600px; height: 150px; background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452060037070948/ab972e0e30b460b4a8ba1ce3c27b4b1a.gif); background-size: 100%; background-position: center; border-top: 2px solid white; border-left: 1px solid black; border-right: 1px solid black; border-bottom: 1px black solid;">[table][tr][td]<div style="background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452070711558195/2e5310f836d77b2839e12e97c369852a.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 598px; height: auto; background-color: silver;"><div style="max-width: 599px; height: 150px; background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452060037070948/ab972e0e30b460b4a8ba1ce3c27b4b1a.gif); background-size: 100%; background-position: center; border-bottom: 2px solid white; border-left: 1px black solid; border-right: 1px black solid; border-top: 1px black solid;"></div>[table][tr][td]<div style="background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452070711558195/2e5310f836d77b2839e12e97c369852a.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">ᛟ THE BAND OF ARRICK ᛟ</span></span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The Band of Arrick, a group of indviduals that are bound together in their goal of survival in a land of cruelty and hardships. The land is sworn to protection by it's settlers, an oath held in blood. Those who call the land of Arrick their home, are those labeled as savages by the other groups around them, their raids leading to the downfall of many smaller groups in their surrounds. The Band of Arrick found their roots long ago as settlers escaping a land in which they could not thrive, in search of a new home. Their homeland is found on the coastal scape of the Uncharted Territories, surrounded by the open waters and fjords that they sail upon. Nestled around their settlement upon a cliff, they are protected from the land by thick forests, islands making up a majority of their non-main land habitats. Stories of the <span style="font-weight: bold;" class="mycode_b">Warbound</span> raiders scare off most who would seek them out, the rumors of their berserk rage scaring away the weak-hearted and cowardly. Only those who have the will and strength to survive will thrive in the lands and seas they call home.</div>
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<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b"> ᛟ HISTORY ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The Vikings of Arrick's first encounter with some of the citizens of the Beyond was when a group of their own, thought to be bandits, invaded and tried to live within the lands of a group called Alithis Evgenis, the group falling not long after an inevitable battle with the bandits. Taking over the land when it was disbanded, The Vikings were quick to expand their borders and alert their home fleet. Coming to land, the Vikings were quick to set up camp and begin their new lives in their newly conquered lands. The leader of the bandits that had caused the downfall, was a Viking by the name of Avanti Sihlmahria, glory and bounty arriving to their group under the raiders' lead. This itself was a merit allowed to her to lead this Band, until she was taken down in an assassination by her own brother, Felix Sihlmahria. Under his rule, the Band struggled with bad harvest, battles in which they lost numbers, and general distaste for the Drotten. Soon to their surprise, would once again arise the fallen woman Drotten, returning to put an end to his horrid reign and to lead the Band back to prosperity.<br />
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The Band of Arrick has always followed the Norse and Pagan Gods. These gods have become their Patron Gods whom they worship throughout their lives, and dedicate sacrifices to. More than one individual may worship or follow a God. The marks of the God are carved into a wooden pillar within each individual's home, or into a shield that is hung on display within or outside of their home. Runes of the God's name or symbols of the God, is carved into an aspen bark tag that is worn into battle, where they may smear blood into the runes and speak a prayer to their God to keep them safe. In marriage, a couple will respect the God that their spouse worships and may also offer dedications to their spouse's God. Below is a list of Gods and Goddesses. (The list is not a comprehensive list, feel free to worship Norse God/esses that are not yet listed!<br />
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<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>LIST OF GODS &amp; GODDESSES:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">THE ÆSIR</span></span><br />
<span style="font-style: italic;" class="mycode_i">Thor </span>- lightning, thunder, storms, sacred groves and trees, strength, the protection of mankind, hallowing, and fertility<br />
<span style="font-style: italic;" class="mycode_i">Baldur </span>- light, wisdom, and courage<br />
<span style="font-style: italic;" class="mycode_i">Týr </span>- war, treaties, and justice (lost a hand to Fenrir)<br />
<span style="font-style: italic;" class="mycode_i">Bragi </span>- poetry<br />
<span style="font-style: italic;" class="mycode_i">Heimdallr/Heimdall </span>- foreknowledge and protection<br />
<span style="font-style: italic;" class="mycode_i">Hodr </span>- darkness<br />
<span style="font-style: italic;" class="mycode_i">Vidarr </span>- Vengeance, Space, Silence and Footwear<br />
<span style="font-style: italic;" class="mycode_i">Vali </span>- vengeance<br />
<span style="font-style: italic;" class="mycode_i">Ullr </span>- winter, skiing and snow sports<br />
<span style="font-style: italic;" class="mycode_i">Forseti </span>- justice and reconciliation<br />
<span style="font-style: italic;" class="mycode_i">Loki </span>- trickster, mischief, thieves<br />
<span style="font-style: italic;" class="mycode_i">Frigg </span>- marriage, motherhood, fertility<br />
<span style="font-style: italic;" class="mycode_i">Saga </span>- prophecy and wisdom<br />
<span style="font-style: italic;" class="mycode_i">Eir </span>- protection, help, mercy, medical skill<br />
<span style="font-style: italic;" class="mycode_i">Gefjon </span>- ploughing, foreknowledge, virginity<br />
<span style="font-style: italic;" class="mycode_i">Fulla </span>- fertility and harvest<br />
<span style="font-style: italic;" class="mycode_i">Sjofn </span>- guardian of betrothal, love<br />
<span style="font-style: italic;" class="mycode_i">Lofn </span>- forbidden love<br />
<span style="font-style: italic;" class="mycode_i">Var </span>- oath, agreements<br />
<span style="font-style: italic;" class="mycode_i">Vor </span>- wisdom<br />
<span style="font-style: italic;" class="mycode_i">Syn </span>- defensive refusal<br />
<span style="font-style: italic;" class="mycode_i">Hlin </span>- protection, solace from mourning<br />
<span style="font-style: italic;" class="mycode_i">Snotra </span>- wisdom<br />
<span style="font-style: italic;" class="mycode_i">Gna </span>- wind, fullness<br />
<span style="font-style: italic;" class="mycode_i">Sol </span>- sun (eaten by Skoll)<br />
<span style="font-style: italic;" class="mycode_i">Mani </span>- moon (eaten by Hati)<br />
<span style="font-style: italic;" class="mycode_i">Odin </span>- war, the dead (rides the eight legged horse, Sleipnir)<br />
<span style="font-style: italic;" class="mycode_i">Jord </span>- earth, oak<br />
<span style="font-style: italic;" class="mycode_i">Skadi </span>-  bowhunting, skiing, winter, and mountains<br />
<span style="font-style: italic;" class="mycode_i">Sif </span>- fertilty<br />
<span style="font-style: italic;" class="mycode_i">Idun </span>- spring, rejuvenation<br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">THE VANIR</span></span><br />
<span style="font-style: italic;" class="mycode_i">Nerthus </span>- fertility, Earth, and harvest<br />
<span style="font-style: italic;" class="mycode_i">Odr </span>- divine madness - odin form?<br />
<span style="font-style: italic;" class="mycode_i">Hnoss </span>- desire<br />
<span style="font-style: italic;" class="mycode_i">Gersemi </span>- beauty and of personal adoration &amp; possessions<br />
<span style="font-style: italic;" class="mycode_i">Skirnir</span> - "bright one" (messenger?)<br />
<span style="font-style: italic;" class="mycode_i">Kvasir</span> - wisdom, an unknown god<br />
<span style="font-style: italic;" class="mycode_i">Vana/Nanna</span> - joy, peace, moon<br />
<span style="font-style: italic;" class="mycode_i">Gullveig </span>- gold<br />
<span style="font-style: italic;" class="mycode_i">Njord </span>- god of the sea, seafaring, wind, fishing, wealth, and crop fertility (captured by the Æsir)<br />
<span style="font-style: italic;" class="mycode_i">Freyr</span> - god of peace and fertility, rain, and sunshine (captured by the Æsir)<br />
<span style="font-style: italic;" class="mycode_i">Freyja/Freya</span> - god of love, fertility, battle, and death (captured by the Æsir)	</div></div>
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>AVANTI SIHLMARIA'S REIGN:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Avanti Sihlmahria of the Sihlmahria Clan is the first Drotten of the Band of Arrick within the lands of The Beyond, where she drove a group to disband itself. This group was named Alithis Evgenis, led by it's dragon Kingpin, Bai Shi of the Lingré Family. In the two years following it's fall, Avanti led her group to strengthen itself after reaching out to the main fleet of the Band, bringing them ashore and settling their conquered land. Her brother, Felix Sihlmahria, wanted her husband and her position as Drotten, and raised a small force before taking her by surprise and assassinating his twin sister by beheading. This was the end of her reign temporarily, leaving her brother to wile away the strength and prestige of the Band. Avanti would return from the lands of Valhalla two years hence, rising up to retake the position of Drotten, enslaving her brother as punishment for his sins.	</div></div></div>
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<div style="max-width: 500px; padding-top: 5px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">ᛟ TERRITORY ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 100px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px; padding-bottom: 20px;">The land that the Band calls home is a landscape of thick forests and steep cliffs that fall down unto the starving seas. At the base of these cliffs are rocky formations caused by long ago storms, structures that have wrecked many a ship caught in treacherous currents and winds, driving them to smash up against the cliffs and rocks. The land itself is sliced through by many water ways, with bogs and wetlands spreading far and wide. The only solid ground is found in meadows, heathlands, and heavily forested ground where the trees reach unto the skies, deposits of minerals found deepest inland where the coast and forests give way to mountainsides. The forests are wild and mixed, the meadows and heathlands often filled with the grazing livestock that the Band raises for food and fur, many an herb found in the forest and grasses of the Band's land. Below is a list of what the Band has to trade, and what grows within their territory as well as the livestock they care for. <br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">JORMUNGANDR'S THROAT</span> -- <a href="https://thumbs.dreamstime.com/b/three-sharp-rocks-along-coast-reykjanes-iceland-peninsula-40451174.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://images.unsplash.com/photo-1588453905570-008e878b0851?ixlib=rb-1.2.1&amp;ixid=MnwxMjA3fDB8MHxwaG90by1yZWxhdGVkfDE0fHx8ZW58MHx8fHw%3D&amp;w=1000&amp;q=80" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://images.unsplash.com/photo-1601538918608-8e9f76e3accb?ixlib=rb-1.2.1&amp;ixid=MnwxMjA3fDB8MHxzZWFyY2h8Mnx8c2VhJTIwY2xpZmZ8ZW58MHx8MHx8&amp;w=1000&amp;q=80" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://forum.world-machine.com/uploads/default/original/2X/9/95e434a519be95e99fcba802c8f810ff246bbb58.jpeg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The tallest and steepest cliffside within the acknowledged territory of the Band of Arrick, where upon the cliff itself is a carving of The World Serpent, Jormungandr. Upon this clifftop, lies an altar where the Band comes to make sacrifices and hold executions. At the base of this cliff lies a fearsome rock formation in the shape of a serepent's open jaws. It is believed that throwing sacrifices into the maw of the "Serpent" allows their bodies to be given to the Gods and their spirits freed to Valhalla. It is considered a good sign if the sacrifice is to land on the fangs of Jormungandr, and bad if they land outside of the jaws.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NJORD'S BEACH</span> -- <a href="https://norwaytravelguide.imgix.net/195197/x/0/3-beautiful-beaches-in-northern-norway-2?auto=compress%2Cformat&amp;ch=Width%2CDPR&amp;dpr=1&amp;ixlib=php-3.3.0&amp;w=883&amp;s=18c8af220ed945fcf0201dce5391ccab" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://img.freepik.com/premium-photo/seascape-rocky-beach-atlantic-shore-beautiful-wilderness-norway_416511-2212.jpg?w=2000" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.ststworld.com/wp-content/uploads/2019/08/Reynisfjara_black_sand-300x400.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
The lowest point of the land of the Band along the cliffs, where the longships of the Band are docked, the broadest opening to the sea. Along this stretch of land lays a stone and sand beach, where the Vikings can come down to shore for any matter of things. Few brave the water's edge and live upon the beach, the location in which many of the ravens of the territory come to roost. The coming of age celebration of the young men and women of the Band is held here, where they are to climb the cliffs and befriend a raven of any age.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FORSETI'S HALL</span> -- <a href="https://upload.wikimedia.org/wikipedia/commons/1/17/Midgard_vikingsenter_Viking_Age_centre_Borre_Horten_Norway_GILDEHALLEN_Rekonstruert_festhall_trebygning_2013_vikingstil_Reconstructed_Viking_inspired_medieval_banquet_hall_Utskj%C3%A6ringer_Ornamental_wood_carvings_Takspon_Wood_shingle.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.visitdenmark.com/sites/visitdenmark.com/files/styles/content/public/2020-06/Kongehal%2C%20indvielsen%2017%20juni%2023.jpg?h=9994641b&amp;itok=jJZgd3ys" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://andrewkarlsen.files.wordpress.com/2015/10/viking-long-house-3.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made from the lumber of the birch trees that grow within the Band's lands. This is where most celebrations and events are held, where rewards are given following a raid, where oaths of loyalty are sworn to the Drotten, and meetings are contained. Following raids, feasts will be eaten in this hall, and this is also where legal proceedings occur. Known as the Drotten's Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">IDUN'S HALL</span> -- <a href="https://en.natmus.dk/typo3temp/assets/images/csm_Langhus_Fyrkat_Credit_Anne_Pedersen_9016c27467_9b8bd45080.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://i.pinimg.com/originals/eb/f2/24/ebf224f3bde4d4f13ace35cf0416338c.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made of oak, the place where most if not all banquets and feasts are held, with other uses being made by the public. trading and such can be found within the doors of this hall, where when winter comes, there are attempts to grow crops, and the tools of the farms are stored away safely. Known as a Feasting Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HEIMDALL'S HALL</span> -- <a href="https://www.medieval.eu/wp-content/uploads/royal-Hall-Lejre-WEB.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://i.pinimg.com/originals/fa/e4/59/fae459c3af734d41bbb88a022aa5622b.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A hall made of alder lumber, a place otherwise known as the guildhall, where the Vikings of the Band may post jobs within the group, where slaves are traded and sold between members. This hall is home to the weapons-makers and keepers of the Band, where repairs are made and weapons are crafted. This place is known to be the bustling hub of trades-skilled folk, and where merchants may be found if they are not within Idun's Hall's walls. Also known as the Guildhall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE HORN OF SKADI</span> -- <a href="https://chrisvogler.files.wordpress.com/2013/07/viking-horn.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://cdna.artstation.com/p/assets/images/images/023/006/820/large/batuhan-tugrul-rendertel3.jpg?1577692783" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
A giant horn that is blown once to signal meetings and feasts. It is blown twice in the event of a raiding party being sent out and a blown thrice when danger has come upon the Band. It stands beside Forseti's Hall.<br />
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<span style="color: black;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RUNESTONES</span> -- <a href="https://www.science.org/do/10.1126/science.aaw9748/abs/carnac_16x9.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://www.science.org/do/10.1126/science.aaw9748/full/brodgar_16x9.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://upload.wikimedia.org/wikipedia/commons/b/b0/Stoplesteinan.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a> <a href="https://thumbs.dreamstime.com/b/closeup-ancient-runestone-sweden-closeup-rune-stone-time-vikings-red-cross-symbol-located-104332999.jpg" target="_blank" rel="noopener" class="mycode_url">ᛟ</a></span><br />
An encirclement of stones inscribed with red-filled runes of many kinds, with many pillars of smaller stone being settled in by families. Bonfires are held within this circle, and where death rites are recited, where the body is buried until a ship can be readied for the dead to be sent out. The dead will always be given a ship, regardless of if rich or poor, the only exception would be that of the death of a slave.</div>
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<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK; padding-bottom: 5px;"><span style="font-weight: bold;" class="mycode_b">ᛟ RANKS &amp; TITLES ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">The hierarchy of The Band of Arrick is as follows, with ranks and standing as easily as the day. The Drotten is that of similar standing to a European king, but there is no passing through blood. They are more or less accepted as Drotten through their merits and capability to lead, defend, and fight. They may be killed by any of those within group if they grow discontent with the Drotten. It is encouraged to compete amongst one's selves to see if there are any potential folc to raise up the ranks. <br />
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DROTTEN -- <span style="font-style: italic;" class="mycode_i">[1/1] (HP)</span><br />
The leader of the group. Head of political matters, internal and external. Considered like a warlord, can be replaced by a challenger that kills them. <br />
<span style="text-decoration: underline;" class="mycode_u">Avanti Sihlmahria played by teef</span><br />
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SKEPPARE -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The second in command, or chief of the fleet. They are more or less responsible for preparing the Band for harsh seasons and for training their members to fight in raids. They may raise up to Drotten, but they may also be unable to take the rank, depending on if they lose in a competition to the Drotten or to others seeking the position.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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FREA -- <span style="font-style: italic;" class="mycode_i">[0/1] (HP)</span><br />
The wisest of The Band, responsible for the health of the Band, and ensuring their injuries are tended to. The Frea are the practiced and trusted doctors of the Band, sometimes called witches or warlocks by those who are afraid of them. They are privy to commune with the Gods. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
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FREA HIMTHIKI -- <span style="font-style: italic;" class="mycode_i">[0/1] (sHP)</span><br />
The Frea in training, taken in under their master's wing and living with them until they step down, retire, or die. The Frea Himthiki may under special circumstance, also take the title of Frea before their Master passes on. The Frea Himthiki may travel once they have been acknowledged by their master.<br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
THEGNAR -- <span style="font-style: italic;" class="mycode_i">[0/2] (sHP)</span><br />
The senior-most warriors of The Band. These are the two most proven combatants of The Band, known as berserkers who give in to feral animal rage and fury. They are most often the individuals that lead The Band into battle. Singular individuals are known as Thegn. <br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<span style="text-decoration: underline;" class="mycode_u">CHARNAME played by RPER</span><br />
<br />
DROENGIAR -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The basic warrior, a rank belonging to the warrior-class of The Band, those that have chosen to leave the common rank of Folc, to fight for and defend their Band. Singular individuals are known as Drang or Dreng.<br />
<br />
HIMTHIKI -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The apprentices of the Band, in training to be Droengiar. These are Folc children and young adults, seeking a different purpose or career. <br />
<br />
FOLC -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
The basic rank of the Band, known as the commoners, and the rank one receives when they are sworn in. These people are considered the farmers, merchants and common-folk of The Band. <br />
<br />
THRALL -- <span style="font-style: italic;" class="mycode_i">[unlimited]</span><br />
Those known as traitors, slaves, and spoils of war. Thralls are owned by any who can afford them, and are usually of aid in battle or agriculture. They can be made of traitors, and are able to be sold and traded for other goods. They are considered disposable, but may win their freedom by killing an enemy if they follow their masters into battle. Their children for up to four generations are seen as of impure ancestry.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">TITLES &amp; REWARDS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Jotnar</span> - the elite, proven warriors, often found leaping headfirst into battle (dagger)<br />
<span style="font-weight: bold;" class="mycode_b">Heathguard</span> - those who protect their homeland or defend their groupmates in battle (oxen drinking horn)<br />
<span style="font-weight: bold;" class="mycode_b">Shepherd </span>- those who tend the land and are caretakers (scythe)<br />
<span style="font-weight: bold;" class="mycode_b">Berserkers </span>- those with aptitude for battle and often spearhead raids (bear fur)<br />
<span style="font-weight: bold;" class="mycode_b">Ulfhednar </span>- those who are skilled in espionage (wolf fur)<br />
<span style="font-weight: bold;" class="mycode_b">Hirdman </span>- those who show promise to gain further ranking within the group. prominent or active individuals<br />
</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-weight: bold;" class="mycode_b">ᛟ TRADITIONS ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 115px; line-height: 20px; overflow: auto; margin: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;"><span style="font-style: italic;" class="mycode_i">WEDDINGS &amp; DIVORCES</span> --<br />
Weddings are held on Fridays as they are Frigg's Day. The ceremony is held within Forseti's Hall, where the Drotten approves the marriage before the couples' patron god(s) with either the sacrifice of an animal or dedication. The groom is to give the bride his ancestral sword, and she is to give him a sword, thereafter are rings and vows exchanged. The bride's first piece of jewelry is kept to be given to the first-born girl and the groom's ancestral sword is kept for the first-born son. Following the ceremony, the couple heads to Idun's Hall, where the groom would help the bride over the threshold before plunging his sword into a wooden pillar. The deeper the blade goes, the more luck and children would the couple receive. In the case of divorce, both parties were brought before the Drotten and would express their cases or desire for the divorce, where the Drotten would divide the belongings of the couple and express that they were now separate.<br />
<br />
<span style="font-style: italic;" class="mycode_i">RAIDS &amp; WAR PAINT</span> --<br />
Raids are held whenever the group desires, and the head of the raid need only confirm with the Drotten where they are going to raid. The only groups not allowed to be raided are those listed as Allies. A raid is a good way to earn honor and merit, wherein the Drotten will share the spoils of victory with their Band, usually handled within Forseti's Hall. It is encouraged to take any treasure found, and to capture those who could not escape. Raids may be held at any time, for most any reason, though the most common is to secure food and medicines. Raids will vary between groups, as it is not wise to strike a group twice so quickly. War paint is applied for raids, and reflects a line for each rank. The lowest rank is that of Thrall and they are given a small line of blood smeared over their face. The highest rank is Drotten and they are given 3 lines upon each shoulder with 2 lines over their face. The other ranks are given lines in accordance across their face or shoulders as they desire. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Current Targets:</span> group, group, group<br />
<br />
<span style="font-style: italic;" class="mycode_i">OATH SWEARING</span> --<br />
Oaths are how one joins the ranks of The Band of Arrick; one is to kneel before the Drotten in Forseti's Hall, where they are to swear their oath of fealty to the Drotten. Upon the acceptance of the oath, a feast is held to welcome the newest member to the Band, where the Drotten bestows upon them the rank of Folc, where the one to join may further request the ranks of Dreng or Himthiki.<br />
<br />
<span style="font-style: italic;" class="mycode_i">RAVEN'S NEST</span> --<br />
A coming-of-age ceremony where the youngsters at the age of eight months must climb the hills around Njord's Beach up to where the ravens and other birds nest. Here, they must make friends with the raven chicks and once they've earned the chick's trust, they are to take the chick back to the main settlement of the Band where they introduce their chick to the others with a name they feel fits it. The raven chick will be raised by the youngster, taking the chick everywhere they go and creating a tight bond with it. This raven will become their companion in life.<br />
<br />
<span style="font-style: italic;" class="mycode_i">SEASONAL CELEBRATIONS</span> --<br />
[b]Dísablót</span> - celebrated in February. Honors all female figures, a celebration of new beginnings and preparing the land for planting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May Eve</span> - celebrated on the 30th of April. Celebration of love, fertility, and the coming of spring. Mothers and Fathers will be celebrated on this day as well as Husbands and Wives.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Midsummer</span> - celebrated on the Summer Solstice. Celebration of the brightest time of the year with bonfires, feasting, music and dancing with the burning of corn dolls.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Freya's Feast </span>- celebrated in August. A thanksgiving feast for the first harvest. Loaves of bread are baked as an offering to Freya<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fall Feast</span> - celebrated on the Autumn Equinox. Honors the second harvest, a secondary type of thanksgiving. Frey's Feast may be ignored in favor of hosting the feast at this time. The winter preparations begin.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Samhain </span>- celebrated in the last week of October with a big feast on the night of the 31st. This is the end of harvest, and hunting is to start. Offer prayers to the deceased and celebrate.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yule </span>- celebrated from December 20th to the first day of January. It is the darkest time of the year, and for twelve nights, feasts are held. It is not uncommon to believe to have seen the gods and goddesses during this time as they are close to Midgard, or the Middle Earth. A grand hunt is held in the last day of the feast, reminiscent of The Wild Hunt. Sun wheels are made, set fire, and rolled down a hill in an effort to coax the sun to return. Yule logs are made from large pieces of oak and decorated with carved runes as well as yew, holly, or fir. The night of January 1st, the log will be lit as the first fire of the new year.</div>
<br />
<div style="max-width: 500px; padding-top: 10px; letter-spacing: 1px; text-align: center; font-family: georgia; font-size: 25px; color: BLACK;"><span style="font-weight: bold;" class="mycode_b">ᛟ RELATIONS ᛟ</span></div><div style="background-color: TRANSPARENT; font-family: georgia; max-width: 550px; height: 130px; line-height: 20px; margin: auto; overflow: auto; text-align: justify; padding: 5px; color: black; font-size: 12px;">ALLIES - none<br />
<br />
NEUTRALS -- none<br />
<br />
ENEMIES -- all groups<br />
<br />
ANY GROUPS NOT LISTED ARE CONSIDERED NEUTRAL/ENEMIES. FEEL FREE TO ATTACK THOSE THAT ARE NOT LISTED AS ALLIES.</div>
<br />
<br />
</div>
<div style="max-width: 600px; height: 150px; background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452060037070948/ab972e0e30b460b4a8ba1ce3c27b4b1a.gif); background-size: 100%; background-position: center; border-top: 2px solid white; border-left: 1px solid black; border-right: 1px solid black; border-bottom: 1px black solid;">[table][tr][td]<div style="background-image: url(https://cdn.discordapp.com/attachments/998402380494278656/998452070711558195/2e5310f836d77b2839e12e97c369852a.gif); background-size: cover; background-position: center; width: 300px; height: 75px; border-radius: 100px; border: white 1px solid; margin-top: -40px;"></div>[/td][/tr][/table]</div>
[align=center]<span style="color: transparent;" class="mycode_color">code by <a href="https://beastsofbeyond.com/index.php?action=profile;u=3043" target="_blank" rel="noopener" class="mycode_url">teef</a></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GHASTLY RANCH GUIDE ;; updated 7/17/22]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=16631</link>
			<pubDate>Sun, 17 Jul 2022 17:17:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3628">Venomousimpulse</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=16631</guid>
			<description><![CDATA[<div style="margin: auto; background: url(https://aestheticsresearch.files.wordpress.com/2018/12/farm.jpg?w=1200); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">A band of cowfolk hiding out in the dusty plains surrounded by a fence to protect their own. They have not made their name know, but they like to stick to themselves mostly. Though they host trade days to let others get their wares, they are otherwise secluded. this is not because they want it this way, but because they have their own issues to worry about.<br />
<br />
The members of this rag tag band will tell you themselves. This place is not for the weak of heart. Strange happenings and ghost sightings are common. Keeping their cattle, flock, and other things safe and avoiding the hauntings makes like a struggle for all members.<br />
<br />
Can you survive?<br />
<br />
<a href="https://discord.gg/x3bGgKWkKR" target="_blank" rel="noopener" class="mycode_url">Discord Link</a></div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch is located in a large open plains wich is dusty in nature. Worn trails lacing in and out of the land. Tumble weeds are common here. Durring the spring and summer, the grass is green and lush, but in the fall and winter, its dry and barron. This alone is off putting to others. Duststorms and heat often make it hard for joiners to make it long.<br />
<br />
Despite this, the land is beautiful and loved by those that stay. <br />
<br />
THE SALOON —<br />
The saloon is where all meetings are held and people come to unwind. It was put together by the first members and is a lovely wooden building in the towns center. There is a back room and an upstairs full of rooms. This is where the bartender and barback live and doubles as an infermery upstairs.<br />
<br />
THE TOWN HALL —<br />
The home of the mayor and a large building. Inside there was the meeting room, a few bedrooms, and a front lobby. All mayors live here until they pass on or step down.<br />
<br />
THE BANK —<br />
Another building and a storage for everyones goods. Rooms inside store valuables, foods, and the like from each member. The banker lives here and is charged with keeping the bank in order.<br />
<br />
THE JAIL —<br />
A building where the prisoners of war or law breakers from the group are locked in cells. A few rooms in the front near the door hold the sheriff and the deputies. This building is darker in color.<br />
<br />
THE HOTEL —<br />
This building is large and is used for guests during events. The hosts and hostess' live here and keep this place in top shape. There is a pool, many rooms, and food is often provided.<br />
<br />
OUTSKIRTS —<br />
This is where the houses are for other members. Each with a fenced in yard for them to use freely. There is no rule on who gets what house or why. It is first come first serve.<br />
<br />
THE BOARDER —<br />
The entire boarder is fence off with a wooden fence. This is to clearly show where their boarder is and prevent trespassing. The fence is wooden and white in color.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TRADITIONS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch opperates like an old western style town and ranch. Each member handles their own crops, animals, and what not. They are known for sticking to themselves and only caring for each other, until its trade day. They are peaceful, for the most part, but will not be walked over in the slightest.<br />
<br />
FARMING —<br />
Each member is welcome to farm any plants they please and it is not uncommon to walk past many gardens, crops, and the like. <br />
<br />
RANCHING —<br />
Many members raise large farm animals and small alike. Cattle is not uncommon and members often herd cattle to the huge paddock for certain seasons. <br />
<br />
TRIALS —<br />
This trial is not like most. No needed to do anything drastic. Instead, the new members come to the Mayor when ready and are taken to a herd of horses where they will have to try and bond with one horse. This horse becomes their for pulling carts or riding as they please. Failing to bond is not cause to worry, as they can try again the next week.<br />
<br />
TRADE DAY —<br />
The group hosts a huge trade day. This event is for all groups and is peaceful. Members from all groups can set up stands to trade goods. This is a seasonal event and there are a lot of games and wares to be seen.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch has very few rules. <br />
<br />
— The Mayor's word is law. Disobeying them ends up with jail time or exile in the end. Death is rare, but if severe enough, can happen. <br />
— Do not disrespect higher ups. <br />
— Slavery is outlawed, but having paid workers is fine.<br />
— Rape is not allowed.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch has few allies, and even fewer enemies currently.<br />
<br />
ALLIES — none<br />
NEUTRALS — none<br />
ENEMIES — none</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">
MAYOR — <br />
The mayor is the leader of the Ghastly Ranch. They are in charge of the well being, declaring war, providing promotions, handing out demotions, and hosting the main events. They are highly repsected and dedicated to the groups. <br />
Blood of Fallen Soul, roleplayed by Cobra<br />
<br />
BANKER — <br />
The deputy and right hand man or woman of the Mayor. They are charged with managing the bank and helping the ardent handle tasks. They control any ranks under them, host smaller events, and can host rescue raids in the event of a kidnapped member. <br />
Name, roleplayed by<br />
<br />
BARTENDER — <br />
The healer of the group. They train other healers and tend to the sick or injured. They host herb gathering, healing seesions, and check ups freely. They are also in charge of the saloon and the drink supply.<br />
Name, roleplayed by<br />
<br />
BARBACK — <br />
They learn from the bartender and help them in their tasks. They are usually the ones cleaning the saloon when it is needed.<br />
Name, roleplayed by<br />
<br />
SHERIFF — <br />
The head guard of the group. They enforce the laws and word of the mayor. They handle the jail and an criminals captured. They are also known for setting up patrols and leading training sessions. <br />
Name, roleplayed by <br />
<br />
DEPUTIES — <br />
They help the sheriff with their tasks and protect the boarder. they often check up on the different members and hold spars.<br />
Name, roleplayed by <br />
<br />
HOST/HOSTESS — <br />
A shp and stepping stone rank. They host inner group events and games. They are also in charge of the hotel. This means they help visitors, host tours, and keep the hotel clean.<br />
Name, roleplayed by <br />
<br />
COWPOLK — <br />
The full members that passed the trial.<br />
<br />
COMMON FOLK — <br />
The new members without their horse.[/spoiler]</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">
A very old land that seems to have its own spirit. Ghosts are common and Blood chose this place for that fact. The weak will not survive here and the fearful will not last. This makes this haunted land perfect. <br />
<br />
Blood set this land up with all its buildings with the help of his founding members.<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="margin: auto; background: url(https://aestheticsresearch.files.wordpress.com/2018/12/farm.jpg?w=1200); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">A band of cowfolk hiding out in the dusty plains surrounded by a fence to protect their own. They have not made their name know, but they like to stick to themselves mostly. Though they host trade days to let others get their wares, they are otherwise secluded. this is not because they want it this way, but because they have their own issues to worry about.<br />
<br />
The members of this rag tag band will tell you themselves. This place is not for the weak of heart. Strange happenings and ghost sightings are common. Keeping their cattle, flock, and other things safe and avoiding the hauntings makes like a struggle for all members.<br />
<br />
Can you survive?<br />
<br />
<a href="https://discord.gg/x3bGgKWkKR" target="_blank" rel="noopener" class="mycode_url">Discord Link</a></div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch is located in a large open plains wich is dusty in nature. Worn trails lacing in and out of the land. Tumble weeds are common here. Durring the spring and summer, the grass is green and lush, but in the fall and winter, its dry and barron. This alone is off putting to others. Duststorms and heat often make it hard for joiners to make it long.<br />
<br />
Despite this, the land is beautiful and loved by those that stay. <br />
<br />
THE SALOON —<br />
The saloon is where all meetings are held and people come to unwind. It was put together by the first members and is a lovely wooden building in the towns center. There is a back room and an upstairs full of rooms. This is where the bartender and barback live and doubles as an infermery upstairs.<br />
<br />
THE TOWN HALL —<br />
The home of the mayor and a large building. Inside there was the meeting room, a few bedrooms, and a front lobby. All mayors live here until they pass on or step down.<br />
<br />
THE BANK —<br />
Another building and a storage for everyones goods. Rooms inside store valuables, foods, and the like from each member. The banker lives here and is charged with keeping the bank in order.<br />
<br />
THE JAIL —<br />
A building where the prisoners of war or law breakers from the group are locked in cells. A few rooms in the front near the door hold the sheriff and the deputies. This building is darker in color.<br />
<br />
THE HOTEL —<br />
This building is large and is used for guests during events. The hosts and hostess' live here and keep this place in top shape. There is a pool, many rooms, and food is often provided.<br />
<br />
OUTSKIRTS —<br />
This is where the houses are for other members. Each with a fenced in yard for them to use freely. There is no rule on who gets what house or why. It is first come first serve.<br />
<br />
THE BOARDER —<br />
The entire boarder is fence off with a wooden fence. This is to clearly show where their boarder is and prevent trespassing. The fence is wooden and white in color.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE TRADITIONS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch opperates like an old western style town and ranch. Each member handles their own crops, animals, and what not. They are known for sticking to themselves and only caring for each other, until its trade day. They are peaceful, for the most part, but will not be walked over in the slightest.<br />
<br />
FARMING —<br />
Each member is welcome to farm any plants they please and it is not uncommon to walk past many gardens, crops, and the like. <br />
<br />
RANCHING —<br />
Many members raise large farm animals and small alike. Cattle is not uncommon and members often herd cattle to the huge paddock for certain seasons. <br />
<br />
TRIALS —<br />
This trial is not like most. No needed to do anything drastic. Instead, the new members come to the Mayor when ready and are taken to a herd of horses where they will have to try and bond with one horse. This horse becomes their for pulling carts or riding as they please. Failing to bond is not cause to worry, as they can try again the next week.<br />
<br />
TRADE DAY —<br />
The group hosts a huge trade day. This event is for all groups and is peaceful. Members from all groups can set up stands to trade goods. This is a seasonal event and there are a lot of games and wares to be seen.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch has very few rules. <br />
<br />
— The Mayor's word is law. Disobeying them ends up with jail time or exile in the end. Death is rare, but if severe enough, can happen. <br />
— Do not disrespect higher ups. <br />
— Slavery is outlawed, but having paid workers is fine.<br />
— Rape is not allowed.</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">The Ghastly Ranch has few allies, and even fewer enemies currently.<br />
<br />
ALLIES — none<br />
NEUTRALS — none<br />
ENEMIES — none</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">
MAYOR — <br />
The mayor is the leader of the Ghastly Ranch. They are in charge of the well being, declaring war, providing promotions, handing out demotions, and hosting the main events. They are highly repsected and dedicated to the groups. <br />
Blood of Fallen Soul, roleplayed by Cobra<br />
<br />
BANKER — <br />
The deputy and right hand man or woman of the Mayor. They are charged with managing the bank and helping the ardent handle tasks. They control any ranks under them, host smaller events, and can host rescue raids in the event of a kidnapped member. <br />
Name, roleplayed by<br />
<br />
BARTENDER — <br />
The healer of the group. They train other healers and tend to the sick or injured. They host herb gathering, healing seesions, and check ups freely. They are also in charge of the saloon and the drink supply.<br />
Name, roleplayed by<br />
<br />
BARBACK — <br />
They learn from the bartender and help them in their tasks. They are usually the ones cleaning the saloon when it is needed.<br />
Name, roleplayed by<br />
<br />
SHERIFF — <br />
The head guard of the group. They enforce the laws and word of the mayor. They handle the jail and an criminals captured. They are also known for setting up patrols and leading training sessions. <br />
Name, roleplayed by <br />
<br />
DEPUTIES — <br />
They help the sheriff with their tasks and protect the boarder. they often check up on the different members and hold spars.<br />
Name, roleplayed by <br />
<br />
HOST/HOSTESS — <br />
A shp and stepping stone rank. They host inner group events and games. They are also in charge of the hotel. This means they help visitors, host tours, and keep the hotel clean.<br />
Name, roleplayed by <br />
<br />
COWPOLK — <br />
The full members that passed the trial.<br />
<br />
COMMON FOLK — <br />
The new members without their horse.[/spoiler]</div>
<div style="margin: auto; background-color: #7349AC; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #848884; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #EDEADE;">
A very old land that seems to have its own spirit. Ghosts are common and Blood chose this place for that fact. The weak will not survive here and the fearful will not last. This makes this haunted land perfect. <br />
<br />
Blood set this land up with all its buildings with the help of his founding members.<br />
</div>]]></content:encoded>
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			<title><![CDATA[Ito Yakuza || GUIDE || wip]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=16388</link>
			<pubDate>Fri, 01 Jul 2022 07:11:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3577">SchizophrenicVoid</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=16388</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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			<title><![CDATA[THE ENCLAVE OFFICIAL GUIDE — UPDATED 07/24]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=15441</link>
			<pubDate>Thu, 07 Apr 2022 03:27:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=303">The Enclave</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=15441</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 500px; height: auto;"><div style="max-width: 500px; height: 75px; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-position: top; background-size: cover; border: 3px solid #ceb56e;"><span style="color: transparent;" class="mycode_color">x</span></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: center; text-transform: uppercase; font-family: arial; font-size: 30px; color: black;"><span style="font-weight: bold;" class="mycode_b">━━━━━━━━ THE ENCLAVE ━━━━━━━━</span></div>
<div style="max-width: 500px; height: auto;">[table][tr]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color">✿✿✿✿✿</span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://discord.gg/RBg7wEgAsw" target="_blank" rel="noopener" class="mycode_url">DISCORD</a></span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://beastsofbeyond.com/index.php?topic=25783.0" target="_blank" rel="noopener" class="mycode_url">CHAT/PLOT</a></span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://beastsofbeyond.com/index.php?topic=26217.0" target="_blank" rel="noopener" class="mycode_url">HELP BOARD</a></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;">[color=black]✿✿✿✿✿</span></div>[/td]<br />
[/tr][/table]</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">INTRODUCTION</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">Among the redwoods rests a powerful clan of soldiers, hunters, and medics whose stories all came together. The Enclave is composed of members who believe that a group can only be as strong as their weakest link — clanwide growth begins with personal growth. This is a group that seeks to embrace all that is good in the world and to terminate all that is evil, offering helping hands and muscle to all who need assistance and protection.<br />
<br />
There is but one phrase that sings throughout the redwoods and in the mouths of all Enclavians: <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">justice by all means necessary</span></span>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">THE ENCLAVE is credited to psy and teef. All images credited to their respective photographers.</span></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">TERRITORY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">THE FOREST —</span> <span style="color: black;" class="mycode_color">[<a href="https://4.bp.blogspot.com/-CAsq9Cc8B38/WyBf2MIPIrI/AAAAAAAABbs/JxguC3Ydotc4YLXCWh6rLFaLvzwCctTcACLcBGAs/s1600/redwoods.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957806119982600302/firerock-campground-L-21.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957806119772909598/QXJlYS5qcGc.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957809062383329310/268463_185414668184623_150285228364234_486053_2916857_n.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
The Enclave resides in a forest primarily dominated by redwood trees, though other tall species are commonly found around the woodlands as well. Overgrown and well-sheltered from the sun, the forest is more than capable of rendering unfamiliar visitors lost in the group's territory, but more experienced members are able to find their way around much more easily. Ziplines, as pictured in the fourth reference, are also available, reaching out from the clan's hilltop camp to the bottom of the hill for more efficient travel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE CAMP —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/54/2e/57/542e57c1c5c4404f0920515a5b01f7e2.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/34/f5/11/34f5117a1ead29f8af4f93b615196008.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/fe/2d/66/fe2d66cbe591067c0d89b6778ff34eef.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/cc/63/62/cc6362a099c7dbbc53fa70706baec740.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/3d/3e/d6/3d3ed6f3541b32d209df12d528419203.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
A relatively large hill exists around the center of the forest, and at the very top of this hill rests the clan's home: an abandoned summer camp, with buildings constructed from wood and reinforced by brick and some metal. Dirt paths lead to various vital areas of the camp, such as the <span style="text-decoration: underline;" class="mycode_u">Mess Hall</span> (third reference) for events, the <span style="text-decoration: underline;" class="mycode_u">Firepit</span> (second reference) for meetings and important gatherings, and of course, paths to each <span style="text-decoration: underline;" class="mycode_u">housing clusters</span> in which the Divisions reside in (the path leads to the housing area and then splits off into each cluster). Members and visitors are free to set up their own stands and shops along the paths. As depicted in the fifth reference, lookout towers in the trees are posted along the edges of the camp; the ziplines can be accessed on these towers.<br />
<div style="max-width: 450px; margin: auto;">Division clusters contains several cabins (first reference) and one larger cabin with multiple bunk beds (fourth reference). At the center of each cluster is a tall flagpole containing the color of each Division. The <span style="text-decoration: underline;" class="mycode_u">Sun Division</span> flies a red flag, the <span style="text-decoration: underline;" class="mycode_u">Moon Division</span> flies a blue flag, and the <span style="text-decoration: underline;" class="mycode_u">Star Division</span> flies a green flag; in addition, the <span style="text-decoration: underline;" class="mycode_u">Alpha and Beta</span> cluster flies a yellow flag, and the <span style="text-decoration: underline;" class="mycode_u">Zeta</span> cluster flies a white flag.<ul class="mycode_list"><li>Unlike the other Divisions, the Zeta cluster only contains two larger cabins with multiple bunk beds. Zetas and apprentices are not permitted to live in their own dwellings until they have completed their Nostos and become Omegas.</li>
</ul>
</div>
<span style="font-weight: bold;" class="mycode_b">THE OLYMPIC FIELD —</span> <span style="color: black;" class="mycode_color">[<a href="https://ww2.kqed.org/science/wp-content/uploads/sites/35/2017/09/4940052096_3e1f0c9e83_o-e1506346506112.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
A dirt path in the camp leads into this field, where the Enclavian Olympics are held, among other activities that require a lot more space than what the camp can offer, such as some festival events. When no other events are taking place, members may come here to relax or practice sparring.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE LAKE —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/66/45/ba/6645ba4545760a3556795a5b9441ae27.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/dc/4d/45/dc4d458b56588a2478bf352996a79980.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://drupal8-prod.visitcalifornia.com/sites/drupal8-prod.visitcalifornia.com/files/styles/fluid_1000/public/vc_ca101_fiveamazingthings_laketahoe_emeraldbay_rd102_1280x640.jpg?itok=Hmkbt_kh" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
Another path leads down to the <span style="text-decoration: underline;" class="mycode_u">Docks</span> (first reference), where members practice swimming or simply kick back by the lake, enjoying the beautiful view of mountains and woodlands in the distance. As seen in the second image, a stack of various canoes and kayaks are made available to members and are used by Zetas and apprentices completing their Nostos across the lake. The lake itself has a great river flowing into it, with many rivers a part of the larger river as well, meaning members are able to set sail to many faraway places beyond the territory.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE LOTUS CAVE —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/2f/fa/4f/2ffa4fb616051ce0d750447b0f631668.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/49/db/81/49db81e7e6264e09f89068865ac54a3c.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/09/52/3d/09523d263fb78e349c7330ddb4665f8e.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
The final destination for those completing their Nostos, the Lotus Cave is a landmark found on the outskirts of the Enclave's territory, held dear by the clan and revered as a sacred space. The cave is found along the lake and contains pools of water, various breeds of lotus flowers, and a plethora of mushrooms. This cave is thought to be haunted and rumored to drive visitors of the cave completely and utterly insane, though this rumor most likely stems from the narcotic flowers and psychedelic mushrooms that must be eaten on one's Nostos. Eerily silent and perfectly still, some come here to meditate and reflect on their lives.</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">TRADITIONS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">DIVISIONS.</span><br />
The work of the Enclave is spread across three Divisions: Sun, Moon, and Star. Omegas are free to select the Division of their choice depending on which best correlates with their skillset, and it is possible to change one's Division by speaking to a Beta or Alpha.<br />
<div style="max-width: 450px; margin: auto;"><span style="text-decoration: underline;" class="mycode_u">SUN DIVISION.</span> These are the soldiers of the clan, battle-hardened members with an aptitude for fighting and conquest. They fight on behalf of the Enclave and its allies and will defend the territory if the clan is under attack.<br />
<span style="text-decoration: underline;" class="mycode_u">MOON DIVISION.</span> Swift-footed and cunning, these members are the hunters of the Enclave and are often tasked with supplying food to the clan as well as taking care of the territory and making renovations/repairs as need be. In times of war, the Moon Division will stay back and defend the territory while the Sun Division goes on to fight, and members of the Moon Division may often be sent on espionage missions.<br />
<span style="text-decoration: underline;" class="mycode_u">STAR DIVISION.</span> This Division is made up of the medics and caretakers of the clan who look after the group's overall physical, mental, and social wellbeing. In addition to medicine, Star Division members also assist with events and festivals, and they may even act as ambassadors to other groups.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">THE NOSTOS.</span><br />
A Zeta or apprentice can only progress to Omega if they complete their own Nostos, a perilous journey into the vast lakes and rivers by the camp.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Zeta must travel into the unknown using one of the boats at the Docks and bring back a souvenir of their quest, particularly something related to their Division of choice (ex: a skull for the Sun Division, antlers for the Moon Division, bags of herbs for the Star Division, to name a few). After a week-long travel, their final destination (should they survive to this point) is the Lotus Cave, where they consume a lotus flower or mushroom within the cave in order to "open their mind" and sit in vigil for one entire evening, left with their own thoughts and what are rumored to be the many spirits that haunt the cave. Once the sun rises, the Zeta is free to return back to the Enclave's camp, where they declare their Division and are approved by the Alpha or Beta.	</div></div>New Alphas must also repeat the Lotus Cave vigil when they succeed the throne, but they do not have to repeat their Nostos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MENTORS AND CEREMONIES.</span><br />
When a child becomes an adolescent, they become an apprentice of the Division that best suits their skillset. Apprentices are assigned a mentor in that Division that helps them develop vital skills necessary for success in their field. When the apprentice becomes an adult, they are considered a full member of the Division and are capable of mentoring their own apprentices.<br />
<br />
There are ceremonies that accompany the mentor system. During these ceremonies, the group is divided — new apprentices on one side, and new adults with their mentors on another, and everyone else on the other side. New apprentices are assigned a Division and a mentor, who they touch noses with and sit with after they have been assigned. New adults that have been trained as apprentices are introduced as full members of their Division and touch their mentor's nose one final time before they both join their fellow Enclavians on the other side.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE ENCLAVIAN OLYMPICS.</span><br />
The Enclavian Olympics are activities that run throughout the summer season.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		These activities are composed of team-based events like capture the flag, relay races, bracketed sparring competitions, and more — typically the HPs decide on the year's activities before the Summer Solstice Festival. The day after the festival, the Olympics begin and run until the day before the Autumnal Equinox Festival, when the winners are decided. Each Division is its own team in the Olympics, and those not in a Division/are from an allied group are all one team (Zeta Division). Divisions compete to earn points with each event, and the Division with the most points wins for the Olympics for that summer.	</div></div>
<span style="font-weight: bold;" class="mycode_b">SEASONAL FESTIVALS.</span><br />
The Enclave has 4 festivals, one for each solstice and equinox of the year.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Summer Solstice Festival is hosted on the day of the summer solstice, the day before the Enclavian Olympics begin, and are a day of partying, music, games, and betting. The Autumnal Equinox Festival is similar, hosted on the day of the fall equinox and after the Olympics, when the winning Division and honorable participants are announced (with a great feast and celebration afterwards). The Winter Solstice Festival on the day of the winter solstice is a more lowkey event, in which members eat a feast by a bonfire and sacrifice food and various trinkets in honor of fallen members. Many members spend the long evening in vigil as well. The Vernal Equinox Festival on the day of the spring equinox is a day of camaraderie and appreciation - storytelling, arts and crafts, giving gifts to other members, blind dates, egg hunting, and more.	</div></div>
<span style="font-weight: bold;" class="mycode_b">BANDANAS.</span><br />
The Enclave uses bandanas worn around one's neck or paw to showcase one's rank and Division.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Zetas, apprentices, and children are given black bandanas to signify their uninitiated status, while the Sun Division is given red bandanas, the Moon Division is given blue bandanas, and the Star Division is given green bandanas. The Beta is awarded a white bandana, and the Alpha wears a yellow bandana. The Trias wear a bandana that is the same color as the Division they lead with the addition of a design that corresponds with their Division Name: the Sigma wears a red bandana with a white sun, the Delta wears a blue bandana with a white moon, and the Epsilon wears a green bandana with a white star. Gammas wear a bandana bearing the same color as their Division, with the addition of a white, uppercase gamma letter (Γ) on their bandana.	</div></div>
<span style="font-weight: bold;" class="mycode_b">THE HELP BOARD.</span><br />
The Enclave considers themselves to be a "police force" of sorts among the clans, and they wish to assist those in need to the best of their ability. Maximilian established the Help Board and the case system, which allows non-Enclavians to submit "cases" to the Help Boards throughout the Enclave's territory describing their situation. Eligible Enclavians can adopt these cases and assist the issuer of the case in any way they can. The Help Board is linked at the link menu at the top of the guide for more information.</div></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">HIERARCHY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave uses a Greek alphabet-based hierarchy, implemented by its founder, Maximilian.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ALPHA</span><br />
The Enclave's valiant leader, their word is law and can override all other jurisdiction.<br />
<span style="font-style: italic;" class="mycode_i">Maximilian Caputo, played by psy</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">BETA</span><br />
The Alpha's right hand in charge of overseeing operations if the Alpha cannot be present. The Beta has most of the Alpha's powers, save for promoting/demoting members and declaring allies/enemies. The Beta may accept joiners and approve the completion of a Zeta's Nostos, as well as approve any members that wish to change their Division.<br />
<span style="font-style: italic;" class="mycode_i">open</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE TRIAS</span><br />
The Trias ("The Three") are the three heads of the Divisions. They can run any activity they wish that pertains to their Division, and they are considered the council to the Alpha and Beta. The Sigma, Delta, and Epsilon are all equivalent in rank.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">SIGMA</span><br />
The leader of the Sun Division, the Sigma acts as the clan's general on the battlefield unless the Alpha or Beta are present. They are tasked with strategizing in times of war and leading warriors to battle, as well as leading training sessions and ensuring that warriors are prepared for anything and everything.<br />
<span style="font-style: italic;" class="mycode_i">Sora Hoshi, played by Cobra</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">DELTA</span><br />
The Delta leads the Moon Division and is in charge of territory maintenance as well as making sure that the clan is well-fed and well-fortified against attacks. They can host events relating to hunting, scouting, and territory cleanup, and they may execute espionage missions with the Sigma.<br />
<span style="font-style: italic;" class="mycode_i">Destarion, played by teef</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">EPSILON</span><br />
The Epsilon is in charge of the Star Division and oversees all medical operations as well as social events/gatherings. They may host events, parties, festivals, etc. at any time and can assign ambassadors from their Division to other groups. They often help execute any plans the Alpha and Beta may have in regards to foreign relations.<br />
<span style="font-style: italic;" class="mycode_i">Okami Russo, played by Windowmemer</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GAMMA</span><br />
Considered a semi-high position, the rank of Gamma is a stepping-stone for Omegas that show great promise and excel in their chosen field. Gammas are tasked with welcoming newcomers and visitors to the Enclave and are often among the first considered for any special operations on behalf of the head of their Division.<br />
<span style="font-style: italic;" class="mycode_i">Alex "Kaze" Kayden, played by DIO!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">OMEGA</span><br />
This rank is composed of all adult members of the Enclave that have completed their Nostos. Omegas are referred to as Suns in the Sun Division, Moons in the Moon Division, and Stars in the Star Division. They may mentor apprentices and participate in events and meetings.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">APPRENTICE</span><br />
These are the Omegas-in-training aged 6-12 months. Apprentices are assigned a mentor from the Division that best matches their skillset and train with that mentor until they turn 1 year old, when they become Zetas and must complete their Nostos before they are considered full members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHILD</span><br />
Members of the clan aged up to 6 months old.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ELDER</span><br />
Elderly or otherwise retired members of the clan.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ZETA</span><br />
A newcomer to the clan or an apprentice that has not yet completed their rite of passage. Zetas must embark on their Nostos before being considered a full member — while they can partake in many events, they are not allowed in raids/attacks, meetings, or visits to other groups.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>EXILES AND MORE:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">RANK BANS</span><br />
Rylios Arvada (Zeta indefinitely due to the assault of Jasper Kinsella, an innocent Coalitioner)	</div></div></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">LAWS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">1.</span> Joiners must be accepted by the Beta or Alpha.<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> The assault of another member is forbidden and will involve a trial.<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Murder and similar offenses result in exile; exiled members can be attacked or killed on sight.<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Rape is punished by execution.<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Children and youths cannot be injured on the battlefield. Medics also cannot be targeted unless they are actively attacking you.<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Respect and give thanks to all around you, especially your dominants.<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Only Omegas and above can attend meetings, be promoted, etc. General meetings will be summoned by lighting a fire at the Firepit, and emergency meetings/any other meeting requiring the entire clan (including Zetas) will be summoned by lighting a fire and calling with a bugle. HP meetings are held in private.</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">RELATIONS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave is considered an extremely chaotic good group and will target those that align themselves as evil or warbound.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ALLIES</span><br />
none<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NEUTRALS</span><br />
all not listed<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENEMIES</span><br />
none</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">HISTORY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave has gone through <span style="font-weight: bold;" class="mycode_b">one</span> leader and was founded by Maximilian Caputo. View the spoilers below to read more about each reign.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Maximilian Caputo:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Enclave's founder and first leader, Maximilian situated the clan in the redwood forests, founding the group on the premise of defending all who need shelter from evil and to combat the forces of chaos that plagued the Island. He introduced the Greek alphabet-themed hierarchy, the Division and mentor-apprentice system, and the traditions of the Nostos and the various festivals. Reinforcing the Enclave's position as a police force among the clans, Max also created the Help Board and relevant case systems, which allowed Enclavians to assist outsiders with any cases they put in, from freeing captured persons to mediating tense situations. 	</div></div></div>
<div style="max-width: 500px; height: auto;">[div style="max-width: 500px; height: 75px; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-position: bottom; background-size: cover; border: 3px solid #ceb56e;"]<span style="color: transparent;" class="mycode_color">x</span></div>
<span style="font-size: 8pt;" class="mycode_size"><a href="https://beastsofbeyond.com/index.php?topic=255.0" target="_blank" rel="noopener" class="mycode_url">#psy.</a></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="max-width: 500px; height: auto;"><div style="max-width: 500px; height: 75px; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-position: top; background-size: cover; border: 3px solid #ceb56e;"><span style="color: transparent;" class="mycode_color">x</span></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: center; text-transform: uppercase; font-family: arial; font-size: 30px; color: black;"><span style="font-weight: bold;" class="mycode_b">━━━━━━━━ THE ENCLAVE ━━━━━━━━</span></div>
<div style="max-width: 500px; height: auto;">[table][tr]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color">✿✿✿✿✿</span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://discord.gg/RBg7wEgAsw" target="_blank" rel="noopener" class="mycode_url">DISCORD</a></span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://beastsofbeyond.com/index.php?topic=25783.0" target="_blank" rel="noopener" class="mycode_url">CHAT/PLOT</a></span></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;"><span style="color: black;" class="mycode_color"><a href="https://beastsofbeyond.com/index.php?topic=26217.0" target="_blank" rel="noopener" class="mycode_url">HELP BOARD</a></div>[/td]<br />
[td]<div style="width: 100px; height: auto; background-color: #ffd96e; padding: 5px; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; text-align: center; text-transform: uppercase; font-family: arial; font-size: 10px; font-weight: bold;">[color=black]✿✿✿✿✿</span></div>[/td]<br />
[/tr][/table]</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">INTRODUCTION</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">Among the redwoods rests a powerful clan of soldiers, hunters, and medics whose stories all came together. The Enclave is composed of members who believe that a group can only be as strong as their weakest link — clanwide growth begins with personal growth. This is a group that seeks to embrace all that is good in the world and to terminate all that is evil, offering helping hands and muscle to all who need assistance and protection.<br />
<br />
There is but one phrase that sings throughout the redwoods and in the mouths of all Enclavians: <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">justice by all means necessary</span></span>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">THE ENCLAVE is credited to psy and teef. All images credited to their respective photographers.</span></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">TERRITORY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">THE FOREST —</span> <span style="color: black;" class="mycode_color">[<a href="https://4.bp.blogspot.com/-CAsq9Cc8B38/WyBf2MIPIrI/AAAAAAAABbs/JxguC3Ydotc4YLXCWh6rLFaLvzwCctTcACLcBGAs/s1600/redwoods.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957806119982600302/firerock-campground-L-21.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957806119772909598/QXJlYS5qcGc.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://media.discordapp.net/attachments/957329147259138079/957809062383329310/268463_185414668184623_150285228364234_486053_2916857_n.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
The Enclave resides in a forest primarily dominated by redwood trees, though other tall species are commonly found around the woodlands as well. Overgrown and well-sheltered from the sun, the forest is more than capable of rendering unfamiliar visitors lost in the group's territory, but more experienced members are able to find their way around much more easily. Ziplines, as pictured in the fourth reference, are also available, reaching out from the clan's hilltop camp to the bottom of the hill for more efficient travel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE CAMP —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/54/2e/57/542e57c1c5c4404f0920515a5b01f7e2.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/34/f5/11/34f5117a1ead29f8af4f93b615196008.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/fe/2d/66/fe2d66cbe591067c0d89b6778ff34eef.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/cc/63/62/cc6362a099c7dbbc53fa70706baec740.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/3d/3e/d6/3d3ed6f3541b32d209df12d528419203.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
A relatively large hill exists around the center of the forest, and at the very top of this hill rests the clan's home: an abandoned summer camp, with buildings constructed from wood and reinforced by brick and some metal. Dirt paths lead to various vital areas of the camp, such as the <span style="text-decoration: underline;" class="mycode_u">Mess Hall</span> (third reference) for events, the <span style="text-decoration: underline;" class="mycode_u">Firepit</span> (second reference) for meetings and important gatherings, and of course, paths to each <span style="text-decoration: underline;" class="mycode_u">housing clusters</span> in which the Divisions reside in (the path leads to the housing area and then splits off into each cluster). Members and visitors are free to set up their own stands and shops along the paths. As depicted in the fifth reference, lookout towers in the trees are posted along the edges of the camp; the ziplines can be accessed on these towers.<br />
<div style="max-width: 450px; margin: auto;">Division clusters contains several cabins (first reference) and one larger cabin with multiple bunk beds (fourth reference). At the center of each cluster is a tall flagpole containing the color of each Division. The <span style="text-decoration: underline;" class="mycode_u">Sun Division</span> flies a red flag, the <span style="text-decoration: underline;" class="mycode_u">Moon Division</span> flies a blue flag, and the <span style="text-decoration: underline;" class="mycode_u">Star Division</span> flies a green flag; in addition, the <span style="text-decoration: underline;" class="mycode_u">Alpha and Beta</span> cluster flies a yellow flag, and the <span style="text-decoration: underline;" class="mycode_u">Zeta</span> cluster flies a white flag.<ul class="mycode_list"><li>Unlike the other Divisions, the Zeta cluster only contains two larger cabins with multiple bunk beds. Zetas and apprentices are not permitted to live in their own dwellings until they have completed their Nostos and become Omegas.</li>
</ul>
</div>
<span style="font-weight: bold;" class="mycode_b">THE OLYMPIC FIELD —</span> <span style="color: black;" class="mycode_color">[<a href="https://ww2.kqed.org/science/wp-content/uploads/sites/35/2017/09/4940052096_3e1f0c9e83_o-e1506346506112.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
A dirt path in the camp leads into this field, where the Enclavian Olympics are held, among other activities that require a lot more space than what the camp can offer, such as some festival events. When no other events are taking place, members may come here to relax or practice sparring.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE LAKE —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/66/45/ba/6645ba4545760a3556795a5b9441ae27.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/dc/4d/45/dc4d458b56588a2478bf352996a79980.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://drupal8-prod.visitcalifornia.com/sites/drupal8-prod.visitcalifornia.com/files/styles/fluid_1000/public/vc_ca101_fiveamazingthings_laketahoe_emeraldbay_rd102_1280x640.jpg?itok=Hmkbt_kh" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
Another path leads down to the <span style="text-decoration: underline;" class="mycode_u">Docks</span> (first reference), where members practice swimming or simply kick back by the lake, enjoying the beautiful view of mountains and woodlands in the distance. As seen in the second image, a stack of various canoes and kayaks are made available to members and are used by Zetas and apprentices completing their Nostos across the lake. The lake itself has a great river flowing into it, with many rivers a part of the larger river as well, meaning members are able to set sail to many faraway places beyond the territory.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE LOTUS CAVE —</span> <span style="color: black;" class="mycode_color">[<a href="https://i.pinimg.com/564x/2f/fa/4f/2ffa4fb616051ce0d750447b0f631668.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/49/db/81/49db81e7e6264e09f89068865ac54a3c.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a> / <a href="https://i.pinimg.com/564x/09/52/3d/09523d263fb78e349c7330ddb4665f8e.jpg" target="_blank" rel="noopener" class="mycode_url">REF</a>]</span><br />
The final destination for those completing their Nostos, the Lotus Cave is a landmark found on the outskirts of the Enclave's territory, held dear by the clan and revered as a sacred space. The cave is found along the lake and contains pools of water, various breeds of lotus flowers, and a plethora of mushrooms. This cave is thought to be haunted and rumored to drive visitors of the cave completely and utterly insane, though this rumor most likely stems from the narcotic flowers and psychedelic mushrooms that must be eaten on one's Nostos. Eerily silent and perfectly still, some come here to meditate and reflect on their lives.</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">TRADITIONS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">DIVISIONS.</span><br />
The work of the Enclave is spread across three Divisions: Sun, Moon, and Star. Omegas are free to select the Division of their choice depending on which best correlates with their skillset, and it is possible to change one's Division by speaking to a Beta or Alpha.<br />
<div style="max-width: 450px; margin: auto;"><span style="text-decoration: underline;" class="mycode_u">SUN DIVISION.</span> These are the soldiers of the clan, battle-hardened members with an aptitude for fighting and conquest. They fight on behalf of the Enclave and its allies and will defend the territory if the clan is under attack.<br />
<span style="text-decoration: underline;" class="mycode_u">MOON DIVISION.</span> Swift-footed and cunning, these members are the hunters of the Enclave and are often tasked with supplying food to the clan as well as taking care of the territory and making renovations/repairs as need be. In times of war, the Moon Division will stay back and defend the territory while the Sun Division goes on to fight, and members of the Moon Division may often be sent on espionage missions.<br />
<span style="text-decoration: underline;" class="mycode_u">STAR DIVISION.</span> This Division is made up of the medics and caretakers of the clan who look after the group's overall physical, mental, and social wellbeing. In addition to medicine, Star Division members also assist with events and festivals, and they may even act as ambassadors to other groups.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">THE NOSTOS.</span><br />
A Zeta or apprentice can only progress to Omega if they complete their own Nostos, a perilous journey into the vast lakes and rivers by the camp.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Zeta must travel into the unknown using one of the boats at the Docks and bring back a souvenir of their quest, particularly something related to their Division of choice (ex: a skull for the Sun Division, antlers for the Moon Division, bags of herbs for the Star Division, to name a few). After a week-long travel, their final destination (should they survive to this point) is the Lotus Cave, where they consume a lotus flower or mushroom within the cave in order to "open their mind" and sit in vigil for one entire evening, left with their own thoughts and what are rumored to be the many spirits that haunt the cave. Once the sun rises, the Zeta is free to return back to the Enclave's camp, where they declare their Division and are approved by the Alpha or Beta.	</div></div>New Alphas must also repeat the Lotus Cave vigil when they succeed the throne, but they do not have to repeat their Nostos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MENTORS AND CEREMONIES.</span><br />
When a child becomes an adolescent, they become an apprentice of the Division that best suits their skillset. Apprentices are assigned a mentor in that Division that helps them develop vital skills necessary for success in their field. When the apprentice becomes an adult, they are considered a full member of the Division and are capable of mentoring their own apprentices.<br />
<br />
There are ceremonies that accompany the mentor system. During these ceremonies, the group is divided — new apprentices on one side, and new adults with their mentors on another, and everyone else on the other side. New apprentices are assigned a Division and a mentor, who they touch noses with and sit with after they have been assigned. New adults that have been trained as apprentices are introduced as full members of their Division and touch their mentor's nose one final time before they both join their fellow Enclavians on the other side.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE ENCLAVIAN OLYMPICS.</span><br />
The Enclavian Olympics are activities that run throughout the summer season.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		These activities are composed of team-based events like capture the flag, relay races, bracketed sparring competitions, and more — typically the HPs decide on the year's activities before the Summer Solstice Festival. The day after the festival, the Olympics begin and run until the day before the Autumnal Equinox Festival, when the winners are decided. Each Division is its own team in the Olympics, and those not in a Division/are from an allied group are all one team (Zeta Division). Divisions compete to earn points with each event, and the Division with the most points wins for the Olympics for that summer.	</div></div>
<span style="font-weight: bold;" class="mycode_b">SEASONAL FESTIVALS.</span><br />
The Enclave has 4 festivals, one for each solstice and equinox of the year.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Summer Solstice Festival is hosted on the day of the summer solstice, the day before the Enclavian Olympics begin, and are a day of partying, music, games, and betting. The Autumnal Equinox Festival is similar, hosted on the day of the fall equinox and after the Olympics, when the winning Division and honorable participants are announced (with a great feast and celebration afterwards). The Winter Solstice Festival on the day of the winter solstice is a more lowkey event, in which members eat a feast by a bonfire and sacrifice food and various trinkets in honor of fallen members. Many members spend the long evening in vigil as well. The Vernal Equinox Festival on the day of the spring equinox is a day of camaraderie and appreciation - storytelling, arts and crafts, giving gifts to other members, blind dates, egg hunting, and more.	</div></div>
<span style="font-weight: bold;" class="mycode_b">BANDANAS.</span><br />
The Enclave uses bandanas worn around one's neck or paw to showcase one's rank and Division.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Zetas, apprentices, and children are given black bandanas to signify their uninitiated status, while the Sun Division is given red bandanas, the Moon Division is given blue bandanas, and the Star Division is given green bandanas. The Beta is awarded a white bandana, and the Alpha wears a yellow bandana. The Trias wear a bandana that is the same color as the Division they lead with the addition of a design that corresponds with their Division Name: the Sigma wears a red bandana with a white sun, the Delta wears a blue bandana with a white moon, and the Epsilon wears a green bandana with a white star. Gammas wear a bandana bearing the same color as their Division, with the addition of a white, uppercase gamma letter (Γ) on their bandana.	</div></div>
<span style="font-weight: bold;" class="mycode_b">THE HELP BOARD.</span><br />
The Enclave considers themselves to be a "police force" of sorts among the clans, and they wish to assist those in need to the best of their ability. Maximilian established the Help Board and the case system, which allows non-Enclavians to submit "cases" to the Help Boards throughout the Enclave's territory describing their situation. Eligible Enclavians can adopt these cases and assist the issuer of the case in any way they can. The Help Board is linked at the link menu at the top of the guide for more information.</div></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">HIERARCHY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave uses a Greek alphabet-based hierarchy, implemented by its founder, Maximilian.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ALPHA</span><br />
The Enclave's valiant leader, their word is law and can override all other jurisdiction.<br />
<span style="font-style: italic;" class="mycode_i">Maximilian Caputo, played by psy</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">BETA</span><br />
The Alpha's right hand in charge of overseeing operations if the Alpha cannot be present. The Beta has most of the Alpha's powers, save for promoting/demoting members and declaring allies/enemies. The Beta may accept joiners and approve the completion of a Zeta's Nostos, as well as approve any members that wish to change their Division.<br />
<span style="font-style: italic;" class="mycode_i">open</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE TRIAS</span><br />
The Trias ("The Three") are the three heads of the Divisions. They can run any activity they wish that pertains to their Division, and they are considered the council to the Alpha and Beta. The Sigma, Delta, and Epsilon are all equivalent in rank.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">SIGMA</span><br />
The leader of the Sun Division, the Sigma acts as the clan's general on the battlefield unless the Alpha or Beta are present. They are tasked with strategizing in times of war and leading warriors to battle, as well as leading training sessions and ensuring that warriors are prepared for anything and everything.<br />
<span style="font-style: italic;" class="mycode_i">Sora Hoshi, played by Cobra</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">DELTA</span><br />
The Delta leads the Moon Division and is in charge of territory maintenance as well as making sure that the clan is well-fed and well-fortified against attacks. They can host events relating to hunting, scouting, and territory cleanup, and they may execute espionage missions with the Sigma.<br />
<span style="font-style: italic;" class="mycode_i">Destarion, played by teef</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">EPSILON</span><br />
The Epsilon is in charge of the Star Division and oversees all medical operations as well as social events/gatherings. They may host events, parties, festivals, etc. at any time and can assign ambassadors from their Division to other groups. They often help execute any plans the Alpha and Beta may have in regards to foreign relations.<br />
<span style="font-style: italic;" class="mycode_i">Okami Russo, played by Windowmemer</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GAMMA</span><br />
Considered a semi-high position, the rank of Gamma is a stepping-stone for Omegas that show great promise and excel in their chosen field. Gammas are tasked with welcoming newcomers and visitors to the Enclave and are often among the first considered for any special operations on behalf of the head of their Division.<br />
<span style="font-style: italic;" class="mycode_i">Alex "Kaze" Kayden, played by DIO!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">OMEGA</span><br />
This rank is composed of all adult members of the Enclave that have completed their Nostos. Omegas are referred to as Suns in the Sun Division, Moons in the Moon Division, and Stars in the Star Division. They may mentor apprentices and participate in events and meetings.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">APPRENTICE</span><br />
These are the Omegas-in-training aged 6-12 months. Apprentices are assigned a mentor from the Division that best matches their skillset and train with that mentor until they turn 1 year old, when they become Zetas and must complete their Nostos before they are considered full members.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHILD</span><br />
Members of the clan aged up to 6 months old.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ELDER</span><br />
Elderly or otherwise retired members of the clan.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ZETA</span><br />
A newcomer to the clan or an apprentice that has not yet completed their rite of passage. Zetas must embark on their Nostos before being considered a full member — while they can partake in many events, they are not allowed in raids/attacks, meetings, or visits to other groups.<br />
<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>EXILES AND MORE:</strong>	</div>	<div style="display: none;" class="spoiler_content">		<span style="font-weight: bold;" class="mycode_b">RANK BANS</span><br />
Rylios Arvada (Zeta indefinitely due to the assault of Jasper Kinsella, an innocent Coalitioner)	</div></div></div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">LAWS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;"><span style="font-weight: bold;" class="mycode_b">1.</span> Joiners must be accepted by the Beta or Alpha.<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> The assault of another member is forbidden and will involve a trial.<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Murder and similar offenses result in exile; exiled members can be attacked or killed on sight.<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Rape is punished by execution.<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Children and youths cannot be injured on the battlefield. Medics also cannot be targeted unless they are actively attacking you.<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Respect and give thanks to all around you, especially your dominants.<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Only Omegas and above can attend meetings, be promoted, etc. General meetings will be summoned by lighting a fire at the Firepit, and emergency meetings/any other meeting requiring the entire clan (including Zetas) will be summoned by lighting a fire and calling with a bugle. HP meetings are held in private.</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to left, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: right; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">RELATIONS</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave is considered an extremely chaotic good group and will target those that align themselves as evil or warbound.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ALLIES</span><br />
none<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NEUTRALS</span><br />
all not listed<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENEMIES</span><br />
none</div>
<div style="max-width: 500px; height: auto; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-size: cover; background-position: center; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; border-bottom: 3px solid #ceb46e;"><div style="max-width: 500px; height: auto; background:linear-gradient(to right, #ffd96e 25%, transparent); padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; text-align: left; text-transform: uppercase; font-family: arial; font-size: 25px; color: black;">HISTORY</div></div>
<div style="max-width: 500px; height: auto; background-color: #ffd96e; border-left: 3px solid #ceb46e; border-right: 3px solid #ceb46e; padding: 10px; text-align: justify; font-family: arial; font-size: 13px; color: black;">The Enclave has gone through <span style="font-weight: bold;" class="mycode_b">one</span> leader and was founded by Maximilian Caputo. View the spoilers below to read more about each reign.<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Maximilian Caputo:</strong>	</div>	<div style="display: none;" class="spoiler_content">		The Enclave's founder and first leader, Maximilian situated the clan in the redwood forests, founding the group on the premise of defending all who need shelter from evil and to combat the forces of chaos that plagued the Island. He introduced the Greek alphabet-themed hierarchy, the Division and mentor-apprentice system, and the traditions of the Nostos and the various festivals. Reinforcing the Enclave's position as a police force among the clans, Max also created the Help Board and relevant case systems, which allowed Enclavians to assist outsiders with any cases they put in, from freeing captured persons to mediating tense situations. 	</div></div></div>
<div style="max-width: 500px; height: auto;">[div style="max-width: 500px; height: 75px; background:url('http://wallup.net/wp-content/uploads/2016/01/258634-nature-landscape-mist-forest-sunrise-trees-fall-mountain-yellow-green.jpg'); background-position: bottom; background-size: cover; border: 3px solid #ceb56e;"]<span style="color: transparent;" class="mycode_color">x</span></div>
<span style="font-size: 8pt;" class="mycode_size"><a href="https://beastsofbeyond.com/index.php?topic=255.0" target="_blank" rel="noopener" class="mycode_url">#psy.</a></span></div>]]></content:encoded>
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			<title><![CDATA[LEGION OF THE STARS GUIDE // UPDATED 3/7]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=15197</link>
			<pubDate>Mon, 07 Mar 2022 16:44:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=1327">SirDio</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=15197</guid>
			<description><![CDATA[<div style="margin: auto; background: url(https://i.pinimg.com/564x/f0/0a/90/f00a90500b38bfc85e9813f12b234444.jpg); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">Hidden deep within the northern mountain ranges in the Neutral lands, the Legion of The Stars is emerging. Hardened by the bitter cold that lives alongside them almost year-round, this group is not to be seen as weak or a pushover. While they're open to religion, the group's focus on the stars is life-long, spurred into life by ancient elders lost to madness. With the rise of a new Legiant, Legiant Sylvest Halstorn, the group plans to extend it's reach into the lands below the mountains.<br />
<br />
<span style="font-style: italic;" class="mycode_i">"Will you, dear stranger, help us on this journey?"</span></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion's territory spans from the mountains to the abandoned farm fields to the south. The CAMP is rather sizable, hidden among the mountains with a waterfall and pond at the center, and the Territory has several old driving trails from humans long past, as well as dangerous pitfalls and undiscovered caves, so watch your step! <a href="https://cdn.discordapp.com/attachments/855965751079731230/856016323346956298/20210619_162733.jpg" target="_blank" rel="noopener" class="mycode_url">Waterfall</a> and <a href="https://i.pinimg.com/564x/17/76/a9/1776a92df733c8c79a56e610028b64ac.jpg" target="_blank" rel="noopener" class="mycode_url">Behind the water fall!</a> <br />
<br />
The pond feeds into a river that flows into our first landmark, The Hidden Lake. It is a large lake hidden under the rock and dirt of the territory. Legion members often fish here, and it is the gathering place for our Summer's Celebration. A wooden walkway lines the edge of the lake, and an opening above allows light and rain to enter. <a href="https://i.pinimg.com/564x/d8/c8/c1/d8c8c11b8ffa25e010fabe0b108e64d5.jpg" target="_blank" rel="noopener" class="mycode_url">Lake image!</a><br />
<br />
Our second landmark is Wing Rock, toward the northern part of the territory. Surrounded by flat rocks, this rock is shaped like a wing splayed out. This landmark is a gathering spot for people to sunbathe, and is the celebration spot for Family Day. It is a rather steep drop down, so it is heavily advised not to go too close to the edge.<br />
<br />
Our third and final landmark (until further notice) is The Sacred Tree. Within the farm fields stands a massive oak tree with unlit lanterns scattered across it's branches. Flowers of varying colors and shapes decorate it's roots, as it is the ceremonial burial tree.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Housing</span> - While the group lives primarily in the mountains, wooden cabins and cottages are scattered across the range, but there are also caves nearby the waterfall that many Legion Members make their homes. Behind the waterfall there is a large space, with caves etched in for High-Ranking Housing. The Legiant's home is a large cave behind the waterfall, decorated with home-made paint. </div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE TRADITIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion of The Stars holds four celebrations: <span style="font-weight: bold;" class="mycode_b">Summer's Celebration, The Longest Night, The Silver Minnow Ceremony, and Family Day.</span> The Legion also has a few traditions surrounding <span style="font-weight: bold;" class="mycode_b">Winter's Arrival, Burials, and Marriages.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summer's Celebration</span><br />
- This takes place of the day and night of the summer solstice, the longest day and shortest night of the year. All of the group congregates at the hidden lake for festivities starting mid-morning, allowing allies who have been invited to arrive at the territory as well. The celebration marks the start of the summer for the Legion, as well as celebrating the litters brought to the group during the winter and spring.<br />
<span style="font-style: italic;" class="mycode_i">Mini events - Capture the flag, gem collector, sparring<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Capture the Flag - two teams, two flags, the entire southern shore of the hidden lake. Don't hurt anyone too bad! The winning team recognizes the most active/aggressive flag catcher as the Retriever, who gets the title and a silver bracelet.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Gem Collector - Gems are hidden in the sand of the southern shore! Get as many as you can! Winner receives the Excavator title and a golden bracelet. Everyone who participates keeps their gems.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Sparring - Keep your skills sharpened by sparring against a group mate or ally! Winner gets the bragging rights!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Winter's Arrival</span><br />
- This takes place the first day of Winter usually, but could also take place the day the first significant temperature shift happens. The days leading up and following this event are full of stockpiling for the coming winter, as well as some decoration and preparation of fire pits scattered around the territory. There are no awards or mini events during this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Longest Night</span><br />
-  As the event's name states, this event takes place on the night of the winter solstice. In the farm fields a great bonfire is built, and food and drink is provided for everyone, including allies. Depending on the snowfall on the days leading up to this event, mini events may be held.<br />
<span style="font-style: italic;" class="mycode_i">Mini Events - Snowball fight, Snow castle competition, fireside sparring.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Snowball fight! - Throw snowballs at your friends! Be reckless, but don't get too hurt!<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Snow Castle Competition! - Try to build the best snow castle with a friend!<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Fireside Sparring! - Spar in the fire light! Don't knock your opponent into the fire, please.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver Minnow Ceremony</span><br />
- This takes place as an initiation for newcomers and youth ready to become apprentices. The aim is to catch a single silver minnow from the camp's waterfall/pond, declare what you wish to accomplish within The Legion, and then release it. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Catching and keeping any silver minnow to eat or simply keep is forbidden - newcomers who do this will be denied membership until the next meeting, and youth who do this will be denied apprenticeship until next meeting.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Family Day</span><br />
- Held to celebrate both mother's and father's day, usually to the end of June, beginning of July. Wing Rock is the gathering place for families on this day, and children are encouraged to give gifts to their family, blood related or not. Many families adopt children on this day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Burials</span><br />
- Burials are seen as sacred to the group, and thus all burials are beneath the sacred tree. Lanterns are hung during burials and will continue giving light until they die out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Marriages</span><br />
- Marriages were implemented by Lorelei, seeing that they weren't touched up on in the past. The Location of a marriage is decided by the spouses, and the entire group is encouraged to attend the marriage.</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">IC RULES<br />
- Leigant's word is law<br />
- The Legiant must converse with the Reaver and Chiefs before making any potentially group-changing decisions.<br />
- All Legiants must recite Lorelei's Promise before taking up the mantle of Legiant<br />
- If a Legiant dies, a new Legiant must step up before the next Bi-Monthly meeting<br />
- All youth must be welcome, from enemy or not, and if they are from a group, they must be returned by the end of the week.<br />
- Only Raiders, Rioters, Reavers, and The Legiant themselves may lead Raids.<br />
- The Silver Minnows are sacred and must not be eaten or killed. Killing and/or eating them may result in harsh punishment depending on your rank.<br />
<br />
OOC RULES<br />
- All BoB rules apply<br />
</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion of The Stars is a Neutral-Aggressive group, not aligning with pacifist yet not with Warbound. Under Sylvest's reign the group is starting to branch out and <span style="font-weight: bold;" class="mycode_b">make allies with neighboring groups.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Allies</span>: None<br />
<span style="font-weight: bold;" class="mycode_b">Neutral</span>: all Unlisted<br />
<span style="font-weight: bold;" class="mycode_b">Enemies</span>: None</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">
<span style="font-weight: bold;" class="mycode_b">LEGIANT</span> - Leader, oversees all of the Legion and has sworn to protect the group with their life by word of "Lorelei's promise", leads trading and raids.<br />
<span style="font-style: italic;" class="mycode_i">Slyvest Halstron - Played by Dio</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">REAVER</span> - Deputy, leads trading and raids when the legiant is absent.<br />
<span style="font-style: italic;" class="mycode_i">None, Played by None</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHIEF</span> - healer, can have up to 3 at a time. They help set up the ceremonies of the group.<br />
<span style="font-style: italic;" class="mycode_i">None, Played by None</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LEGION</span> - The whole of the group, earliest they can be considered fully part of the Legion is 12 months.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRAINEES</span> - From 6 months to 12 months, apprentices are trained in both medicine and combat/hunting, as well as spiritual.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">
<span style="font-weight: bold;" class="mycode_b">Lorelei's Reign</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		 Our first documented reign is that of Lorelei Vexus. After giving the group a stable home, she ruled silently; under her rule not much was done. One day she suddenly disappeared, leaving Sylvest Halstron to take her place.	</div></div>
<span style="font-weight: bold;" class="mycode_b">Sylvest's Reign</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Sylvest steps up to power after Lorelei's disappearance - a fellow medium who practiced under her guidance, he has begun to reach out. More will be added as his reign continues.	</div></div></div>]]></description>
			<content:encoded><![CDATA[<div style="margin: auto; background: url(https://i.pinimg.com/564x/f0/0a/90/f00a90500b38bfc85e9813f12b234444.jpg); background-position: bottom; background-size: cover; max-width: 600px; height: 263px;"></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #ece5e5; font-size: 32px; padding: 8px;"></div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">Hidden deep within the northern mountain ranges in the Neutral lands, the Legion of The Stars is emerging. Hardened by the bitter cold that lives alongside them almost year-round, this group is not to be seen as weak or a pushover. While they're open to religion, the group's focus on the stars is life-long, spurred into life by ancient elders lost to madness. With the rise of a new Legiant, Legiant Sylvest Halstorn, the group plans to extend it's reach into the lands below the mountains.<br />
<br />
<span style="font-style: italic;" class="mycode_i">"Will you, dear stranger, help us on this journey?"</span></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE TERRITORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion's territory spans from the mountains to the abandoned farm fields to the south. The CAMP is rather sizable, hidden among the mountains with a waterfall and pond at the center, and the Territory has several old driving trails from humans long past, as well as dangerous pitfalls and undiscovered caves, so watch your step! <a href="https://cdn.discordapp.com/attachments/855965751079731230/856016323346956298/20210619_162733.jpg" target="_blank" rel="noopener" class="mycode_url">Waterfall</a> and <a href="https://i.pinimg.com/564x/17/76/a9/1776a92df733c8c79a56e610028b64ac.jpg" target="_blank" rel="noopener" class="mycode_url">Behind the water fall!</a> <br />
<br />
The pond feeds into a river that flows into our first landmark, The Hidden Lake. It is a large lake hidden under the rock and dirt of the territory. Legion members often fish here, and it is the gathering place for our Summer's Celebration. A wooden walkway lines the edge of the lake, and an opening above allows light and rain to enter. <a href="https://i.pinimg.com/564x/d8/c8/c1/d8c8c11b8ffa25e010fabe0b108e64d5.jpg" target="_blank" rel="noopener" class="mycode_url">Lake image!</a><br />
<br />
Our second landmark is Wing Rock, toward the northern part of the territory. Surrounded by flat rocks, this rock is shaped like a wing splayed out. This landmark is a gathering spot for people to sunbathe, and is the celebration spot for Family Day. It is a rather steep drop down, so it is heavily advised not to go too close to the edge.<br />
<br />
Our third and final landmark (until further notice) is The Sacred Tree. Within the farm fields stands a massive oak tree with unlit lanterns scattered across it's branches. Flowers of varying colors and shapes decorate it's roots, as it is the ceremonial burial tree.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Housing</span> - While the group lives primarily in the mountains, wooden cabins and cottages are scattered across the range, but there are also caves nearby the waterfall that many Legion Members make their homes. Behind the waterfall there is a large space, with caves etched in for High-Ranking Housing. The Legiant's home is a large cave behind the waterfall, decorated with home-made paint. </div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE TRADITIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion of The Stars holds four celebrations: <span style="font-weight: bold;" class="mycode_b">Summer's Celebration, The Longest Night, The Silver Minnow Ceremony, and Family Day.</span> The Legion also has a few traditions surrounding <span style="font-weight: bold;" class="mycode_b">Winter's Arrival, Burials, and Marriages.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Summer's Celebration</span><br />
- This takes place of the day and night of the summer solstice, the longest day and shortest night of the year. All of the group congregates at the hidden lake for festivities starting mid-morning, allowing allies who have been invited to arrive at the territory as well. The celebration marks the start of the summer for the Legion, as well as celebrating the litters brought to the group during the winter and spring.<br />
<span style="font-style: italic;" class="mycode_i">Mini events - Capture the flag, gem collector, sparring<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Capture the Flag - two teams, two flags, the entire southern shore of the hidden lake. Don't hurt anyone too bad! The winning team recognizes the most active/aggressive flag catcher as the Retriever, who gets the title and a silver bracelet.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Gem Collector - Gems are hidden in the sand of the southern shore! Get as many as you can! Winner receives the Excavator title and a golden bracelet. Everyone who participates keeps their gems.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Sparring - Keep your skills sharpened by sparring against a group mate or ally! Winner gets the bragging rights!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Winter's Arrival</span><br />
- This takes place the first day of Winter usually, but could also take place the day the first significant temperature shift happens. The days leading up and following this event are full of stockpiling for the coming winter, as well as some decoration and preparation of fire pits scattered around the territory. There are no awards or mini events during this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Longest Night</span><br />
-  As the event's name states, this event takes place on the night of the winter solstice. In the farm fields a great bonfire is built, and food and drink is provided for everyone, including allies. Depending on the snowfall on the days leading up to this event, mini events may be held.<br />
<span style="font-style: italic;" class="mycode_i">Mini Events - Snowball fight, Snow castle competition, fireside sparring.<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Snowball fight! - Throw snowballs at your friends! Be reckless, but don't get too hurt!<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Snow Castle Competition! - Try to build the best snow castle with a friend!<br />
<span style="text-decoration: line-through;" class="mycode_s">--</span> Fireside Sparring! - Spar in the fire light! Don't knock your opponent into the fire, please.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver Minnow Ceremony</span><br />
- This takes place as an initiation for newcomers and youth ready to become apprentices. The aim is to catch a single silver minnow from the camp's waterfall/pond, declare what you wish to accomplish within The Legion, and then release it. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Catching and keeping any silver minnow to eat or simply keep is forbidden - newcomers who do this will be denied membership until the next meeting, and youth who do this will be denied apprenticeship until next meeting.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Family Day</span><br />
- Held to celebrate both mother's and father's day, usually to the end of June, beginning of July. Wing Rock is the gathering place for families on this day, and children are encouraged to give gifts to their family, blood related or not. Many families adopt children on this day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Burials</span><br />
- Burials are seen as sacred to the group, and thus all burials are beneath the sacred tree. Lanterns are hung during burials and will continue giving light until they die out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Marriages</span><br />
- Marriages were implemented by Lorelei, seeing that they weren't touched up on in the past. The Location of a marriage is decided by the spouses, and the entire group is encouraged to attend the marriage.</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RULES</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">IC RULES<br />
- Leigant's word is law<br />
- The Legiant must converse with the Reaver and Chiefs before making any potentially group-changing decisions.<br />
- All Legiants must recite Lorelei's Promise before taking up the mantle of Legiant<br />
- If a Legiant dies, a new Legiant must step up before the next Bi-Monthly meeting<br />
- All youth must be welcome, from enemy or not, and if they are from a group, they must be returned by the end of the week.<br />
- Only Raiders, Rioters, Reavers, and The Legiant themselves may lead Raids.<br />
- The Silver Minnows are sacred and must not be eaten or killed. Killing and/or eating them may result in harsh punishment depending on your rank.<br />
<br />
OOC RULES<br />
- All BoB rules apply<br />
</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RELATIONS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">The Legion of The Stars is a Neutral-Aggressive group, not aligning with pacifist yet not with Warbound. Under Sylvest's reign the group is starting to branch out and <span style="font-weight: bold;" class="mycode_b">make allies with neighboring groups.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Allies</span>: None<br />
<span style="font-weight: bold;" class="mycode_b">Neutral</span>: all Unlisted<br />
<span style="font-weight: bold;" class="mycode_b">Enemies</span>: None</div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE RANKS</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">
<span style="font-weight: bold;" class="mycode_b">LEGIANT</span> - Leader, oversees all of the Legion and has sworn to protect the group with their life by word of "Lorelei's promise", leads trading and raids.<br />
<span style="font-style: italic;" class="mycode_i">Slyvest Halstron - Played by Dio</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">REAVER</span> - Deputy, leads trading and raids when the legiant is absent.<br />
<span style="font-style: italic;" class="mycode_i">None, Played by None</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHIEF</span> - healer, can have up to 3 at a time. They help set up the ceremonies of the group.<br />
<span style="font-style: italic;" class="mycode_i">None, Played by None</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LEGION</span> - The whole of the group, earliest they can be considered fully part of the Legion is 12 months.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TRAINEES</span> - From 6 months to 12 months, apprentices are trained in both medicine and combat/hunting, as well as spiritual.<br />
<span style="font-style: italic;" class="mycode_i">Infinite!</span></div>
<div style="margin: auto; background-color: #253040; max-width: 600px; text-align: justify; height: 34px; font-family: arial; letter-spacing: 2px; font-weight: bold; color: #cae4fc; font-size: 32px; padding: 8px;">THE HISTORY</div>
<div style="margin: auto; background-color: #ece5e5; max-width: 600px; text-align: justify; min-height: 200px; line-height: 17px; padding: 24px; color: #000;">
<span style="font-weight: bold;" class="mycode_b">Lorelei's Reign</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		 Our first documented reign is that of Lorelei Vexus. After giving the group a stable home, she ruled silently; under her rule not much was done. One day she suddenly disappeared, leaving Sylvest Halstron to take her place.	</div></div>
<span style="font-weight: bold;" class="mycode_b">Sylvest's Reign</span><br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong>Spoiler:</strong>	</div>	<div style="display: none;" class="spoiler_content">		Sylvest steps up to power after Lorelei's disappearance - a fellow medium who practiced under her guidance, he has begun to reach out. More will be added as his reign continues.	</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[THE FROSTGUARD ♜ GUIDE ♜ UPDATED 3/04]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=15145</link>
			<pubDate>Tue, 15 Feb 2022 08:12:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=3598">THE FROSTGUARD</a>]]></dc:creator>
			<guid isPermaLink="false">https://beastsofbeyond.com/showthread.php?tid=15145</guid>
			<description><![CDATA[<div style="margin: auto; background-color: #ffffff; max-width: 500px; margin-top: 50px;">
<div style="background-color: #2b506e; height: 25px; width:100%;"></div><div style="margin: auto; background-image:url(https://media.discordapp.net/attachments/940141451055091732/940463104104497162/0c22c54f9f9cf5a1e46d6554cea6f7b4.jpg); background-size: cover; height: 125px; width: 125px; background-position: center; border-radius: 100%; border: 1px #967359 solid; box-shadow:inset 0 0 0 8px #fff;margin-top: -75px;"></div><div style="margin: auto; background-color: #ffffff; color: #000000; text-align: justify; font-family: verdana; padding-bottom: 50px; padding-right: 50px; padding-left: 50px; padding-top: 15px; font-size: 11px; line-height: 17px;">
<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">THE FROSTGUARD</span></div>
The Frostguard. A group isolated in the far North, protected by mountains and forests, guarded by mysterious figures appearing and disappearing like hallucinations of the weary mind. The weather of the far North is not kind, and often unpredictable aside from the ever eternal winter that grips the land in a frozen tomb. Few travelers dare venture to those lands for fear of never returning, and for the stories that have drifted south from their keep. The stories warn of man-eaters and the burning veins of hell, of frozen sentries and the lifeless land that they guard into eternity, and of the night that steals the sun away for most of the year. The hardy settlers that call this land home are not keen to disrupt the stories warning the smart away from their lands, they encourage the fearsome reputations spreading about their home.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">HISTORY</span></div>
The Frostguard has called this frozen hell home for the longest time, spanning back what has to be close to a few hundred years, nature having re-inherited what the humans left, and life following in its tracks. The occupation of the land stretches as far back as the humans in the ancient past, the bloodlines of those creatures kept in the human groupings slowly becoming more wild as time passed and the world forgot about them. Those who have been born and raised in the lands hold the stories of the Frostguard, accounts told by mouth than on paper, changing by each generation until few know if there is any truth left in the stories of old. Such stories include tales of a monstrous beast far in the north that is the reason for the chaos the group encounters almost daily, they also include stories about the veins of blue fire cutting through the territory and the wailing screams that accompany them. Among these stories lay few historical records kept by the original settlers and their descendants, records that the original humans were part of an ancient war and that their enemies must have perished before reaching them before their force was forgotten by the ruling class and they were left to fend for themselves. Following these records are records held now in the library, speaking of an ancient religion the settlers followed. The guardian God of the North, Thol, was the patron God of the settlers, said to protect them in battle and ensure seamless victory. The settlement of The Wall of Enit and Blackmont March are results of the faithful settling in a place they considered to be holy before war ravaged the lands. There are documents detailing that when the Eyes of Thol open, disaster will follow, in reference to the frozen twin lakes. The Wall of Enit is said to have gotten its name because of a Priestess who followed Thol in great devotion, before falling in battle against the invading force of the old land owners - written in the same document warning of the Eyes of Thol. It is rumored that Thol's eyes were closed against his will and his rage over his devoted follower's death will ravage the land when he opens them next.<br />
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The Legends and stories of The Frostguard are written below, followed by accounts of each Regent's reign over the group.<br />
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<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong> Legends &amp; LORE for the curious:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Beast of The Wastes</span></span><br />
The Beast is a monster that calls the Wastes its home, and when it awakens, it rains hell upon the living. Some say it's a God, and some say it's a Demon. Rumors and reports run amok when the Beast awakes, some claim to see it walking the lands of the Frostguard, some claim to see it towering among the trees waiting for prey to come to it. The truth of the matter is that nobody actually knows what the Beast looks like, very few have returned alive or sane from encounters with it. The Beast is best avoided in ventures into the Wastes. Expiditions to find it's den have long been abandoned for fear of wiping out each exploring party.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Dryads and Nymphs &amp; The Blue Fire</span></span><br />
The land that the Frostguard calls home is infamously known for being frozen almost year round, with minor thaws in the summer season. Behind this are the Dryads and Nymphs, a wild troupe of creatures living here from the beginning of time before being driven out or killed by the old land owners when they came to settle these lands. The surviving Dryads and Nymphs were driven mad by their grief, casting a curse upon their stolen home to remain ever frozen and partially always in darkness, a curse upon those who dared to live amongst their dead and lost. The curse has only remained, keeping the land in eternal winter, surrounded by lands too harsh to survive in. There is still talk of what it used to be like before the Dryads cursed the land, many wishing for the summer scenes they've only heard tales of from far away. The naughty children are warned of the Dryads rising to snatch them away in punishment. The Dryads are said to still visit the lands of their lost, and if one is to hear their voices and songs in the night, it is already too late to be saved. They are said to travel by blue flame, if you see blue flame at night, run, for your very life depends on it.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Aeuvum The Waster</span></span><br />
Throughout the land of The Frostguard are foul smelling cracks that occasionally belch horrible clouds of gas poisonous when inhaled in amounts, where the blue fire burns at night. These are scars upon the land left behind by Aeuvum, the Queen of the Dryads and Nymphs. In her grief as she lay dying, the Queen scored the land with her nails, leaving trails for her people to follow safely through the land, a detriment to the living. Some say that Aeuvum's spirit lives deep in the earth, stirring to cause the gases that threaten the living within The Frostguard's lands. In the Wastes, there is rumored to be an opening of her maw, spewing ash and fiery breath into the land. When Aeuvum returns, pray, for all is lost.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Enit's Prayer</span></span><br />
Enit's Bell, a relic from the past, is said not to have rung since the time of Enit. This leads to the question: what is its purpose? The Belltower named for Enit, is said to have been Enit's last gift to her fellow followers before her death, summoned by her prayer to Thol as she entered into battle. The Bell itself is said to have her last words written within it in her blood, and only in times of great despair will the Bell ring and with it her prayer will be spread across the lands. If the Bell rings, the settlement is at risk to fall and great danger is upon The Frostguard. The Bell is only to ring in times of war and invasion, if it rings without those reasons, the end is nigh.<br />
	</div></div>
Jerisdie's Reign<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong> UPDATED 2/17/2022:</strong>	</div>	<div style="display: none;" class="spoiler_content">
&gt; to be updated with progression	</div></div>
<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">TRADITIONS&amp;CULTURE</span></div>
The traditions and culture of The Frostguard are the backbone of these Northern dwellers, oft keeping them close to one another and the communication between members strong. It's truly the glue of the group, keeping everyone united within the goal of survival.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Oath Taker's Path</span></span><br />
- an initiation for the newest of members to come upon The Frostguard, to indoctrinate them into the group's ranks and thus receive better benefits of living within its borders. The event entails that those wishing to join the group must take a pilgrimage through the Frostguard's land starting in The Lowlands by the foot of Yatir's Falls, and ultimately traveling north to The Wall of Enit where they will be welcomed into their new rank within the group. They must make the pilgrimage within two nights, without a guide, and only given few instructions by mouth by the overseers. The overseers will follow the group or individual from a far distance, observing and never interacting until they reach the Wall where they will share their opinions on the performances of those they watched.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Oath Breaker's Covenant</span></span><br />
- a trial of initiation for current members of The Frostguard holding senior ranks wishing to advance towards the ranks of leadership and healing, approved of or denied by the leader at the time of occurrence. The trial-taker must make a pilgrimage into The Wastes towards the second Eye of Thol, and return within three night's time with a piece of wood from the tree at the center of the Eye of Thol or rock from the lake. Once back at The Wall of Enit, they are accepted back by The Frostguard in their new rank and must give the item they brought home to the current leadership to be crafted into a symbol of their rank.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Enit's Guardfire</span></span><br />
- when the sun falls below the horizon in early October, many fires are lit in homes across the territory, but The Wall of Enit lights a grand fire in its hall and upon pits along the Wall itself to see in the darkness. Many pathways of the territory are lit by lanterns and the village is aglow with fire and light, staving off the cold. Come early March when the sun rises, the group will hold a feast with a selection from their storage and from recent hunts, where they feast from sun rise to sunset on the first day of the sun's return. At the end of the feast, the grand fire in the mess hall is extinguished and let to die before the ashes are buried just inside the Wastes maw.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Painting</span></span><br />
- when a member of The Frostguard receives a new rank, this ceremony is called a Painting, and it may be done by either those in the highest ranks, or it may be done by anyone close to the member who is receiving their new rank. This may occur during a meeting, or during a special ceremony where their rank change is announced, or done privately. In the case of higher ranks obtaining a new rank, the Regent would present to them their new symbol and Paint them.<br />
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<span style="text-decoration: underline;" class="mycode_u">HIGH POSITIONS</span><br />
<span style="font-style: italic;" class="mycode_i">The Regent:</span> two V marks on back of ears, stripe down the muzzle and across the top of the nose with round dots and paint around the eye, leaning back in an arch. Three stripes run from behind each ear. First and longest is heading down to stop at the shoulder blade, where the second also stops from where it starts halfway up the neck. The third starts halfway but connects over the back of the neck.<br />
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<span style="font-style: italic;" class="mycode_i">The Hand of The Regent:</span> one V mark on back of ears, two stripes across the nose bridge. Paint goes under the eye in a rounded stop. Two Vs on each cheek close to the eye. Claw-like Y shaped stripes run from the eyebrow to just behind the curve of the ear. Paint shaped like a collar of thorns circles the neck.<br />
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<span style="font-style: italic;" class="mycode_i">The Prophet:</span> one oval and one round dot on each ear, one v mark per cheek and a simple loop of paint around the neck.<br />
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<span style="text-decoration: underline;" class="mycode_u">SEMI HIGH POSITIONS</span><br />
<span style="font-style: italic;" class="mycode_i">Apostle of The Prophet:</span> simple loop of paint around the neck with a paw print on the shoulder.<br />
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<span style="font-style: italic;" class="mycode_i">Paladin:</span> five blotches of paint tracing the front of the shoulder, two stripes from the back of the neck to the front.<br />
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<span style="text-decoration: underline;" class="mycode_u">REGULAR POSITIONS</span><br />
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<span style="font-style: italic;" class="mycode_i">Ranger:</span> three blotches of paint tracing the front of the shoulder, stripe of paint down the back of the neck and just past the shoulder blades.<br />
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<span style="font-style: italic;" class="mycode_i">Apostle:</span> paw print of paint on the shoulder. Mentored apprentices receive one blotch of paint on their shoulder.<br />
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<span style="font-style: italic;" class="mycode_i">Children:</span> a single blot of paint in the middle of the shoulder.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">THE SYMBOLS OF THE OATH BREAKERS</span></span><br />
The Oath Breakers are also known as the highest ranks of The Frostguard; the Regent, the Hand of The Regent, and the Prophet. Only those with these ranks are given symbols, significant of their ranks. Those who step down from their positions or are exiled are allowed to keep their Symbols.<br />
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<span style="font-weight: bold;" class="mycode_b">The Regent</span><br />
The Regent is given a carved Symbol in the shape of a Spearhead. The Spearhead represents the Regent's authority and honor as the leader of The Frostguard. It may only be destroyed if the Regent betrays The Frostguard and is exiled or killed.<br />
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<span style="font-weight: bold;" class="mycode_b">The Hand of The Regent</span><br />
The Hand of The Regent is given a carved Symbol of a Talon. The Talon represents The Hand's courage and loyalty to The Frostguard. It is only to be destroyed upon the betrayal of The Hand.<br />
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<span style="font-weight: bold;" class="mycode_b">The Prophet</span><br />
The Prophet is given a carved Symbol of a Leaf. The Leaf represents the Prophet's knowledge and prowess in medicines and poisons. It is only destroyed upon the betrayal of The Prophet.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">TERRITORY</span></div>
The territory of The Frostguard is known to be inhospitable and brutally cruel to those who live there, and even worse for those who have yet to learn the territory by heart. For half the year, the vast expanse of land is covered in blackness and bitter unforgiving winter, while the other half of the year doesn't fare much better in sunlight and slightly warmer temperatures the further south one travels. The seasons scarcely visit The Frostguard, aptly named a frozen hell and wasteland as it is near impossible to grow foods of any worth that aren't as hardy as the folks who grow them. Measures have been taken to expand the territory south to allow for easier crop care, and although riddled in forests and frozen water, the land gives away far south to more agreeable land and soils.<br />
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Revised version of Map to come. Initial idea of Map. <a href="https://media.discordapp.net/attachments/940096696094982154/940097712295145512/Untitled16_20220206204040.png" target="_blank" rel="noopener" class="mycode_url">link</a><br />
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<span style="font-weight: bold;" class="mycode_b">The Twin Eyes of Thol</span> - twin frozen black sand lakes. Rumored to be the eyes of an ancient God. The second Eye of Thol hosts a great oak in the middle of it's waters upon a small ice-locked island. This is the target location of The Oath Breaker's Covenant's takers, where they must retrieve a rock or a piece of a branch to prove their worth to ascend to greater ranks.<br />
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<span style="font-weight: bold;" class="mycode_b">Vaglir Forest</span> - the frozen forest on the south flank of the mountains leading into the Wastes, split only by Vihar River, fed from the second Eye of Thol far in the Wastes, protecting the Blackmont March from wind and most snow gales.<br />
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<span style="font-weight: bold;" class="mycode_b">Vihar River &amp; Bridge</span> - river fed by the second Eye of Thol, leads into the first Eye of Thol. Vihar Bridge spans the waters of the vast river, creating a passage to safety. Vihar River is the closest water source for the denizens of Blackmont March, the river too deep to completely freeze.<br />
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<span style="font-weight: bold;" class="mycode_b">Yatir Forest &amp; Cliffs</span> - the mixed forest surrounding the southern, eastern and western sides of the first Eye of Thol far to the south of the Wastes. Resumes at the foot of the Yatir Cliffs, edging into The Lowlands in sparse density.<br />
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<span style="font-weight: bold;" class="mycode_b">Thorso Falls &amp; River</span> - the river fed by the first Eye of Thol, cutting through Yatir Forest and falling from Yatir Cliffs to create a low-laying body of water close to The Lowlands, also the closest water source for denizens of The Lowlands.<br />
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<span style="font-weight: bold;" class="mycode_b">The Lowlands</span> - land in the south of the territory of The Frostguard that sees warmer seasons. Farmland is abundant here and many summer residences may be found, owned by those who do not wish to stay in the bitter north of The Frostguard. Said to be the agricultural and cultural hub of The Frostguard.<br />
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<span style="font-weight: bold;" class="mycode_b">The Wastes</span> - frozen wasteland in the far north of The Frostguard, takes a vast majority of the territory and is left unexplored for the time being. Known as the home of the greatest beasts and monsters of the North. New locations may be discovered.<br />
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<span style="font-weight: bold;" class="mycode_b">Blackmont March</span> - the abandoned human village at the foot of the mountains of The Wastes. A place of sanctuary for those who brave the cold North. A place of many buildings including the library, an inn and tavern cross, where a majority of the guardians of the Wall of Enit spend their days off if they don't travel back south.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Blackmont Athenaeum</span></span> - a tall and delicate looking building nestled closest to the trees of Vaglir Forest, holding all written records of the Frostguard, the closest building towards the Wall of Enit, considered to be on the very outskirts of Blackmont March. Accessible to all, and additions to the records and artifacts are encouraged. On the top floor rests an old telescope, used to watch the night sky, alongside it are ancient and new star charts.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The Tipsy Skein Tavern &amp; Inn</span></span> - a grand building located in the heart of Blackmont March, home to the settlement's inn and tavern, also known as the kitchens of The Frostguard. Here weary travelers can rest and fill their bellies, where trades can be conducted by those with coin and ware, where brawls and many a fight can be picked. This is the rowdy home to the members of the North, almost always filled with music, food and some form of entertainment.<br />
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<span style="font-weight: bold;" class="mycode_b">Wall of Enit</span> - the castle fort guarding the mouth of The Wastes. Walls run from the fort to the mountains slopes, creating a strong bulwark against the dangers of The Wastes. Many celebrations and meetings are held in its great halls, and it is the final way point in one's initial pilgrimage to the ranks of The Frostguard. <br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Mess Hall</span></span> - the main gathering place for The Frostguard. Meals and games are often held here, amongst tables and benches where all gather to dine and entertain. Public meetings are often held here, and can be made by any who wish to announce something. Can be formed into a hall for the injured come war, with many fireplaces throughout its length. Oft home to many celebrations of any kind.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Armory Hall</span></span> - this is the training grounds for the Rangers and Apostles of The Frostguard, where there is both an external courtyard and an indoor ring for those to train in. Also held within this hall are the weapons of The Frostguard, and any armor that the group has scavenged for use in combat. At the very end of this hall, by the outdoor courtyard is a smithy for any skilled in the trade.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Superior's Hall</span></span> - this hall is reserved for the highest ranking members of The Frostguard to convene within and discuss important matters before any public announcements are made. This place is normally closed off, but is still accessible to the public. Within this hall is the resting area for the Regent, Hand of The Regent and Prophet as well as a place of storage and work for the Prophet. The public are encouraged to seek out the highest ranks in this hall, it is only to be closed off if the highest ranks are not within residence or there is a meeting in progress.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Guardfire's Barracks</span></span> - this hall has been turned into a barracks for all of those who reside within the Wall of Enit and is to be used as such. It is home to those who are posted upon the Wall to guard against the Wastes.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Enit's Belltower</span></span> - the Belltower is the home of any religious followers of the Guardian God of the North, Thol. Within the towers floors are rooms for the devoted, and at the base is a converted cathedral where they can gather to pray or make offerings to Thol. The belltower itself has a purpose; the bell will ring in times of war and invasion. The bell hasn't been rung for many years, the old timers can no longer remember the last it was rung. It's sound carries across the territory like a death toll, warning of doom and the end for many who do not heed It's call.<br />
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<span style="font-weight: bold;" class="mycode_b">Aeuvum's Blight</span> - sulfur vents in the formation of several veins found throughout the territory and forests. Filled with toxic gases, blue fire is often seen in these cracks at night when it alights.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">HIERARCHY</span></div>
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The High Positions:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Regent</span> - the Regent is the leader of The Frostguard and is in charge of handling external and political affairs and is often at the head in battle. They are responsible for handling meetings and promotions, and are a common face to see around the territory.<br />
<span style="font-style: italic;" class="mycode_i">Jeriside Lingré played by [member=3043]teef[/member] </span><br />
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<span style="font-weight: bold;" class="mycode_b">The Hand of the Regent</span> - The Hand of The Regent is the second in command and will step up into the Regent's position should they be killed, exiled or step down, they are often seen shadowing the Regent as a bodyguard. They handle internal affairs and have a hand in political affairs between the group and others. They are responsible for keeping the group in order, denizens satisfied and patrols up to date. <br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">The Prophet</span> - the Prophet is the recognized and official healer and knowledge keeper of The Frostguard. They are responsible for handling the health and recovery of the injured and sick, with some dabbling in the political sphere of the higher ranks. They are directly responsible for training two Apostles, two Apostles are chosen to become the next Prophet in the event of disease, death, abdication, or exile. One Apostle may stay an Apostle until they die, abdicate or are exiled, or both may become Prophets.<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">The Semi-High Positions</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Apostles of the Prophet</span> - the Apostles of the Prophet are selected from a young age, deigned by their interest in medicine and knowledge. The two Apostles are trained under the Prophet in medicine, toxins, and knowledge. <br />
<span style="font-style: italic;" class="mycode_i">tba played by tba<br />
tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">Paladins</span> - the Paladins are senior and experienced Rangers who have proven their merit and skill through age, activity and combat. They have trained meticulously and are fiercely loyal to The Frostguard, and have the ambition to succeed and survive. (infinite amount)<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">The Standard Ranks</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Ranger</span> - the main adult force of The Frostguard. Usually considered to be of this rank when 12 months and older, provided the individual has passed The Oath Taker's Path. (infinite amount)<br />
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<span style="font-weight: bold;" class="mycode_b">Apostle</span> the training Rangers. They are usually 6 months to 12 months of age, and are in training to become Rangers. They are assigned to Rangers or any available semi to high position rank. Two lucky Apostles are chosen to be Apostles of the Prophet, usually chosen for their interests in medicine and knowledge. (infinite amount)<br />
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<span style="font-weight: bold;" class="mycode_b">Children</span> - any denizen below the age of 6 months. When they are of 6 months age, the children are promoted to Apostles and are assigned a Ranger or higher rank to train them. (infinite amount)<br />
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<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The No Rankers</span></span><br />
<span style="font-weight: bold;" class="mycode_b">The Exiled</span> - known as criminals, prominent enemy figures or lawbreakers of The Frostguard, these denizens have been stripped of rank, title and home, exiled from the territory of The Frostguard. They are to be killed or maimed on sight without questions asked.<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">Newcomers</span> - those who have arrived in the land of The Frostguard but have yet to complete The Oath Taker's Path and receive their ranks and titles.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">ALLEGIANCES</span></div>
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">ALLIES:</span></span></span> open<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">NEUTRALS:</span></span></span> open<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">ENEMIES:</span></span></span> anyone not listed above<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">IMPORTANT LINKS</span></div>
<span style="font-weight: bold;" class="mycode_b">DISCORD:</span> <span style="font-style: italic;" class="mycode_i"><a href="https://discord.gg/p97rBayvNX" target="_blank" rel="noopener" class="mycode_url">link</a></span><br />
<span style="font-weight: bold;" class="mycode_b">PLOTTING &amp; CHAT:</span> <span style="font-style: italic;" class="mycode_i"><a href="https://beastsofbeyond.com/index.php?topic=25398.msg111995#msg111995" target="_blank" rel="noopener" class="mycode_url">link</a></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">THE FROSTGUARD</span></div>
The Frostguard. A group isolated in the far North, protected by mountains and forests, guarded by mysterious figures appearing and disappearing like hallucinations of the weary mind. The weather of the far North is not kind, and often unpredictable aside from the ever eternal winter that grips the land in a frozen tomb. Few travelers dare venture to those lands for fear of never returning, and for the stories that have drifted south from their keep. The stories warn of man-eaters and the burning veins of hell, of frozen sentries and the lifeless land that they guard into eternity, and of the night that steals the sun away for most of the year. The hardy settlers that call this land home are not keen to disrupt the stories warning the smart away from their lands, they encourage the fearsome reputations spreading about their home.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">HISTORY</span></div>
The Frostguard has called this frozen hell home for the longest time, spanning back what has to be close to a few hundred years, nature having re-inherited what the humans left, and life following in its tracks. The occupation of the land stretches as far back as the humans in the ancient past, the bloodlines of those creatures kept in the human groupings slowly becoming more wild as time passed and the world forgot about them. Those who have been born and raised in the lands hold the stories of the Frostguard, accounts told by mouth than on paper, changing by each generation until few know if there is any truth left in the stories of old. Such stories include tales of a monstrous beast far in the north that is the reason for the chaos the group encounters almost daily, they also include stories about the veins of blue fire cutting through the territory and the wailing screams that accompany them. Among these stories lay few historical records kept by the original settlers and their descendants, records that the original humans were part of an ancient war and that their enemies must have perished before reaching them before their force was forgotten by the ruling class and they were left to fend for themselves. Following these records are records held now in the library, speaking of an ancient religion the settlers followed. The guardian God of the North, Thol, was the patron God of the settlers, said to protect them in battle and ensure seamless victory. The settlement of The Wall of Enit and Blackmont March are results of the faithful settling in a place they considered to be holy before war ravaged the lands. There are documents detailing that when the Eyes of Thol open, disaster will follow, in reference to the frozen twin lakes. The Wall of Enit is said to have gotten its name because of a Priestess who followed Thol in great devotion, before falling in battle against the invading force of the old land owners - written in the same document warning of the Eyes of Thol. It is rumored that Thol's eyes were closed against his will and his rage over his devoted follower's death will ravage the land when he opens them next.<br />
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The Legends and stories of The Frostguard are written below, followed by accounts of each Regent's reign over the group.<br />
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<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong> Legends &amp; LORE for the curious:</strong>	</div>	<div style="display: none;" class="spoiler_content">
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Beast of The Wastes</span></span><br />
The Beast is a monster that calls the Wastes its home, and when it awakens, it rains hell upon the living. Some say it's a God, and some say it's a Demon. Rumors and reports run amok when the Beast awakes, some claim to see it walking the lands of the Frostguard, some claim to see it towering among the trees waiting for prey to come to it. The truth of the matter is that nobody actually knows what the Beast looks like, very few have returned alive or sane from encounters with it. The Beast is best avoided in ventures into the Wastes. Expiditions to find it's den have long been abandoned for fear of wiping out each exploring party.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Dryads and Nymphs &amp; The Blue Fire</span></span><br />
The land that the Frostguard calls home is infamously known for being frozen almost year round, with minor thaws in the summer season. Behind this are the Dryads and Nymphs, a wild troupe of creatures living here from the beginning of time before being driven out or killed by the old land owners when they came to settle these lands. The surviving Dryads and Nymphs were driven mad by their grief, casting a curse upon their stolen home to remain ever frozen and partially always in darkness, a curse upon those who dared to live amongst their dead and lost. The curse has only remained, keeping the land in eternal winter, surrounded by lands too harsh to survive in. There is still talk of what it used to be like before the Dryads cursed the land, many wishing for the summer scenes they've only heard tales of from far away. The naughty children are warned of the Dryads rising to snatch them away in punishment. The Dryads are said to still visit the lands of their lost, and if one is to hear their voices and songs in the night, it is already too late to be saved. They are said to travel by blue flame, if you see blue flame at night, run, for your very life depends on it.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Aeuvum The Waster</span></span><br />
Throughout the land of The Frostguard are foul smelling cracks that occasionally belch horrible clouds of gas poisonous when inhaled in amounts, where the blue fire burns at night. These are scars upon the land left behind by Aeuvum, the Queen of the Dryads and Nymphs. In her grief as she lay dying, the Queen scored the land with her nails, leaving trails for her people to follow safely through the land, a detriment to the living. Some say that Aeuvum's spirit lives deep in the earth, stirring to cause the gases that threaten the living within The Frostguard's lands. In the Wastes, there is rumored to be an opening of her maw, spewing ash and fiery breath into the land. When Aeuvum returns, pray, for all is lost.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Enit's Prayer</span></span><br />
Enit's Bell, a relic from the past, is said not to have rung since the time of Enit. This leads to the question: what is its purpose? The Belltower named for Enit, is said to have been Enit's last gift to her fellow followers before her death, summoned by her prayer to Thol as she entered into battle. The Bell itself is said to have her last words written within it in her blood, and only in times of great despair will the Bell ring and with it her prayer will be spread across the lands. If the Bell rings, the settlement is at risk to fall and great danger is upon The Frostguard. The Bell is only to ring in times of war and invasion, if it rings without those reasons, the end is nigh.<br />
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Jerisdie's Reign<br />
<div class="spoiler tborder">	<div class="spoiler_head">		<input type="button" value="Show" class="spoiler_button float_right" onclick="return OUGC_Plugins.LoadSpoiler(event); return false;" />		<strong> UPDATED 2/17/2022:</strong>	</div>	<div style="display: none;" class="spoiler_content">
&gt; to be updated with progression	</div></div>
<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">TRADITIONS&amp;CULTURE</span></div>
The traditions and culture of The Frostguard are the backbone of these Northern dwellers, oft keeping them close to one another and the communication between members strong. It's truly the glue of the group, keeping everyone united within the goal of survival.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Oath Taker's Path</span></span><br />
- an initiation for the newest of members to come upon The Frostguard, to indoctrinate them into the group's ranks and thus receive better benefits of living within its borders. The event entails that those wishing to join the group must take a pilgrimage through the Frostguard's land starting in The Lowlands by the foot of Yatir's Falls, and ultimately traveling north to The Wall of Enit where they will be welcomed into their new rank within the group. They must make the pilgrimage within two nights, without a guide, and only given few instructions by mouth by the overseers. The overseers will follow the group or individual from a far distance, observing and never interacting until they reach the Wall where they will share their opinions on the performances of those they watched.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Oath Breaker's Covenant</span></span><br />
- a trial of initiation for current members of The Frostguard holding senior ranks wishing to advance towards the ranks of leadership and healing, approved of or denied by the leader at the time of occurrence. The trial-taker must make a pilgrimage into The Wastes towards the second Eye of Thol, and return within three night's time with a piece of wood from the tree at the center of the Eye of Thol or rock from the lake. Once back at The Wall of Enit, they are accepted back by The Frostguard in their new rank and must give the item they brought home to the current leadership to be crafted into a symbol of their rank.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Enit's Guardfire</span></span><br />
- when the sun falls below the horizon in early October, many fires are lit in homes across the territory, but The Wall of Enit lights a grand fire in its hall and upon pits along the Wall itself to see in the darkness. Many pathways of the territory are lit by lanterns and the village is aglow with fire and light, staving off the cold. Come early March when the sun rises, the group will hold a feast with a selection from their storage and from recent hunts, where they feast from sun rise to sunset on the first day of the sun's return. At the end of the feast, the grand fire in the mess hall is extinguished and let to die before the ashes are buried just inside the Wastes maw.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Painting</span></span><br />
- when a member of The Frostguard receives a new rank, this ceremony is called a Painting, and it may be done by either those in the highest ranks, or it may be done by anyone close to the member who is receiving their new rank. This may occur during a meeting, or during a special ceremony where their rank change is announced, or done privately. In the case of higher ranks obtaining a new rank, the Regent would present to them their new symbol and Paint them.<br />
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<span style="text-decoration: underline;" class="mycode_u">HIGH POSITIONS</span><br />
<span style="font-style: italic;" class="mycode_i">The Regent:</span> two V marks on back of ears, stripe down the muzzle and across the top of the nose with round dots and paint around the eye, leaning back in an arch. Three stripes run from behind each ear. First and longest is heading down to stop at the shoulder blade, where the second also stops from where it starts halfway up the neck. The third starts halfway but connects over the back of the neck.<br />
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<span style="font-style: italic;" class="mycode_i">The Hand of The Regent:</span> one V mark on back of ears, two stripes across the nose bridge. Paint goes under the eye in a rounded stop. Two Vs on each cheek close to the eye. Claw-like Y shaped stripes run from the eyebrow to just behind the curve of the ear. Paint shaped like a collar of thorns circles the neck.<br />
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<span style="font-style: italic;" class="mycode_i">The Prophet:</span> one oval and one round dot on each ear, one v mark per cheek and a simple loop of paint around the neck.<br />
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<span style="text-decoration: underline;" class="mycode_u">SEMI HIGH POSITIONS</span><br />
<span style="font-style: italic;" class="mycode_i">Apostle of The Prophet:</span> simple loop of paint around the neck with a paw print on the shoulder.<br />
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<span style="font-style: italic;" class="mycode_i">Paladin:</span> five blotches of paint tracing the front of the shoulder, two stripes from the back of the neck to the front.<br />
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<span style="text-decoration: underline;" class="mycode_u">REGULAR POSITIONS</span><br />
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<span style="font-style: italic;" class="mycode_i">Ranger:</span> three blotches of paint tracing the front of the shoulder, stripe of paint down the back of the neck and just past the shoulder blades.<br />
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<span style="font-style: italic;" class="mycode_i">Apostle:</span> paw print of paint on the shoulder. Mentored apprentices receive one blotch of paint on their shoulder.<br />
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<span style="font-style: italic;" class="mycode_i">Children:</span> a single blot of paint in the middle of the shoulder.<br />
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<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">THE SYMBOLS OF THE OATH BREAKERS</span></span><br />
The Oath Breakers are also known as the highest ranks of The Frostguard; the Regent, the Hand of The Regent, and the Prophet. Only those with these ranks are given symbols, significant of their ranks. Those who step down from their positions or are exiled are allowed to keep their Symbols.<br />
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<span style="font-weight: bold;" class="mycode_b">The Regent</span><br />
The Regent is given a carved Symbol in the shape of a Spearhead. The Spearhead represents the Regent's authority and honor as the leader of The Frostguard. It may only be destroyed if the Regent betrays The Frostguard and is exiled or killed.<br />
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<span style="font-weight: bold;" class="mycode_b">The Hand of The Regent</span><br />
The Hand of The Regent is given a carved Symbol of a Talon. The Talon represents The Hand's courage and loyalty to The Frostguard. It is only to be destroyed upon the betrayal of The Hand.<br />
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<span style="font-weight: bold;" class="mycode_b">The Prophet</span><br />
The Prophet is given a carved Symbol of a Leaf. The Leaf represents the Prophet's knowledge and prowess in medicines and poisons. It is only destroyed upon the betrayal of The Prophet.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">TERRITORY</span></div>
The territory of The Frostguard is known to be inhospitable and brutally cruel to those who live there, and even worse for those who have yet to learn the territory by heart. For half the year, the vast expanse of land is covered in blackness and bitter unforgiving winter, while the other half of the year doesn't fare much better in sunlight and slightly warmer temperatures the further south one travels. The seasons scarcely visit The Frostguard, aptly named a frozen hell and wasteland as it is near impossible to grow foods of any worth that aren't as hardy as the folks who grow them. Measures have been taken to expand the territory south to allow for easier crop care, and although riddled in forests and frozen water, the land gives away far south to more agreeable land and soils.<br />
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Revised version of Map to come. Initial idea of Map. <a href="https://media.discordapp.net/attachments/940096696094982154/940097712295145512/Untitled16_20220206204040.png" target="_blank" rel="noopener" class="mycode_url">link</a><br />
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<span style="font-weight: bold;" class="mycode_b">The Twin Eyes of Thol</span> - twin frozen black sand lakes. Rumored to be the eyes of an ancient God. The second Eye of Thol hosts a great oak in the middle of it's waters upon a small ice-locked island. This is the target location of The Oath Breaker's Covenant's takers, where they must retrieve a rock or a piece of a branch to prove their worth to ascend to greater ranks.<br />
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<span style="font-weight: bold;" class="mycode_b">Vaglir Forest</span> - the frozen forest on the south flank of the mountains leading into the Wastes, split only by Vihar River, fed from the second Eye of Thol far in the Wastes, protecting the Blackmont March from wind and most snow gales.<br />
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<span style="font-weight: bold;" class="mycode_b">Vihar River &amp; Bridge</span> - river fed by the second Eye of Thol, leads into the first Eye of Thol. Vihar Bridge spans the waters of the vast river, creating a passage to safety. Vihar River is the closest water source for the denizens of Blackmont March, the river too deep to completely freeze.<br />
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<span style="font-weight: bold;" class="mycode_b">Yatir Forest &amp; Cliffs</span> - the mixed forest surrounding the southern, eastern and western sides of the first Eye of Thol far to the south of the Wastes. Resumes at the foot of the Yatir Cliffs, edging into The Lowlands in sparse density.<br />
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<span style="font-weight: bold;" class="mycode_b">Thorso Falls &amp; River</span> - the river fed by the first Eye of Thol, cutting through Yatir Forest and falling from Yatir Cliffs to create a low-laying body of water close to The Lowlands, also the closest water source for denizens of The Lowlands.<br />
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<span style="font-weight: bold;" class="mycode_b">The Lowlands</span> - land in the south of the territory of The Frostguard that sees warmer seasons. Farmland is abundant here and many summer residences may be found, owned by those who do not wish to stay in the bitter north of The Frostguard. Said to be the agricultural and cultural hub of The Frostguard.<br />
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<span style="font-weight: bold;" class="mycode_b">The Wastes</span> - frozen wasteland in the far north of The Frostguard, takes a vast majority of the territory and is left unexplored for the time being. Known as the home of the greatest beasts and monsters of the North. New locations may be discovered.<br />
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<span style="font-weight: bold;" class="mycode_b">Blackmont March</span> - the abandoned human village at the foot of the mountains of The Wastes. A place of sanctuary for those who brave the cold North. A place of many buildings including the library, an inn and tavern cross, where a majority of the guardians of the Wall of Enit spend their days off if they don't travel back south.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Blackmont Athenaeum</span></span> - a tall and delicate looking building nestled closest to the trees of Vaglir Forest, holding all written records of the Frostguard, the closest building towards the Wall of Enit, considered to be on the very outskirts of Blackmont March. Accessible to all, and additions to the records and artifacts are encouraged. On the top floor rests an old telescope, used to watch the night sky, alongside it are ancient and new star charts.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The Tipsy Skein Tavern &amp; Inn</span></span> - a grand building located in the heart of Blackmont March, home to the settlement's inn and tavern, also known as the kitchens of The Frostguard. Here weary travelers can rest and fill their bellies, where trades can be conducted by those with coin and ware, where brawls and many a fight can be picked. This is the rowdy home to the members of the North, almost always filled with music, food and some form of entertainment.<br />
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<span style="font-weight: bold;" class="mycode_b">Wall of Enit</span> - the castle fort guarding the mouth of The Wastes. Walls run from the fort to the mountains slopes, creating a strong bulwark against the dangers of The Wastes. Many celebrations and meetings are held in its great halls, and it is the final way point in one's initial pilgrimage to the ranks of The Frostguard. <br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Mess Hall</span></span> - the main gathering place for The Frostguard. Meals and games are often held here, amongst tables and benches where all gather to dine and entertain. Public meetings are often held here, and can be made by any who wish to announce something. Can be formed into a hall for the injured come war, with many fireplaces throughout its length. Oft home to many celebrations of any kind.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Armory Hall</span></span> - this is the training grounds for the Rangers and Apostles of The Frostguard, where there is both an external courtyard and an indoor ring for those to train in. Also held within this hall are the weapons of The Frostguard, and any armor that the group has scavenged for use in combat. At the very end of this hall, by the outdoor courtyard is a smithy for any skilled in the trade.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Superior's Hall</span></span> - this hall is reserved for the highest ranking members of The Frostguard to convene within and discuss important matters before any public announcements are made. This place is normally closed off, but is still accessible to the public. Within this hall is the resting area for the Regent, Hand of The Regent and Prophet as well as a place of storage and work for the Prophet. The public are encouraged to seek out the highest ranks in this hall, it is only to be closed off if the highest ranks are not within residence or there is a meeting in progress.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Guardfire's Barracks</span></span> - this hall has been turned into a barracks for all of those who reside within the Wall of Enit and is to be used as such. It is home to those who are posted upon the Wall to guard against the Wastes.<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Enit's Belltower</span></span> - the Belltower is the home of any religious followers of the Guardian God of the North, Thol. Within the towers floors are rooms for the devoted, and at the base is a converted cathedral where they can gather to pray or make offerings to Thol. The belltower itself has a purpose; the bell will ring in times of war and invasion. The bell hasn't been rung for many years, the old timers can no longer remember the last it was rung. It's sound carries across the territory like a death toll, warning of doom and the end for many who do not heed It's call.<br />
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<span style="font-weight: bold;" class="mycode_b">Aeuvum's Blight</span> - sulfur vents in the formation of several veins found throughout the territory and forests. Filled with toxic gases, blue fire is often seen in these cracks at night when it alights.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">HIERARCHY</span></div>
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The High Positions:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Regent</span> - the Regent is the leader of The Frostguard and is in charge of handling external and political affairs and is often at the head in battle. They are responsible for handling meetings and promotions, and are a common face to see around the territory.<br />
<span style="font-style: italic;" class="mycode_i">Jeriside Lingré played by [member=3043]teef[/member] </span><br />
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<span style="font-weight: bold;" class="mycode_b">The Hand of the Regent</span> - The Hand of The Regent is the second in command and will step up into the Regent's position should they be killed, exiled or step down, they are often seen shadowing the Regent as a bodyguard. They handle internal affairs and have a hand in political affairs between the group and others. They are responsible for keeping the group in order, denizens satisfied and patrols up to date. <br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">The Prophet</span> - the Prophet is the recognized and official healer and knowledge keeper of The Frostguard. They are responsible for handling the health and recovery of the injured and sick, with some dabbling in the political sphere of the higher ranks. They are directly responsible for training two Apostles, two Apostles are chosen to become the next Prophet in the event of disease, death, abdication, or exile. One Apostle may stay an Apostle until they die, abdicate or are exiled, or both may become Prophets.<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">The Semi-High Positions</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Apostles of the Prophet</span> - the Apostles of the Prophet are selected from a young age, deigned by their interest in medicine and knowledge. The two Apostles are trained under the Prophet in medicine, toxins, and knowledge. <br />
<span style="font-style: italic;" class="mycode_i">tba played by tba<br />
tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">Paladins</span> - the Paladins are senior and experienced Rangers who have proven their merit and skill through age, activity and combat. They have trained meticulously and are fiercely loyal to The Frostguard, and have the ambition to succeed and survive. (infinite amount)<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">The Standard Ranks</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Ranger</span> - the main adult force of The Frostguard. Usually considered to be of this rank when 12 months and older, provided the individual has passed The Oath Taker's Path. (infinite amount)<br />
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<span style="font-weight: bold;" class="mycode_b">Apostle</span> the training Rangers. They are usually 6 months to 12 months of age, and are in training to become Rangers. They are assigned to Rangers or any available semi to high position rank. Two lucky Apostles are chosen to be Apostles of the Prophet, usually chosen for their interests in medicine and knowledge. (infinite amount)<br />
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<span style="font-weight: bold;" class="mycode_b">Children</span> - any denizen below the age of 6 months. When they are of 6 months age, the children are promoted to Apostles and are assigned a Ranger or higher rank to train them. (infinite amount)<br />
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<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The No Rankers</span></span><br />
<span style="font-weight: bold;" class="mycode_b">The Exiled</span> - known as criminals, prominent enemy figures or lawbreakers of The Frostguard, these denizens have been stripped of rank, title and home, exiled from the territory of The Frostguard. They are to be killed or maimed on sight without questions asked.<br />
<span style="font-style: italic;" class="mycode_i">tba played by tba</span><br />
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<span style="font-weight: bold;" class="mycode_b">Newcomers</span> - those who have arrived in the land of The Frostguard but have yet to complete The Oath Taker's Path and receive their ranks and titles.<br />
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<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">ALLEGIANCES</span></div>
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">ALLIES:</span></span></span> open<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">NEUTRALS:</span></span></span> open<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">ENEMIES:</span></span></span> anyone not listed above<br />
<br />
<div style="text-align: right;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size">IMPORTANT LINKS</span></div>
<span style="font-weight: bold;" class="mycode_b">DISCORD:</span> <span style="font-style: italic;" class="mycode_i"><a href="https://discord.gg/p97rBayvNX" target="_blank" rel="noopener" class="mycode_url">link</a></span><br />
<span style="font-weight: bold;" class="mycode_b">PLOTTING &amp; CHAT:</span> <span style="font-style: italic;" class="mycode_i"><a href="https://beastsofbeyond.com/index.php?topic=25398.msg111995#msg111995" target="_blank" rel="noopener" class="mycode_url">link</a></span><br />
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			<title><![CDATA[HOUSES OF HALCYONE ♛ LIST OF HOUSES/FAMILIES]]></title>
			<link>https://beastsofbeyond.com/showthread.php?tid=14493</link>
			<pubDate>Tue, 06 Apr 2021 00:42:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beastsofbeyond.com/member.php?action=profile&uid=1585">HOUSES OF HALCYONE</a>]]></dc:creator>
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