Human RP mutations etc question? - Printable Version +- Beasts of Beyond (https://beastsofbeyond.com) +-- Forum: OOC Resources (https://beastsofbeyond.com/forumdisplay.php?fid=3) +--- Forum: Helpful Hub (https://beastsofbeyond.com/forumdisplay.php?fid=15) +--- Thread: Human RP mutations etc question? (/showthread.php?tid=4855) |
Human RP mutations etc question? - Luciferr - 08-08-2018 I wanted to just confirm and was mostly wondering tbh, If i hd a werewolf character - is it acceptable for them to be 'stuck' as the werewolf form but still talk etc? I only wanted to ask because I don't know the limitations on if we're allowed humans who just have features of other creatures or literal full time werewolves etc. and also if so, if there would be any shop item requirements? I just kinda wanted to RP a character unable to shift back bc nostalgia hit me over an old game where you were stuck as such - I'm a-okay if not! but I wanted to be sure c: Re: Human RP mutations etc question? - Orion - 08-08-2018
Nope. They'd be a completely feral animal that could not communicate or be stuck in that form forever. Basically, you answered it yourself with 'we're allowed humans who just have features of other creatures'. You would need amorphous! Re: Human RP mutations etc question? - Luciferr - 08-10-2018 alrighty-o one last question relating to potential lycanthropic/were chars though! if in the transformed state, can they be not totally mindless? like they can't talk yeah - but say they could differentiate between freind/foe slightly? (i.e they know it in terms of whos 'pack' and whos 'rival' etc) idk kinda like the transformed companions in skyrim ? like they're fine around pack and stuff? just wanted to know in case I made a were character but wanted to play with a simplistic mind view in that state, so its not always just 'totally a monster who kills anything' for all were playstyles. Re: Human RP mutations etc question? - Orion - 08-10-2018
Yep, they could determine who's who! |