Fears: someone getting hurt on his behalf, disappointment
Aspirations: finding his long-lost family, keeping his clan safe
Max believes to fight the good fight in whatever he's doing, as he has a strong sense of morals (though his morality can quiver during his fits of anger). Despite this, he may appear a bit unpleasant: cold, sarcastic, annoyed easily. He won't hesitate to snap at anyone, regardless of who they are, and he puts in extra effort to keep others at an emotional distance. Max believes that the only goal of his (and of others) is to simply survive, nothing else. Those who do manage to break into his unwelcoming heart will have his unwavering loyalty, one that will last a lifetime. In spite of his prickly exterior, he does appear to be quite intelligent and cunning as well as perhaps caring, only acting on what he believes is best for others.
Possessions and Accessories: yellow bandana usually worn around his right paw
Max bears a light brown pelt that is littered with little nicks. He stands tall and is relatively muscular. His eyes are a light brown, appearing almost golden and honey-like in certain lights. The fur seems to get lighter around his chest and muzzle, appearing a bit white. A vessel of his battle souvenirs, his left ear is nicked, and a scar runs along the bridge of his muzzle. Another scar runs across his right eye. He speaks in a distinct Italian-American accent, likely New York-esque in dialect.
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history and relations.
Parents: Aria Caputo (NPC) x Niko Caputo (NPC) — Generation: 1 — Siblings: 2 (not yet in-game) — Place of Origin: unknown
Children: none
Notable Relatives: none
Loyalty to Individuals vs. Groups: loyal to both individuals and groups
Friends: none — Best Friend: none
Apprentice(s): none — Mentor: none
Rivals: none
Feared Individuals: none
Max was born someplace beyond or on the outskirts of the Island to a small wolf pack consisting of the Caputo family — his mother Aria, his father Niko, and his younger brother and sister. The family thrived in the forest, able to secure themselves a decent densite to call home. As Max grew older, he noticed his parents growing frail and weak: symptoms of a disease that they picked up through infected animal carcasses by the mountain as well as their old age getting to them both. He eventually became the primary caretaker for his siblings, providing food whenever he could and teaching them to hunt and swim. The burden of providing as a young wolf only increased as their parents succumbed to illness and eventually passed away, leaving only Max to keep hungry mouths fed. Nonetheless, he tried to make things work. And they did for a while.
The three siblings were able to sustain themselves, but the impending force of nature (and chaos) was at their doorstep. During an intense, freak storm, a group of reckless rogues kidnapped his siblings, creating blockades to prevent Max, who had given chase to the kidnappers, from catching them. Even after Max passed the obstacles, he was unable to find his siblings again, for they had disappeared into the beyond. Since then he has not seen his siblings — and he can only blame himself for that.
As a loner, Max kept to himself, creating as few ties as he possibly could with others. Yet in time, he began to struggle even more through his isolation: paranoia, depression, and the constant pang of loneliness. What he could provide for his siblings in the future, he could provide for others in the moment — and so he founded the Enclave one spring day, taking up residence in an abandoned summer camp within a sprawling lakeside forest and offering a home for those that could provide themselves and aligned with his interests and morals.
Rules for maim/kill/capture: no maim/kill/capture — Rules for nonviolent/peaceful interactions: can be powerplayed
Social Difficulty: independent, but will talk to others — Platonic Relationships: distrusting at first, but will be a loyal friend once he is acquainted with them — Romantic/Sexual Relationships: strictly monogamous and will not hook up with characters; romantic relationships require a strong emotional bond prior to the relationship — Rivalries: tries to avoid rivalries, but finds himself appalled by those who align themselves with chaos and evil
Re: MAXIMILIAN :: storage - The Tombs - 04-07-2022
REFERENCES — GRAY WOLF - REF Max bears a light brown pelt that is littered with little nicks. He stands tall and is relatively muscular. His eyes are a light brown, appearing almost golden and honey-like in certain lights. The fur seems to get lighter around his chest and muzzle, appearing a bit white. A vessel of his battle souvenirs, his left ear is nicked, and a scar runs along the bridge of his muzzle. Another scar runs across his right eye.
Re: MAXIMILIAN :: storage - The Tombs - 04-07-2022
AWARDS —
none
Re: MAXIMILIAN :: storage - The Tombs - 04-07-2022
QUOTES —
none
Re: MAXIMILIAN :: storage - The Tombs - 04-07-2022
I. ACE OF SPADES - MOTORHEAD
— you know i'm going to lose / and gambling's for fools / but that's the way i like it, baby / i don't wanna live forever
II. DO I WANNA KNOW? - ARCTIC MONKEYS
— do you ever get that fear that you can't shift the type / that sticks around like summat in your teeth? / are there some aces up your sleeve? / have you no idea that you're in deep?
III. WHERE IS MY MIND? - THE PIXIES
— with your feet on the air and your head on the ground / try this trick and spin it, yeah / your head will collapse, and there's nothing in it, and you'll ask yourself / where is my mind? where is my mind? where is my mind? / way out, in the water, see it swimmin'
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Re: MAXIMILIAN :: storage - The Tombs - 07-24-2022