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sickness in the human game? - Printable Version

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sickness in the human game? - tinsel - 05-23-2018

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just curious how like sickness and disease work in the human game, with powers and everything? like is there a certain power that could, in therory, make a character impervious to sickness or heal faster (like some sort of mutation maybe)? or, with the earth elemental, could a character grow plants and herbs that can be used for medical purposes? are normal medical treatments available for normal diseases (ie: asthma inhalers, insulin for diabetes, etc.?)


Re: sickness in the human game? - rakue - 05-25-2018

hm, im going to say no - there are no powers that would allow a character to be "invincible" to sickness, although of course the roleplayer can always choose that their characters never end up catching an illness. this would also apply to healing faster. not only do they extort the main game, but we also don't have a power for it regardless lol

yes, earth elementals can be used to grow plants and herbs! aesthetic elementals can also be used for this purpose and is more ideal unless you want your character to be able to control earth as well as it's much cheaper. this also applies to the animal rp as a replacement for flower prints

& to your final question, i believe so! i don't think they're in active production anymore however, so a character with asthma or diabetes might struggle to find what they need


Re: sickness in the human game? - Orion - 05-25-2018

^^^
this!!


Re: sickness in the human game? - tinsel - 05-25-2018

thanks mate!
and just wanted to check when active production stopped?
just because most insulins expire after a year


Re: sickness in the human game? - Orion - 05-26-2018

Active production has never stopped, but has dwindled. The only production to cease majorly was weaponry due to the lack of powder and needed resources.