Beasts of Beyond
Clan-wide plots? Ideas for them + vote. - Printable Version

+- Beasts of Beyond (https://beastsofbeyond.com)
+-- Forum: OOC Resources (https://beastsofbeyond.com/forumdisplay.php?fid=3)
+--- Forum: Helpful Hub (https://beastsofbeyond.com/forumdisplay.php?fid=15)
+--- Thread: Clan-wide plots? Ideas for them + vote. (/showthread.php?tid=950)

Pages: 1 2


Re: Clan-wide plots? Ideas for them + vote. - rakue - 04-28-2018

(04-27-2018, 05:46 PM)Sorrel link Wrote: I say for orchestration right, talking to the entire community, but more specifically the clan leaders would be the best idea for this. Since everyone will probably want to pitch in ideas for the group that they run in the first place c:
Natural disasters are usually good, but I haven't seen a clanwide plot that like causes a war between all the groups, or aspects of betrayal. I'm not really good when it comes to clanwide plots honestly xD
for sure! we want to be very transparent with our community, and this includes plots. we definitely aren't going to push plots the community dislikes, and community feedback will be a big part in any staff-constructed plots!

(04-27-2018, 11:30 PM)galexiux link Wrote: I know I proposed this privately, but I still think we should try to establish some sort of overarching lore to the site. Even if just a little tiny bit. I totally am down with the whole "creative freedom" thing. I mean. It's important. You do you, boo. But since there's absolutely no rules (or very loose rules besides like no god moding or whatever), things feel a little... aimless. A good story needs drive and conflict and while it is great to see people doing it manually, it'd be super cool to see the staff step up and start a site wide (maybe clan wide chapters?) story to kick start lore to the site.
i 100% agree with this! the roleplay definitely feels aimless and flat without a story. i had a lore idea in mind that ive kind of been,, already building off of, if that makes sense? i'll likely be typing out my ideas in the next week or so, probably when my classes ends, and i'll definitely be getting staff/community feedback on it Smile

(04-28-2018, 07:16 AM)Cheeters link Wrote: quick suggestion could be an epidemic of an unknown disease that hits every group. multiple members begin to show symptoms and it causes the groups to come together and figure out what's going on, they try to offer each other's special herbs that can't do anything unless they combine them together to create a new type of medicine that helps with the disease that's attacking them. i think it could either be a virus that leads members to doing unnatural weird things like speaking gibberish and going into spouts of mania before dying out of exhaustion or just other things like paranoia or aggressive behavior.

another idea related to that is a character of mine "simon" could visit everyone from each clan, offering special medicine that could help but only makes it worse, speeding up the process of the virus. he disappears and leaves hints for the clans to have to figure out and search for the special ingredient from each clan that will create the new medicine.
this could be interesting! if this were to happen it'll probably be after more inter-clan relations are established, so the sickness would disrupt any alliances/declared enemy things and force at-odds groups to work together and push allies apart, if that makes sense?


Re: Clan-wide plots? Ideas for them + vote. - skypher - 04-29-2018

while I don't have a drive to do anything official on the site, I do pride myself in coming up with complex story lines. I would love to offer my assistance in writing a site lore and maybe even timed events and sort. I'm better at writing outside text than character text anyways.