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THE GREAT CHAIN OF BEING :: zjarr's storage - Printable Version

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THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

i see through your world's facade :: z. ignibus.

I. bio
II. references
III. awards
IV. quotes
V. playlist
VI. thread tracker

Spoiler:



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

BIO —
❝ spend your lives in sin and misery ❞
ZJARR IGNIBUS

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identity.
Name: Zjarr Ignibus
  — Nicknames/Aliases: Z

Gender: male
  — Sex: male
  — Pronouns: he/him

Age: physically 3 years (age frozen, spiritually unknown)
  — Birth Date: unknown
  — Creation Date: sometime in 2012?

Rank: Tangler of Tanglewood
  — Former Allegiances: Starstruck Guardian of the Ascendants

Titles: none
  — Former Titles: none

Romantic and Sexual Orientation: bisexual
  — Status: single
  — Previous Relationships: Snowblind Leonidas (FF)
  — Crushes: none
  — Monogamous/Polygamous: monogamous (flexible)

Known Languages: English (fluent), Latin (native?), German (fair/proficient)

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personality.
MBTI Type: ESFJ

Alignment: true neutral

Mental Health: 80/100

Positive Traits: adaptable. perceptive. patriotic.
Neutral Traits: ambitious. sarcastic. stubborn.
Negative Traits: provocative. hot-headed. power-hungry.

Disorders: unknown (has obsessive tendencies aligning with personality disorder-esque symptoms)
  — Quirks/Habits: ear twitching, pacing
  — Addictions: alcoholism (slowly but surely recovering)

Likes: art, hunting, partying

Dislikes: being interrupted, people he deems stupid, goody-two-shoes

Strengths: charisma, ambition
  — Talents: blacksmithing

Weaknesses: stubbornness, anger
  — Phobias: none yet

Fears: losing Flamey

Aspirations: becoming a renowned weapons dealer, leading a clan
At first glance Zjarr may be seen as sarcastic and cold, making sly remarks and being very blunt and stern. However, it is true that he can be quite loyal to those he knows he could trust with his own life and would fight to his last breath for them — the dark clutch of death is not something he considers fearsome. He is very determined, not stopping until he has pushed himself far beyond his own limits, something he tests very often. Zjarr is quite ambitious as well, fueled by his own goals and intense desires to turn himself into someone that would go down in history. His ambition, however, is due to his own personal self-loathing and belief that he is truly worthless until he steps up and proves that he is worth anyone's time. He is far from soft-hearted and can be described as tough and sturdy, attempting to look stable and strong for those around him. He knows that brute force alone will not get him to achieve his goals, and so he relies on his adaptability and perception to lead him. Though he can be hot-headed and act based on his very intense emotions, Zjarr is capable of strong situational awareness to guide him and can rely on his salesman-esque charisma to get by. Despite his being a demon, he does not act upon such tendencies and is not particularly malevolent as many of his own kind are.

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appearance.
Reference(s): here

Species: domestic canine
  — Breed: Siberian husky

Physical Health: 100/100

Build: mesomorphic
  — Height: 25 in at the shoulder
  — Weight: 60 lbs


Exterior Type: fur
  — Color/Markings: red and white

Eye Color: chocolate brown

Scars/Marks/Tattoos: none
  — Mutations: none
  — Artificial Enhancements: none

Accent: Southern US accent (not very exaggerated)
  — Manner of Speech: drawled, informal

Disorders: none
  — Permanent Injuries: none
  — Disabilities: none

Possessions and Accessories: medium-length sword he forged himself, olive military cap

Zjarr is a fairly standard red-and-white Siberian husky, standing relatively tall and built quite muscular. He bears mischievous chocolate brown eyes. His white paws may be stained black and brown from long hours of working at the Forge.

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history and relations.
Parents: unknown (demon)
  — Generation: 1
  — Siblings: Asmodeus Ignibus
  — Place of Origin: Hell

Children: Lanyu Ignibus (adoptive daughter), Christian Ignibus (adoptive son), Randall Ignibus (adoptive son)
DEAD/RETIRED:
Notable Relatives: none

Loyalty to Individuals vs. Groups: loyal to both

Friends: Aesior, Carnyx
  — Best Friend: none (he would argue Flamey)

Apprentice(s): none
  — Mentor: none

Rivals: none

Feared Individuals: none

Zjarr's actual history in Hell as a demon is unknown — the first sighting of him was when he was first summoned by a band of foolish adolescents, one of which he had possessed for a while. Eventually he was exorcised and sent back to Hell, only to be summoned decades later once more by a notorious serial killer, Metus Ignibus, with the assistance of another demon, Jupiter. Jupiter had promised Metus great power in exchange for a multitude of lives sacrificed to summon Zjarr, who would take control of Metus' firstborn (and weakest) child. Zjarr followed Metus' son, Silas Ignibus, into the woodlands, where Silas had joined a forest-dwelling clan and adopted the name Harmonypaw upon adolescence and then Flamewhisker into adulthood.

Eventually Zjarr struck, tricking Silas into selling his body to him and then possessing the feline. He was able to assume Silas'identity, though there were stark contrasts between the two in terms of personality. He renamed himself (in Silas' form of Flamewhisker) to Zjarr publicly and inhabited his physical form for years, ruining each form he would take with the curse of alcoholism and claiming all for himself. In one land he became the deputy of such a woodland clan; in another land he became the leader of his own clan.

When Zjarr entered the Island in 2018, Silas (who Zjarr now referred to somewhat-affectionately as Flamey) had been able to assume some control over their shared physical forms, forcing Zjarr to act on morals and dictating some of the demon's physical actions. Still, that didn't stop Zjarr from acting on fun-loving impulse, and he had a drunken one night stand with Lunafreya Nox Fleuret, who gave birth to a daughter, Pele Nox Fleuret-Ignibus. With Zjarr a devastating alcoholic that feared the impact of his presence and Lunafreya a budding amnesiac, Pele was left at the Ascendants with no parents, adopted by the rest of the clan. Zjarr eventually joined the Ascendants himself and attempted to make amends with Pele, who rightfully refused reconciliation. Understanding the impact of his foolishness, Zjarr let her be with her new adoptive family and moved on to become a Starstruck Guardian in the Ascendants before disappearing. In this time, he also founded the Ignibus Arms Company, a blacksmithing endeavor for the Ignibus family that sold weapons to all who could afford them.

In March 2022, Zjarr resurfaced on the Island after having constructed the Ignibus Forge on behalf of his company. During this time, Silas was able to escape from their shared body, resorting to haunting the Forge. At this time, Zjarr adopted three German shepherd puppies that were abandoned near his home: Lanyu Ignibus, Christian Ignibus, and Randall Ignibus. Realizing that the Forge was a dangerous place to raise children (also due to Flamey's chastising him on the matter), Zjarr took his adoptive children with him to Tanglewood, where he had been siphoning metals from their junkyard thanks to a tip from Pittian bounty hunter Blackjack Venturo; he felt safest in this group due to his knowledge of an acquaintance residing in Tanglewood, Aesior Opheles, who he had first met in Tanglewood's junkyard.

After his official arrival to Tanglewood in late April 2022, Zjarr quickly resumed operations on behalf of the Ignibus Arms Company, traveling across the Island to a variety of groups to peddle his wares; he was notably commissioned by Vale Aston, one of the Pitt's two Ardents at the time, to work on metal-based sculptures and art projects as contributions to the Pitt's restoration efforts. During his time spent traveling and selling arms to Night Spades, Zjarr met a female named Carnyx Ridel, and the two discovered a mutual romantic curiosity in one another. Ultimately, however, they would drift apart as their personal ambitions took up the majority of their time.

Zjarr left the mainland Tanglewood camp after they had occupied a new island, instructed by Aesior to settle the island with a few other Tanglers and work the lands for food and other resources. He remained on the island and was the de-facto chief of this band of Tanglers until his return to the main camp in the midst of a Typhoon raid, where he joined the mainland Tanglers to defend their territory and members.

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interactions.
Physical Level: very hard

Mental Level: medium-hard

Battle Dynamics: fights with a sword, uses powers, can shapeshift

Powers (mastery level x/5): fire elementals (5/5), conjuration (4/5), shapeshifting (4/5)

Overall Skill Rating (x/10): 7/10
  — Strength: 6/10
  — Speed: 7/10
  — Agility: 5/10
  — Intelligence: 6/10
  — Endurance: 8/10
  — Perception: 8/10
  — Magical Ability: 9/10

Rules for maim/kill/capture: no maim/kill/capture
  — Rules for nonviolent/peaceful interactions: can be powerplayed

Social Difficulty: fairly extroverted and open to talking to others
  — Platonic Relationships: open to new friends
  — Romantic/Sexual Relationships: fine with flings, hesitant about romance but open to it
  — Rivalries: tries not to have too many rivals but will be merciless with his enemies

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❝ in the house of the rising sun ❞
#psy.



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

REFERENCES —
DOMESTIC FELINE — [ref]
The birth form of Zjarr's physical inhabitant. A tall, long-legged, somewhat lanky domestic feline bearing a vivid orange with darker orange stripes, splotched with a bright white on the paws, chest, underbelly, and muzzle. Gleaming amber eyes adorn this form instead of the average brown that seems to often be carried by him, as well as a pink nose instead of the typical black. He seems to force himself to walk, as this body's spine was previously shattered and only just now reinforced to keep him mobile again, though it is very painful to do so.
none

CYBORG GRAY WOLF [ref]
One of Zjarr's most favored forms. A hulking, massively mesomorphic beast colored by a sunset-like shade of orange and light red, adorned with cream markings on the feet, underbelly, chest, muzzle, and inner ears. His natural right eye bears a temperate shade of chocolate brown, while his artificial eye is a glaring red. Covering much of his body is reinforced metal, replacing his natural parts after a severe accident.
none

SIBERIAN HUSKY — [ref]
Another much preferred form of Zjarr. A tall, mesomorphic red-and-white Siberian Husky with chocolate brown eyes, simple enough.
none

WINGED LYNX — [ref]
Technically Zjarr's "birth" form. A stocky brown lynx with yellowish eyes that can appear brown or amber in certain lights, reflecting the eyes of his other bodies. A deadly, very much permanent grin is carved onto his face. A pair of feathery brown wings sprouts from his shoulders.
none



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

AWARDS —
Beasts of Beyond Character of the Month — April 2022



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

QUOTES —
none



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

PLAYLIST —
The Man Who Sold the World—David Bowie
oh no, not me / we never lost control / you're face to face / with the man who sold the world

House of the Rising Sun—The Animals
the only thing a gambler needs / is a suitcase and a trunk / and the only time when he's satisfied / is when he's on a drunk

Iron Man—Black Sabbath
nobody wants him / they just turn their heads / nobody helps him / now he has his revenge

Peace Sells—Megadeth
if there's a new way / i'll be the first in line / but it better work this time / can you put a price on peace?

Fortunate Son—Creedence Clearwater Revival
some folks are born made to wave the flag / ooh, they're red, white and blue / and when the band plays "hail to the chief" / ooh, they'll point the cannon at you

Goner—twenty one pilots
though i'm weak and beaten down / i'll slip away into this sound / the ghost of you is close to me / i'm inside out, you're underneath

The Day That Never Comes—Metallica
waiting for the one / the day that never comes / when you'll stand up and feel the warmth / but the sunshine never comes

The Great Chain of Being—King Gizzard and the Lizard Wizard
i am a rock with eyes to the sky / i wait for my time to arrive / i come to disturb the flow / dropped by a woman from a pocket in her coat / the great chain of being / will fall to pieces in no time

POWER—Kanye West
no one man should have all that power / the clock's ticking, i just count the hours / stop tripping, i'm tripping off the power / 21st century schizoid man



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-22-2018

THREAD TRACKER —
5/26/18
EVERMORE - waking up in BoBverse on Ascendants land, sells a dagger to Margaery
7/8/18
SUMMER'S DAUGHTER - returning to Ascendants and permanently joining, bitter reunion with Pele and other members
OPTICAL ILLUSION - attempting to reconcile with Pele
7/9/18
I TEAR MY HEART OPEN - meeting Crowdcontrol, then named Playerone
7/11/18
I CAN MOVE MOUNTAINS - finding Elon on Ascendants borders
8/11/18
I CAN'T QUIT YOU BABY - trapped inside the Observatory, reamerging from inactivity
8/12/18
DESTROYER - running into an amnesiac Lunafreya
8/14/18
THOUSAND DOLLAR SHEETS - escape of the locked-in Ascendants
8/18/18
DEATH OF A BACHELOR - released from Observatory
OCEAN EYES - meeting Padmé
I CAN'T MAKE YOU LOVE ME - learning about Sunhaven and meeting "Mama" Ishayu
8/19/18
MAKE ME THE BAD GUY CHUN-LIN - mass demotion meeting, attempts to (somewhat) defend Bastilleprisoner's actions
8/21/18
WON'T TAKE ME OUTTA MY ELEMENT - (finally) showing up to gain his observer beads
8/23/18
SPACE TRUCKIN' - weekly task: researching the star signs; Flamey's presence grows slightly
3/14/22
SOMETHIN' JUST AIN'T RIGHT - oneshot: Flamey leaves him to live in the newly-created Ignibus Forge, Zjarr has a hungover breakdown and argues with him (+ transition to Siberian husky body)



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-26-2018

INACCURATE, PLEASE REFER TO BIO ABOVE

I DECIDE TO PUNISH GOD
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ZJARR IGNIBUS | Z, HEATWAVE | MALE [HE/HIM]
physically 3 years, age frozen | mentally 5 years | spiritually unknown | created late 2012
lone blacksmith
  — ex-deputy of The Thunderlands (FF), ex-leader of ThunderClan (BB), ex-Starstruck Guardian of The Ascendants
no titles
  — no former titles
biromantic | bisexual
  — monogamous
  — single | no ships
  — no crushes | no "maybe" crushes
  — formerly with Snowblind Leonidas (FF)
Metus (NPC) x Liber (NPC) | G1
  — Maxwell and Glimmer
  — Pele Ignibus (daughter)
  — no notable relatives on BOB
wary of individuals | wary of groups
  — trusts no one
  — no best friend
  — no mentor | mentoring no one
  — no rivals
  — fears no one
demonic entity, takes physical forms belonging to others
originally on FeralFront, moved to BearBones and then BOB
founder of the Ignibus family and the Ignibus arms company
fluent in English and Latin, knowledgeable of German
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ESFJ | TRUE NEUTRAL | MENTAL HEALTH: 80/100
trope | trope | trope | trope
  — adaptable, patriotic, intelligent, perceptive
  — determined, sarcastic, stubborn, tough, ambitious
  — provocative, cold, hotheaded, self-loathing, power hungry
no disorders
  — drawled American accent (presumably Southern), twitching ears, pacing | tends to drink
  — rehabilitated alcoholic, may drink occasionally
  — no treatments
At first glance Zjarr may be seen as sarcastic and cold, making sly remarks and being very blunt and stern. However, it is true that he can be quite loyal to those he knows he could trust with his own life and would fight to his last breath for them—the dark clutch of death is not something he considers fearsome. He is very determined, not stopping until he has pushed himself far beyond his own limits, something he tests very often. Zjarr is quite ambitious as well, fueled by his own goals and intense desires to turn himself into someone that would go down in history. His ambition, however, is due to his own personal self-loathing and belief that he is truly worthless until he steps up and proves that he is worth anyone's time. He is far from soft-hearted and can be described as tough and sturdy, attempting to look stable and strong for those around him. He knows that brute force alone will not get him to achieve his goals, and so he relies on his adaptability and perception to lead him. Zjarr likes to consider himself intelligent and logical, using reason and circumstance in his decisions. Despite his being a demon, he does not act upon such tendencies and is not particularly malevolent as many of his own kind are.
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CANIS LUPUS | GRAY WOLF | HEALTH: 95/100
mesomorphic build
  — russet with cream underbelly and chest
  — brown right eye (natural), red left eye (artificial)
  — 35 inches | 140 pounds
American accent
  — drawled, often informal
cyborg
  — many body parts are artificial after severe accident
  — nicked left ear
owns a medium-length sword called the Ignibus Blade
  — may wear a military cap
Zjarr is a tall, looming gray wolf with a sunset-colored, russet pelt with cream underbelly and chest. His natural right eye is a mischievous, gleaming brown. Much of his body is, well, artificial and made of sturdy, waterproof metals. Both of his front legs are prosthetics, and the left half of his face is artificial. His spine and back are also covered by metal plates.
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PHYSICALLY HARD | MENTALLY DIFFICULT | ATTACK IN #f24b00
usually trains solo or spars — utilizes shapeshifting and fire elementals, but usually prefers to go hand-to-hand or with his sword
fire elementals, conjuration, shapeshifting/possession
  — fire elementals are mastered
  — conjuration is mastered
  — shapeshifting/possession is mastered
may start fights — will always end fights
highly proficient
  — strength [6/10]
  — speed [7/10]
  — agility [5/10]
  — intelligence [6/10]
  — endurance [8/10]
  — perception [8/10]
cannot maim/kill, iffy about capturing
  — nonviolent/peaceful actions can be powerplayed
  — bio
  — plotting
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Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 05-26-2018

hmmmmmm maybe????
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a runaway son
TEXT HERE
of the nuclear a-bomb
#psychosocial.
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[size=8][url=https://beastsofbeyond.com/index.php?topic=255.0]#psychosocial.[/url][/size][/align]

or

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[glow=#f24b00,2,300]how'd it get so scandalous?[/glow] —
Code:
[align=center][div style="width: 45%; text-align: justify; font-family: georgia; font-size: 12px; color: #383838;"]TEXT HERE
[align=right][glow=#f24b00,2,300][i]how'd it get so scandalous?[/i][/glow] — [url=https://beastsofbeyond.com/index.php?topic=1560.0]☼[/url][/align][/align]



Re: THE GREAT CHAIN OF BEING :: zjarr's storage - Zjarr - 04-21-2022

[div style="width: 48%; line-height: 14px; text-align: justify; font-family: arial; font-size: 13px;"]A BRIEF GUIDE TO SILAS/FLAMEY.
Silas Ignibus, better known to Zjarr and often referred to as Flamey, is the spirit of a former mortal that now haunts the Ignibus Forge. His appearance is that of his domestic cat form (a scarred orange-and-white tabby with amber eyes), but due to his ghostly nature, his looks are more of a silhouette and his colors are not visible. Silas' former aliases are Flamewhisker and Harmonypaw.

Silas was the former vessel of Zjarr. Zjarr is a demon that steals bodies from his victims. His natural form is that of a horned, winged lynx. Zjarr had preyed on Silas and stolen his form, though Silas proved to be quite resilient and was able to hold some control over his body still, even after Zjarr possessed him; in addition, the two were able to communicate with one another mentally. This continued for years, leading the two to form a strange bond with one another until Silas was able to detach himself from Zjarr's physical form in March 2022.

Silas is the "real" Ignibus. Silas and his two siblings bore the Ignibus surname long before Zjarr had even met him. Zjarr assumed the Ignibus surname when he first possessed Silas (then known as Flamewhisker), and he retained the name ever since.

Silas' interactions with other characters are very limited. He is not capable of telepathy and cannot directly speak to characters that are not Zjarr, as he is currently essentially an NPC. He cannot touch characters, bring harm to characters, or otherwise interact with characters further than having them feel his presence (a burst of cold air), see his silhouette, or him writing things out to characters on a sheet of paper (which he rarely does, if at all). Characters may attempt to speak to him, but they will often not get a response.

Silas is not a vengeful spirit. In life and in death, Silas is a lawful good. He is a benevolent soul that does not seek to harm anyone.

Silas' ultimate goal is to be exorcised. Though he is now free from sharing a body with Zjarr, Silas does not want to indefinitely reside in the Forge. As such, he will try to "contact" characters (see above) he thinks could free or exorcise him from the Forge so that his spirit may finally rest.