2.0.2 Power Suggestions?
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Suggestion Power Suggestions?

Offline AUREATE™

Re: Power Suggestions?
« Reply #15 on: September 18, 2019, 06:27:30 PM »
Everything here is awesome and I'm honestly really missing super strength and light manipulation right now.

- I love the idea of a power (likely very expensive) where a user could temporarily mimic a power of someone else in their immediate line of sight.
- Elasticity could be neat. Obviously with limitations.
- Voice manipulation. Changing their own voice in volume or sound, being able to sound louder or like they're talking into a fan or something. Maybe limit it so it's not... Black Canary screeching, or maybe not limit it if that's more expensive.
- Magnetic manipulation. IDK I want my characters to have fridge magnets stuck to their shoulders.
- Something that allows people to see the recent past of an area. Not time travel, but sort of like The Sight in reverse? Instead of short flashes forward, it's short flashes backwards.
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Offline fluffy

Re: Power Suggestions?
« Reply #16 on: September 18, 2019, 08:56:42 PM »
I love the idea of elasticity!
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Offline Orion

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Re: Power Suggestions?
« Reply #17 on: September 20, 2019, 10:03:02 PM »
maybe something having to do with gravity manipulation might be cool! there would obviously have to be more than a few restrictions on it, but I think it could provide some really fun roleplay scenarios.
We do have wall-walker which is a sort of Spider-Man type of power where character can walk on walls. Further than that though (as in controlling the gravity around characters in battle and such)? I'm not sure. Like you said, there would have to be restrictions.

super strength, with some limitations?
We've discussed this before! Limitations would be hard to regulate but it's definitely on our minds.

Light and Shadow elementals (separate powers but they balance out nicely)
Essentially work like any other elemental, just with light and dark particle matter
Unfortunately, this is a power we've really avoided. I know it's been discussed multiple times as staff and we've always ended up dismissing the idea due to scenarios that played out and high regulations.

substance pelt! like the elemental pelt, nearly exactly like it, but this would let said pelt be things like.. say, milk, ink, etc. simply because when making eld, that had been a thing i thought of and i think it might be an actually cool thing to do?
So instead of having *the entire elemental power*, it'd be specified just for the pelt? It's cheaper than buying the elemental itself though. Of course it can't be used offensively... I think this is a chill idea!

//Shrinking and growth? For say, you want to have a giant insect character (with the height limit being 5 feet), or a large creature being able to shrink down to maybe no smaller than the size of a hamster?
This one has it's pros and cons, of course. It really depends on limitations, especially with the larger animals. I do see a lot of cool uses for it though.

some other power ideas yay, unless they could be marked under other powers:

-ice element, if it's not under water elemental.
-levitation, if it's not under air elemental/telekinesis
-being able to see scent trails or scents in general, if it's not under mutations/maybe enhanced senses
-small chemical altering, such as clotting blood, turning ice to water, igniting small flames for fires, water to smoke, photosynthesis of a sort, probably could be elaborated on.
-regeneration, but it takes place over the process of several in game days, as in a post limit between the injury happening and it being healed. it's not fast, not swift; could be an alternative to health transfer of a sort?
-acidic projectiles, or just bodily projectiles as a whole. Such as the spit of some venomous snakes (if it's not included in hybridization/mutations), or formable offense body parts that take time to regrow (a post count akin to the previously mentioned regeneration)
-glowing, if it's not in mutations

- Under water elemental
- Air elemental + aesthetic elemental for low heights / non offensive use
- Ooo... I haven't thought of that. That's actually pretty cool. Almost like seeing *footprints*.
- I'm not sure how this would be beneficial but I do like the concept. Perhaps we can find something for this!
- I'm iffy on this, especially on how it could give an advantage, but overall it might provide for some neat opportunities that the starfish regeneration mutation for limbs cannot provide. (Guide says: Starfish Regeneration... This mutation cannot be used in battle and will take weeks at a time to regenerate lost limbs. Think Deadpool.) After all, I assume this regeneration rule would also apply to gashes/poisons/etc and not just limbs. Could almost be like Deadpool or Wolverine in a sense... but of course not as quick or as painless.
- Acidic projectiles aren't included in mutations unless it's specified directly from a certain animal. Very to a T. The limb thing is addressed above.
- Mutations!

Everything here is awesome and I'm honestly really missing super strength and light manipulation right now.

- I love the idea of a power (likely very expensive) where a user could temporarily mimic a power of someone else in their immediate line of sight.
- Elasticity could be neat. Obviously with limitations.
- Voice manipulation. Changing their own voice in volume or sound, being able to sound louder or like they're talking into a fan or something. Maybe limit it so it's not... Black Canary screeching, or maybe not limit it if that's more expensive.
- Magnetic manipulation. IDK I want my characters to have fridge magnets stuck to their shoulders.
- Something that allows people to see the recent past of an area. Not time travel, but sort of like The Sight in reverse? Instead of short flashes forward, it's short flashes backwards.
- Like you said, that would have to be very expensive.
- We're actually discussing that right now thanks to Tikki! <333
- Ooo I can see that being useful. 
- Not sure how that would work or how it could be limited, but it doesn't hurt to look!
- My only problem with that would be powerplaying. What if a character's roleplayer doesn't want that character knowing what happened previously, especially if they had just murdered someone there? The same goes w/ Clairvoyance's future seeing. It needs approval.
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Offline Kugawing

Re: Power Suggestions?
« Reply #18 on: September 25, 2019, 09:57:50 AM »
-paralysis? Such as a paralyzing touch/light emission? I'm getting the idea of something along the lines of frygnot from GoG. Unless such a thing could be wrapped under mutations as well. One big limitation could be that it only lasts a few seconds after contact/beholding is released, meaning that you have to get really close and touch your opponent in battle - as well as risk less mobility to use the ability. Could work for torture scenarios in particular when you don't want the captured person squirming or retaliating.
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Offline Orion

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Re: Power Suggestions?
« Reply #19 on: September 30, 2019, 08:33:45 PM »
I could see that working somewhat! I really enjoy your restrictions, especially since characters can do a lot of damage in a few seconds.
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Offline oblivion

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Re: Power Suggestions?
« Reply #20 on: February 03, 2020, 10:49:10 PM »
Hi! I'm quite late to the party, but I do have an idea!

Power blocking! This DOES NOT remove the power, but simply makes it so that one person makes another not able to use their powers. Now, I get how tremendously OP this is, so I'm offering a few restrictions.
1. Make it so that the one with the ability has to be touching the other. This means that contact has to be made, and once contact is lost, the power blocking affect no longer works.
2. Make 'positive' powers not work either. For example, someone with the Health Transfer could not operate or save someone with the power blocking ability.
3. Make it very expensive.
4. Perhaps make it so that their own powers cannot be used for, say, an example could be five posts after the power blocking ability is used.

Offline Verdigris

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Re: Power Suggestions?
« Reply #21 on: February 04, 2020, 04:32:50 PM »
Hi! I'm quite late to the party, but I do have an idea!

Power blocking! This DOES NOT remove the power, but simply makes it so that one person makes another not able to use their powers. Now, I get how tremendously OP this is, so I'm offering a few restrictions.
1. Make it so that the one with the ability has to be touching the other. This means that contact has to be made, and once contact is lost, the power blocking affect no longer works.
2. Make 'positive' powers not work either. For example, someone with the Health Transfer could not operate or save someone with the power blocking ability.
3. Make it very expensive.
4. Perhaps make it so that their own powers cannot be used for, say, an example could be five posts after the power blocking ability is used.


  having chatted with staff, for the moment we're gonna say no to a designated power blocker- here's why:
  1. in general, if you don't want to be hit by a power, you're free to say the power didn't hit you (or affect you, in the case of the powers that aren't strictly offensive)
  2. the ideas presented, while cool, are kind of convoluted for a single power
  3. we decided that mental manipulation could be used to alter an opponent's abilities to use powers, with the usual restrictions (e.g. no powerplaying), so a separate power's not really necessary

  cool ideas, though ^^
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Offline oblivion

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Re: Power Suggestions?
« Reply #22 on: February 04, 2020, 05:57:32 PM »
Oh, well thank you for your time!

Offline Sunburned.Lily

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Re: Power Suggestions?
« Reply #23 on: February 11, 2020, 06:19:55 PM »
 necromancy/work with ghosts,, not exactly an ability, but something w potions?
« Last Edit: February 11, 2020, 06:21:30 PM by Sunburned.Lily »
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Offline Orion

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Re: Power Suggestions?
« Reply #24 on: February 12, 2020, 05:04:21 PM »
We've discussed the possibility of necromancy before but eventually decided against it. Apologies. Staff, at the time, felt as if it was over powered.
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